wishlist14 wrote: »This is just an idea. I have been thinking about this for many years now. There is a huge misconception that end game has to be all about elitist gamers flexing their godly gamer muscles. I understand that 1% of elitist players are needed to raise a bar so high most average, good players can't reach. I know it's there for a reason, to keep players aspiring to get good and push themselves to work harder. I see how game developers work with this game difficulty model in mind when creating end game content.
My idea would be to have an amnesty week where all eso content would be open for all levels to experience at a more manageable pace...non elitist. I know there are players that I'm sure would love to take a peek at seeing some of the amazing landscapes, quests and all the lore which most only dream about. Why keep some our lore lovers vaulted shut out of eso content. That is extremely shameful to me since the Elder Scrolls games have always essentialy been about its rich lore.
I'm not saying to take anything away from our very hard working end gamers. There would be non of the end game rewards such as ;titles, skins, rare mounts or anything of that nature. This amnesty trials and dungeons week would be about opening Tamriel up to all it's citizens. I'm not sure exactly if it could work. It could even be an event thing.
My reason behind this idea is not just for myself. I do play end game and I know I can get further but I also know some older people who would love to see and experience more of the game they have enjoyed for many years. Not every player will be confident enough or even want to play end game but may want to visit those places that seem forever locked to them
Anyway pls don't hate me Im not here to annoy anyone. I just wanted to play around with this concept and would love your feedback thank you.🌻❤
RogueShark wrote: »The normal trials are really quite easy. I've seen a few RP groups do tours and such of the trials on normal... taking their time to listen/watch the dialogue, talk to NPCs, etc, and it's always gone over pretty well. It doesn't take much at all to be able to pass on normal trials, and I think if you're looking to enjoy the scenery, the lore, the quest, etc, getting a like-minded group to go through on normal and enjoy it together is the way to go.
You definitely do not have to be anywhere near 'end game elitist' or whatever to do this. ^^
RogueShark wrote: »The normal trials are really quite easy. I've seen a few RP groups do tours and such of the trials on normal... taking their time to listen/watch the dialogue, talk to NPCs, etc, and it's always gone over pretty well. It doesn't take much at all to be able to pass on normal trials, and I think if you're looking to enjoy the scenery, the lore, the quest, etc, getting a like-minded group to go through on normal and enjoy it together is the way to go.
You definitely do not have to be anywhere near 'end game elitist' or whatever to do this. ^^
They are. Veteran DLC content via the activity finder is a lot more difficult.
I believe it's more of an access problem regarding trials instead of a difficulty issue.
]They just need to add trials to the activity finder. That would open up the so-called "endgame" to casuals - who either don't have the time or desire to commit themselves to a guild schedule.
GeorgeBlack wrote: »End game isnt hard at all. People need to understand that they need to use the best tools available and do just that.
For eg I used to join vet trials with DW/DW.
Duable but lame.
Then I just slotted the bow and the right abilities.
You dont have to be 1% for eso. PvE is so easy
You just forget about having 27k HP and join as dps.
Could you open up your idea, please? Right now, I have too many open questions, because the idea seems to be too vague.
There's plenty of content which the playerbase thinks is end game. Different aspecta of game can be considered as such, like: trading (where one end game trader has income of something like 1 million a week), PvP (AvA, Battlegrounds), PvE (vet trials, vet dungeons).
I presume you mean PvE end game, but how would you open it up? Right now, you can go there yourself either solo or with a group, you do not have to be a part of the creme de la creme. I think the only thing that can stop you from wandering deeper into the said instances is the difficulty, but we do have 2 difficulty options, which by the way do not change the story or anything but the difficulty itself. On veteran, you need to be up to standards to be able to progress further, but on normal, the instance is a lot easier.
There is a lot of new player friendly guilds. They tens to help people complete these instances on normal and some might even help you complete them on veteran. Is this the thing you're looking for?
commodore64 wrote: »OP seems to be yet another patronising 'elitist'. 'Look at me'. Top 1%, don't make me laugh.]They just need to add trials to the activity finder. That would open up the so-called "endgame" to casuals - who either don't have the time or desire to commit themselves to a guild schedule.
Agreed, a 'Trial Finder' would be great, IF the dungeon finder ever worked. Imagine the 12-player Ready Check? Some declined, you have been placed at the front of the... *headshot*
How about one week a year, I'm the NBA champion and paid like Kevin Durant?
When I started playing MMOs in the form of text based MUDs, particularly Diku, I thought it was amazingly cool that there was this incredibly high ceiling that existed for enthusiasts. It helped to create the illusion of a vast virtual world, with amazing things I could only dream of.... unless I chose to put the work in.
Which I didn't do, because it wasn't my thing. That content was designed for a different kind of player.
So I think this idea is terrible. Not only to the players who put the effort into learning the game well enough to explore more challenging locations, but also to those who would dream of it and be inspired to work with others to learn how to do it.
Further, your goal is an impossible one. By removing the challenge, you remove all value existing in those environment has. If we could all be NBA champions, no one would care about it, so why would we want to be that?
How about one week a year, I'm the NBA champion and paid like Kevin Durant?
When I started playing MMOs in the form of text based MUDs, particularly Diku, I thought it was amazingly cool that there was this incredibly high ceiling that existed for enthusiasts. It helped to create the illusion of a vast virtual world, with amazing things I could only dream of.... unless I chose to put the work in.
Which I didn't do, because it wasn't my thing. That content was designed for a different kind of player.
So I think this idea is terrible. Not only to the players who put the effort into learning the game well enough to explore more challenging locations, but also to those who would dream of it and be inspired to work with others to learn how to do it.
Further, your goal is an impossible one. By removing the challenge, you remove all value existing in those environment has. If we could all be NBA champions, no one would care about it, so why would we want to be that?
wishlist14 wrote: »This is just an idea. I have been thinking about this for many years now. There is a huge misconception that end game has to be all about elitist gamers flexing their godly gamer muscles. I understand that 1% of elitist players are needed to raise a bar so high most average, good players can't reach. I know it's there for a reason, to keep players aspiring to get good and push themselves to work harder. I see how game developers work with this game difficulty model in mind when creating end game content.
My idea would be to have an amnesty week where all eso content would be open for all levels to experience at a more manageable pace...non elitist. I know there are players that I'm sure would love to take a peek at seeing some of the amazing landscapes, quests and all the lore which most only dream about. Why keep some our lore lovers vaulted shut out of eso content. That is extremely shameful to me since the Elder Scrolls games have always essentialy been about its rich lore.
I'm not saying to take anything away from our very hard working end gamers. There would be non of the end game rewards such as ;titles, skins, rare mounts or anything of that nature. This amnesty trials and dungeons week would be about opening Tamriel up to all it's citizens. I'm not sure exactly if it could work. It could even be an event thing.
My reason behind this idea is not just for myself. I do play end game and I know I can get further but I also know some older people who would love to see and experience more of the game they have enjoyed for many years. Not every player will be confident enough or even want to play end game but may want to visit those places that seem forever locked to them
Anyway pls don't hate me Im not here to annoy anyone. I just wanted to play around with this concept and would love your feedback thank you.🌻❤
In this case, the court is also the prize.However, to use your analogy, I don’t think the OP is asking to become NBA champion... but to be allowed to explore the court where the NBA champions play.
RogueShark wrote: »The normal trials are really quite easy. I've seen a few RP groups do tours and such of the trials on normal... taking their time to listen/watch the dialogue, talk to NPCs, etc, and it's always gone over pretty well. It doesn't take much at all to be able to pass on normal trials, and I think if you're looking to enjoy the scenery, the lore, the quest, etc, getting a like-minded group to go through on normal and enjoy it together is the way to go.
You definitely do not have to be anywhere near 'end game elitist' or whatever to do this. ^^
They are. Veteran DLC content via the activity finder is a lot more difficult.
I believe it's more of an access problem regarding trials instead of a difficulty issue.
But then WHY do veteran? The dungeon looks the same on normal difficulty, the quest is identical, even the mechanics of bosses look the same, they just aren't as deadly as on vet.
How about one week a year, I'm the NBA champion and paid like Kevin Durant?
When I started playing MMOs in the form of text based MUDs, particularly Diku, I thought it was amazingly cool that there was this incredibly high ceiling that existed for enthusiasts. It helped to create the illusion of a vast virtual world, with amazing things I could only dream of.... unless I chose to put the work in.
Which I didn't do, because it wasn't my thing. That content was designed for a different kind of player.
So I think this idea is terrible. Not only to the players who put the effort into learning the game well enough to explore more challenging locations, but also to those who would dream of it and be inspired to work with others to learn how to do it.
Further, your goal is an impossible one. By removing the challenge, you remove all value existing in those environment has. If we could all be NBA champions, no one would care about it, so why would we want to be that?
As a previous fellow MUD player (LPMud not Diku) I know what you mean.
However, to use your analogy, I don’t think the OP is asking to become NBA champion... but to be allowed to explore the court where the NBA champions play.
I don't understand. Trials don't require a certain level, even my TRADING guild offers learning trial groups where players without CP are allowed!wishlist14 wrote: »My idea would be to have an amnesty week where all eso content would be open for all levels to experience at a more manageable pace...non elitist. I know there are players that I'm sure would love to take a peek at seeing some of the amazing landscapes, quests and all the lore which most only dream about. Why keep some our lore lovers vaulted shut out of eso content. That is extremely shameful to me since the Elder Scrolls games have always essentialy been about its rich lore.
wishlist14 wrote: »My idea would be to have an amnesty week where all eso content would be open for all levels to experience at a more manageable pace...non elitist. I know there are players that I'm sure would love to take a peek at seeing some of the amazing landscapes, quests and all the lore which most only dream about. Why keep some our lore lovers vaulted shut out of eso content. That is extremely shameful to me since the Elder Scrolls games have always essentialy been about its rich lore.