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What don't you want to see next?

Androconium
Androconium
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Plenty of what-you-want? discussions.
How about what you don't want?

Pointless me saying, but anyway: Try not to turn this into a 'less lag' discussion.
Looking more for 'less skyrim'; 'less endless grind' etc.

Here >.< is your piece of salt to go with any response. Or maybe it's a piece of my brain? Who can tell?
  • VaranisArano
    VaranisArano
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    I don't want gimmicks and increased monetization at the expense of known performance issues.

    I want challenging dungeons that don't rely on one shot mechanics and perfect timing.
    Edited by VaranisArano on May 16, 2019 11:08PM
  • Edaphon
    Edaphon
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    This is a don't buff Sorc thread now.
  • max_only
    max_only
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    I don’t want to see pop culture references, cars, flying mounts, and more lore breaking. They’ve already assaulted the mythology enough.

    There’s one npc in Vivec City that says in her scripted conversation, “Same.” And it irks me because it sounds too modern.

    I don’t want to see more capitulation to pvp whiners. Destroying fun skills in the name of “balance” (artic blast in my thoughts and prayers every day) There won’t ever be balance, this isn’t a FPS. Trial bosses don’t complain that they die too fast. Fix the terrible inconsistent cc immunity in pvp land and leave it alone already.

    *Puts on sunscreen for the incoming heat.*
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • therift
    therift
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    What don't you want to see next?

    Elves.
    Elves.
    Elves.
    Argonians.
    Elves.
    Elves.

    Tired of elf content.
  • Siohwenoeht
    Siohwenoeht
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    No Skyrim.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • russelmmendoza
    russelmmendoza
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    No more nerfs.

    Just that, I can live with all your bugs as long as its not game breaking.

    But no, devs dont care.
    Edited by russelmmendoza on May 17, 2019 12:07AM
  • Sylvermynx
    Sylvermynx
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    No Skyrim.

    Right.
  • VaranisArano
    VaranisArano
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    No Skyrim.

    I may have hopped on Skyrim this evening just to remind myself how necromancy worked in that game...
  • Banana
    Banana
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    More disconnects. Higher ping. More lag. But thats what Im expecting
  • Artim_X
    Artim_X
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    I never want to see the gear level cap increase.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Morgul667
    Morgul667
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    No content update

    Give us performance improvement please
  • Solariken
    Solariken
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    No more classes. I want new stuff for my main toons whether it be new weapons, guild lines, spell augmentation or whatever.
  • jainiadral
    jainiadral
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    Enough Dunmer. No more volcanic ash-coated areas-- I'm still finding bits of charred grass around my house from last year's fire season. No more nostalgia. No more Morrowind or Skyrim. No more events for the rest of the year :D No more trolling in in-game chat. No more use of the following "words:" l2p, potato, turnip, git gud, elitist.
  • ccmedaddy
    ccmedaddy
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    Spell crafting. My faith in the new dev team leadership is completely gone after this PTS cycle. There's no way they're even remotely capable of balancing something like spell crafting.
    Edited by ccmedaddy on May 16, 2019 11:38PM
  • misfitmanic
    misfitmanic
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    Stable game performance.
  • ArchangelIsraphel
    ArchangelIsraphel
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    -No added justice system mechanics for existing classes and skill lines to be made "illegal" (It's annoying. It will get old on Necromancer. Trust me. Even if you think you like it. It. Will. Get. Old. Especially when a random merchant walking down the street a million miles away from you sees you across a desolated field and you end up with a 500+ bounty because you were fighting a hoard of mobs.... Yeah. That happened. I'm going to be spamming covetous countess for pardon edicts for the next 300 years on my necro when this goes live just to mitigate this mechanic and how touchy it is. >_>)

    -Any changes whatsoever to the justice system.

    -Any changes that support demands for mechanics that inconvenience the player unnecessarily for the sake of "lore", that we don't have now, and don't need. It doens't make the game more challenging. It makes it annoying.

    -Swamps.

    -Those fly mobs with the aoe that creates more bloodsucking wretched flies that live in swamps.

    -The Hist. And everything that goes along with it. You know what I mean. >_>
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Moloch1514
    Moloch1514
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    Re-skins :D
    PC-NA
  • jainiadral
    jainiadral
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    -No added justice system mechanics for existing classes and skill lines to be made "illegal" (It's annoying. It will get old on Necromancer. Trust me. Even if you think you like it. It. Will. Get. Old. Especially when a random merchant walking down the street a million miles away from you sees you across a desolated field and you end up with a 500+ bounty because you were fighting a hoard of mobs.... Yeah. That happened. I'm going to be spamming covetous countess for pardon edicts for the next 300 years on my necro when this goes live just to mitigate this mechanic and how touchy it is. >_>)

    -Any changes whatsoever to the justice system.

    -Any changes that support demands for mechanics that inconvenience the player unnecessarily for the sake of "lore", that we don't have now, and don't need. It doens't make the game more challenging. It makes it annoying.

    -Swamps.

    -Those fly mobs with the aoe that creates more bloodsucking wretched flies that live in swamps.

    -The Hist. And everything that goes along with it. You know what I mean. >_>

    Maybe I'll pass on rolling a necro, then. That sounds like rage-quit material :# As if the justice system wasn't annoying enough already...
  • Danel_Vadan
    Danel_Vadan
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    No more Nord ***.
    Tam! RUGH!
  • ArchangelIsraphel
    ArchangelIsraphel
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    jainiadral wrote: »
    -No added justice system mechanics for existing classes and skill lines to be made "illegal" (It's annoying. It will get old on Necromancer. Trust me. Even if you think you like it. It. Will. Get. Old. Especially when a random merchant walking down the street a million miles away from you sees you across a desolated field and you end up with a 500+ bounty because you were fighting a hoard of mobs.... Yeah. That happened. I'm going to be spamming covetous countess for pardon edicts for the next 300 years on my necro when this goes live just to mitigate this mechanic and how touchy it is. >_>)

    -Any changes whatsoever to the justice system.

    -Any changes that support demands for mechanics that inconvenience the player unnecessarily for the sake of "lore", that we don't have now, and don't need. It doens't make the game more challenging. It makes it annoying.

    -Swamps.

    -Those fly mobs with the aoe that creates more bloodsucking wretched flies that live in swamps.

    -The Hist. And everything that goes along with it. You know what I mean. >_>

    Maybe I'll pass on rolling a necro, then. That sounds like rage-quit material :# As if the justice system wasn't annoying enough already...

    I wouldn't say it's rage quit material, Necro is fun enough that I'll just stock up on pardon edicts. But it really is an annoyance. I think they need to fine tune the detection radius or something, because I thought it was really glitchy during my time on the PTS. There were days when I could keep a sharp eye out and go completely undetected, and days when it seemed like there were NPC's hiding in the bushes just waiting to pounce.
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    More of the Black Marsh and the full extend of Elswyer.
    Then move to Hammerfell for more nice warm weather. And leave the frozen north to the drunkard Nords for last.
  • Grandma
    Grandma
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    more stamina weapons.

    sorc nerfs.

    heal mancer ult nerf (it'll happen, I just don't want it to)

    dungeon dlc for a while, honestly. i'm fine skipping one for updates/bug fixes and getting more focused zone expansions instead for a year. there's SO many dungeons now.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • barney2525
    barney2525
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    NO more mountain walls that run down the middle of the Entire firetrucking region
  • jainiadral
    jainiadral
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    jainiadral wrote: »
    -No added justice system mechanics for existing classes and skill lines to be made "illegal" (It's annoying. It will get old on Necromancer. Trust me. Even if you think you like it. It. Will. Get. Old. Especially when a random merchant walking down the street a million miles away from you sees you across a desolated field and you end up with a 500+ bounty because you were fighting a hoard of mobs.... Yeah. That happened. I'm going to be spamming covetous countess for pardon edicts for the next 300 years on my necro when this goes live just to mitigate this mechanic and how touchy it is. >_>)

    -Any changes whatsoever to the justice system.

    -Any changes that support demands for mechanics that inconvenience the player unnecessarily for the sake of "lore", that we don't have now, and don't need. It doens't make the game more challenging. It makes it annoying.

    -Swamps.

    -Those fly mobs with the aoe that creates more bloodsucking wretched flies that live in swamps.

    -The Hist. And everything that goes along with it. You know what I mean. >_>

    Maybe I'll pass on rolling a necro, then. That sounds like rage-quit material :# As if the justice system wasn't annoying enough already...

    I wouldn't say it's rage quit material, Necro is fun enough that I'll just stock up on pardon edicts. But it really is an annoyance. I think they need to fine tune the detection radius or something, because I thought it was really glitchy during my time on the PTS. There were days when I could keep a sharp eye out and go completely undetected, and days when it seemed like there were NPC's hiding in the bushes just waiting to pounce.

    You're probably more patient than I am :D The first time that happened to me, I'd delete my toon. After hearing that goats and pigs could be witnesses in some areas... I dunno, I feel like I already have to be hyper-vigilant in this game. Adding more of that alertness sounds like something I'd want to avoid at all costs. Maybe I'll skip the class. Nothing is that much fun to warrant adding that level of irritation.

    Thanks for the info :) It's given me a lot to think abou.t
  • max_only
    max_only
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    barney2525 wrote: »
    NO more mountain walls that run down the middle of the Entire firetrucking region

    How about a giant crevasse? You’ll see.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • jainiadral
    jainiadral
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    max_only wrote: »
    barney2525 wrote: »
    NO more mountain walls that run down the middle of the Entire firetrucking region

    How about a giant crevasse? You’ll see.

    Coldharbour? *shudder*
  • barney2525
    barney2525
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    max_only wrote: »
    barney2525 wrote: »
    NO more mountain walls that run down the middle of the Entire firetrucking region

    How about a giant crevasse? You’ll see.


    DON'T GIVE THEM ANY IDEAS !!!

    8)


  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    I don't want to see mini-trials.

    I don't want see gear based power-creep
  • Ildun
    Ildun
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    No online game style fetch this number kill that number quests
  • Wildbloom
    Wildbloom
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    No more Black Marsh!!!!!
    "Hello, Skellington Pal! How are you today? Bone dry, you say? I’d offer you a glass of water, but it’d all fall through! I need more coffee."


    ZOS_GinaBruno, patch 5.0.1 PTS patch notes, 4/22/2019
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