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Stamina, Magicka, Health, Ultimate pools. How about a CHAIN pool?

Veinblood1965
Veinblood1965
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Most Morphs are based off of Stamina, Magicka, Health pools. Eso went the extra mile and created an Ultimate pool. Why not a new pool based off something truly unique? How about a "chain" pool? You tag one person in your group or area and they tag another and so on and so on up to a certain limit and at a certain amount an aoe shield pool for the entire group is created or something else beneficial. Maybe something smaller for non group situations for people who just happen to show up at a world boss? Some mechanic of the encounter could break the chain also such as direct damage of up to 30% of any group members health.

Anyway just a thought, not really fleshed out much but any ideas or suggestions?
Edited by Veinblood1965 on May 14, 2019 9:15PM
  • Vildebill
    Vildebill
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    How about no.
    EU PC
  • p00tx
    p00tx
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    This could be an interesting dynamic for PvE, and would encourage players to actually stack properly instead of freaking out and doing cartwheels and somersaults in the furthest corners of the room while the healers frantically try to keep everyone healed. I do see some really awful outcomes in PvP from a skill like this (huge buff to ball groups/zergs), but they could just program it so that direct dmg from a player breaks the chain. Maybe also only make it work with players you are grouped up with, with a max of 6 or 12 players in the chain, and with a 1.5 to 2m range.

    I could even see this being a set that gives this in the form of a synergy.

    Very creative idea!
    PC/Xbox NA
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  • Veinblood1965
    Veinblood1965
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    p00tx wrote: »
    This could be an interesting dynamic for PvE, and would encourage players to actually stack properly instead of freaking out and doing cartwheels and somersaults in the furthest corners of the room while the healers frantically try to keep everyone healed. I do see some really awful outcomes in PvP from a skill like this (huge buff to ball groups/zergs), but they could just program it so that direct dmg from a player breaks the chain. Maybe also only make it work with players you are grouped up with, with a max of 6 or 12 players in the chain, and with a 1.5 to 2m range.

    I could even see this being a set that gives this in the form of a synergy.

    Very creative idea!

    Thanks I think so also, lot of different ways this could be implemented!
  • psychotic13
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    Vildebill wrote: »
    How about no.

    More d*cks filling the forums with sh*t, say something constructive or dont comment.

    But as for OPs idea, i like the idea of adding something new to the combat, but your idea would greatly encourge zergs cause theyd have an easy time with it.
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