I am against removing RPG (character) options in a game. Instead of removing the system, they should fix/improve upon it. We have three ways to change our character outside of gear.
1. Attributes
2. Skills
3. Champion points
Right now champion points are most likely getting changed, and there are quite a few voices on the forum that want it outright removed. Then we're down to only Skills and Attributes if that changes. If we take into consideration the wishes of people in this thread, then the only way we can change our character would be skills. This to me would lead to a very boring game, which lacks RPG elements.
While many people put all of their attribute points into Stamina or Magicka, that's not the case for everyone. People should have the freedom to experiment, even if that means a hybrid build (Stamina + Magicka) or a more tanky DPS (Health + Stamina/Magicka).
The enchant system in ESO is fine, there is no need to change (destroy IMO)it by making these changes to it.
There are so many things in this game that are broken, or not working properly. Instead of changing the things that are working, they should prioritize fixing the things that aren't.
I am against removing RPG (character) options in a game. Instead of removing the system, they should fix/improve upon it. We have three ways to change our character outside of gear.
1. Attributes
2. Skills
3. Champion points
Right now champion points are most likely getting changed, and there are quite a few voices on the forum that want it outright removed. Then we're down to only Skills and Attributes if that changes. If we take into consideration the wishes of people in this thread, then the only way we can change our character would be skills. This to me would lead to a very boring game, which lacks RPG elements.
While many people put all of their attribute points into Stamina or Magicka, that's not the case for everyone. People should have the freedom to experiment, even if that means a hybrid build (Stamina + Magicka) or a more tanky DPS (Health + Stamina/Magicka).
The enchant system in ESO is fine, there is no need to change (destroy IMO)it by making these changes to it.
There are so many things in this game that are broken, or not working properly. Instead of changing the things that are working, they should prioritize fixing the things that aren't.
I agree, I do not want a dumbed down system. I am only advocating for this, because we already have a dumbed down system. I'd just like to see it a convenient dumbed down system.
As for your 2nd paragraph, nothing changes, people can still experiment, play how they want, it even buffs hybrid builds as somebody said earlier.
I hope that they keep the skill system, remove the attribute system for buffed enchants and when they rework the CP system, bring in a system that has sufficient customisation to satisfy the RPG element. As it stands, simply keeping a dumbed down system for the sake of 'Muh RPG' when it is ultimately an inconvenience IMO is a burden.
I hope, if they bring in a system with points similar to how CP is conducted, that they allow for multiple profiles.
If changing between DPS / TANK or DPS / HEAL is simply a gear change, skill change, and a [CP REPLACEMENT] profile change, they will be onto a winner.
If I need to burn through gold, or go pray at a shrine, or sing spice girls from a cliff top just to adjust my role, then, meh.
If the attribute system was, or has ever, been meaningful, I would not be advocating to change it.
As for 'immersion', how is putting numbers into a pile of other numbers immersive, whereas in a fantasy role playing game, putting on an enchanted armor (that now provides a little more enchant) not immersive? I'd argue there is more immersion, not less. 'Immersion' just seems to be a buzzword these days.
Gameplay remains the same. Stat pools remains the same.
I am hoping that the RPG element gets satisfied in the CP replacement system. The attribute system has never satisfied it.
I also read that with confusion, I believe his gripe is, people utilise a system to peak efficiency, and therefore, they ... shouldn't? I don't get it either.
I also read that with confusion, I believe his gripe is, people utilise a system to peak efficiency, and therefore, they ... shouldn't? I don't get it either.
Yea, but in any MMORPG where we can change things people will min/max their builds. That is pretty much any MMORPG.
A great many players want to do the best job they can. As you seem to agree, it seems odd to blame those who choose to excel for game systems they had nothing to do with. A heavy dash of salt I guess.
barney2525 wrote: »I'm confused.
Why are we worried about an issue that is not a problem? Why would we want a change to something that does not need changing? You want to take something away and then "adjust" other items to get same result?
What sense does that make?
At least with the way it is, people do have the opportunity to make their own decisions. Sure, the vast majority are going to go 64 all in one direction. But that is no reason to take the decision away from the players.
IMHO
No no no, its fine as it is. No need to be small minded.
“ Nobody i know mixes up their attribute points, that means nobody does!”
foh