You also see more diversity in pvp. To me it's just another knob to fiddle, just like every stat. I think it's just a question of whether you want more knobs or less.
I would see that as a QOL improvement. A stam DPS could swap out to a tank by simply swapping out gear and a few skills without having to go to a shrine.
https://www.youtube.com/watch?v=_TiNGusWDq8&t=4m40s I vote no - I spec health because I’m a noob and don’t like to rely on shields or die. I can swap between mag / stam by switching sets, but my health is always there. If you go the tri-stat route, remember those aren’t easy for casuals to come by and it still forces me to take up a stat I don’t care about at the moment. If you want to introduce bi-stat enchants then the argument is better, but still doesn’t allow as much flex as the current system.
Leave it alone.
Indeed, and I find it rather vexing.Attributes used to mean so much much more when we had soft caps. Now, we go all in on 1 of the 3 and call it good.
It can actually be useful if you’re just trying to swap out a particular amount of stats for another without re-glyphing etc
It’s already there and can be used and if you never change yours, you never change them; might as well leave it for those that do
Red_Feather wrote: »Secret World redid their whole system to much praise.
I vote no - I spec health because I’m a noob and don’t like to rely on shields or die. I can swap between mag / stam by switching sets, but my health is always there. If you go the tri-stat route, remember those aren’t easy for casuals to come by and it still forces me to take up a stat I don’t care about at the moment. If you want to introduce bi-stat enchants then the argument is better, but still doesn’t allow as much flex as the current system.
Leave it alone.
You can still do that. Most people run at least one heavy piece, which natively has HP on it. You can also get HP from food. If that is not enough, simply put a HP enchant on the chest / leg pieces.
Tri-Stat is not required for casuals. Tri-Stat is really for those that wish to min / max and do veteran content.
A tank with 30HP, 30Stam, 4Mag could achieve that by having half the pieces HP, half Stam and 1 piece Mag.
The only issue I can see would be a tank that has shield on one bar and a Staff on the other, the shields enchant would be causing the stat pool to fluctuate (more so than it presently does given the enchant boost), so you would just place a 10 second delay on it. Meaning if a tank stays on staff for 10 seconds the pools correct. If he swaps back to shield before 10 seconds the pools do not change. That should be how it is anyway IMO.
I vote no - I spec health because I’m a noob and don’t like to rely on shields or die. I can swap between mag / stam by switching sets, but my health is always there. If you go the tri-stat route, remember those aren’t easy for casuals to come by and it still forces me to take up a stat I don’t care about at the moment. If you want to introduce bi-stat enchants then the argument is better, but still doesn’t allow as much flex as the current system.
Leave it alone.
You can still do that. Most people run at least one heavy piece, which natively has HP on it. You can also get HP from food. If that is not enough, simply put a HP enchant on the chest / leg pieces.
Tri-Stat is not required for casuals. Tri-Stat is really for those that wish to min / max and do veteran content.
A tank with 30HP, 30Stam, 4Mag could achieve that by having half the pieces HP, half Stam and 1 piece Mag.
The only issue I can see would be a tank that has shield on one bar and a Staff on the other, the shields enchant would be causing the stat pool to fluctuate (more so than it presently does given the enchant boost), so you would just place a 10 second delay on it. Meaning if a tank stays on staff for 10 seconds the pools correct. If he swaps back to shield before 10 seconds the pools do not change. That should be how it is anyway IMO.
Only tanks do tristat... no one takes 20k hp dps into veteran trials
I vote no - I spec health because I’m a noob and don’t like to rely on shields or die. I can swap between mag / stam by switching sets, but my health is always there. If you go the tri-stat route, remember those aren’t easy for casuals to come by and it still forces me to take up a stat I don’t care about at the moment. If you want to introduce bi-stat enchants then the argument is better, but still doesn’t allow as much flex as the current system.
Leave it alone.
You can still do that. Most people run at least one heavy piece, which natively has HP on it. You can also get HP from food. If that is not enough, simply put a HP enchant on the chest / leg pieces.
Tri-Stat is not required for casuals. Tri-Stat is really for those that wish to min / max and do veteran content.
A tank with 30HP, 30Stam, 4Mag could achieve that by having half the pieces HP, half Stam and 1 piece Mag.
The only issue I can see would be a tank that has shield on one bar and a Staff on the other, the shields enchant would be causing the stat pool to fluctuate (more so than it presently does given the enchant boost), so you would just place a 10 second delay on it. Meaning if a tank stays on staff for 10 seconds the pools correct. If he swaps back to shield before 10 seconds the pools do not change. That should be how it is anyway IMO.
Only tanks do tristat... no one takes 20k hp dps into veteran trials
RogueShark wrote: »Tank healers in vAS HM will often swap around attributes to give them more health. I don't see anything wrong with the attribute system as it is. I'd rather change around attributes for whatever reason than constantly re-enchant stuff.
Not sure they will ever do this because it seems if I remember correctly ZOS at one point said that a lot of people did not even enchant their gear or weapons at lower levels. While a good idea for those of us that have played awhile I do see it possibly hurting newer players.