Facefister wrote: »
ApostateHobo wrote: »Zos I know that for some reason you guys want to balance them at the same time, but this just isn't working out very well. Every update skills and occasionally sets are ruined for both groups of players because of it. What's fine in pve might be overperforming in pvp, something that's great for pvp might be completely useless for pve, etc. A good example is the recent proposed change to incap strike with it applying silence, very strong in pvp but pretty much useless pve wise. If we don't separate them we'll just continue going in circles of nerfing things then buffing them again in some odd way over and over. This isn't ever going to result in anything remotely balanced. All it's done so far is make a mess of many skills.
Pve and pvp balancing needs to be done separately.
Facefister wrote: »
Yes, time and again players have stated that balancing separately would be better. ZOS has and will continue to lose player base over this.
Doing the same thing over and over while expecting different results has been described as the definition of insanity.