SuperScrubby wrote: »You kind of are gimped if you keep forcing armor when you're overcharged. This game heavily "encourages" you to not use full heavy, which to me is dumb. So do yourself a favor and throw a piece of medium or light on there to keep your armor high but also get some passives from the other skill lines.
Depends on your definition of punished. You will have higher armor than someone who is not overcharged, and thus take less damage when hit. They however might be wearing armor that gets them access to passives which provide slightly better magica regen than you (heavy armor has no such passives).
SuperScrubby wrote: »I mean punished in the sense that every time you add to an overcharged stat you get very very very very little return. It's not even diminishing returns, its diminutive returns.
The stat caps are super low and take nothing to hit, you lose out on so much if you try to force past that cap to where if you don't swap that piece of armor or enchant you're basically losing a slot.
SuperScrubby wrote: »As you level up the cap slowly goes away since it becomes higher, so it's not a major issue, but it's still better to diversify anyways while leveling. Let's say you want to play a different style such as magic or dual wield? You already have everything else leveled up so you can jump right in. Not to mention some of the bonuses from the other armor pieces are pretty good.