Some of you might remember my popular topic from the Bethsoft forums prior to the games release, regarding character creation; with a few hints, tips and tricks on how to create an aesthetically pleasing character.
I decided to kick start the topic again, but spend a little more time on it this time around. If any of you are like me, and end up scrapping your character ten levels in because you don't like how tall he is, or how big her bum is, then you've come to the right place - what I hope to do here is minimize the amount of dissatisfied you get from your new characters appearance!
These are all my own opinions of course! What's beautiful or aesthetically pleasing to me, might not be to you.
#1 - Outline
First I decide what type of character I'm making, this is largely decided already by my race, class and gender. Next you want to decide what sort of impression you want others to get when looking at your character; should they be intimidated, curious, weary, inspired or perhaps infatuated or besotted.
For my first example, I'm going to go with a female Imperial mage/sorcerer. I want her to look somewhat like a young and inexperience, nerdy book worm.
#2 - Body
Bodies are a tough one, because, sorry to say, they really messed up on some of the body proportions. That being said, what we have here are more caricature-esque dimension - so our character aren't supposed to look entirely realistic; we do have room to play.
As a rule of thumb - don't put any slider to minimum or maximum. The sliders in the middle are averages; anything at either end are extremes, which usually give undesired results. I've found the one exception to this rule is Torso Size;
Torso Size is essentially how broad your characters are. It's the distance between the two shoulders. As a rule I always set this to minimum on my female character, as wide shoulders aren't what I would consider a desired feminine trait. I even reduce the torso size somewhat on my male characters; as anything above average looks surreal and oddly alien like.
Another rule of mine - never go full skinny. I understand a lot of you out there like your female characters slim, but thin here is borderline anorexic. The same goes for making your characters fat; both male and female. If you can look past realism here, then good for you, but I personally cannot see a skinny worm swing a sword, nor a fat person run the breadth of an empire without breaking into hyperventilation.
Remember you're making a champion! They don't have to be the fittest, broadest or most athletic, but they should at least be able to hold a staff or sit on a horse without killing it.
For my example, I want her to be petite, but still have a womanly figure. My sliders are all rather average here;
If you'd like my actual sliders, they can be seen below;
The triangle is hovering around the middle, slightly to the right.
If you're tweaking my sliders, be sure of a few things; huge breasts don't work with most armour types, and look rather propreposterous. Yes, even on the voluptuous Redguard - and so do huge shelf butts. You might like the results in character creation, but I can assure you some armour types will make you reconsider your choice further down the line.
#3 - Face
This is a tough one, because there are so many different options here; though the same rules apply here as they did in the body section; don't use minimum or maximum settings, which also includes the triangle. Never go full soft, heroic or angular; the best results are found around the middle of the triangle, not in any one of the corners.
Something you might want to consider, which I recommended in my last topic. If you're having trouble getting face proportions right, you can use these Golden Ration masks, which I've edited for my own personal tastes; (female on the left, male on the right.)
You can do your own research on the golden ratio; it's rather interesting. I use a program called Foreground Image Overlay, in order to lay the image on-top of the game client, in order to line it all up.
There are other masks on the internet which you can use, though I've made my own, as it's easier to spot the key points with these. Feel free to use my versions, like so;
#4 - Colours
Use these as a rule of thumb, though be as creative as you like. These are only tips for your consideration;
Dark Skinned - Brown, Reddish Brown or Strawberry Blonde hair with dark eyes; preferably brown:
Pink/Reddish Skin - Golden brown or blonde hair with bright green or blue eyes;
Black and whites are harsh colours (or lack of) which stand out and can sometimes look rather odd. That being said, we're in a fantasy world, so why not? Personally though, if you're thinking of going with black hair, I'd suggest knocking it down a tone to a very dark brown;
#5 - Naming
It's always tough deciding on a name, and that's entirely down to whatever you're comfortable with, though I have some lore friendly suggestions, for those of you who are interested;
BretonImperialRedguardOrcWood-ElfHigh-ElfDark-ElfNordKhajiitArgonian
I'm a big fan of alliteration in names, because I personally think they flow off the tongue better and are more memorable; that's names where their first and second name begin with the same initial; aka, the typical Stan Lee naming convention.
I've decided to go with
Alana Aldcroft.
Thanks for reading! I hope this information helps some of you. I plan to do a more in depth male character creation soon.
Have fun in character creation!