Simply put it is supply and demand determines price and Zos stated they wanted it to be less common to upgrade jewelry than armor and weapons. Long ago they expressed concern about how adding jewelry crafting would impact the game and this is what they did to curb that.
They have reduced the cost of matters by half or about that but I expect will be the last adjustment we see for a long time.
FlopsyPrince wrote: »Simply put it is supply and demand determines price and Zos stated they wanted it to be less common to upgrade jewelry than armor and weapons. Long ago they expressed concern about how adding jewelry crafting would impact the game and this is what they did to curb that.
They have reduced the cost of matters by half or about that but I expect will be the last adjustment we see for a long time.
Kind of funny that all this does is limit things to the more elite players, especially those with lots of gold. Keep it out of the hands of those casuals!
Bad idea, but it is where it is.
I find it funny that jewelry crafting benefits traders more than the actual dedicated crafters. The drop rate on zircon and chromium grains from processing mats and decon'ing jewelry should be increased. The benefits of having gold jewelry over purple is minimal and doesn't justify the rarity or cost at this point. I'm definitely not wasting any time or gold on it.
I find it funny that jewelry crafting benefits traders more than the actual dedicated crafters. The drop rate on zircon and chromium grains from processing mats and decon'ing jewelry should be increased. The benefits of having gold jewelry over purple is minimal and doesn't justify the rarity or cost at this point. I'm definitely not wasting any time or gold on it.