No. There is a cost to resurrection as it is. It is called time since we must channel resurrecting someone.
If that same person keeps dying because they are a bad player and you keep resurrecting them that is a personal problem with your own decision making process and not a game issue.
Further, people keep getting confused about the necromancer resurrection. It is an ultimate so it is not available on demand. If a player on a necro wants to keep wasting their ultimate on a player who stands in stupid then that again falls into a person problem with their decision making.
It is also bad design to push players out of Cyrodiil because they are laying on their back waiting for a 3 minute timer to end. Even Zos has enough sense to see that is a bad idea that would most certainly kill Cyrodiil once and for all.
exeeter702 wrote: »No. There is a cost to resurrection as it is. It is called time since we must channel resurrecting someone.
If that same person keeps dying because they are a bad player and you keep resurrecting them that is a personal problem with your own decision making process and not a game issue.
Further, people keep getting confused about the necromancer resurrection. It is an ultimate so it is not available on demand. If a player on a necro wants to keep wasting their ultimate on a player who stands in stupid then that again falls into a person problem with their decision making.
It is also bad design to push players out of Cyrodiil because they are laying on their back waiting for a 3 minute timer to end. Even Zos has enough sense to see that is a bad idea that would most certainly kill Cyrodiil once and for all.
Regardless, a time out is not the solution, a stacking resurrection sickness debuff absolutely is needed.
exeeter702 wrote: »No. There is a cost to resurrection as it is. It is called time since we must channel resurrecting someone.
If that same person keeps dying because they are a bad player and you keep resurrecting them that is a personal problem with your own decision making process and not a game issue.
Further, people keep getting confused about the necromancer resurrection. It is an ultimate so it is not available on demand. If a player on a necro wants to keep wasting their ultimate on a player who stands in stupid then that again falls into a person problem with their decision making.
It is also bad design to push players out of Cyrodiil because they are laying on their back waiting for a 3 minute timer to end. Even Zos has enough sense to see that is a bad idea that would most certainly kill Cyrodiil once and for all.
Regardless, a time out is not the solution, a stacking resurrection sickness debuff absolutely is needed.
If you want to drive players out of PvP and kill what is left of PvP in ESO that is a fabulous idea.
Beside the very solid fact that resurrecting players has not been an issue since day one of this game and you nor OP have even tried to suggest a reason otherwise, it is just not very bright to be punitive like that and discourage new and less experienced players to enter Cyrodiil.
If the ultimate proves to be a little to strong then Zos will dial it back like they did time stop.
wow, just took a look at the necromancer skill sets:
https://elderscrollsonline.wiki.fextralife.com/Necromancer+Skills
they are loaded...I'm not sure though it'll be worth slotting an ult that rezzes 3 allies...I guess for those whom participate in small group play...