For PvE, I don't think it gets damaged in PvP, unless you die a PvE death like falling or an NPC gets you.
It's a pointless gold sink that adds nothing to the game, It doesn't even remove much gold from circulation anyway and so is a pretty worthless game mechanic and essentially a chore.
"Oh but it adds realism and immersion" some will say. Realism in a game where your character is able to carry up to 200 inventory slots of items, each of which could be an item of armour or a weapon if you wished? Uh-huh. But anyway, gear takes damage way too fast to be 'realistic', so it's just a rather transparent and senseless gold sink.
Most other MMOs realised how pointless gear damage/repair is and either removed or trivialised it long ago. ESO plods on stubbornly.
It's an immersive gold-sink, left over from when realism was more important than convenience.
Well, I think you need some sort of deterrent to dying, else you’d just leap from the highest cliffs to get places constantly. I occasionally do that because I have so many soul shards I’m rolling in them but I can’t do it too often.
So eventually, most important question in game design, "Is it fun?"
Durability system is fun?
Maybe no. It is just redundant management factor in game.
It is just similar with managing inventory.
They are works, business, not game, no game mechanic, so eventually no fun.
How do you think?
XP gain from kills deteriorate gear, not quest xp and don't think objective xp do either: stuff like exploring, closing dolmens or taking keeps. Death in PvE give an pretty high deterioration say 5% but not PvP death.For PvE, I don't think it gets damaged in PvP, unless you die a PvE death like falling or an NPC gets you.
Any source of experience causes gear deterioration, so player kills will have a slight effect. It’s mostly just a minor system to keep inflation down along with the major systems like guild trader bids, housing, and furniture vendors
It's immersive, and it's a gold sink. Every game needs little things like this to make it engaging. You take away every little thing and you end up with current WoW, a dumbed down game that has been stripped of all its substance and it's only being kept alive by addicts.
XP gain from kills deteriorate gear, not quest xp and don't think objective xp do either: stuff like exploring, closing dolmens or taking keeps. Death in PvE give an pretty high deterioration say 5% but not PvP death.For PvE, I don't think it gets damaged in PvP, unless you die a PvE death like falling or an NPC gets you.
Any source of experience causes gear deterioration, so player kills will have a slight effect. It’s mostly just a minor system to keep inflation down along with the major systems like guild trader bids, housing, and furniture vendors
Is that 10% of total state, or current state? The latter would be a decreasing impact over time. I rarely notice gear deterioration. Always repair in towns while selling trash. Cost is so low, and at higher CP, I can run 3 - 4 dungeons with minimal wear and tear. I only take kits into trials or harder dlc when pugging. Recharging is more of a thing for me, but soul gems are plenty - - I do miss recharge at vendor like in oblivion though.
Is that 10% of total state, or current state? The latter would be a decreasing impact over time. I rarely notice gear deterioration.
It's a pointless gold sink that adds nothing to the game, It doesn't even remove much gold from circulation anyway and so is a pretty worthless game mechanic and essentially a chore.
"Oh but it adds realism and immersion" some will say. Realism in a game where your character is able to carry up to 200 inventory slots of items, each of which could be an item of armour or a weapon if you wished? Uh-huh. But anyway, gear takes damage way too fast to be 'realistic', so it's just a rather transparent and senseless gold sink.
Most other MMOs realised how pointless gear damage/repair is and either removed or trivialised it long ago. ESO plods on stubbornly.
Sixsixsix161 wrote: »It's immersive, and it's a gold sink. Every game needs little things like this to make it engaging. You take away every little thing and you end up with current WoW, a dumbed down game that has been stripped of all its substance and it's only being kept alive by addicts.
This is the truth.
WoW Classic will be released later this summer, and people who never played that long ago, or have forgotten, are going to be in for a surprise of all the details that have been deleted from the beginning of WoW until now.