Why equipment's durability system exist?

wsxdrfv
wsxdrfv
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So eventually, most important question in game design, "Is it fun?"

Durability system is fun?

Maybe no. It is just redundant management factor in game.

It is just similar with managing inventory.

They are works, business, not game, no game mechanic, so eventually no fun.

How do you think?
  • Sylvermynx
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    Doesn't bother me. I'm fine with it.
  • Hanokihs
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    It's an immersive gold-sink, left over from when realism was more important than convenience.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • VaranisArano
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    Its a holdover from some of the TES games like Oblivion and Morrowind amd it functions as a minor gold sink that helps absorb the gold players generate by killing mobs.
  • Casdha
    Casdha
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    For PvE, I don't think it gets damaged in PvP, unless you die a PvE death like falling or an NPC gets you.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • richo262
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    Gold sink.

    You can however, do daily writs (drops repair crates) and get an auto repair / recharge addon and never repair ever again.
  • Jhalin
    Jhalin
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    Casdha wrote: »
    For PvE, I don't think it gets damaged in PvP, unless you die a PvE death like falling or an NPC gets you.

    Any source of experience causes gear deterioration, so player kills will have a slight effect. It’s mostly just a minor system to keep inflation down along with the major systems like guild trader bids, housing, and furniture vendors
  • Cernow
    Cernow
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    It's a pointless gold sink that adds nothing to the game, It doesn't even remove much gold from circulation anyway and so is a pretty worthless game mechanic and essentially a chore.

    "Oh but it adds realism and immersion" some will say. Realism in a game where your character is able to carry up to 200 inventory slots of items, each of which could be an item of armour or a weapon if you wished? Uh-huh. But anyway, gear takes damage way too fast to be 'realistic', so it's just a rather transparent and senseless gold sink.

    Most other MMOs realised how pointless gear damage/repair is and either removed or trivialised it long ago. ESO plods on stubbornly.
  • Glurin
    Glurin
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    Just because repairs don't cost 50,000g doesn't mean they aren't removing much gold from circulation. Remember, it's not about draining your coin purse. It's about that 20g that magically appears from nowhere on that mob you just killed, or that 100g you got selling trash to an NPC vendor.

    Yes, most other MMOs trivialized or removed it altogether. Those other MMOs also have rampant inflation, in part due to a lack of sufficient gold sinks.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • barney2525
    barney2525
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    Cernow wrote: »
    It's a pointless gold sink that adds nothing to the game, It doesn't even remove much gold from circulation anyway and so is a pretty worthless game mechanic and essentially a chore.

    "Oh but it adds realism and immersion" some will say. Realism in a game where your character is able to carry up to 200 inventory slots of items, each of which could be an item of armour or a weapon if you wished? Uh-huh. But anyway, gear takes damage way too fast to be 'realistic', so it's just a rather transparent and senseless gold sink.

    Most other MMOs realised how pointless gear damage/repair is and either removed or trivialised it long ago. ESO plods on stubbornly.


    Wait... you mean you you don't think it is realistic for my character to carry 5 Ballistas, 5 Trebuchets, 5 battering rams, 5 vats of boiling oil and several tons of stone and wood in my backpack?

    Seems fine to me .. 8)

  • Drdeath20
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    The real question is why does stuff like pety repair kits still exist.
  • Morgul667
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    It doesnt help make the game better

    It makes it more annoying at best
  • idk
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    Hanokihs wrote: »
    It's an immersive gold-sink, left over from when realism was more important than convenience.

    This. But it is not that inconvenient. Heck, rarely costs me anything to repair since I get free repair kits most of the time.

    It is just a gold sink and very doubtful it will ever be removed. OP suggests it is similar to managing inventory. I can only expect they do not have to do much to manage their inventory since armor repair is not that big of a deal.
  • MaxJrFTW
    MaxJrFTW
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    It's immersive, and it's a gold sink. Every game needs little things like this to make it engaging. You take away every little thing and you end up with current WoW, a dumbed down game that has been stripped of all its substance and it's only being kept alive by addicts.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Nimrhys
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    Well, I think you need some sort of deterrent to dying, else you’d just leap from the highest cliffs to get places constantly. I occasionally do that because I have so many soul shards I’m rolling in them but I can’t do it too often.
  • richo262
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    Nimrhys wrote: »
    Well, I think you need some sort of deterrent to dying, else you’d just leap from the highest cliffs to get places constantly. I occasionally do that because I have so many soul shards I’m rolling in them but I can’t do it too often.

    I have 9 toons, all of them have ~200 repair crates and ~200 soul gems. Lets just say, their hobbies include cliff jumping.
  • Jamdarius
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    wsxdrfv wrote: »
    So eventually, most important question in game design, "Is it fun?"

    Durability system is fun?

    Maybe no. It is just redundant management factor in game.

    It is just similar with managing inventory.

    They are works, business, not game, no game mechanic, so eventually no fun.

    How do you think?

    minor gold sink
  • Gatviper
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    Was meant originally as a good gold sink, repair costs were quite higher in early years of the game. Then it was toned down somewhat due to complaints, still kept as one of the many gold sinks, for the heck of it doing something anyway.
    It's one of the small details and I think the game would be more shallow without it - it's only truly annoying if you go into public dungeon for farming motifs / runebox parts and have to leave it once in a while to repair in town, public dungeons are the only places when the cost can go up quite high and quick. Even so, you almost always end up gathering more gold value than you ever spend on repairing, so /shrug.
    Life is a ride, like days in a train, cities rush by, like ghosts in the night.
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  • Narvuntien
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    Its a gold sink so that gold farming isn't stupidly profitable.

    luckily they give you inifinte repair kits from daily writs so It barely even matters.
  • Stratloc
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    This is so minor. I really don't feel repairing gear is an issue.
  • zaria
    zaria
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    Jhalin wrote: »
    Casdha wrote: »
    For PvE, I don't think it gets damaged in PvP, unless you die a PvE death like falling or an NPC gets you.

    Any source of experience causes gear deterioration, so player kills will have a slight effect. It’s mostly just a minor system to keep inflation down along with the major systems like guild trader bids, housing, and furniture vendors
    XP gain from kills deteriorate gear, not quest xp and don't think objective xp do either: stuff like exploring, closing dolmens or taking keeps. Death in PvE give an pretty high deterioration say 5% but not PvP death.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sixsixsix161
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    MaxJrFTW wrote: »
    It's immersive, and it's a gold sink. Every game needs little things like this to make it engaging. You take away every little thing and you end up with current WoW, a dumbed down game that has been stripped of all its substance and it's only being kept alive by addicts.

    This is the truth.

    WoW Classic will be released later this summer, and people who never played that long ago, or have forgotten, are going to be in for a surprise of all the details that have been deleted from the beginning of WoW until now.

  • stewhead2ub17_ESO
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    absolutely a non issue for me.
  • Jhalin
    Jhalin
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    zaria wrote: »
    Jhalin wrote: »
    Casdha wrote: »
    For PvE, I don't think it gets damaged in PvP, unless you die a PvE death like falling or an NPC gets you.

    Any source of experience causes gear deterioration, so player kills will have a slight effect. It’s mostly just a minor system to keep inflation down along with the major systems like guild trader bids, housing, and furniture vendors
    XP gain from kills deteriorate gear, not quest xp and don't think objective xp do either: stuff like exploring, closing dolmens or taking keeps. Death in PvE give an pretty high deterioration say 5% but not PvP death.

    Afaik any exp gains deteriorate gear, but to be fair I don’t think I’ve ever completed a quest without at least one mob dying on the way. I’ll admit, it would make sense if something can’t gve you gold (simply exploring, for example, doesn’t grant gold) it wouldn’t incur a gold cost

    PvE death is 10% gear deterioration if the death recap tip is to be believed
  • mairwen85
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    Is that 10% of total state, or current state? The latter would be a decreasing impact over time. I rarely notice gear deterioration. Always repair in towns while selling trash. Cost is so low, and at higher CP, I can run 3 - 4 dungeons with minimal wear and tear. I only take kits into trials or harder dlc when pugging. Recharging is more of a thing for me, but soul gems are plenty - - I do miss recharge at vendor like in oblivion though.
  • Shardaxx
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    The ONLY time it comes into play is if you have a bad time in a dungeon or trial and die multiple times. Then you might need to crack out a repair kit, the rest of the time you do it at the shop when selling stuff.

    It's a pretty pointless mechanic to be honest.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Jhalin
    Jhalin
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    mairwen85 wrote: »
    Is that 10% of total state, or current state? The latter would be a decreasing impact over time. I rarely notice gear deterioration. Always repair in towns while selling trash. Cost is so low, and at higher CP, I can run 3 - 4 dungeons with minimal wear and tear. I only take kits into trials or harder dlc when pugging. Recharging is more of a thing for me, but soul gems are plenty - - I do miss recharge at vendor like in oblivion though.

    Gear can be completely deteriorated so I’m inclined to say 10% total

    With the way the UI reads outside->center<-outside, it really is hard to tell for sure
  • therift
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    Keep the system in place. It's fine.

    And if it annoys a small minority, even better.
  • idk
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    mairwen85 wrote: »
    Is that 10% of total state, or current state? The latter would be a decreasing impact over time. I rarely notice gear deterioration.

    Gear performance does not deteriorate as the armor degrades. Everything about the armor remains until it breaks. It takes awhile before it breaks and even then it can still be repaired to full performance.
  • Prof_Bawbag
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    Cernow wrote: »
    It's a pointless gold sink that adds nothing to the game, It doesn't even remove much gold from circulation anyway and so is a pretty worthless game mechanic and essentially a chore.

    "Oh but it adds realism and immersion" some will say. Realism in a game where your character is able to carry up to 200 inventory slots of items, each of which could be an item of armour or a weapon if you wished? Uh-huh. But anyway, gear takes damage way too fast to be 'realistic', so it's just a rather transparent and senseless gold sink.

    Most other MMOs realised how pointless gear damage/repair is and either removed or trivialised it long ago. ESO plods on stubbornly.

    The small things are usually the things that make the most. Same with real life. Menial objects such as staples, zip fasteners and paper clips will made helluva lot more than selling tv's does for Sony. Why, because taken in isolation, not many specific TV's get shifted in the grand scheme of things. Whereas the things mentioned above are used in the billions or even trillions. Individually I can almost guarantee you both tp'n (not using a wayshrine etc) and repairing are two of the largest gold sinks in the game overall.
  • Kiralyn2000
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    MaxJrFTW wrote: »
    It's immersive, and it's a gold sink. Every game needs little things like this to make it engaging. You take away every little thing and you end up with current WoW, a dumbed down game that has been stripped of all its substance and it's only being kept alive by addicts.

    This is the truth.

    WoW Classic will be released later this summer, and people who never played that long ago, or have forgotten, are going to be in for a surprise of all the details that have been deleted from the beginning of WoW until now.

    ...you just reminded me of the need for Hunters to have stacks & stacks of arrows in their packs. And since it's "Classic", it'll be without any of the QoL improvements they made to bow ammo over the years. /ugh
    (only played up to Cata, have no idea what happened to ammo after that.)
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