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Light, Mid or Heavy Armor?

ChefZero
ChefZero
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With the changes to mobility, more max magicka stacking, etc what kind of armor will you slot in Elsweyr for PvP?
PC EU - DC only

Light, Mid or Heavy Armor? 39 votes

Light Armor
43%
VecroJeezyeakray21Minnothankyouratmikey_reachMudcrabberDosuuloxygen_thieffrostz417IskiabAshfenHambootTriangularChickenBlinkin8rInsco851DirtyDeeds765 17 votes
Medium Armor
23%
WingChefZeroDemonDruagaRaghulStrider__RoshinKaraBela94WrathOfInnosJanoyMitaka211 9 votes
Heavy Armor
33%
SirAndyDealdrickDimentiy47FearlessOne_2014susmitdsVapirkoJierdanitStratlocamelagentmacsmoothLybalDreadDaedrothilcavallo 13 votes
  • ChefZero
    ChefZero
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    Medium Armor
    Will meta shift away from heavy?
    PC EU - DC only
  • Iskiab
    Iskiab
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    Light Armor
    I don’t think things will change at all; light armour tanky for magicka and heavy armour for stamina.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Baconlad
    Baconlad
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    Meta isn't heavy armor. Theyre balanced fine.
  • darkblue5
    darkblue5
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    I'll be slotting all three over different chars. Overall, Heavy stamina is probably barely in the best place still if you use just a few sets. Pretty good solo, pretty good in groups, etc. Though nerfing those sets might kill it. Kind of hate how good Protective is at making every build so bulky.
  • Iskiab
    Iskiab
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    Light Armor
    I don’t think protective is that great, though I use 2x protective pieces. It’s moreso because of penetration, you might as well plan for having 10k resists knocked off your build.

    Then things like major ward/resolve are negated by ele drain and fracture. They only seem like they make you a lot more tanky because for your average pvper doesn’t invest enough in resistances, so that 1800 or 3% less damage ends up being your only real resistances left.

    If your build shows less then 15k resists with ward/resolve up it might as well say 0. So pumping resistances past 15k has a big return.
    Edited by Iskiab on May 10, 2019 2:35AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • darkblue5
    darkblue5
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    Iskiab wrote: »
    I don’t think protective is that great, though I use 2x protective pieces. It’s moreso because of penetration, you might as well plan for having 10k resists knocked off your build.

    Then things like major ward/resolve are negated by ele drain and fracture. They only seem like they make you a lot more tanky because for your average pvper doesn’t invest enough in resistances, so that 1800 or 3% less damage ends up being your only real resistances left.

    If your build shows less then 15k resists with ward/resolve up it might as well say 0. So pumping resistances past 15k has a big return.

    It is just that when you're comparing options on the builds themselves monster head pieces and jewelry traits offer some of the best deals for bulk outside of heavy armor. You also don't have to invest as hard as Pariah's makes you do which I guess arguably is the most efficient source and can be run on with light armor now. So it is easier than ever to put bulk in a build while not heavily investing in that bulk to reach those key thresholds.

    Interestingly the Grim Focus change will mean it will be much less important for nightblades to reach those thresholds as they'll get significant mitigation without factoring in armor a lot of the time.
  • Iskiab
    Iskiab
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    Light Armor
    darkblue5 wrote: »
    Iskiab wrote: »
    I don’t think protective is that great, though I use 2x protective pieces. It’s moreso because of penetration, you might as well plan for having 10k resists knocked off your build.

    Then things like major ward/resolve are negated by ele drain and fracture. They only seem like they make you a lot more tanky because for your average pvper doesn’t invest enough in resistances, so that 1800 or 3% less damage ends up being your only real resistances left.

    If your build shows less then 15k resists with ward/resolve up it might as well say 0. So pumping resistances past 15k has a big return.

    It is just that when you're comparing options on the builds themselves monster head pieces and jewelry traits offer some of the best deals for bulk outside of heavy armor. You also don't have to invest as hard as Pariah's makes you do which I guess arguably is the most efficient source and can be run on with light armor now. So it is easier than ever to put bulk in a build while not heavily investing in that bulk to reach those key thresholds.

    Interestingly the Grim Focus change will mean it will be much less important for nightblades to reach those thresholds as they'll get significant mitigation without factoring in armor a lot of the time.

    Yup, it’s going to be awesome. I haven’t tried a lot of builds because requiring lots of mitigation has been like a NB tax, because the class has no mitigation passives. It’ll make more builds possible.
    Edited by Iskiab on May 10, 2019 3:12AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • darkblue5
    darkblue5
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    Iskiab wrote: »
    darkblue5 wrote: »
    Iskiab wrote: »
    I don’t think protective is that great, though I use 2x protective pieces. It’s moreso because of penetration, you might as well plan for having 10k resists knocked off your build.

    Then things like major ward/resolve are negated by ele drain and fracture. They only seem like they make you a lot more tanky because for your average pvper doesn’t invest enough in resistances, so that 1800 or 3% less damage ends up being your only real resistances left.

    If your build shows less then 15k resists with ward/resolve up it might as well say 0. So pumping resistances past 15k has a big return.

    It is just that when you're comparing options on the builds themselves monster head pieces and jewelry traits offer some of the best deals for bulk outside of heavy armor. You also don't have to invest as hard as Pariah's makes you do which I guess arguably is the most efficient source and can be run on with light armor now. So it is easier than ever to put bulk in a build while not heavily investing in that bulk to reach those key thresholds.

    Interestingly the Grim Focus change will mean it will be much less important for nightblades to reach those thresholds as they'll get significant mitigation without factoring in armor a lot of the time.

    Yup, it’s going to be awesome. I haven’t tried a lot of builds because requiring lots of mitigation has been like a NB tax, because the class has no mitigation passives. It’ll make more builds possible.

    I've been playing two types of nightblade builds mostly.
    A) totally crutch on Cloak for highest cost and decent reward: Onslaught gank, Caluurion's gank, and bombing. Bombing mostly because I got gold Vicious Death jewelry so I got weapons so I had to justify the purchase....
    B) try not to crutch on cloak for moderate risk and ok reward: protective jewels on magblade, dodge roll or protective jewels on stamblade. works for stamblade ok but you could feel the line between doing great and doing terribly was thin and largely divided by the amount of AOE and stomach for spending most of your time being chased. magblade, well you didn't spend time getting chased cause you just got snared and wrecked.

    I did play some C) Dark Cloak on stamblade and found it fun but it lead to a lot of long drawn out fights and a lot of watching armor procs on armor I'm figuring will someday be nerfed.

    Kinda want to figure out a bursty medium SnB/Bow build for next patch for stamblade. And anything decent for magblade tbh.
  • darkblue5
    darkblue5
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    B ) became B) ......let me edit that pls forum gods ZOS why have you abandoned me??? :bawling:
  • Vapirko
    Vapirko
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    Heavy Armor
    Overall, light and heavy will be far superior to medium. There is no reason to run medium at this time. It had a mobility advantage over light armor due to snare removal but that is now gone. ZOS said this patch was about class balance, then spent four weeks making stamblade into whatever it is now, ignored a handful of classes entirely, made inconsistent buffs to RAT which is a guild skill line but not shuffle, and basically just trashed medium armor indirectly.
  • thankyourat
    thankyourat
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    Light Armor
    The Meta will still be heavy armor next patch at least for cyrodiil. Because being tanky is the easiest way to play while still being very effective. Most zergers have about 33k health and use heavy armor. They will generally just stack in a ball and just try to outnumber you on a flag or other objective. They generally get their damage from siege and are unlikable by any individual player.

    Alot of people think medium is bad but I disagree with this. The reason medium seems bad is because no one wants to play to it's strengths because LoSing players is considered by some to be cheesy. But if you utilize your terrain and keep going in and out of combat with mediums high moment speed and high damage it's actually pretty good and very annoying to fight against.

    If you compare it to light armor they have the same exact passives basically. Light offers damage through pen medium offers damage through weapon damage. They both offer crit, they both offer regen and cost reduction. They both offer defense, light through spell resistance and medium through dodge cost reduction, increase movement speed, light offers snare resistance and medium offers passive defense because your resistances are passively higher so overall the two dps armor are basically the same.

    Overall though since cyrodiil is all about zergs I don't think these heavy armor tank groups are going anywhere so heavy will still be the meta next patch.
  • ChefZero
    ChefZero
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    Medium Armor
    darkblue5 wrote: »
    Kinda want to figure out a bursty medium SnB/Bow build for next patch for stamblade. And anything decent for magblade tbh.

    With less access to major defile, buff to bombard and power extraction s&b/bow will become very strong.


    I don't get it why people still think HA is stronger than MA. It depends on the build.

    HA is good for: utilizing hp reg better (for example troll king builds), stam reg for permablock via constitution passive, relying on cross healing and utilizing hp based heals like dark cloak.

    But if I run s&b for reasons other than permablocking than there's no synergy with HA anymore and the trade-off of running protective trait on a LA or MA build is small. That coupled with access to other forms of mitigation the bulk advantage of HA becomes less and less important.

    Sustain and damage of LA and MA is superior to HA. The only downside of MA is it has one useless passive.
    PC EU - DC only
  • FearlessOne_2014
    FearlessOne_2014
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    Heavy Armor
    Depending on PTS going live or not and I'm still playing this game.

    My armor choices will like always be dependent on per build basis.

    Some of my character will wear light, some will wear medium, the rest of my characters about 9 if them will be wearing Heavy. Because Heavy Armor sets are overpowered and broken.
  • CatchMeTrolling
    CatchMeTrolling
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    Medium armor isn’t as bad as people make it seem, know a lot of top players that use medium. It’s a little squishy but you can get use to it . Plus there’s ways to add mitigation.
  • MaxJrFTW
    MaxJrFTW
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    Light armor for magicka, heavy for stamina.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Wing
    Wing
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    Medium Armor
    the passives for medium and especially light are far superior to heavy, and its a lot more simple to slot in decent resistances if that's what your looking for. only a few sets are keeping heavy competitive, and those are specific to CP, and further still, to solo / small man groups.

    for everything else, light / medium all the way.
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

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    DK one trick
  • Strider__Roshin
    Strider__Roshin
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    Medium Armor
    Depending on PTS going live or not and I'm still playing this game.

    My armor choices will like always be dependent on per build basis.

    Some of my character will wear light, some will wear medium, the rest of my characters about 9 if them will be wearing Heavy. Because Heavy Armor sets are overpowered and broken.

    How many times have you quit now?
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