I don’t think protective is that great, though I use 2x protective pieces. It’s moreso because of penetration, you might as well plan for having 10k resists knocked off your build.
Then things like major ward/resolve are negated by ele drain and fracture. They only seem like they make you a lot more tanky because for your average pvper doesn’t invest enough in resistances, so that 1800 or 3% less damage ends up being your only real resistances left.
If your build shows less then 15k resists with ward/resolve up it might as well say 0. So pumping resistances past 15k has a big return.
I don’t think protective is that great, though I use 2x protective pieces. It’s moreso because of penetration, you might as well plan for having 10k resists knocked off your build.
Then things like major ward/resolve are negated by ele drain and fracture. They only seem like they make you a lot more tanky because for your average pvper doesn’t invest enough in resistances, so that 1800 or 3% less damage ends up being your only real resistances left.
If your build shows less then 15k resists with ward/resolve up it might as well say 0. So pumping resistances past 15k has a big return.
It is just that when you're comparing options on the builds themselves monster head pieces and jewelry traits offer some of the best deals for bulk outside of heavy armor. You also don't have to invest as hard as Pariah's makes you do which I guess arguably is the most efficient source and can be run on with light armor now. So it is easier than ever to put bulk in a build while not heavily investing in that bulk to reach those key thresholds.
Interestingly the Grim Focus change will mean it will be much less important for nightblades to reach those thresholds as they'll get significant mitigation without factoring in armor a lot of the time.
I don’t think protective is that great, though I use 2x protective pieces. It’s moreso because of penetration, you might as well plan for having 10k resists knocked off your build.
Then things like major ward/resolve are negated by ele drain and fracture. They only seem like they make you a lot more tanky because for your average pvper doesn’t invest enough in resistances, so that 1800 or 3% less damage ends up being your only real resistances left.
If your build shows less then 15k resists with ward/resolve up it might as well say 0. So pumping resistances past 15k has a big return.
It is just that when you're comparing options on the builds themselves monster head pieces and jewelry traits offer some of the best deals for bulk outside of heavy armor. You also don't have to invest as hard as Pariah's makes you do which I guess arguably is the most efficient source and can be run on with light armor now. So it is easier than ever to put bulk in a build while not heavily investing in that bulk to reach those key thresholds.
Interestingly the Grim Focus change will mean it will be much less important for nightblades to reach those thresholds as they'll get significant mitigation without factoring in armor a lot of the time.
Yup, it’s going to be awesome. I haven’t tried a lot of builds because requiring lots of mitigation has been like a NB tax, because the class has no mitigation passives. It’ll make more builds possible.
Kinda want to figure out a bursty medium SnB/Bow build for next patch for stamblade. And anything decent for magblade tbh.
FearlessOne_2014 wrote: »Depending on PTS going live or not and I'm still playing this game.
My armor choices will like always be dependent on per build basis.
Some of my character will wear light, some will wear medium, the rest of my characters about 9 if them will be wearing Heavy. Because Heavy Armor sets are overpowered and broken.