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Progression through zones, scaling, and drops discussion

ochsinator
ochsinator
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What do you guys think of every zone had different leveled pve content getting harder and harder until it reached above level cap so it was actually a struggle and would take strategy to defeat a very and content but all drops would still scale to your level. So if you wanted a set from a lower level area and you were high level you could still use a set from a lower level area. Just a thought obviously won’t happen but idk what do y’all think?
  • ghastley
    ghastley
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    So some zones too crowded to move, and some empty?

    No, thank you. It's why the hard content is in dungeons with fixed group sizes.
  • AlnilamE
    AlnilamE
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    That's the way it used to be, and what happened was that if you wanted to fully complete a zone while progressing to the story, you would be so far outleveled by the time you got to the 3rd zone that you wouldn't get any XP from killing mobs and you got no drops at all.

    It also made grouping with people who did were far above/below your level really boring.
    The Moot Councillor
  • Varana
    Varana
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    That's how it used to be in 2014, and it was the reason I stopped playing.
  • AlienatedGoat
    AlienatedGoat
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    ochsinator wrote: »
    What do you guys think of every zone had different leveled pve content getting harder and harder until it reached above level cap so it was actually a struggle and would take strategy to defeat a very and content but all drops would still scale to your level. So if you wanted a set from a lower level area and you were high level you could still use a set from a lower level area. Just a thought obviously won’t happen but idk what do y’all think?

    No, I like that each zone is consistent. One Tamriel was about making the entire realm accessible to every character, no matter their level. It made it possible to have deeper multiplayer interactions that weren't possible before. We can't make overland more difficult without taking away some of the multiplayer interaction potential, which isn't a fair trade-off if you ask me.

    Honestly, the only way to add more challenge to overland is to add an optional veteran difficulty toggle (just like the one in groups tab) for mobs/quests/delves/etc that you engage with. This has been discussed at length many times before, and I firmly believe it's the only viable option to add a challenging overland for vets, while retaining the openness of One Tamriel.
    PC-NA Goat - Bleat Bleat Baaaa
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