Improving new player leveling experience - hindsight

  • MikaHR
    MikaHR
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    Linaleah wrote: »
    10k health is what you are going to have at cp 160, unless you specifically gear for health. just saying.

    Here are my stats now in full CP140 gear with all parts part of the set. I have 5 ability points into health which is 610 health so without that my health would be flat 10k. And that has been like that for the most part of my leveling except i had random pieces with health enchantements to boost it a bit and at one time at lvl 40 i manged to get full set of Trainee gear while i was doing Bal Foyen.....but that bonus deteriorated very very quickly.

    I really dont know where you guys are pulling your claims from, you may get some bonus stats lvl1-10/15, but beyond that its pretty much ONLY gear for stats. "Health as a tank" from nowhere...NOPE

    And these stats will deteriorate significantly by CP160, luckily every 10 CP in CP.. 1-50 they deteriorate with every single level.

    *i know where confusion might be, 300CP gets you flat +20% on every single stat you get so you get significantly more stats than whats stated on gear/food/racials/weapons. But thats just a part of insane power creep thats plaguing ESO that needs to be dealt with....and, of course, NOT relevant to NEW players as they dont get it.

    l97yXPU.jpg
    Edited by MikaHR on May 9, 2019 4:35PM
  • Golden_Cat
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    MikaHR wrote: »
    I picked up gear that droped...and it was usually worse that gear i had.

    I played from complete fresh start and picked up waaaaaaaaaaay more gear than any newbie can dream of.

    "Dont rush your leveling"....how exactly do you do that, to get any dropped gear you have to do stuff....which will level you. What doy ou suggest, to camp farm single delve boss until you get full set so you get the leas amount of xp possible?

    And before your "go collect mats and craft"....yeah, that wont level your crafting, you crafting and deconstructing it is pretty much THE worst way to use your mats/level your crafting.

    It seems to me pretty much all of you have forgotten how it is to start from scratch as a new player unfamiliar with the game.

    Maybe you picked up a light armor piece and the game compared it with a medium or heavy armor so you thought it's worse than your current gear.
  • kargen27
    kargen27
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    I have a 2nd account that is used mostly for storage space. I have leveled two characters to fifty though just for fun. I have no CP on that account and I don't craft gear for the characters on that account. Granted I do know how to play the game but I am probably average at best.
    First character about every ten levels or so I would do a couple of dolman and mess around in public dungeons a bit. The bosses mostly thumped me but if another player showed up I could get the drop when the boss died. Doing that kept me in decent gear.
    2nd character I left in level 10 gear all the way to 50. Was fun struggling to kill things I can one shot on my main account. There is so many ways to keep up with gear in the game if you want to I really don't see this as being a problem. Enjoy the difficulty while you can. Doesn't take long before everything but a few bosses in overland falls over dead easy.
    and then the parrot said, "must be the water mines green too."
  • Linaleah
    Linaleah
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    MikaHR wrote: »
    You claimed characters have "as much health as tanks!"...which is completely false.

    at early levels? yes they do. it tapers down later on to a healthpool that looks more like what you are going to have at 160 cp gear, but early on? you are running around with 20k+

    so i reiterate. gear is the LEAST of the issues with this game when it comes to new players, and just throwing even more gear at new players is NOT going to help them UNDERSTAND the game.

    P.S. you do not need full sets of gear while leveling.

    and seriously, when it comes to talking about new player experience - I'm speaking from watching my SO be that new player. he started out with ZERO cp. ZERO experience other then couple of false starts which where due to HOW MUCH THIS GAME SUCKS AT EXPLAINING ITSELF.

    right now as he plays (mainly pvp) the game practically showers him with cp 160 gear.

    oh and that 10k number (well slightly over it)? that's how much health my breton templar healer has before eating buff food. at max available CP. WITH undaunted passives. stop. focusing. on health. from gear. the problem is not that, the problem is that the game doesn't really explain that you are MEANT TO PLAY WITH FOOD BUFF. it just gives you couple of chicken meals as level up/log in rewards, but doesn't explain why you may need to use them, or seek out better food, or how to even tell what better food for your character is.
    Edited by Linaleah on May 9, 2019 8:07PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • MikaHR
    MikaHR
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    Golden_Cat wrote: »
    MikaHR wrote: »
    I picked up gear that droped...and it was usually worse that gear i had.

    I played from complete fresh start and picked up waaaaaaaaaaay more gear than any newbie can dream of.

    "Dont rush your leveling"....how exactly do you do that, to get any dropped gear you have to do stuff....which will level you. What doy ou suggest, to camp farm single delve boss until you get full set so you get the leas amount of xp possible?

    And before your "go collect mats and craft"....yeah, that wont level your crafting, you crafting and deconstructing it is pretty much THE worst way to use your mats/level your crafting.

    It seems to me pretty much all of you have forgotten how it is to start from scratch as a new player unfamiliar with the game.

    Maybe you picked up a light armor piece and the game compared it with a medium or heavy armor so you thought it's worse than your current gear.

    Uh huh, thats what maybe you did.
    kargen27 wrote: »
    I have a 2nd account that is used mostly for storage space. I have leveled two characters to fifty though just for fun. I have no CP on that account and I don't craft gear for the characters on that account. Granted I do know how to play the game but I am probably average at best.
    First character about every ten levels or so I would do a couple of dolman and mess around in public dungeons a bit. The bosses mostly thumped me but if another player showed up I could get the drop when the boss died. Doing that kept me in decent gear.
    2nd character I left in level 10 gear all the way to 50. Was fun struggling to kill things I can one shot on my main account. There is so many ways to keep up with gear in the game if you want to I really don't see this as being a problem. Enjoy the difficulty while you can. Doesn't take long before everything but a few bosses in overland falls over dead easy.

    So you are not a NEW player then, are you?
    Linaleah wrote: »
    MikaHR wrote: »
    You claimed characters have "as much health as tanks!"...which is completely false.

    at early levels? yes they do. it tapers down later on to a healthpool that looks more like what you are going to have at 160 cp gear, but early on? you are running around with 20k+

    so i reiterate. gear is the LEAST of the issues with this game when it comes to new players, and just throwing even more gear at new players is NOT going to help them UNDERSTAND the game.

    P.S. you do not need full sets of gear while leveling.

    and seriously, when it comes to talking about new player experience - I'm speaking from watching my SO be that new player. he started out with ZERO cp. ZERO experience other then couple of false starts which where due to HOW MUCH THIS GAME SUCKS AT EXPLAINING ITSELF.

    right now as he plays (mainly pvp) the game practically showers him with cp 160 gear.

    oh and that 10k number (well slightly over it)? that's how much health my breton templar healer has before eating buff food. at max available CP. WITH undaunted passives. stop. focusing. on health. from gear. the problem is not that, the problem is that the game doesn't really explain that you are MEANT TO PLAY WITH FOOD BUFF. it just gives you couple of chicken meals as level up/log in rewards, but doesn't explain why you may need to use them, or seek out better food, or how to even tell what better food for your character is.

    Yeah at very early levels? What about the rest? The gear IS one issue, and i mentioned an easy solution since the system for it IS already in the game and USED as you get a choice of weapons on lvl 9/15/25/41. That would be short and easy term solution. Proper solution would be removing all level reqs for gear as its pointless and proper tutorial.

    And you are definitely not "required" to play with food buff, where did you get that? Its a nice convenience, but i "require" food only for soloing vet dungeons, for everything below that its just nice convenience.

    My base health at CP140 is exactly 10k, not more not less., again, you have to read, not just look at pictures.

    You (more than you) have all been giving misinforrmation so far, from "buh-huh gear scales to lvl50 so its a non issue" to "you get heatlth as a tank all the way through!" and "stats dont deteriorate with levels!"
    Edited by MikaHR on May 9, 2019 10:35PM
  • Linaleah
    Linaleah
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    MikaHR wrote: »
    Golden_Cat wrote: »
    MikaHR wrote: »
    I picked up gear that droped...and it was usually worse that gear i had.

    I played from complete fresh start and picked up waaaaaaaaaaay more gear than any newbie can dream of.

    "Dont rush your leveling"....how exactly do you do that, to get any dropped gear you have to do stuff....which will level you. What doy ou suggest, to camp farm single delve boss until you get full set so you get the leas amount of xp possible?

    And before your "go collect mats and craft"....yeah, that wont level your crafting, you crafting and deconstructing it is pretty much THE worst way to use your mats/level your crafting.

    It seems to me pretty much all of you have forgotten how it is to start from scratch as a new player unfamiliar with the game.

    Maybe you picked up a light armor piece and the game compared it with a medium or heavy armor so you thought it's worse than your current gear.

    Uh huh, thats what maybe you did.
    kargen27 wrote: »
    I have a 2nd account that is used mostly for storage space. I have leveled two characters to fifty though just for fun. I have no CP on that account and I don't craft gear for the characters on that account. Granted I do know how to play the game but I am probably average at best.
    First character about every ten levels or so I would do a couple of dolman and mess around in public dungeons a bit. The bosses mostly thumped me but if another player showed up I could get the drop when the boss died. Doing that kept me in decent gear.
    2nd character I left in level 10 gear all the way to 50. Was fun struggling to kill things I can one shot on my main account. There is so many ways to keep up with gear in the game if you want to I really don't see this as being a problem. Enjoy the difficulty while you can. Doesn't take long before everything but a few bosses in overland falls over dead easy.

    So you are not a NEW player then, are you?
    Linaleah wrote: »
    MikaHR wrote: »
    You claimed characters have "as much health as tanks!"...which is completely false.

    at early levels? yes they do. it tapers down later on to a healthpool that looks more like what you are going to have at 160 cp gear, but early on? you are running around with 20k+

    so i reiterate. gear is the LEAST of the issues with this game when it comes to new players, and just throwing even more gear at new players is NOT going to help them UNDERSTAND the game.

    P.S. you do not need full sets of gear while leveling.

    and seriously, when it comes to talking about new player experience - I'm speaking from watching my SO be that new player. he started out with ZERO cp. ZERO experience other then couple of false starts which where due to HOW MUCH THIS GAME SUCKS AT EXPLAINING ITSELF.

    right now as he plays (mainly pvp) the game practically showers him with cp 160 gear.

    oh and that 10k number (well slightly over it)? that's how much health my breton templar healer has before eating buff food. at max available CP. WITH undaunted passives. stop. focusing. on health. from gear. the problem is not that, the problem is that the game doesn't really explain that you are MEANT TO PLAY WITH FOOD BUFF. it just gives you couple of chicken meals as level up/log in rewards, but doesn't explain why you may need to use them, or seek out better food, or how to even tell what better food for your character is.

    Yeah at very early levels? What about the rest? The gear IS one issue, and i mentioned an easy solution since the system for it IS already in the game and USED as you get a choice of weapons on lvl 9/15/25/41. That would be short and easy term solution. Proper solution would be removing all level reqs for gear as its pointless and proper tutorial.

    And you are definitely not "required" to play with food buff, where did you get that? Its a nice convenience, but i "require" food only for soloing vet dungeons, for everything below that its just nice convenience.

    My base health at CP140 is exactly 10k, not more not less., again, you have to read, not just look at pictures.

    You (more than you) have all been giving misinforrmation so far, from "buh-huh gear scales to lvl50 so its a non issue" to "you get heatlth as a tank all the way through!" and "stats dont deteriorate with levels!"

    its like you are deliberately misreading what I say.

    gear is a minor issue. a very. minor. issue. its NOT mininformation. again, to point out my SO's experience. by the time he got to cp160 - he was still wearing lvl 30 and 40 gear in half his slots. did fine.

    if you don't like your health to be 10k and are not specificaly wearing gear with health on it? (which could also be lvl 30 gear) you are going to have to eat food. my current health on my nighblade main without food, at cp 954, with decent (relequen and hawk's eye) purple gear and undaunted passives is /drumroll 10667 exactly.

    gear only drastically drops in effectiveness when you hit 160cp, and even then - you get so much of it, from so many sources, its at most - a minor inconvenience. prior to that? scaling does in fact compensate for some of the gear being underleveled

    basically, what I'm saying is you put far too much importance on gear when it comes to new player experience, where I would bet most of the difficulties come from not having full understanding of passives, morphs, and other various game mechanics, becasue the game doesn't really teach you any of that.

    veteran players who start new accounts with zero cp and no crafter to fall back on - still have pretty darn easy time and don't even upgrade their gear nearly as much as you would expect. becasue they understand how the game works.
    Edited by Linaleah on May 9, 2019 11:20PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • barney2525
    barney2525
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    IMHO -

    I found that making white gear sets for new characters is immensely useful. My initial main character became my crafter and over time, now I can even start new characters with white Hindings or Mothers terror/sorrow/night/whatever it is. But even the easy stuff that only requires 2 Traits to craft it are available and help out a lot.

    I don't add any colors to improve the gear, because that just seems like a waste. But creating white sets of training armor for a starting character - add an oko enchantment for health if you want - has been very beneficial for me.

    Make it a point to improve your main crafter and things should improve for your new characters

  • barney2525
    barney2525
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    MikaHR wrote: »
    I picked up gear that droped...and it was usually worse that gear i had.

    I played from complete fresh start and picked up waaaaaaaaaaay more gear than any newbie can dream of.

    "Dont rush your leveling"....how exactly do you do that, to get any dropped gear you have to do stuff....which will level you. What doy ou suggest, to camp farm single delve boss until you get full set so you get the leas amount of xp possible?

    And before your "go collect mats and craft"....yeah, that wont level your crafting, you crafting and deconstructing it is pretty much THE worst way to use your mats/level your crafting.

    It seems to me pretty much all of you have forgotten how it is to start from scratch as a new player unfamiliar with the game.


    Deconstructing your own creations, I would agree, not beneficial. Deconstructing stuff found or created by someone else works fine AND adds to your mats.

    The serious crafter will go online researching each specific topic. "best method to improve provisioning" "best method to improve alchemy" etc. There is a LOT of good information. And some things can be raised to 50 in literally an hour or so. I've followed their advice. I have a master crafter with 50 in everything.

    It works.


    Edited by barney2525 on May 9, 2019 11:40PM
  • MikaHR
    MikaHR
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    Linaleah wrote: »
    MikaHR wrote: »
    Golden_Cat wrote: »
    MikaHR wrote: »
    I picked up gear that droped...and it was usually worse that gear i had.

    I played from complete fresh start and picked up waaaaaaaaaaay more gear than any newbie can dream of.

    "Dont rush your leveling"....how exactly do you do that, to get any dropped gear you have to do stuff....which will level you. What doy ou suggest, to camp farm single delve boss until you get full set so you get the leas amount of xp possible?

    And before your "go collect mats and craft"....yeah, that wont level your crafting, you crafting and deconstructing it is pretty much THE worst way to use your mats/level your crafting.

    It seems to me pretty much all of you have forgotten how it is to start from scratch as a new player unfamiliar with the game.

    Maybe you picked up a light armor piece and the game compared it with a medium or heavy armor so you thought it's worse than your current gear.

    Uh huh, thats what maybe you did.
    kargen27 wrote: »
    I have a 2nd account that is used mostly for storage space. I have leveled two characters to fifty though just for fun. I have no CP on that account and I don't craft gear for the characters on that account. Granted I do know how to play the game but I am probably average at best.
    First character about every ten levels or so I would do a couple of dolman and mess around in public dungeons a bit. The bosses mostly thumped me but if another player showed up I could get the drop when the boss died. Doing that kept me in decent gear.
    2nd character I left in level 10 gear all the way to 50. Was fun struggling to kill things I can one shot on my main account. There is so many ways to keep up with gear in the game if you want to I really don't see this as being a problem. Enjoy the difficulty while you can. Doesn't take long before everything but a few bosses in overland falls over dead easy.

    So you are not a NEW player then, are you?
    Linaleah wrote: »
    MikaHR wrote: »
    You claimed characters have "as much health as tanks!"...which is completely false.

    at early levels? yes they do. it tapers down later on to a healthpool that looks more like what you are going to have at 160 cp gear, but early on? you are running around with 20k+

    so i reiterate. gear is the LEAST of the issues with this game when it comes to new players, and just throwing even more gear at new players is NOT going to help them UNDERSTAND the game.

    P.S. you do not need full sets of gear while leveling.

    and seriously, when it comes to talking about new player experience - I'm speaking from watching my SO be that new player. he started out with ZERO cp. ZERO experience other then couple of false starts which where due to HOW MUCH THIS GAME SUCKS AT EXPLAINING ITSELF.

    right now as he plays (mainly pvp) the game practically showers him with cp 160 gear.

    oh and that 10k number (well slightly over it)? that's how much health my breton templar healer has before eating buff food. at max available CP. WITH undaunted passives. stop. focusing. on health. from gear. the problem is not that, the problem is that the game doesn't really explain that you are MEANT TO PLAY WITH FOOD BUFF. it just gives you couple of chicken meals as level up/log in rewards, but doesn't explain why you may need to use them, or seek out better food, or how to even tell what better food for your character is.

    Yeah at very early levels? What about the rest? The gear IS one issue, and i mentioned an easy solution since the system for it IS already in the game and USED as you get a choice of weapons on lvl 9/15/25/41. That would be short and easy term solution. Proper solution would be removing all level reqs for gear as its pointless and proper tutorial.

    And you are definitely not "required" to play with food buff, where did you get that? Its a nice convenience, but i "require" food only for soloing vet dungeons, for everything below that its just nice convenience.

    My base health at CP140 is exactly 10k, not more not less., again, you have to read, not just look at pictures.

    You (more than you) have all been giving misinforrmation so far, from "buh-huh gear scales to lvl50 so its a non issue" to "you get heatlth as a tank all the way through!" and "stats dont deteriorate with levels!"

    its like you are deliberately misreading what I say.

    gear is a minor issue. a very. minor. issue. its NOT mininformation. again, to point out my SO's experience. by the time he got to cp160 - he was still wearing lvl 30 and 40 gear in half his slots. did fine.

    if you don't like your health to be 10k and are not specificaly wearing gear with health on it? (which could also be lvl 30 gear) you are going to have to eat food. my current health on my nighblade main without food, at cp 954, with decent (relequen and hawk's eye) purple gear and undaunted passives is /drumroll 10667 exactly.

    gear only drastically drops in effectiveness when you hit 160cp, and even then - you get so much of it, from so many sources, its at most - a minor inconvenience. prior to that? scaling does in fact compensate for some of the gear being underleveled

    basically, what I'm saying is you put far too much importance on gear when it comes to new player experience, where I would bet most of the difficulties come from not having full understanding of passives, morphs, and other various game mechanics, becasue the game doesn't really teach you any of that.

    veteran players who start new accounts with zero cp and no crafter to fall back on - still have pretty darn easy time and don't even upgrade their gear nearly as much as you would expect. becasue they understand how the game works.

    No, im reading it right, you wanted to push this fantasy that you get some mysterious stats out of nowhere and have a "health like a tankall the way to CP160"...when you dont. It IS misinformation, and gear IS one of the issues, and one of very easy fixable issues.

    Now i would like to adhere that they should be doing something about improving tutorials, but at the same time i know no oe pays attention to them so...

    I think that you pretty much dont understand the issue here, with such low stats all you have is light attack, you fire 2-3 skills and for the rest of the fight you just light attack because your magicka/stamina pool regen is pretty much non existant. And since skills dont do much anyway all these people are learning is to light attack everything and dont bother with skills/blocks/dooding because they have no resource pool/regeneration to speak of.

    All that you speak of, "skills" "morphs" and w/e are meaningless because they dont have resource to use them in the first place, and fights are REALLY drown out...thats if you have enough healing to survive because your health will be miniscule with equally miniscule resistances and equally miniscule heals.

    Sorry, but first you have to put people in position to LEARN instead just be forced to light attack until ded.
    barney2525 wrote: »
    MikaHR wrote: »
    I picked up gear that droped...and it was usually worse that gear i had.

    I played from complete fresh start and picked up waaaaaaaaaaay more gear than any newbie can dream of.

    "Dont rush your leveling"....how exactly do you do that, to get any dropped gear you have to do stuff....which will level you. What doy ou suggest, to camp farm single delve boss until you get full set so you get the leas amount of xp possible?

    And before your "go collect mats and craft"....yeah, that wont level your crafting, you crafting and deconstructing it is pretty much THE worst way to use your mats/level your crafting.

    It seems to me pretty much all of you have forgotten how it is to start from scratch as a new player unfamiliar with the game.


    Deconstructing your own creations, I would agree, not beneficial. Deconstructing stuff found or created by someone else works fine AND adds to your mats.

    The serious crafter will go online researching each specific topic. "best method to improve provisioning" "best method to improve alchemy" etc. There is a LOT of good information. And some things can be raised to 50 in literally an hour or so. I've followed their advice. I have a master crafter with 50 in everything.

    It works.


    It works...if you have mats for it. I dont really take in account anything outside the game as that would be in "advanced" section really.

    Research, deconing and such as a new player you need to decide if you will sell or decon, as you need $$ for inventory upgrades so it is quite a decision...and i bet most go with selling it all so they can start upgrading their inventory/bank.
    Edited by MikaHR on May 10, 2019 8:00AM
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