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Proposed solution to new Incap / shields

  • CleymenZero
    CleymenZero
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    Sanguinor2 wrote: »
    So this has been a huge outcry from the community, only comparable to the 1s shield cast change they tried to roll out. I know a large portion of the playerbase in a fuss about this has not actually played this on PTS, myself included. That being said I have, in my opinion, a good solution for counterplay to mag characters while leaving the change.

    Revert or buff up the shield uptime nerf. This offers mag characters counterplay similar to the old days when sorc / magblades would always keep shields up and they would actually last a reasonable amount of time. This buff wouldn’t affect a ton as the crittable shields go down pretty quick, but this would force mag chars to be cautious of keeping shields up at all times as a form of counterplay to the silence.

    In regard as to the incap change : I don’t think it’s a bad idea, the addition of another class having a silence, while solo target, is still very good in current pvp. Healing is rampant and a stamblades group utility is minimal at best currently. This provides more of a niche roll similar to a negate from a sorc on a smaller scale. The stamblade assassin class identity is back with this change and in a group environment having a solo target damage dealer able to silence a healer in a group environment is an interesting changed proposal. I like reave as it gives some sustain back in form of a somewhat “mini game”. I look forward to trying this on my magblade and think it isn’t the end of the world.

    Tl;dr : keep the incap change, revert or buff the shield uptime nerf maybe to 15-20 seconds. Provides counterplay and nightblade has a new utility tool that provides some better counterplay to a healer.

    Thoughts?

    Looking Forward to stacking 50k+ HP for igneous and sun Shield.

    Increasing shield duration COULD be a possible solution but it doesn't solve what I think is the worst: it targets 1 subclass more than another. Magicka are the worst off with this change. They're already less tanky than other builds, why make them even moreover vulnerable.

    Incap can't go live as it is. It needs correction, not a nerf but it needs tuning.
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