Congratulations on ESO' 5th Anniversary! I love this game and I'm happy to see it continue. Overall, I enjoyed the 5th Anniversary Event, but I've got some feedback to offer as well.
First off, I understand that its the
5th Anniversary so it has to be BIGGER, looooonger, and more *exciting* than any other Anniversary Event. Its pretty much a Marketing gimmick, so I expected this year to be more gimmicky than most, and it was.
Event Tickets
The Good: All we had to do to get our event tickets was eat cake. So someone who wanted to skip the dailies all together could still get the event tickets.
The Bad: The "Collect Tickets the first time you eat cake or Lose Them" mechanic is annoying and resulted in a lot of frustration. Losing tickets if you were at the 12 ticket cap is also frustrating.
Comment: After the issues we've had with getting event tickets from events since the start of the Indriks, I'm very pleased to see the Devs settling on a simple method of getting the tickets. However, there are two major issues with Event Tickets because of the intentional cap of 12 tickets. 1) Going over the limit of 12 tickets results in lost tickets, rather than a chance to buy an item, and then collect tickets. 2) Failing to claim tickets at the first opportunity also means lost tickets. Its not very user friendly...and unfortunately its punishing user error in a way that encourages players to buy Event Tickets from the Crown Store to make up for lost tickets. Its basically monetizing a system that the Devs designed in such a way that it is not forgiving of user error.
Rewards
The Good: The rewards were fantastic, as usual.
- Flooding the market with motifs is great catch-up for newer players who haven't been accumulating motifs for 5 years. This gives a huge boost to crafters and people who like creating outfits.
- Style pages dropped consistently, frequently enough that players had duplicates to sell or trade.
- Good selection of other rewards in the boxes, especially the Summerset alchemy reagents.
- The Impresario sold all the event exclusive style pages.
The Bad: the Worm Cult motif was extremely rare for an Anniversary-exclusive motif. (I got 3 WC pages out of 1,092 dailies)
Comment: I tracked my motif and style pages drops, and although 1,092 dailies is not actually statistically significant, I was very pleased with the drop rates. I got 178 motifs. I also got 100 style pages, ending the event with only 3 missing style pages (1 Tharn, 2 Sai Sahan). Obviously, players who got less style pages than I might have a very different opinion.
Rewards Vs. Effort
The Good: Week 1 & 5 were identical with past Anniversary events.
The Bad: The Reward Vs. Effort was very, very uneven during this event. Week 4 was the most time-consuming for the least amount of boxes.
Week 1
This was fine. Crafting Writs are very easy to do on multiple characters.
Week 2
The Good: I met a lot of helpful people in zone chat sharing WB quests.
The Bad: Players who aren't ESO+ members or don't own the DLC/Chapters got shafted, hard, only being able to do a max of 15 daily quests this week IF they got people to share the Undaunted quests with them. The choice of WB and Delves quests also excluded some quests that could have fit. Since "Close 3 Geysers" counted, why not count "Close 3 Dark Anchors for the Fighters Guild. Hew's Bane was left out because "Rye's Reacquisitions" didn't count. There were also some odd quests that DID count: The Slag Town and Blackfeather Court dailies in Clockwork City counted, which makes zero sense for the theme of the week.
Comment: If ZOS does another "WB & Delve" event, I'd like to see more thoughtfulness given to what quests count. Additionally, base-game-only players ought to have access through the Fighters Guild and Mages Guild quests.
Week 3
The Good: Cyrodiil is a base game zone designed for PVP, so it was nice to see PVP included in the Anniversary celebrating the entire game. Similarly since Battlegrounds in now base game, ZOS did well to add BG quests after the PTS.
The Bad: Once again, ZOS failed to prepare for the influx of players to Cyrodiil, resulting in clogged queues and creating new campaigns
after there were issues, when this same problem occurs every Midyear Mayhem. and ought to be predictable. ZOS has also failed to carry through with some Cyrodiil infrastructure changes to reduce trolling: Resources had their doors removed to prevent load-locking deaths, but quest-giver buildings have not. Battleground queues are still creating matches that never start, forcing players to take a 20 minute deserter penalty.
Comment: As a PVEer turned PVPer, I'm a firm believer in the value of players being expected to play ALL of the game if they want ALL of the rewards and also that ALL of Cyrodiil is a PVP zone that everyone in it queued up willing for so they ought to expect PVP. That being said, I think ZOS needs to be consistent with quest giver buildings. Either make those builds no-combat zones (as in the quest giver buildings in IC) or remove the doors and make them obviously open for combat without load-locking (as in Cyrodiil Resources and most Cyrodiil quest-givers.).
Week 4
The Good: Its like a mini-Undaunted event + trials.
The Bad: Groupfinder is
still broken for Dungeons. Of all the weeks, its the most time-consuming in return for very few boxes.
Comment: I realize that "technically" it wasn't necessary to use groupfinder to do the event, but seriously, its embarrassing that its still breaking during anytime with high demand. Groupfinder is an important part of the game's infrastructure that allows players to find groups without a guild or zone chat, or backfill players who leave without having to be in a guild. I find it unsatisfactory that your solution to Groupfinder breaking every time lots of players want to do dungeons is essentially "Form a group manually from guild or zone chat and travel manually to the Dungeon."
Week 5
The Good: This week really went back to the freedom of previous Anniversary events. Players can do whatever daily they want and get rewarded for it. That's awesome!
The Really Good: Hey, I'm not going to complain about the ESO+ trial weekend falling right on this weekend. That was an awesome chance for ALL players to do ALL of dailies, DLCs included!
Comment: Next year, this is how I'd like the entire event to go. Sure, it means players won't try out as much of the game, but freedom to play how we like and get rewarded for that is what really makes the anniversary event special for me.
Improvements for Future Events
- Keep the simplicity of obtaining Tickets.
- Change collecting Event Tickets so that players don't lose them if they are at the 12 ticket cap or don't collect them at their first opportunity.
- Event Exclusive rewards like the Worm Cult Motif should not be incredibly rare.
- If an event is limited to certain quests following a theme, be thoughtful about which quests count, and be mindful of base-game-only players.
- Prepare Cyrodiil for an influx of players beforehand by adding new campaigns for both CP and No CP, and fix quest giver buildings to prevent deaths from load-locking, either removing the doors or making the inside buildings safe, to remain consistent with changes to Resource towers.
- Game-breaking issues like Dungeon Groupfinder and Battlegrounds Groupfinder need to be fixed before doing events that involve those areas of the game - even if they aren't "technically" necessary to participate in the event.
Finally, while the 5th Anniversary was good, and certainly BIGGER, and loooooonger, and more *exciting* than every other Anniversary Event...
I really enjoyed the simple freedom in Week 5 to do whatever daily I wanted and get rewarded for it. That, to me, is what the Anniversary is all about: Playing this game I love and getting cool stuff.
To Everyone Else
What was
Good and
Bad about the 5th Anniversary Event for you?
What
improvements would you suggest for next year?