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Improving new player leveling experience - hindsight

MikaHR
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So i started playing fresh on NA server during EU prime time (since its....not good experience with lag and loading screens and such).

And there is a BIG issue that is very much more obvious now during double xp. Gear. Or, the lack of during leveling as gear cannot keep up with the leveling speed and really fast you end up so weak that its a pain to fight. Now on my main account i had leveling gear waiting for new characters so didnt really have any issues.

Now i remember back and launch and afterwards, it took much much longer to level so quest rewards/delve drops/random drops were enough to keep up, and it gave you time to level up your crafting to match your adventuring level. In addition to that, there was cheapo gear of all levels (there was no bound gear back then) at guild traders (when they were implemented). Now of ocurse, there is none of that and new players has very little means to upgrade their gear, even if they equip mish-mash of their random drops.

Anyway, have a few suggestions:

1. Give out new gear set pieces with leveling up rewards EVERY level (now you get weapon at level 9/25/41...which is inadequate). So just cycle armor pieces every 5 levels

2. Make "outdated gear" (lower level gear) deteriorate in stats MUCH slower, ATM, with few levels above the gear it gives like half of stats.

3. Just scale up player stats and let gear give out small bonus on to of those base stats.
  • mjharper
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    Another idea: Make gear sets less than CP 160 (up to CP 150, maybe) scale up rather than down. So that stuff you find early on is useful all the way. That would allow levelling players to actually attempt to put together sets, - or not, but just stick with whatever they've found and works. If that seems too radical: there's food that scales from lvl 1, so why not gear?

    EDIT: Actually, why not go the whole way and have all gear scale, right up to lvl 160?

    It would, admittedly, necessitate changes in crafting materials: but then why not just have all hides work for leather, and so on? It would even improve the lock of the world, by allowing players to see something other than glowing red rocks after they hit 160.

    Will surely never happen, but would make leveling less tedious, most materials useful past 160, and add variety to the over world.
    Edited by mjharper on May 8, 2019 11:16AM
  • MikaHR
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    Well, just remove ANY level requirements from gear. It would be just gear with same stats on all levels.

    And i had similar idea about crafting mats so that ANY 10 ores can be refined to "Alloy Ingot" which is then used for crafting. Same with other crafts, for instance wolves would drop wolf hide, bears bear hide etc etc, but you can refine ANY 10 raw hides into Cured leather that is used for crafting just like now.

    But thats beyond the scope for now, as new player you crafting wont be able to keep up with your adventuring level.

    No one bothers with < 160 crafting anyway CP 1-150 are completely pointless since every player goes through them only once... ... ...
    Edited by MikaHR on May 8, 2019 12:25PM
  • Firstmep
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    They could just remove most of the pre 160 mats, as theyre mostly irrelevant at this point, basically just a revenant of the old Vet system.

    I say most not all, they could have a few tiers that scale based on your characthers level, like 1-30, 30-50 etc, but rather than having to craft the same gear with just slightly higher mats of the same tier to keep up, just make pre 160 gear scale to your level.

    They could limit the scaling based on the materials used, and ofc 160 gear would use the same mats as on live.

    Might even save a few skill points by not having to allocate so many into crafting tiers.
  • MikaHR
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    Well, at MOST there should be 2 tiers (preferably o tiers)

    LVL1 - CP150
    CP160

    And those would just differentiate in number of mats needed for crafting, actual mats should be the same.
  • Fleshreaper
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    Below lvl 50 gear should be replace probably every 10 lvl. Once you get to lvl 50, you need to make lvl 50 gear, as your below lvl 50 gear no longer scales up to lvl 50. My suggestion on replacing gear while going through the CP grind is to replace the gear ever time you get between 10 and 15 CPs in each of the 3 trees, so between 30 and 45 total CPs earned. It will depend on you and your play style, as to when you need to upgrade. Being on NA and it being like you are a new player, I'd suggest this, I have one full set of crafted set gear (which ever set you need/want) made every 45 total CPs earned, replace that set with quest rewards that are of higher lvl.
    Edited by Fleshreaper on May 8, 2019 2:01PM
  • MikaHR
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    Below lvl 50 gear has very little to do with the character's strength, as the gear you have on is scaled to lvl 50 gear.

    Wrong, gear has 0 scaling, in fact gear stats deteriorate VERY fast leaving you with such poor stats (you can literally see your stats, more precise, stats on your gear drop with each level) its bad experience even for me. And i solo vet dungeons.
    Edited by MikaHR on May 8, 2019 2:03PM
  • Starlock
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    When One Tamriel dropped, it was a dramatic change for the direction of the game. One of the ways the developers blunted the impact of this change was by leaving the gear system largely intact, in spite of it no longer making much sense if every player is equalized to CP 160 power level. I understand why this was done at the time, but in the long term, it makes sense for the game to simply get rid of leveled gear entirely. There is no need for it when everyone fights at the same effective level. This could be coupled with a general overhaul of crafting on the whole.

    I don't think this will happen, even though it should. It's something that will probably be reserved for ESO 2, should that game ever be developed.
  • MikaHR
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    That is only partially true, so a character lvl 25 wearing lvl 25 gear will have same stats on gear as CP160+ wearing CP160 gear.

    But as soon as you level up stat drop starts and in a few levels you have like half the stats. So lvl30 wearing lvl25 gear is same as CP160+ wearing like CP100 gear.

    The system was designed for much longer leveling time when you had a chance to collect a lot of level appropriate gear through questing and just doing stuff like delves and such....or just buying some at guild trader. Nowadays you otlevel the gear so fast and theres pretty much no way for you to aquire level appropriate gear unless you have high level character to craft you some every few levels.
  • JumpmanLane
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    Oh god, just grind it out and wear trash til then. 5 weeks of double xp was WAY more than enough time to get to cp160 much less to 50.
  • Sylvermynx
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    I'm not sure how I feel about this. I know how I felt about hitting 50/CP10 on my first toon though.... she couldn't kill a wet noodle, and she's a warden - thank the goddesses! 'cause otherwise she'd have died every time I turned her around....

    It's been a really eye-opening trip. Still 30+ CP from 160, but she can kill stuff better now. I need to make her new armor (but of course I got sidetracked by the events....) I might wait until CP 130, so I may only need that set before the one at 160.

    If I didn't have mega-ping, all this wouldn't be so hard....
  • Linaleah
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    honestly, after watching my SO try this game multiple times before it finally clicked and even then deal with a whole lot of confusion while learning it, not to mention watching Shirley Curry play it - gear is the least of the problem with leveling experience.

    this game is absolutely horrifyingly terrible at explaining itself. tutorial is all but worthless. level adviser is pretty terrible, sorry.

    now the game is not required to hold your hand through everything, but what we have here is an equivalent of throwing someone into the deep end of the pool to sink or swim with explanation equivalent of just move your arms and legs to swim ... on their first swimming lesson.

    it barely explains combat so if you want to blame the game being too easy when you know what you are doing? this is why. because its far too easy to screw up when you are just starting out and have trouble with even basic story quest, and they NEED to make it at least someone possible for a new player who is just experimenting with abilities they are getting and very likely making ALL the wrong choices. again, bringing up my SO - who now, after some pointers and finally figuring out combat after multiple false starts is practically soloing world bosses after just hitting 160 cp few days ago - originally couldn't survive or kill K'Tora early in Summerset story, because the game is terrible at explaining itself (and the only reason he tried again is becasue he sees me enjoy the game and the last game we played together, hadn't been working out for us lately).

    it mentions existence of weaving in offhand tip on a loading screen, but does nothing to explain how to actualy do it, it barely explains how to get around, it starts you off in a latest DLC so you can get quite far without realizing that you are missing out on multitude of storylines or how to get to them. I get that its probably in order to encourage exploration and discovery but at this point of the game and given its size? it can be too overwhelming.

    gear? gear is just a cherry on top of the confusion this game can cause to a new player.
    Edited by Linaleah on May 9, 2019 12:36AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Bouldercleave
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    Wouldn't it be easier just to have a crafter make you some leveling gear? I make the stuff for guildies pretty much every day.
  • Sylvermynx
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    My crafter makes her own leveling gear. It's not that so much as it is the oddball combat system (compared to other games I've played) and the mega ping....

    @Linaleah - I have read any number of articles on weaving. I still don't get it. And some of that "not getting it" is also due to 2k ms ping.
  • Taleof2Cities
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    MikaHR wrote: »
    Below lvl 50 gear has very little to do with the character's strength, as the gear you have on is scaled to lvl 50 gear.

    Wrong, gear has 0 scaling, in fact gear stats deteriorate VERY fast leaving you with such poor stats (you can literally see your stats, more precise, stats on your gear drop with each level) its bad experience even for me. And i solo vet dungeons.

    Soloing vet dungeons on a prior server isn't really representative of a new player's experience and tendencies ... is it?

    The new player experience should be more about discovering their gear options: crafted, dropped, gear improvement.

    Not that ZOS is going to be a big fan of eliminating gear levels anyway.

    Wouldn't it be easier just to have a crafter make you some leveling gear? I make the stuff for guildies pretty much every day.

    This sounds better than the ideas proposed in the thread.
  • Devanear
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    This thread got me a little confused. Granted that my highest level character is just 19 now, but I haven't seen this gear decrease in quality. Maybe I haven't been paying close enough attention. Is this something that happens with every gear, or just at max level? And given that the game is giving me Alliance Points for login in, is the gear I can buy with those points good enough to replace any slot that falls behind? Should I keep the points and spend them only at a particular point, say when I hit max level? Are there other pain points along the way? I would appreciate any tips on this matter :)

    As for the topic of how to improve the new player experience, the bane of my existence right now isn't gear, but inventory management. Specifically the time I waste going back and forth to the bank to deposit crafting materials. I'm a dedicated crafter, I make sure my crafting abilities are keeping pace with my levels. This means crafting takes up the majority of my time in game. But I don't mind really, I like that it is a complex system. In fact crafting in general is one of the things that makes me love this game. The exception to this is Provisioning. So much useless stuff and it's so hard to keep track of what you need. They could make the ingredients red if you don't have a recipe to use them.

    Inventory management has reach such a point that I felt the need to create bank alts (perhaps I should call them bag space alts). Right now I have one for mats that I don't use anymore and another one is coming for the mats that I can't/won't use yet (rare/epic/legendary mats that I don't intend on using during leveling). Writ rewards specially and runestones give me stuff I can't use yet. It all piles up. I buy more inventory space and more bank slots as soon as I have enough gold, carrying mounting skill every day, and every day while I level I have to destroy materials and gear I pick up. It's really annoying to have to stop playing to stare at you inventory and see what you want to destroy now. I've come to hate that "inventory is full" sound.
    Edited by Devanear on May 9, 2019 7:15AM
  • MikaHR
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    Oh god, just grind it out and wear trash til then. 5 weeks of double xp was WAY more than enough time to get to cp160 much less to 50.

    Im CP 140. thanks, this is NOT about me...or you or your "just grind it out".
  • mann9753b16_ESO
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    Honestly, I came back at the beginning of the anniversiry event, last time I played before was when the game was still with a subscription, and i had the double xp buff on me all the time...

    I never had problems with feeling weak. And I was running around with Level 14 gear pieces in my 30s.

    I never felt like the leveling content was too hard, even when I wasn't top equiped. Actually, I think if I were, it would have been boring, because I would have killed everything faster than I did anyway.

    I did the main quest, Delves when they were on my way, and daily dungeon each day, and other than that, i never paused to get geared up. And it all went without a problem. I got to level 50 and am now farming my CP, just finished the Thieves Guild story, and I am still wearing level 24 blue boots as my lowest armor piece. (Because they are part of a set)

    And I am not in any way a good player. I only play with one Weapon bar, because the second is for my Werewolf only (Since I would lose the bear when I switch) and I use medium Armor and Bow... The only times I feel a little weak is when I do DLC Dungeons, but as far as I heard from the Forum, they are just overtuned anyway, regardless of your item level...
  • Golden_Cat
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    Just play the game and you will get better gears before current ones are too weak.
    When you really nead a higher level gear, take some around the map, or steal them in cities, most of the time they are white but you need the stat, not the color.
    Explore the world and look for chest.
    There are lots of ways for newbie to get gear.
  • Mettaricana
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    Enable CP exp gain at level 5 so it can level along side you on top of leveling up the character
  • MikaHR
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    Sylvermynx wrote: »
    I'm not sure how I feel about this. I know how I felt about hitting 50/CP10 on my first toon though.... she couldn't kill a wet noodle, and she's a warden - thank the goddesses! 'cause otherwise she'd have died every time I turned her around....

    It's been a really eye-opening trip. Still 30+ CP from 160, but she can kill stuff better now. I need to make her new armor (but of course I got sidetracked by the events....) I might wait until CP 130, so I may only need that set before the one at 160.

    If I didn't have mega-ping, all this wouldn't be so hard....

    The situation is a bit better in CP as stat deterioration happens every 10 CP opposed to every level 1-50.
  • MikaHR
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    Linaleah wrote: »
    honestly, after watching my SO try this game multiple times before it finally clicked and even then deal with a whole lot of confusion while learning it, not to mention watching Shirley Curry play it - gear is the least of the problem with leveling experience.

    this game is absolutely horrifyingly terrible at explaining itself. tutorial is all but worthless. level adviser is pretty terrible, sorry.

    now the game is not required to hold your hand through everything, but what we have here is an equivalent of throwing someone into the deep end of the pool to sink or swim with explanation equivalent of just move your arms and legs to swim ... on their first swimming lesson.

    it barely explains combat so if you want to blame the game being too easy when you know what you are doing? this is why. because its far too easy to screw up when you are just starting out and have trouble with even basic story quest, and they NEED to make it at least someone possible for a new player who is just experimenting with abilities they are getting and very likely making ALL the wrong choices. again, bringing up my SO - who now, after some pointers and finally figuring out combat after multiple false starts is practically soloing world bosses after just hitting 160 cp few days ago - originally couldn't survive or kill K'Tora early in Summerset story, because the game is terrible at explaining itself (and the only reason he tried again is becasue he sees me enjoy the game and the last game we played together, hadn't been working out for us lately).

    it mentions existence of weaving in offhand tip on a loading screen, but does nothing to explain how to actualy do it, it barely explains how to get around, it starts you off in a latest DLC so you can get quite far without realizing that you are missing out on multitude of storylines or how to get to them. I get that its probably in order to encourage exploration and discovery but at this point of the game and given its size? it can be too overwhelming.

    gear? gear is just a cherry on top of the confusion this game can cause to a new player.

    Well i guess this would be the easiest improvement, and gear play a big role in your damage/healing and general survivability, you cant really think about weaving when boss takes 75% of your health with one hit through block and you do 200damage to him.
    MikaHR wrote: »
    Below lvl 50 gear has very little to do with the character's strength, as the gear you have on is scaled to lvl 50 gear.

    Wrong, gear has 0 scaling, in fact gear stats deteriorate VERY fast leaving you with such poor stats (you can literally see your stats, more precise, stats on your gear drop with each level) its bad experience even for me. And i solo vet dungeons.

    Soloing vet dungeons on a prior server isn't really representative of a new player's experience and tendencies ... is it?

    The new player experience should be more about discovering their gear options: crafted, dropped, gear improvement.

    Not that ZOS is going to be a big fan of eliminating gear levels anyway.

    Wouldn't it be easier just to have a crafter make you some leveling gear? I make the stuff for guildies pretty much every day.

    This sounds better than the ideas proposed in the thread.

    The only thing new players are discovering right now is tha they are getting trashed by random trash and bunch of .... .... ....telling the to "git gud". Sorry if that doesnt work on me.

    And yeah, i had much much better experience than new player as i know what im doing and how to actually get some decent gear...opposed to new player
    Edited by MikaHR on May 9, 2019 12:44PM
  • MikaHR
    MikaHR
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    Honestly, I came back at the beginning of the anniversiry event, last time I played before was when the game was still with a subscription, and i had the double xp buff on me all the time...

    I never had problems with feeling weak. And I was running around with Level 14 gear pieces in my 30s.

    I never felt like the leveling content was too hard, even when I wasn't top equiped. Actually, I think if I were, it would have been boring, because I would have killed everything faster than I did anyway.

    I did the main quest, Delves when they were on my way, and daily dungeon each day, and other than that, i never paused to get geared up. And it all went without a problem. I got to level 50 and am now farming my CP, just finished the Thieves Guild story, and I am still wearing level 24 blue boots as my lowest armor piece. (Because they are part of a set)

    And I am not in any way a good player. I only play with one Weapon bar, because the second is for my Werewolf only (Since I would lose the bear when I switch) and I use medium Armor and Bow... The only times I feel a little weak is when I do DLC Dungeons, but as far as I heard from the Forum, they are just overtuned anyway, regardless of your item level...

    You got carried in dungeons....and are still carried in DLC dungeons. Not very good argument.

    You are THE "5k DPS guy" these forums mention a lot.
    Edited by MikaHR on May 9, 2019 12:42PM
  • MikaHR
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    Devanear wrote: »
    This thread got me a little confused. Granted that my highest level character is just 19 now, but I haven't seen this gear decrease in quality. Maybe I haven't been paying close enough attention. Is this something that happens with every gear, or just at max level? And given that the game is giving me Alliance Points for login in, is the gear I can buy with those points good enough to replace any slot that falls behind? Should I keep the points and spend them only at a particular point, say when I hit max level? Are there other pain points along the way? I would appreciate any tips on this matter :)

    As for the topic of how to improve the new player experience, the bane of my existence right now isn't gear, but inventory management. Specifically the time I waste going back and forth to the bank to deposit crafting materials. I'm a dedicated crafter, I make sure my crafting abilities are keeping pace with my levels. This means crafting takes up the majority of my time in game. But I don't mind really, I like that it is a complex system. In fact crafting in general is one of the things that makes me love this game. The exception to this is Provisioning. So much useless stuff and it's so hard to keep track of what you need. They could make the ingredients red if you don't have a recipe to use them.

    Inventory management has reach such a point that I felt the need to create bank alts (perhaps I should call them bag space alts). Right now I have one for mats that I don't use anymore and another one is coming for the mats that I can't/won't use yet (rare/epic/legendary mats that I don't intend on using during leveling). Writ rewards specially and runestones give me stuff I can't use yet. It all piles up. I buy more inventory space and more bank slots as soon as I have enough gold, carrying mounting skill every day, and every day while I level I have to destroy materials and gear I pick up. It's really annoying to have to stop playing to stare at you inventory and see what you want to destroy now. I've come to hate that "inventory is full" sound.

    Well, take a piece of gear (preferaby set piece so you have more stats to work with) and track as it deteriorates as you level ;P

    And yeah, creating mules (bank alts) is how you end with max filled character slots ;P Just a piece of advice, create characters you actually want to play and park them at stablemster and start training their horse (its another 60 inventory slots, and when you decide you want to play them, they wont feel as in constantly stuck in mud...due to horse being slower than sprint)
  • Linaleah
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    MikaHR wrote: »
    Linaleah wrote: »
    honestly, after watching my SO try this game multiple times before it finally clicked and even then deal with a whole lot of confusion while learning it, not to mention watching Shirley Curry play it - gear is the least of the problem with leveling experience.

    this game is absolutely horrifyingly terrible at explaining itself. tutorial is all but worthless. level adviser is pretty terrible, sorry.

    now the game is not required to hold your hand through everything, but what we have here is an equivalent of throwing someone into the deep end of the pool to sink or swim with explanation equivalent of just move your arms and legs to swim ... on their first swimming lesson.

    it barely explains combat so if you want to blame the game being too easy when you know what you are doing? this is why. because its far too easy to screw up when you are just starting out and have trouble with even basic story quest, and they NEED to make it at least someone possible for a new player who is just experimenting with abilities they are getting and very likely making ALL the wrong choices. again, bringing up my SO - who now, after some pointers and finally figuring out combat after multiple false starts is practically soloing world bosses after just hitting 160 cp few days ago - originally couldn't survive or kill K'Tora early in Summerset story, because the game is terrible at explaining itself (and the only reason he tried again is becasue he sees me enjoy the game and the last game we played together, hadn't been working out for us lately).

    it mentions existence of weaving in offhand tip on a loading screen, but does nothing to explain how to actualy do it, it barely explains how to get around, it starts you off in a latest DLC so you can get quite far without realizing that you are missing out on multitude of storylines or how to get to them. I get that its probably in order to encourage exploration and discovery but at this point of the game and given its size? it can be too overwhelming.

    gear? gear is just a cherry on top of the confusion this game can cause to a new player.

    Well i guess this would be the easiest improvement, and gear play a big role in your damage/healing and general survivability, you cant really think about weaving when boss takes 75% of your health with one hit through block and you do 200damage to him.
    MikaHR wrote: »
    Below lvl 50 gear has very little to do with the character's strength, as the gear you have on is scaled to lvl 50 gear.

    Wrong, gear has 0 scaling, in fact gear stats deteriorate VERY fast leaving you with such poor stats (you can literally see your stats, more precise, stats on your gear drop with each level) its bad experience even for me. And i solo vet dungeons.

    Soloing vet dungeons on a prior server isn't really representative of a new player's experience and tendencies ... is it?

    The new player experience should be more about discovering their gear options: crafted, dropped, gear improvement.

    Not that ZOS is going to be a big fan of eliminating gear levels anyway.

    Wouldn't it be easier just to have a crafter make you some leveling gear? I make the stuff for guildies pretty much every day.

    This sounds better than the ideas proposed in the thread.

    The only thing new players are discovering right now is tha they are getting trashed by random trash and bunch of .... .... ....telling the to "git gud". Sorry if that doesnt work on me.

    And yeah, i had much much better experience than new player as i know what im doing and how to actually get some decent gear...opposed to new player

    except early on, gear scales up your health a lot more then at later levels. and even close to cp 160 - you are scaled to have almost as much health as the tanks. WITHOUT food.

    ability use, figuring out passives, which weapons to use, when and how - that part is the bulk of the figuring out for players. because with scaling, just wearing random quest rewards, regardless of the stats is not half bad.

    they already did some gear fixing by making quest rewards scale with your level as well as giving you new weapons and jewelry just for hitting leveling milestones. explaining how combat and gear system come together is what this game could use more of.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • MikaHR
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    My 10k helath CP140 characters say NO.

    I havent had > 20k helalth since lvl10 and Bleakrock. In fact, most of my leveling 1- CP140 they wer ehovering between 11-13k health depending on which random cr..."gear" had helth enchantement on it.

    Where do you guys pull these from, "810CP twinks" with gold twink gear every 2 levels are NOT new players.
    Edited by MikaHR on May 9, 2019 1:13PM
  • Linaleah
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    MikaHR wrote: »
    My 10k helath CP140 characters say NO.

    I havent had > 20k helalth since lvl10 and Bleakrock.

    10k health is what you are going to have at cp 160, unless you specifically gear for health. just saying.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • MikaHR
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    You claimed characters have "as much health as tanks!"...which is completely false.
  • Haashhtaag
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    They need to go un-nerf all the good old XP grind spots. Too many players currently and too few good grins spots.

    Make it so over time the amount of enlightenment you get diminishes. Say double current enlightenment gains to 800k a day, double the total amount to 10 mill that can be saved. Slowly diminish the 800k down to 400k as you get more CP. it would be a built in catch up mechanic far better than current system.
  • ghastley
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    If you pick up the gear that's dropped (which is at the character's level) and use it, you won't fall behind. The problem is that you're playing a new character with the habit of an experienced character, which is to ignore that stuff as useless.

    The first character on a new account isn't an alt, with a main character to lean on, so play them as a new main. Don't rush your levelling. Put some skill points in crafting to sustain yourself. And so on.
  • MikaHR
    MikaHR
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    I picked up gear that droped...and it was usually worse that gear i had.

    I played from complete fresh start and picked up waaaaaaaaaaay more gear than any newbie can dream of.

    "Dont rush your leveling"....how exactly do you do that, to get any dropped gear you have to do stuff....which will level you. What doy ou suggest, to camp farm single delve boss until you get full set so you get the leas amount of xp possible?

    And before your "go collect mats and craft"....yeah, that wont level your crafting, you crafting and deconstructing it is pretty much THE worst way to use your mats/level your crafting.

    It seems to me pretty much all of you have forgotten how it is to start from scratch as a new player unfamiliar with the game.
    Edited by MikaHR on May 9, 2019 2:38PM
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