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You get to make three changes in this game what do you choose and why?

  • Cundu_Ertur
    Cundu_Ertur
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    1. FFA PVP because that's how I like to roll.
    2. Get rid of Akamai and use a better lower latency DDOS protection solution.
    3. Add a bigger player house in Grahtwood, the snugg pod is too small...or give it a yard or something, I don't know.

    I bought a bigger house in Grahtwood. It's there. Gorinir Estate. It's not as centrally located, but nice.
    edit to add:
    To address the original post:
    1. Return stealth to Bosmer.
    2. Return archery to Bosmer.
    3. Don't care. Whirled peas or something. Whatever.

    This would allow us to actually have Bosmer as a playable race instead of the Ohmes or shaved Imga that we have now.
    Edited by Cundu_Ertur on May 7, 2019 9:47PM
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Minyassa
    Minyassa
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    I would:

    1. Split PvP and PvE into two separate games that have nothing to do with each other;
    2. Expand housing to allow for guild houses, cooperative decorating with better decorator permissions, gardening, and gear displays;
    3. Redo horse meshes to fix their conformation.
  • ArchangelIsraphel
    ArchangelIsraphel
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    1. Change the character creator so that male characters no longer have to have cheek folds around the mouth that are as deep as the grand canyon.
    2. No more visible stubble on the default setting and no more body hair on male characters. Have it be an option.
    3. Hair color and eye color packs that can be equipped from the collections menu.
    4. (Even though you said 3) Make it so that tattoos layer over Khajiit markings instead of replacing them.
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • DenMoria
    DenMoria
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    1. Change the character creator so that male characters no longer have to have cheek folds around the mouth that are as deep as the grand canyon.
    2. No more visible stubble on the default setting and no more body hair on male characters. Have it be an option.
    3. Hair color and eye color packs that can be equipped from the collections menu.
    4. (Even though you said 3) Make it so that tattoos layer over Khajiit markings instead of replacing them.

    So you want all the guys to look like teenagers or girls?

    Okay...
  • wishlist14
    wishlist14
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    1. Make it so every player has to pay a subscription that way zos has a more constant stream of money going in and hopefully the crown store items can be reduced in price. You could have a regular subscription which is a bit cheaper than eso plus.

    2. We really need an unlimited wardrobe to store our sets in with tabs we can name and ways to organise these sets by : healing,damage and tanking. Also we can have a pvp set section and pve set section in our unlimited wardrobe. Maybe these wardrobe spaces could be bought from the crown store.

    3. Introduce smaller trials that require less people and reward gear that will help players get into the bigger trials. And yes before any smart asses tell me we have dungeons....no...that is not what i mean. Maybe six man instead of 12 man trials on easier mode....with not tooo many overwhelming mechanics but enough to learn and train in for more complicated trials mechanics. Also the sets need to be similar to normals 12 man trials. Make it so the sets can be upgraded so it doesn't kill the normal 12 man trials or players will stop doing those.

    Also make the normal dlc dungeons easier in keeping with other normal dungeons. Too many players are kicking other players for not being able to complete dlc normal dungeons. Anyone that wants the difficulty can do the vet dlc anyway. I do the normals so its not a problem but i see a lot of complaints about dlc players that cannot do the content. It would make a tonne of sense to keep normals open to all players.
    Edited by wishlist14 on May 8, 2019 10:58AM
  • JadeCoin
    JadeCoin
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    1. Put the focus on quality of content:

    - Instead of limited-time "carrots" to drive participation, make the game fun enough that people won't need bribes to play it
    - Instead of pay-to-skip options, make the game fun enough that people will want to pour hours into it

    2. Add more functionality to housing

    3. Respect the justice system playstyle and give Bosmer their stealth back!

  • DenMoria
    DenMoria
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    JadeCoin wrote: »
    1. Put the focus on quality of content:

    - Instead of limited-time "carrots" to drive participation, make the game fun enough that people won't need bribes to play it
    - Instead of pay-to-skip options, make the game fun enough that people will want to pour hours into it

    2. Add more functionality to housing

    3. Respect the justice system playstyle and give Bosmer their stealth back!

    Naughty... naughty...

    That's 4!
  • JadeCoin
    JadeCoin
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    DenMoria wrote: »
    JadeCoin wrote: »
    1. Put the focus on quality of content:

    - Instead of limited-time "carrots" to drive participation, make the game fun enough that people won't need bribes to play it
    - Instead of pay-to-skip options, make the game fun enough that people will want to pour hours into it

    2. Add more functionality to housing

    3. Respect the justice system playstyle and give Bosmer their stealth back!

    Naughty... naughty...

    That's 4!

    (1a) and (1b) are just symptoms of the thing I want to change: a change from getting players to play even though parts of the game are un-fun, to getting players to play because the game is fun.

    High-quality content doesn't need bribery or a get-out-of-jail (not-so-free) card.
    Edited by JadeCoin on May 7, 2019 10:29PM
  • ArchangelIsraphel
    ArchangelIsraphel
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    DenMoria wrote: »
    1. Change the character creator so that male characters no longer have to have cheek folds around the mouth that are as deep as the grand canyon.
    2. No more visible stubble on the default setting and no more body hair on male characters. Have it be an option.
    3. Hair color and eye color packs that can be equipped from the collections menu.
    4. (Even though you said 3) Make it so that tattoos layer over Khajiit markings instead of replacing them.

    So you want all the guys to look like teenagers or girls?

    Okay...

    Nope, that's not what I said. I said "give us options" not "change all male characters forever". Not all men on the planet have deep cheek pouches, or extremely visible dark stubble/body hair. Many blonde people, for example, don't. I'm tired of every male character looking like he's going on 40 if I have a vision of a character in my head who is younger, or if I think the body hair looks gross underneath a costume that shows the chest/legs/arms. I've never been a fan of overtly grungy looking skins in games.
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • DenMoria
    DenMoria
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    DenMoria wrote: »
    1. Change the character creator so that male characters no longer have to have cheek folds around the mouth that are as deep as the grand canyon.
    2. No more visible stubble on the default setting and no more body hair on male characters. Have it be an option.
    3. Hair color and eye color packs that can be equipped from the collections menu.
    4. (Even though you said 3) Make it so that tattoos layer over Khajiit markings instead of replacing them.

    So you want all the guys to look like teenagers or girls?

    Okay...

    Nope, that's not what I said. I said "give us options" not "change all male characters forever". Not all men on the planet have deep cheek pouches, or extremely visible dark stubble/body hair. Many blonde people, for example, don't. I'm tired of every male character looking like he's going on 40 if I have a vision of a character in my head who is younger, or if I think the body hair looks gross underneath a costume that shows the chest/legs/arms. I've never been a fan of overtly grungy looking skins in games.

    They do if the "Men"! :)

    Sorry, my insecurities... or is it my preferences?..... that are showing. :)
  • Wolfpaw
    Wolfpaw
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    1. Better server performance.
    2. Boats & massive pvpve water zone
    3. Cyrodiil visual overhaul, with updated ways to earn pvp versions of vma weapons, monster sets, & motifs.

    Edited by Wolfpaw on May 7, 2019 11:08PM
  • Caligamy_ESO
    Caligamy_ESO
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    I guess my one thing would have to be there is a huge need for dynamic content in ESO, everything in it is static and repetitive. What I mean by that is take world bosses and dolmens for example, they spawn.. in the same spot every time and do absolutely nothing until someone comes along to interact with them in their tiny bubbles of existence.

    Is this great cataclysmic daedric invasion really all about appearing at ritual circles and then standing there with their weapons out waiting to despawn only to do it again 10 minutes later? They would be far more interesting if they spawned in randomized locations, or if left open actually marched on nearby towns & locations causing disruption... but they don't. They just sit there, doing absolutely nothing. After you've done them a few times it's just a boring obstacle you usually ride around to finish your run from point A to B quest objectives.

    Game play (for me) needs to have some element of surprise, and not just the first time you experience it. I thought maybe this would change with dragon encounters in Elsweyr the way they described it but nope, expect more of the same old static content.
    Edited by Caligamy_ESO on May 7, 2019 11:09PM
    love is love
  • Tasear
    Tasear
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    1) Make dark magic skill line be useable in pve

    2) add more synergies in game

    3) make it each class able to have unique feeling for each role.

    4) more hats....so many people with same hat....
  • darthgummibear_ESO
    darthgummibear_ESO
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    1) Fix latency and delay problems

    2) Have a point to the justice system other than being a really minor gold sink.

    3) Fix tattoos on vampires.
  • Imperial_Voice
    Imperial_Voice
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    1) fix housing

    2) fix Cyrodiil

    3) fire about 40% of the dev team and hire new blood
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    1 thing only.
    Either nerf vampires or buff fighters guild abilities to May 2014 levels :)
  • ccmedaddy
    ccmedaddy
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    1) delete nightblades
    2) delete sorcs
    3) delete forums
  • Bryath
    Bryath
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    1. Adjustable difficulty for overland/delves
    2. A combat system that doesn't require switching weapons every 6-8 seconds.
    3. Replace the Guild Trader system with something reasonable.
  • usmcjdking
    usmcjdking
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    1. Delete Cloak.
    2. Remove Snare and Immobilization immunity from all skills.
    3. Give passive Snare and Immobilization immunity for 7 seconds after the end of one.
    Edited by usmcjdking on May 8, 2019 12:19AM
    0331
    0602
  • barney2525
    barney2525
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    If I was going to 'change things', it would be on a very small scale.

    What makes me cuss on a regular occasion is trying to do something simple, and there is something else that is completely irrelevant impeeding the action.

    IN vulkel guard, I go to woodworking station, craft something, turn around to go the next item - and I am blocked. They have an NPC and a table set up in such a way you walk into a "corner". Can't just move on. Gotta back up and go around it

    In wailing prison, I kill a mob, hit " E " to loot - and there is a interactive chair in the way, so the character sits down. No reason or need for any interactive item in that area.

    Go to a crafting station, hit " E ", they have the interactive crafting book ON the station, so it pops up instead of the work station.

    Go to sit down on a chair, they place an NPC right next to it, so you end up in meaningless dialog instead of sitting.

    There are lots more examples.

    All of these are nuisances. Minor issues. But the fact is, they don't have to exist. Meaningless interruptions do not make the game more enjoyable.

  • bearbelly
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    Loading screen debacle
    BoP goes buh-BYE
    Guild Store redesign
  • jainiadral
    jainiadral
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    1. Difficulty slider for overland, more difficulty selections for dungeons, including easier "story" setting and a harder one for masochists.
    2. More zone instances with less population.
    3. Improve Zone Guide. It's great until you hit Coldharbour. Then, it's useless.
  • Karmanorway
    Karmanorway
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    1. Open world pvp everywhere, except in towns. Why? Because they wont fix cyrodiil, and i want to be able to pvp with my skills actually firing of this year.

    2. Give every class Both a stam and mag spammable in their class kit. Why? because as a stamsorc im forced to use 2H for snare removal, and my only spammable is dizzy swing which takes 20 secs to land

    3. Fix Battlegrounds finder, pressing F repeteadly for 2 - 3 hrs a day just for a quick pvp match is not cool. Why? Because BGs is the only PvP option where my skills work, and i dont get killed by lag or loading screen.
  • Iluvrien
    Iluvrien
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    1. Make the game sub-only again and delete the Crown Store.

    2. Remove classes and open up weapon lines and spell schools.

    3. Create an Endgame server so that players can transfer there once they hit max level. Allow them to make as many template characters as they like. Apply all nerfs there instead of on live.
  • Casterial
    Casterial
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    1. Bring all the classes closer to balance
    2. Fix the Cyrodiil server issues
    3. Fix BG queue issues.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • richo262
    richo262
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    1. Class change token

    2. Re-evaluate the mats in the game. Reduce the mats to no more than 5 tiers like jewelry crafting as CP mats are useless.
    Ie, only Iron, Steel, Orc, Dwarven and Ebony.
    Reduce the Potency Runes from 16 to 10 (5 for positive, 5 for negative)
    Remove level requirement for potions and have 1 potion and 1 poison solvent
    Remove Weapon / Armor trait items except for Nirnhoned (no longer require them for crafting)
    Remove simple Jewelry trait items for Robust / Healthy / Arcane (no longer require them for crafting)
    Remove Jejota, the most useless item in the game. Upgrade Ta to Green.

    This would coincide with the removal (or replacement) of the CP system. Essentially, remove CP but double all levels, so level 50 goes to level 100. Items that are 50 CP160 become 100. 5 tier of mats at 20 level intervals.

    3. Armory system.
    For crafted gear:
    Complete a master writ and you gain that item in your collection, in that quality, trait and style. If you add an Armor Master Sword, Wood Elf, Infused, Purple you can draw that weapon at any time. If you later add a Gold, Nord, Defending item the end result is your collection is a Gold Armor Master Sword with the option for Wood Elf / Nord style and Infused / Defending trait.

    The game should not drop a master writ that has already been completed, if RNG decides you worthy of a Legendary grade writ, it will be for an item you not yet golded (unless you have golded them all). With all the styles in the game, and the rate they are added, you will probably never run out of writs. Except Jewelry crafting writs as they have no style. Presently Jewelry crafting writs have little value as they are so cost ineffective, this system would provide them value. I'd do them if I actually unlocked the ring / amulet.

    For not crafted gear:
    A daily is introduced where an NPC asks you to fetch any item from a particular zone, the end goal is to collect all items in all traits. If you return a Gold quality item you will be able to start a new daily instantly. If you return a purple grade item you will have to wait a day for another. If you are an ESO+ member, you have no wait time.

    Cost of the armory system
    a. If you have only unlocked 1 trait on an item, only 1 character can draw from the armory at a time. 3 traits = 2 characters. 6 traits = 3 characters. All 9 traits = all characters. Characters can choose the same trait.
    b. You can only draw 1 item type at a time. You cannot draw 2 daggers, or 2 rings from the armory. Players will need to farm an additional ring / dagger or use an axe.
    c. The items may be locked behind quests, so characters may need to complete certain zone quests to be rewarded armory access.
    d. To prevent an abundance of inventory space, you may be required to lose a house chest or two to continue adding items to the armory. After 100 items added, the NPC may ask for a 30 chest, after 300 items the NPC may ask for a 60 chest.
    e. In order to add an item of a particular trait, you have to have already researched it.

    Crown Store Item, Assistant : Squire, allows you to draw from any armory without having to go to each zone.


    Bonus, 4th

    Remove the attribute system and buff enchants to make up the difference. The attribute system is very weak. All Stam or All Mag for DPS / Heal, the only role that really uses it is Tank, which most tanks run Prismatic. If Enchants did it all then changing from DPS to Tank is simply a gear loadout change rather than a praying at a shrine. I first thought this idea was 'dumbing down' but it really isn't when you see how dumb the attribute system really is. It is the same system just more convenient. It also puts more use on enchanting. Could also have it so when you add an enchant to an item, it allows the player to swap between all enchants that have been added to the item at any time. I think this would make more tanks in the game, if I could turn my DPS into tank with gear and a few skills without needing to use a shrine every time i'd tank on them frequently.

    Edited by richo262 on May 8, 2019 11:09AM
  • blkjag
    blkjag
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    Fix the servers
    Custom buff tracker
    Lore book and sky shard in map tracker
  • mocap
    mocap
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    personal difficulty for overland (personal debuf like Battle Spirit) with slightly increased XP and gold drops.
  • Rastafariel
    Rastafariel
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    1. add in 1 handed sword & sorcery weapon line. dps line, not tank. maybe swashbuckling type.
    2. defeat the meta
    3. balance mana vs stamina builds
    A Dragon's Tear has many mystical qualities...
    dragontears.boards.net
  • _Ahala_
    _Ahala_
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    1. Make winters embrace have some damage morphs so wardens can actually play as frost destruction mages like in the cinematic that advertised the class and also have a normal number of class offensive abilities
    2. Make magicka melee and stamina spear weapon lines
    3. Give more stam morphs to dk, sorc, and templar
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