1. Better server performance for PVE/PVP
2. Ability to swim underwater
3. Stronger world NPCs. Gets boring when all quest are so easy. You get built up for an epic boss fight just to mop the floor with them. I suggested this before but feel like the bosses in quest should have more HP and more mechanics to them (which some quest bosses have already). So at least the fight last a little longer then .5 seconds.
Goregrinder wrote: »1. FFA PVP because that's how I like to roll.
2. Get rid of Akamai and use a better lower latency DDOS protection solution.
3. Add a bigger player house in Grahtwood, the snugg pod is too small...or give it a yard or something, I don't know.
redspecter23 wrote: »1. Remove all combat pets from the game.
2. Fix group finder
3. Add a simple DPS meter to the base game so players have an idea where they are at.
redspecter23 wrote: »1. Remove all combat pets from the game.
2. Fix group finder
3. Add a simple DPS meter to the base game so players have an idea where they are at.
Re: 3 - "...where they are at"? Compared to what? I have my output numbers on and average around 12K dps just by adding up my numbers (more if I'm using my AoE OT abilities).
Compared to other people I imagine. A lot of people never try to get better until they realize they suck. I’m not trying to downgrade anyone, but that’s exactly how it happened for me.redspecter23 wrote: »1. Remove all combat pets from the game.
2. Fix group finder
3. Add a simple DPS meter to the base game so players have an idea where they are at.
Re: 3 - "...where they are at"? Compared to what? I have my output numbers on and average around 12K dps just by adding up my numbers (more if I'm using my AoE OT abilities).
redspecter23 wrote: »redspecter23 wrote: »1. Remove all combat pets from the game.
2. Fix group finder
3. Add a simple DPS meter to the base game so players have an idea where they are at.
Re: 3 - "...where they are at"? Compared to what? I have my output numbers on and average around 12K dps just by adding up my numbers (more if I'm using my AoE OT abilities).
Just looking at the mini combat meter that's included with most UI addons or combat metrics. Knowing that your boss damage was 2.5k one fight, 5k the next and then you hear your friend did 25k. It might make you ask some questions that may help improve your gameplay. The only dps meter we have in the base game is the training dummy. It's nice and all, but having something that shows your combat dps on the fly could be helpful. You could toggle it off of course.
This is a really good point. But why all class skills magicka?3. All class skills use magicka (keep physical weapon skills using stam and staff skills using mag): I know this one won't be popular, but the trend we're on has no good ending -- having one stam morph and one mag morph means there is no meaningful choice in morphs. The disparity between mag and stam will continue.
This is a really good point. But why all class skills magicka?3. All class skills use magicka (keep physical weapon skills using stam and staff skills using mag): I know this one won't be popular, but the trend we're on has no good ending -- having one stam morph and one mag morph means there is no meaningful choice in morphs. The disparity between mag and stam will continue.