Narvuntien wrote: »Are you using leeching strikes? (I think that's the stam morph) I know that I never slot it in Cryodil but always slot it in BGs.
Oreyn_Bearclaw wrote: »-Tzogvin is a weird crit focused set, that also takes time to build. I am not sure that particularly plays to the strengths of a bursty playstyle typically associated with stamblade. Crit is also generally not your best damage stat to focus on in PVP. 95% of players are running 7 pieces of impenetrable gear to avoid getting one shot by a critical hit.
-Slimecraw is also a crit and damage set. There are so many better options for a monster helm, especially in no CP.
-Spriggans, is simply not a sustain set, so not sure where you got that idea. In fact, it is probably the most basic damage set for a PVP stamina player. It gives no sustain to speak of. I am not surprised in the slightest that that build struggles with sustain in any PVP environment, let alone, in No CP.
Oreyn_Bearclaw wrote: »-Tzogvin is a weird crit focused set, that also takes time to build. I am not sure that particularly plays to the strengths of a bursty playstyle typically associated with stamblade. Crit is also generally not your best damage stat to focus on in PVP. 95% of players are running 7 pieces of impenetrable gear to avoid getting one shot by a critical hit.
-Slimecraw is also a crit and damage set. There are so many better options for a monster helm, especially in no CP.
-Spriggans, is simply not a sustain set, so not sure where you got that idea. In fact, it is probably the most basic damage set for a PVP stamina player. It gives no sustain to speak of. I am not surprised in the slightest that that build struggles with sustain in any PVP environment, let alone, in No CP.
Thanks for the help OB, this is great stuff. Specific to Spriggans, I suppose the 2k stamina made me believe it qualified as a stamina-sustain set (of the weaker variety admittedly, but that's why I came here to the forum seeking info and advice), but again, I've only been going through the game for about three months now.
I get that Tzogvin isn't considered as bursty a set, but in BG's I'm 100% ok with that based on how the matches go. In Cyro, where engagements might be smaller, based on travel in between, I get why it might not be as optimal, but overall in BG's I've had zero problem getting it stacked and keeping it up for the most part. That being said, I'm definitely going to re-evaluate what I use for the second set.
Does BPirate work if the drink I'm using for buffs is DCT? Meaning it's not tied to the shorter duration potion/drinks people use? That'd be key for me in its favor tbh. The reason I ran blue-foods with max hp/stam vice DCT was because I was repeatedly advised to keep hp at around 20k and stam at 30k plus, and the lower maxes for DCT were problematic in that regard. But I see what you're saying, so I'll adjust my stuff accordingly and give that a try.
As for the slimecraw -- with the incoming nerf to minor bezerk, that's why I took that and you're saying that's less valuable than the sustain + defense. If I were to drop slimecraw tho, wouldn't it be more powerful to mix one blood spawn (for the aforementioned sustainability) with one mighty chudan since the latter has 46% as much defense for that one piece but it's always on, vice a 6% chance to trigger for only 6 seconds with bloodspawn's second piece?
I would think the full uptime would quickly outpace the RNG nature and short duration of the Bloodspawn piece (and admittedly, I'm glossing over the ultimate generation, but I've had zero issues there tbh....weaving in LA's has meant that I get it back quickly already in the frenetic fights of BG).
Anyway, thanks for the detailed feedback and be interested to hear your followups to these if you have any. Thanks all!
Thanks again @Oreyn_Bearclaw - extremely helpful.
I think I need to bust out a Bloodspawn set and at least test its uptime via combat metrics in the meantime, see if I get similar results!
Oreyn_Bearclaw wrote: »Thanks again @Oreyn_Bearclaw - extremely helpful.
I think I need to bust out a Bloodspawn set and at least test its uptime via combat metrics in the meantime, see if I get similar results!
Combat metrics in PVP can act a bit funny. One thing to remember, you might be in combat for like 5 minutes and realize bloodspawn overall had a very poor uptime. That said, bloodspawn procs generally when you need it to, in other words, when you are under pressure. So while the uptime might be bad overall, it's likely good when you need it to be. If your goal is straight defense, there are better monster sets than bloodspawn, but bloodspawn gives you a bit of everything.