Gave up on the Centurion Trio. Spinning Blades prove to be too much for me to keep attention to.
Maybe I'll try this again on a tanky character... Eh, can't be too terrible of an idea.
https://www.youtube.com/watch?v=YgmdjoFmjpw You know you can spawn at the shrine outside when you die and the mentor guy will repair your armor. Not for free but 30 repair kits sounds expensive.I'm trying to get my second vma clear. Honestly, no easier than the first time. Maybe because after that first victory I didn't come back for months. There's plenty of difficult runs where I die a lot, but nothing compared to the last boss fight in my experience. Just a long fight and so many mechanics where you miss one step and almost immedate death. I always have a hard time getting all the crystals down without getting knocked off, and the crematorium guards are just tons of damage I'm not good at avoiding. I burned through like 30 repair kits on this guy yesterday.
spacebandit wrote: »You know you can spawn at the shrine outside when you die and the mentor guy will repair your armor. Not for free but 30 repair kits sounds expensive.I'm trying to get my second vma clear. Honestly, no easier than the first time. Maybe because after that first victory I didn't come back for months. There's plenty of difficult runs where I die a lot, but nothing compared to the last boss fight in my experience. Just a long fight and so many mechanics where you miss one step and almost immedate death. I always have a hard time getting all the crystals down without getting knocked off, and the crematorium guards are just tons of damage I'm not good at avoiding. I burned through like 30 repair kits on this guy yesterday.
I think the OP is saying he will forget about vMA for the time being and concentrate on playing a tank in general.PancakeHead wrote: »I'm not certain but I don't think going more tanky is going to help much and will actually make it harder because you'll be exposed to more risk when you need to burn quickly. I'm thinking particularly of stage five and six. In stage five you have to kill the boss quickly after she bashes the second ice block or she'll eventually bash the last one (that you're standing on) and you'll die. In stage six you only have so much time to defeat the boss or you get one shotted.
Doing one crystal at a time, then getting knocked off, is not a bad strategy. It means you don't waste stamina sprinting for the shield. I find I always build enough ultimate to have Corrosive Armor or the resto ult ready to subsequently deal with the crematorial guard below. If you're feeling confident and have higher damage, you might also go for an offensive ult, but either way I'd save ults for those daedroths.I'm trying to get my second vma clear. Honestly, no easier than the first time. Maybe because after that first victory I didn't come back for months. There's plenty of difficult runs where I die a lot, but nothing compared to the last boss fight in my experience. Just a long fight and so many mechanics where you miss one step and almost immedate death. I always have a hard time getting all the crystals down without getting knocked off, and the crematorium guards are just tons of damage I'm not good at avoiding. I burned through like 30 repair kits on this guy yesterday.
Yeah, that's a good question. Better yet, enter your full build into the UESP build editor, including CP allocation, then post the link here. It could be your skill or it could be your build. For example, if it's a stamina build and you have never PvPd, then you don't have Vigor. Not having Vigor is a big no no, but that's just one example.just for reference, how many cp do you have?
Yeah, that's a good question. Better yet, enter your full build into the UESP build editor, including CP allocation, then post the link here. It could be your skill or it could be your build. For example, if it's a stamina build and you have never PvPd, then you don't have Vigor. Not having Vigor is a big no no, but that's just one example.just for reference, how many cp do you have?
I wonder how true that actually is (I doubt it is), but if you say so.
That or I can just bin the concept of doing Veteran Maelstrom Arena and just do whatever I find more enjoyable to do. I'll probably die a lot happier then.
Yeah, that's a good question. Better yet, enter your full build into the UESP build editor, including CP allocation, then post the link here. It could be your skill or it could be your build. For example, if it's a stamina build and you have never PvPd, then you don't have Vigor. Not having Vigor is a big no no, but that's just one example.just for reference, how many cp do you have?
Okay, I'll humor you folks on this one:
I currently have a Stamina Dragon Knight Dark Elf
I have 608 Champion Points.
Mage points spent: 8 Weapon Expert, 74 Master-at-Arms, 60 Thaumaturge, 45 Precise Strikes, 15 Piercing
Warrior Points spent: Medium Armor Focus and Spell Shield both 60, Elemental Defender 75, Quick Recovery 8
Thief Points spent: 75 Warlord, Mooncalf 60, Tenacity 40, Tumbling 28
I have Selene's Two-Piece, Hunding's Rage five-piece (Daggers Golden), and Spriggan's (Jewelry Blue)
My Bow bar has Poison Injection, Endless Hail, Razor Caltrops, Noxious Breath and Igneous Weapon
My Dual Wield Bar¸: Rending Slashes, Rapid Strikes, Venomous Claw, Flames of Oblivion and Hardened Armor.
Ultimate abilities for both is Take Flight.
I am however considering trying to level up my Fighter's Guild tree to get Dawnbreaker and another ability for the sake of the Slayer Passive (And apparently because it's a sin to not have Dawnbreaker as a regular), and could switch out Hardened Armor for Vigor.
I guess I could've done this "UESP" thing, but... Don't know what that is, and I am not inclined on trying to find out. I have more fun typing it out manually.
I will say to you what I told someone else: You know nothing about me, or my intentions.The fact that you didn't even bother googling the build editor would imply you're not trying to finish MSA but instead, join the league of MSA haters who don't know how easy they actually have it.
I currently have a Stamina Dragon Knight Dark Elf
For a larf I decided to go attack the skeleton in my house. It seems I've done 17k damage to it after tunnel-focusing on the uptime of my damage over time abilities.
Buuut I imagine it is insufficient and all that jazz, and that I should probably not attempt doing anything above Normal, let alone Normal Trials unless I can poop out 40k DPS with only one ability... *rolls eyes*
Those are expensive and not worth it when dying a lot. I'd recommend the tri-stat pots from login rewards or trash pots. He's got weapon crit on DW bar anyway because of FOO. That said, I'd definitely drop Igneous, too, if Major Brutality is needed Shrouded Daggers is far superior and could replace Flurry. In later arenas he'll have to drop Igneous anyway to have enough magicka for Reflective Plate.I assume youre using Igneous for major brutality? Rather run the Weapon Crit / Weapon Damage / Stamina Pots for that purpose and free up that slot for vigor.
I thought this was being realistic, according to most people who seem to be experts on this sort of thing. Unless I'm doing 20k or more, I will be "Having a hard time" in these Arenas. Implying that it ain't worth doingman dont put yourself down like that, the first time I cleared vma was with a heavy armor 1hs/2h stamdk back in orsinium, I definitly wasnt doing 20k dps back then, not with the build I had.
It's the opposite of a DPS check. In fact when I learned vma, I thought it's a DPS check, thus making it a lot harder for me because of all those adds. When I learned how it actually works it got easy. Ice Arena works best if you just focus on the adds, the boss will get down anyway. You can time it, that the last plate got the damage and the shield sigil, which makes doing the arena a lot easier. No incredible DPS necessary. If you want to see a real bad mechanic which is purely there to frustrate players, wait for the poison stageAlso, how did you get past the Ice Arena? Considering that B.S is a DPS Check (Which is a terrible mechanic that should be abolished and the designer of it to be crucified)
Already know the basis of it, and I already light attack before I use an ability, and use it as soon as I hear a "Clink" that my attack landed.vesselwiththepestle wrote: »[You should watch a video guide on light attack weaving
I thought this was being realistic, according to most people who seem to be experts on this sort of thing. Unless I'm doing 20k or more, I will be "Having a hard time" in these Arenas. Implying that it ain't worth doingman dont put yourself down like that, the first time I cleared vma was with a heavy armor 1hs/2h stamdk back in orsinium, I definitly wasnt doing 20k dps back then, not with the build I had.
Also, how did you get past the Ice Arena? Considering that B.S is a DPS Check (Which is a terrible mechanic that should be abolished and the designer of it to be crucified)
Stage 5, final fight, boss at:vesselwiththepestle wrote: »It's the opposite of a DPS check. In fact when I learned vma, I thought it's a DPS check, thus making it a lot harder for me because of all those adds. When I learned how it actually works it got easy. Ice Arena works best if you just focus on the adds, the boss will get down anyway. You can time it, that the last plate got the damage and the shield sigil, which makes doing the arena a lot easier. No incredible DPS necessary. If you want to see a real bad mechanic which is purely there to frustrate players, wait for the poison stageAlso, how did you get past the Ice Arena? Considering that B.S is a DPS Check (Which is a terrible mechanic that should be abolished and the designer of it to be crucified).
If you are doing 17k DPS right now on a 3M dummy it's easy to get your DPS higher with little training. You should watch a video guide on light attack weaving (just the basic stuff, not bar swap ac etc.) and try it. Don't do the full rotation at once, just try it with one skill for a while to get a feel for it. Then do only the front-bar part of your rotation over and over. When you can do this, you can try the full rotation. Do this for 10 minutes when you start playing, but every time you play and you'll probably get better fast.
I agree that Crit Surge + Hurricane is great for vMA. However:sudaki_eso wrote: »17k dps is not much but should get the job done, the first time i cleared it i was at 20k... i have to admit that it got a lot easier after switching from my stamDK to my stamSorc or magSorc, crit surge alone is awesome in there, feels like easy mode compared to my stamDK. now i am running it only on my stamSorc.
Point 3: Your forgot Mighty altogether and pen is inefficient from CP. Also, you're DK, so focus on DOT damage. Blue trees:
Thaumaturge: 56, Precise Strikes: 56, Mighty: 49, Piercing: 1, Master at Arms: 40
OK, I agree. I had been under the impression that 500 pen was the equivalent of 1% extra damage against PvE monsters. I tested this against a target skeleton and it's actually 331 with my stam DK. All the while 1% from Mighty, Master At Arms or Thaum only yields 0.926% extra damage. Furthermore Mighty and Master At Arms / Thaum appear to be additive, whereas Piercing is multiplicative. This changes the math substantially from what I thought it was. While I still don't fully understand this, it now looks to me like a fairly even spread across these CP yields the most damage, although you can bias it towarrds Thaum for DK.ShadowKyuubi wrote: »Point 3: Your forgot Mighty altogether and pen is inefficient from CP. Also, you're DK, so focus on DOT damage. Blue trees:
Thaumaturge: 56, Precise Strikes: 56, Mighty: 49, Piercing: 1, Master at Arms: 40
I agree with most of what you said, except this. Pen is most important thing you can have in solo content. It is the easiest way to increase your damage. Drop spriggan's and use Viscous Ophidian. Then with the lover stone, you'll want at least 30ish points into piercing. Since the other sets you wear don't give a lot of crit, drop precise strikes down a couple jump points and Master at arm down a point. Raise mighty to 56. Then you can worry about precise strikes.
Just make sure not to exceed 17200 physical penetration.