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Decided to try Maelstrom Arena again, results so far...

  • Joy_Division
    Joy_Division
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    Kalgert wrote: »
    Gave up on the Centurion Trio. Spinning Blades prove to be too much for me to keep attention to.

    Maybe I'll try this again on a tanky character... Eh, can't be too terrible of an idea.

    You're never going to finish jumping around form build to build trying to completely change in-between guessing what role would be best suited. DPS with a self heal is always best suited, every stage, every round.

    For round two you dont pay attention to the blades by trying to avoid them. It's best to stand in one spot and completely ignore them. Standing in one spot always limits the amount of exposure to the blades and you can always have 100% concentration to the enemies, Yes, you get hit for some damage, but who cares, you just heal or shield through it.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • PancakeHead
    PancakeHead
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    I'm not certain but I don't think going more tanky is going to help much and will actually make it harder because you'll be exposed to more risk when you need to burn quickly. I'm thinking particularly of stage five and six. In stage five you have to kill the boss quickly after she bashes the second ice block or she'll eventually bash the last one (that you're standing on) and you'll die. In stage six you only have so much time to defeat the boss or you get one shotted.

    Like I said earlier, I had the most sucess as a magplar (breton for sustain) My build was burning spellweave lightning staff (I just prefer lightning staff to inferno's for heavy attacks for some reason), burning spellweave jewelry with a magicka regen on the necklace, burning spellweave inferno staff on the back bar with magicka regen, iceheart head (heavy), iceheart shoulders (medium), and five body pieces of julianos or mother's sorrow (didn't see much difference with either) all with max magicka glyphs.

    For champion I had 81 in thaumaturge, 9 staff expert, 51 master at arms, 56 elfborn, 56 elemental expert, and 17 spell erosion with a thief mundus stone. I used witchmother's potent brew.

    If I remember correctly I had about 15.7k health, 38k magicka, and maybe 10k stamina.

    My front bar was puncturing sweep, harness magicka, elemental drain, blazing spear, blockade of fire, and fiery rage as my ultimate. On my back bar was radiant oppression, honor the dead, inner light, solar barrage, reflective light, and crescent sweep as the ultimate. On the final stage I always swapped out solar barrage for force pulse because there are at least two times in the final boss fight where you have to interrupt him (once in the beginning and again when you come back down off the big circular ledge thingy).

    I honestly don't know how many times I died but it was to the point I felt I was wasting an enormous amount of my life. Eventually I feel like I got lucky but over time it's gotten easier. I still struggle with the poison round (on ps4) because you can't zoom out as far as you can on PC and I have trouble seeing what's coming (especially when three archers come out).

    A lot of people don't like templar but I preferred it because of the puncturing sweep. You just use it as your spammable and it gives you back health each time. It's still hard but it was really helpful for me.

    This guy has done flawless several times with this build if you're interested: https://www.youtube.com/watch?v=YgmdjoFmjpw
    Edited by PancakeHead on May 7, 2019 12:36AM
  • worrallj
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    I'm trying to get my second vma clear. Honestly, no easier than the first time. Maybe because after that first victory I didn't come back for months. There's plenty of difficult runs where I die a lot, but nothing compared to the last boss fight in my experience. Just a long fight and so many mechanics where you miss one step and almost immedate death. I always have a hard time getting all the crystals down without getting knocked off, and the crematorium guards are just tons of damage I'm not good at avoiding. I burned through like 30 repair kits on this guy yesterday.
  • spacebandit
    spacebandit
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    worrallj wrote: »
    I'm trying to get my second vma clear. Honestly, no easier than the first time. Maybe because after that first victory I didn't come back for months. There's plenty of difficult runs where I die a lot, but nothing compared to the last boss fight in my experience. Just a long fight and so many mechanics where you miss one step and almost immedate death. I always have a hard time getting all the crystals down without getting knocked off, and the crematorium guards are just tons of damage I'm not good at avoiding. I burned through like 30 repair kits on this guy yesterday.
    You know you can spawn at the shrine outside when you die and the mentor guy will repair your armor. Not for free but 30 repair kits sounds expensive.
  • worrallj
    worrallj
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    worrallj wrote: »
    I'm trying to get my second vma clear. Honestly, no easier than the first time. Maybe because after that first victory I didn't come back for months. There's plenty of difficult runs where I die a lot, but nothing compared to the last boss fight in my experience. Just a long fight and so many mechanics where you miss one step and almost immedate death. I always have a hard time getting all the crystals down without getting knocked off, and the crematorium guards are just tons of damage I'm not good at avoiding. I burned through like 30 repair kits on this guy yesterday.
    You know you can spawn at the shrine outside when you die and the mentor guy will repair your armor. Not for free but 30 repair kits sounds expensive.

    I figured you'd have to start the whole round over again if you do that. I'll keep it in mind though, good tip.
  • fred4
    fred4
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    I'm not certain but I don't think going more tanky is going to help much and will actually make it harder because you'll be exposed to more risk when you need to burn quickly. I'm thinking particularly of stage five and six. In stage five you have to kill the boss quickly after she bashes the second ice block or she'll eventually bash the last one (that you're standing on) and you'll die. In stage six you only have so much time to defeat the boss or you get one shotted.
    I think the OP is saying he will forget about vMA for the time being and concentrate on playing a tank in general.

    While I agree with your sentiment, you can afford to be somewhat tanky and it makes the arena easier when you don't know the spawn points and mechanics off by heart. For example on magplar I use Pirate Skeleton + 3x Protective, my PvP setup, but with light armor. Damage only plummets too much in heavy for my taste. I think that may have to do with the templar crit passive. When people talk about power creep, I think this is one way it happened: The ability to build heavy armor resistances into light and medium armor builds. It's perfectly fine for stage 5.

    In stage 5, the pacing of the fight is entirely up to you. At 60% you get a wave of adds on the second island. At 45% she destroys that island. Basically you can destroy the adds, then take it easy while building ultimate and heavy attacking for resources, so you are ready to burn on the last island. As I played vMA yesterday with a fairly high-damage DOT DK build, my problem in stage 5 was actually burning the boss too quickly. She caught me off-guard numerous times with her enrage, while I was still busy with adds.

    You are wrong in regards to stage 6. You can't afford to miss any hoarvors or maybe just one. You must turn all the obelisks. If you keep doing that, the boss will never enrage to the point of one shotting you.
  • fred4
    fred4
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    worrallj wrote: »
    I'm trying to get my second vma clear. Honestly, no easier than the first time. Maybe because after that first victory I didn't come back for months. There's plenty of difficult runs where I die a lot, but nothing compared to the last boss fight in my experience. Just a long fight and so many mechanics where you miss one step and almost immedate death. I always have a hard time getting all the crystals down without getting knocked off, and the crematorium guards are just tons of damage I'm not good at avoiding. I burned through like 30 repair kits on this guy yesterday.
    Doing one crystal at a time, then getting knocked off, is not a bad strategy. It means you don't waste stamina sprinting for the shield. I find I always build enough ultimate to have Corrosive Armor or the resto ult ready to subsequently deal with the crematorial guard below. If you're feeling confident and have higher damage, you might also go for an offensive ult, but either way I'd save ults for those daedroths.

    Of course, the super competent people skip the donut stage altogether. Look up some 610K+ vMA runs on YouTube, just for laughs. They are able to withhold a spectral explosion from the previous round for the exact time (70%) when the boss wants to ascend, then stun him and burn him.
    Edited by fred4 on May 7, 2019 9:22AM
  • Grianasteri
    Grianasteri
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    I went back to maelstrom for the first time in ages because I finally decided I wanted to squeeze out more from my builds by using maelstrom weapons. A long while ago I completed it on normal with a couple of characters and thought not much more of it because I did not find it particularly enjoyable.

    But the past year or so I have really worked hard on my characters builds and gear and I felt it was time to try again. I went back in on normal to refresh my memory. Completed fairly straight forwards, with no deaths.

    Tried on vet for the first time... several hours later, I was still stuck in the 2nd arena and after I finally beat it I just gave up. I've literally never been that frustrated or raging viz computer gaming since I was a boy at school many moons ago. I kinda do not feel its worth putting myself through that, for a mere chance at getting the weapons I need... staffs n bows. I mean I know people that can clear it in an hour who've been trying for over a year to get the weapon they want!

    The first arena was really quite easy, no deaths. But the 2nd, try as I may, I could not survive those blades, Id get the bosses so close to death but not quite manage to stay alive again and again. When I beat it I think it was more luck and perseverance rather than learning a magical formula for defeating it. If I do punish myself more I'll need to think more carefully about changing builds and skills etc, specifically for the arena. But that is of course, more time and effort and were back to, is this really worth the time and frustration, not to mention dealing with the rng... I am not sure it is for me personally, we shall see.
    Edited by Grianasteri on May 7, 2019 9:25AM
  • ATomiX96
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    just for reference, how many cp do you have?
  • fred4
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    ATomiX96 wrote: »
    just for reference, how many cp do you have?
    Yeah, that's a good question. Better yet, enter your full build into the UESP build editor, including CP allocation, then post the link here. It could be your skill or it could be your build. For example, if it's a stamina build and you have never PvPd, then you don't have Vigor. Not having Vigor is a big no no, but that's just one example.
  • Kalgert
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    fred4 wrote: »
    ATomiX96 wrote: »
    just for reference, how many cp do you have?
    Yeah, that's a good question. Better yet, enter your full build into the UESP build editor, including CP allocation, then post the link here. It could be your skill or it could be your build. For example, if it's a stamina build and you have never PvPd, then you don't have Vigor. Not having Vigor is a big no no, but that's just one example.

    Okay, I'll humor you folks on this one:

    I currently have a Stamina Dragon Knight Dark Elf

    I have 608 Champion Points.
    Mage points spent: 8 Weapon Expert, 74 Master-at-Arms, 60 Thaumaturge, 45 Precise Strikes, 15 Piercing
    Warrior Points spent: Medium Armor Focus and Spell Shield both 60, Elemental Defender 75, Quick Recovery 8
    Thief Points spent: 75 Warlord, Mooncalf 60, Tenacity 40, Tumbling 28

    I have Selene's Two-Piece, Hunding's Rage five-piece (Daggers Golden), and Spriggan's (Jewelry Blue)

    My Bow bar has Poison Injection, Endless Hail, Razor Caltrops, Noxious Breath and Igneous Weapon
    My Dual Wield Bar¸: Rending Slashes, Rapid Strikes, Venomous Claw, Flames of Oblivion and Hardened Armor.
    Ultimate abilities for both is Take Flight.

    I am however considering trying to level up my Fighter's Guild tree to get Dawnbreaker and another ability for the sake of the Slayer Passive (And apparently because it's a sin to not have Dawnbreaker as a regular), and could switch out Hardened Armor for Vigor.

    I guess I could've done this "UESP" thing, but... Don't know what that is, and I am not inclined on trying to find out. I have more fun typing it out manually.
  • BNOC
    BNOC
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    Kalgert wrote: »
    I wonder how true that actually is (I doubt it is), but if you say so.

    That or I can just bin the concept of doing Veteran Maelstrom Arena and just do whatever I find more enjoyable to do. I'll probably die a lot happier then.

    You used to have a 500 life limit and no ability to save your progress.
    I would do 10h runs and use those 500 lives only getting one round further than I had before; my first complete took somewhere between 14-16h and I used about 350 lives.

    Then I was running doing top page runs.

    Kalgert wrote: »
    fred4 wrote: »
    ATomiX96 wrote: »
    just for reference, how many cp do you have?
    Yeah, that's a good question. Better yet, enter your full build into the UESP build editor, including CP allocation, then post the link here. It could be your skill or it could be your build. For example, if it's a stamina build and you have never PvPd, then you don't have Vigor. Not having Vigor is a big no no, but that's just one example.

    Okay, I'll humor you folks on this one:

    I currently have a Stamina Dragon Knight Dark Elf

    I have 608 Champion Points.
    Mage points spent: 8 Weapon Expert, 74 Master-at-Arms, 60 Thaumaturge, 45 Precise Strikes, 15 Piercing
    Warrior Points spent: Medium Armor Focus and Spell Shield both 60, Elemental Defender 75, Quick Recovery 8
    Thief Points spent: 75 Warlord, Mooncalf 60, Tenacity 40, Tumbling 28

    I have Selene's Two-Piece, Hunding's Rage five-piece (Daggers Golden), and Spriggan's (Jewelry Blue)

    My Bow bar has Poison Injection, Endless Hail, Razor Caltrops, Noxious Breath and Igneous Weapon
    My Dual Wield Bar¸: Rending Slashes, Rapid Strikes, Venomous Claw, Flames of Oblivion and Hardened Armor.
    Ultimate abilities for both is Take Flight.

    I am however considering trying to level up my Fighter's Guild tree to get Dawnbreaker and another ability for the sake of the Slayer Passive (And apparently because it's a sin to not have Dawnbreaker as a regular), and could switch out Hardened Armor for Vigor.

    I guess I could've done this "UESP" thing, but... Don't know what that is, and I am not inclined on trying to find out. I have more fun typing it out manually.

    The fact that you didn't even bother googling the build editor would imply you're not trying to finish MSA but instead, join the league of MSA haters who don't know how easy they actually have it.

    If this is a looking-for-help post, "UESP" is here - https://en.uesp.net/wiki/Special:EsoBuildEditor - Set your build up (It's very easy, easier than MSA) and people can help you more.

    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Kalgert
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    For a larf I decided to go attack the skeleton in my house. It seems I've done 17k damage to it after tunnel-focusing on the uptime of my damage over time abilities.

    Buuut I imagine it is insufficient and all that jazz, and that I should probably not attempt doing anything above Normal, let alone Normal Trials unless I can poop out 40k DPS with only one ability... *rolls eyes*
  • Kalgert
    Kalgert
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    BNOC wrote: »
    The fact that you didn't even bother googling the build editor would imply you're not trying to finish MSA but instead, join the league of MSA haters who don't know how easy they actually have it.
    I will say to you what I told someone else: You know nothing about me, or my intentions.

    I did point out that this was a run that I decided to do in-the-heat-of-the-moment, and decided it would be fun if I were to record how it was going. Obviously it didn't go over so well as I ditched the quest in the second arena.

    Though I do appreciate the link to a WIKI post... But it seems to actually have more than just an article about what it is so... Maybe I'll have a look at it.
  • vesselwiththepestle
    vesselwiththepestle
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    Kalgert wrote: »
    I currently have a Stamina Dragon Knight Dark Elf

    Gear: I highly recommend farming Vicious Ophidian before doing vma. I guess you are heavy attacking a lot, it works of cours, but heaving lots of sustain makes it easier IMO. However, there are more important things like getting Vigor... You might consider swapping out the monster set, either for Stormfist (more sustain), Veli (more DPS), Troll King (more heal) or Mighty Chudan (Resistances, you'd have to swap the skill then).

    Yes, you should definitely level up your Fighter's Guild. Imagine all the Daedra there! You can slot Dawnbreaker on front bar for the damage buff, but you shouldn't use it, though. As you are still learning I highly recommend slotting Corrosive Armor on Back bar and use this instead in emergencies. You shouldn't need an ultimate to clear trash mobs and for boss fights Corrosive Armor is much more useful. If you feel comfortable you can use Standard of Might instead, but it doesn't work well in all fights and is mostly for high dps burn tactic.

    CP: Don't put your Warrior points into Medium Armor Focus and Spell Shield. I would take some out of Elemental Defender, too. Distribute equally into Hardy, Thick Skinned and Elemental Defender, and then a lot into Ironclad. If you've got spare points you think you won't need, you can put them into Spell Shield. There are going optimized defensive CP distributions for vma around, you could look them up if you want to.

    Skills: In some arenas you'll want to slot your wings (Reflective Scale). Use Blood Craze and Bloodthirst instead of Rending Slashes and Rapid Strikes to get additional healing. Or skip Rapid Strikes and use Venomous Claw as spammable, as long as it works (it won't anymore with next patch).

    I don't see Vigor on your bars. You need Vigor. Seriously. Get Vigor, this is the most important thing to do before you go into vma again.

    Edited by vesselwiththepestle on May 7, 2019 10:30AM
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • ATomiX96
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    You might wanna move a few points from master at arms into piercing, also Ironclad in the red tree would help alot to make you tanky by reducing direct damage taken.
    For maelstrom you urgently need vigor, id suggest replacing igneous weapon, and for ultimate you could just run corrosive armor on the backbar as your "oh ***" button.
    I assume youre using Igneous for major brutality? Rather run the Weapon Crit / Weapon Damage / Stamina Pots for that purpose and free up that slot for vigor.
    Wings can also be helpful on rounds where there are alot of casters, or if you just feel that youre getting overwhelmed by ranged attacks.
    Kalgert wrote: »
    For a larf I decided to go attack the skeleton in my house. It seems I've done 17k damage to it after tunnel-focusing on the uptime of my damage over time abilities.

    Buuut I imagine it is insufficient and all that jazz, and that I should probably not attempt doing anything above Normal, let alone Normal Trials unless I can poop out 40k DPS with only one ability... *rolls eyes*

    man dont put yourself down like that, the first time I cleared vma was with a heavy armor 1hs/2h stamdk back in orsinium, I definitly wasnt doing 20k dps back then, not with the build I had.
  • vesselwiththepestle
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    ATomiX96 wrote: »
    I assume youre using Igneous for major brutality? Rather run the Weapon Crit / Weapon Damage / Stamina Pots for that purpose and free up that slot for vigor.
    Those are expensive and not worth it when dying a lot. I'd recommend the tri-stat pots from login rewards or trash pots. He's got weapon crit on DW bar anyway because of FOO. That said, I'd definitely drop Igneous, too, if Major Brutality is needed Shrouded Daggers is far superior and could replace Flurry. In later arenas he'll have to drop Igneous anyway to have enough magicka for Reflective Plate.
    Edited by vesselwiththepestle on May 7, 2019 10:39AM
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • Kalgert
    Kalgert
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    ATomiX96 wrote: »
    man dont put yourself down like that, the first time I cleared vma was with a heavy armor 1hs/2h stamdk back in orsinium, I definitly wasnt doing 20k dps back then, not with the build I had.
    I thought this was being realistic, according to most people who seem to be experts on this sort of thing. Unless I'm doing 20k or more, I will be "Having a hard time" in these Arenas. Implying that it ain't worth doing :p

    Also, how did you get past the Ice Arena? Considering that B.S is a DPS Check (Which is a terrible mechanic that should be abolished and the designer of it to be crucified)
    Edited by Kalgert on May 7, 2019 10:39AM
  • vesselwiththepestle
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    Kalgert wrote: »
    Also, how did you get past the Ice Arena? Considering that B.S is a DPS Check (Which is a terrible mechanic that should be abolished and the designer of it to be crucified)
    It's the opposite of a DPS check. In fact when I learned vma, I thought it's a DPS check, thus making it a lot harder for me because of all those adds. When I learned how it actually works it got easy. Ice Arena works best if you just focus on the adds, the boss will get down anyway. You can time it, that the last plate got the damage and the shield sigil, which makes doing the arena a lot easier. No incredible DPS necessary. If you want to see a real bad mechanic which is purely there to frustrate players, wait for the poison stage :tongue:.

    If you are doing 17k DPS right now on a 3M dummy it's easy to get your DPS higher with little training. You should watch a video guide on light attack weaving (just the basic stuff, not bar swap ac etc.) and try it. Don't do the full rotation at once, just try it with one skill for a while to get a feel for it. Then do only the front-bar part of your rotation over and over. When you can do this, you can try the full rotation. Do this for 10 minutes when you start playing, but every time you play and you'll probably get better fast.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • Kalgert
    Kalgert
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    [You should watch a video guide on light attack weaving
    Already know the basis of it, and I already light attack before I use an ability, and use it as soon as I hear a "Clink" that my attack landed.

    Thanks though.
  • ATomiX96
    ATomiX96
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    Kalgert wrote: »
    ATomiX96 wrote: »
    man dont put yourself down like that, the first time I cleared vma was with a heavy armor 1hs/2h stamdk back in orsinium, I definitly wasnt doing 20k dps back then, not with the build I had.
    I thought this was being realistic, according to most people who seem to be experts on this sort of thing. Unless I'm doing 20k or more, I will be "Having a hard time" in these Arenas. Implying that it ain't worth doing :p

    Also, how did you get past the Ice Arena? Considering that B.S is a DPS Check (Which is a terrible mechanic that should be abolished and the designer of it to be crucified)

    It wasnt too bad, I was running a full PvP setup (blackrose, viper, engine guardian LOL) with way too much sustain and could just live through pretty much everything. Proc sets also used to crit back then so that also helped.
    You can take all the time in the world you want in the ice arena, only when you are left with 0 plattforms its a dps check.
    So just clear up all adds, push boss to next treshold, rinse repeat and once the boss was going in to smash the last platform I was spamming 2h execute on the boss and I made it work somehow.
  • fred4
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    @Kalgert, I thought you'd gone off tanking. My question was for @Grianasteri.

    There are a ton of issues with your build. Where to even start? On the plus side, vMA will feel much better once you adjust it.

    Let's start with an easy nitpick: You must read up on CP jump points. It's been explained elsewhere, so I'm not going to repeat it.

    Point 2: Medium Armor Focus and Spell Shield are horribly ineffcient stars for most builds. Focus on Ironclad, Hardy, Elemental Defender and Thick Skinned, getting Hardy and Ele Defender to either 37 or 49, but don't put 75 in Ele Defender either. Something better:

    Ironclad: 56, Med Focus: 5, Spell Shield: 5, Hardy: 49, Ele Defender: 49, Thick Skinned: 28, Quick Recovery: 7, Expert Defender: 2

    Point 3: Your forgot Mighty altogether and pen is inefficient from CP. Also, you're DK, so focus on DOT damage. Blue trees:

    Thaumaturge: 56, Precise Strikes: 56, Mighty: 49, Piercing: 1, Master at Arms: 40

    Point 4: Green trees:

    Warlord: 40, Mooncalf: 49, Healthy: 37 (assuming Troll King), Tumbling: 56, Shadow Ward: 20

    Point 5: Your build appears to be a DD build with little consideration given to self-healing, damage mitigation or sustain. In other words, it's a dungeon build, designed for groups that include a tank and healer. This won't work and that's, by far, the biggest problem you have.

    You haven't paid any attention to where your heals might be coming from. Instead of Rapid Strikes, use Bloodthirst. Instead of Rending Slashes, use Blood Craze. Instead of Flames of Oblivion, use Stamina + Health + Crit potions, making room to slot Vigor. Supplement that with Troll King, because Vigor on it's own is, frankly, insufficient when you have no burst heal, e.g. Rally. (This could be different for a vMA expert, but not for you).

    Point 6: Experiment with Shrouded Daggers as your spammable. Probably the best spammable for vMA, except maybe in stage 7. It lacks the Bloodthirst heal and buff from Thaumaturge, but it will give you Major Brutality, thus replacing Igneous Weapons.

    Point 7: Don't get hung up on DPS figures, but do learn to weave light attacks, if not already. This is important. If you're not weaving light / heavy attacks that is a major DPS loss you need to fix.

    Point 8: Even if you use no Fighter's Guild skills, the passive that gives you ultimate from killing Undead / Daedra is very important, especially on DK.

    Point 9: Reflective Scales are extremely useful. Examples include NPCs pelting you with ranged attacks from the ice in stage 5, which are hard to get to with a melee build. Also extremely useful against "Taking Aim" archers, as you may well kill them "passively" while you deal with another NPC. Sadly this will be nerfed next patch. This skill is my reason for recommending Shacklebreaker, though.

    Point 10: Even though it's the quintessential vMA set, I wouldn't get hung up on farming VO. You might try Vengeance Leech instead, available in guild stores for cheap, but there are any number of ways to build for sustain.

    Point 11: You have no Earthen Heart skills in your build, which gives you Minor Brutality from a DK passive. I am not personally pushed about that, but many solo players / PvPers swear by the Fragmented Shield + Vigor combo for the best healing. You gain Minor Brutality as a side effect.

    Point 12: Speed can help you greatly. This is one of the reasons for wearing VO. Alternate skills to contemplate are Shuffle for snare removal and damage reduction, dodge rolling on the bow bar for Major Expedition, Quick Cloak for Major Expedition and damage reduction instead of Shuffle. Speed really changes the dynamics of some fights. Snare removal gets rid of the endless snares in round 3. Speed helps to juggle hoarvors and spider swarms in round 6, dancing around poison plumes in 7, and picking up golden ghosts in round 9. Don't *** it until you've tried it. 3x Swift jewelry is much better than people think, albeit has strong competition from Protective. The Ranger set is good, though not great. Most importantly you should try combining the Steed mundus, gold food (Artaeum Takeaway Broth) and Troll King, at some point, as this is a strong build pattern for both speed and healing.

    Point 13: I hardly ever heavy-attack. Too slow. If you have to do many of those, you will likely be overwhelmed. Tailor your build with glyphs until sustain feels comfortable. Use the Serpent mundus, if necessary. Use Dubious or Artaeum. Consider sets that give you some stamina regen. Experiment with the Consuming Trap skill for resource management. Seriously. No one does that, but it's a really underrated skill for vMA.

    On DK you can also spec heavily into ulti-gen for resource management, but I find this depends on playstyle. In vMA there are cases where you want to withhold your ulti to for specific monsters or to nuke the boss. Ulti-gen builds have never suited me and Blood Spawn, in particular, is a set I've never come to like, even though it is a staple for DKs.

    Point 14: Do NOT switch out Hardened Armor for Vigor! You need both! Look at your DK passives. Having Hardened Armor active makes you tankier AND increases your healing. If anything - but this is a personal choice as everyone else does it differently - omit Fragmented Shield. The reason I don't like Fragmented Shield is that it consumes an extra GCD while healing and that I'd rather dump my magicka into wings. In medium, you are also more of a dodge rolling than blocking build. Fragmented Shield gives you a little bit of stamina, but that's more valuable for blocking builds.
  • fred4
    fred4
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    Kalgert wrote: »
    Also, how did you get past the Ice Arena? Considering that B.S is a DPS Check (Which is a terrible mechanic that should be abolished and the designer of it to be crucified)
    It's the opposite of a DPS check. In fact when I learned vma, I thought it's a DPS check, thus making it a lot harder for me because of all those adds. When I learned how it actually works it got easy. Ice Arena works best if you just focus on the adds, the boss will get down anyway. You can time it, that the last plate got the damage and the shield sigil, which makes doing the arena a lot easier. No incredible DPS necessary. If you want to see a real bad mechanic which is purely there to frustrate players, wait for the poison stage :tongue:.

    If you are doing 17k DPS right now on a 3M dummy it's easy to get your DPS higher with little training. You should watch a video guide on light attack weaving (just the basic stuff, not bar swap ac etc.) and try it. Don't do the full rotation at once, just try it with one skill for a while to get a feel for it. Then do only the front-bar part of your rotation over and over. When you can do this, you can try the full rotation. Do this for 10 minutes when you start playing, but every time you play and you'll probably get better fast.
    Stage 5, final fight, boss at:

    90% health: 2 adds spawn.

    75% health: First island destroyed. This should be the one with the Speed sigil. Move to island with Healing sigil. Try and deal with the Nereid as a priority, since it's just nasty. This is where wings come in handy.

    60% health: Wave of adds spawns. Save your AOE ulti for this.

    45% health: Second island destroyed. Move to the final one, use both the Defense and Power sigils for easy mode, so you can concentrate on nuking the boss.

    All the while you have to deal with the trolls. You might switch from Poison Injection to the other morph, as you can interrupt trolls bashing the islands from a distance that way. I tend to run after the trolls and do them via melee. Occasionally it can be very hard to target them for bashing. This is one of the reasons I like Shrouded Daggers - or any other AOE skill really - so you can kill the trolls while targeting something else.

    If you want to crucify a designer, please withhold your wrath until stage 7.
  • sudaki_eso
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    17k dps is not much but should get the job done, the first time i cleared it i was at 20k... i have to admit that it got a lot easier after switching from my stamDK to my stamSorc or magSorc, crit surge alone is awesome in there, feels like easy mode compared to my stamDK. now i am running it only on my stamSorc.
    PS4 EU - StamDK
  • fred4
    fred4
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    sudaki_eso wrote: »
    17k dps is not much but should get the job done, the first time i cleared it i was at 20k... i have to admit that it got a lot easier after switching from my stamDK to my stamSorc or magSorc, crit surge alone is awesome in there, feels like easy mode compared to my stamDK. now i am running it only on my stamSorc.
    I agree that Crit Surge + Hurricane is great for vMA. However:

    I couldn't do vMA for 3 years. What finally swung it was glyphgate, last November. Remember that? You could run double dual-wield and, between DOTs, Blade Cloak and so on, get 4 Infused glyphs to constantly proc on a target. This was extremely valuable in vMA. I had been stuck on the final boss forever. Having such high damage over time reliably ticking on him meant I could progress the fight while dealing with the adds in the meantime. The same is happening with my current DK build. It feels like I am now doing more damage with my DK than with my stamsorc or magplar, which is a first for me. I really like the "DOT the boss up, then deal with other stuff" playstyle right now and it's something the DK is better at than the stamsorc.

    I already outlined my build earlier. During yesterday's run I started with Deadly Strike / Bone Pirate / Troll King, then noticed I had just enough pieces of VO that I'd never used. I switched to Deadly Strike / VO front bar / vMA bow backbar / Troll King, which was even better. Deadly Strike and Troll King currently remain the key sets, for me, though.
  • Grianasteri
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    ATomiX96 wrote: »
    just for reference, how many cp do you have?

    Meh?

    I had about 650 ish CP last time I was in vMA.
  • sudaki_eso
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    @fred4 i might try it with my stamDK again but i had so much problems with him to clear vma thats i switched to my Sorcs. Something i would advice for everyone struggeling in there. Get familiar of the stages on a char where you dont constantly fight to survive so you can focus better on the mechanics and where the adds spawn and what to prioritize.
    One of my favorite videos about maelstrom is from J_DUB ESO called ESO - VMA Stam Sorc Guide! on youtube. Not because its for a stamSorc but rather it shows how important it is to know where adds spawn and how you can make your life much easier if lay out your dots in advance. i still cant run vma like he did but it helped me a lot at parts where i struggled.

    Here is the link if you are intrested:
    PS4 EU - StamDK
  • ShadowKyuubi
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    fred4 wrote: »
    Point 3: Your forgot Mighty altogether and pen is inefficient from CP. Also, you're DK, so focus on DOT damage. Blue trees:

    Thaumaturge: 56, Precise Strikes: 56, Mighty: 49, Piercing: 1, Master at Arms: 40

    I agree with most of what you said, except this. Pen is most important thing you can have in solo content. It is the easiest way to increase your damage. Drop spriggan's and use Viscous Ophidian. Then with the lover stone, you'll want at least 30ish points into piercing. Since the other sets you wear don't give a lot of crit, drop precise strikes down a couple jump points and Master at arm down a point. Raise mighty to 56. Then you can worry about precise strikes.

    Just make sure not to exceed 17200 physical penetration.
    Edited by ShadowKyuubi on May 7, 2019 7:15PM
  • fred4
    fred4
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    fred4 wrote: »
    Point 3: Your forgot Mighty altogether and pen is inefficient from CP. Also, you're DK, so focus on DOT damage. Blue trees:

    Thaumaturge: 56, Precise Strikes: 56, Mighty: 49, Piercing: 1, Master at Arms: 40

    I agree with most of what you said, except this. Pen is most important thing you can have in solo content. It is the easiest way to increase your damage. Drop spriggan's and use Viscous Ophidian. Then with the lover stone, you'll want at least 30ish points into piercing. Since the other sets you wear don't give a lot of crit, drop precise strikes down a couple jump points and Master at arm down a point. Raise mighty to 56. Then you can worry about precise strikes.

    Just make sure not to exceed 17200 physical penetration.
    OK, I agree. I had been under the impression that 500 pen was the equivalent of 1% extra damage against PvE monsters. I tested this against a target skeleton and it's actually 331 with my stam DK. All the while 1% from Mighty, Master At Arms or Thaum only yields 0.926% extra damage. Furthermore Mighty and Master At Arms / Thaum appear to be additive, whereas Piercing is multiplicative. This changes the math substantially from what I thought it was. While I still don't fully understand this, it now looks to me like a fairly even spread across these CP yields the most damage, although you can bias it towarrds Thaum for DK.
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