Trasmute crystal should be sold?

  • russelmmendoza
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    richo262 wrote: »
    Hm does nirnhoned sell for?

    Just curious.

    on PC NA, easy sell for 10k, can go up to ~14k.

    They should allow people to craft Retrait Stones at an enchant table, 50 Crystals + 25 Rekuta = 1 Retrait Stone.

    Tyvm.
  • Juhasow
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    idk wrote: »
    Juhasow wrote: »
    idk wrote: »
    For the same reasons we have limited storage for crystals I am pretty sure we will not be able to sell them.

    Yeah same as we have limited storage for event tickets yet we can buy them through gifting.

    @Juhasow when were crystals added to the crown store? If not I do not see how this is the same.

    @idk learn to understand context.
  • idk
    idk
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    Juhasow wrote: »
    idk wrote: »
    Juhasow wrote: »
    idk wrote: »
    For the same reasons we have limited storage for crystals I am pretty sure we will not be able to sell them.

    Yeah same as we have limited storage for event tickets yet we can buy them through gifting.

    @Juhasow when were crystals added to the crown store? If not I do not see how this is the same.

    @idk learn to understand context.

    LOL Either you intended sarcasm, which I hope is the case. or you need to learn to make sense.

    Edit: If sarcasm, learn that it does not always translate well in text. Again, I hope you intended sarcasm.
    Edited by idk on May 6, 2019 6:21AM
  • HowlKimchi
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    ESO's economy will flourish when players are allowed to spend their time doing what they like and trading the resources they accumulate for the other things they need.

    Yeah I agree with this 100%. Sometimes It feels bad when I dont manage my gold correctly and run out of it because i PVPd too much/spent too much theorycrafting. Right now im at 1m gold, so I wont have issues for a while, but man, when i run out of gold for pots/making a new build, I sometimes lose interest in playing altogether.

    Nothing a quick IC boss hunting can't solve, but it's not always an option.
    Edited by HowlKimchi on May 6, 2019 7:40AM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Browiseth
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    How to buy Transmute Stones:

    1. Queue up for Cyrodiil
    2. Buy Wall Repair kits for gold
    3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.

    No PVP required.

    if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to add :)@VaranisArano
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Casterial
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    My issue is you can only hold 200? Right? Then say you PVP a lot on multiple toons... Well now you have Transmutes sitting in your bag unusable..taking up slots.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
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    Combat Is Clunky | Cyordiil Fixes

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  • VaranisArano
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    Browiseth wrote: »
    How to buy Transmute Stones:

    1. Queue up for Cyrodiil
    2. Buy Wall Repair kits for gold
    3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.

    No PVP required.

    if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to add :) VaranisArano

    Because that's not really what ZOS wants to do with transmute crystals. They are supppsed to be a last resort for changing traits, not something you have a ton of or use all the time to skip yhe need to grind for the gear you want. That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.

    But if you want to look at the cost...

    Each wall repair kit gets you roughly 60 AP, unless you use the AP buff.
    Wall repair kits cost 90 gold.
    Cost of 25k AP worth of repairs: 37, 500ish gold (and boredom from pressing the quickslot key 400+ times)

    So could ZOS let us sell geodes?
    Sure. They could.

    Are they going to?
    No, not unless they change their vision for how transmute stonea are supppsed to be a last resort, not a replacement for farming for items.

    What should the OP do if they want more transmute stones but hate PVP?
    Either farm more for their item in the desired trait, or run more geode granting PVE content, or buy wall repair kits and repair with minor risk of PVP if they pay attention.
  • Skwor
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    This would be P2W. Please no!
  • Browiseth
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    Browiseth wrote: »
    How to buy Transmute Stones:

    1. Queue up for Cyrodiil
    2. Buy Wall Repair kits for gold
    3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.

    No PVP required.

    if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to add :) VaranisArano

    Because that's not really what ZOS wants to do with transmute crystals. They are supppsed to be a last resort for changing traits, not something you have a ton of or use all the time to skip yhe need to grind for the gear you want. That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.

    But if you want to look at the cost...

    Each wall repair kit gets you roughly 60 AP, unless you use the AP buff.
    Wall repair kits cost 90 gold.
    Cost of 25k AP worth of repairs: 37, 500ish gold (and boredom from pressing the quickslot key 400+ times)

    So could ZOS let us sell geodes?
    Sure. They could.

    Are they going to?
    No, not unless they change their vision for how transmute stonea are supppsed to be a last resort, not a replacement for farming for items.

    What should the OP do if they want more transmute stones but hate PVP?
    Either farm more for their item in the desired trait, or run more geode granting PVE content, or buy wall repair kits and repair with minor risk of PVP if they pay attention.

    that sounds like a bit of a double standard to me
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Acharnor
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    I think anything you get in this game should be sellable! Sell Sell - Buy Buy! IMO. So yes, transmute crystals too.
    Celebrate for life is short but sweet for certain.
  • VaranisArano
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    Browiseth wrote: »
    Browiseth wrote: »
    How to buy Transmute Stones:

    1. Queue up for Cyrodiil
    2. Buy Wall Repair kits for gold
    3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.

    No PVP required.

    if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to add :) VaranisArano

    Because that's not really what ZOS wants to do with transmute crystals. They are supppsed to be a last resort for changing traits, not something you have a ton of or use all the time to skip yhe need to grind for the gear you want. That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.

    But if you want to look at the cost...

    Each wall repair kit gets you roughly 60 AP, unless you use the AP buff.
    Wall repair kits cost 90 gold.
    Cost of 25k AP worth of repairs: 37, 500ish gold (and boredom from pressing the quickslot key 400+ times)

    So could ZOS let us sell geodes?
    Sure. They could.

    Are they going to?
    No, not unless they change their vision for how transmute stonea are supppsed to be a last resort, not a replacement for farming for items.

    What should the OP do if they want more transmute stones but hate PVP?
    Either farm more for their item in the desired trait, or run more geode granting PVE content, or buy wall repair kits and repair with minor risk of PVP if they pay attention.

    that sounds like a bit of a double standard to me

    Can you be more precise?
  • HowlKimchi
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    Skwor wrote: »
    This would be P2W. Please no!

    Oh please. You mean pay using in game gold like how a ton of other people are buying their pots/gear through guild traders?
    Browiseth wrote: »
    How to buy Transmute Stones:

    1. Queue up for Cyrodiil
    2. Buy Wall Repair kits for gold
    3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.

    No PVP required.

    if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to add :) VaranisArano

    That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.

    That sounds like bad design then imo.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • VaranisArano
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    HaruKamui wrote: »
    Browiseth wrote: »
    How to buy Transmute Stones:

    1. Queue up for Cyrodiil
    2. Buy Wall Repair kits for gold
    3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.

    No PVP required.

    if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to add :) VaranisArano

    That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.

    That sounds like bad design then imo.

    From the perspective that says that transmute stones should be as convenient to obtain and use so that players can get the gear they want as quickly as possible...yes, that's terrible design.

    From the perspective of the Devs, who designed the transmute stones as a last resort alternative to grinding, not a replacement for grinding...actually it makes perfect sense. The inconvenience encourages players to not stack up geodes, which means players are more likely to have to farm for more geodes when they need them or farm more for the gear they want to avoid grinding for geodes.

    I'm really not sure why players expect everything in the game to be designed for their own benefit. Just look at the regular inventory management system and how its made deliberately inconvenient to encourage people to subscribe, buy extra housing storage, buy mule characters, buy riding capacity, etc, all things that cost gold (in-game time), crowns, or money. Or jewelry crafting, which is a master class in inconveniencing players, right down to requiring the use of transmutation stones to get most of the traits (Which is also by design, since it functions as a transmute stone sink for the players most likely to accumulate a bunch of stones AND use the new traits: PVPers and PVE trial runners).
  • ZarkingFrued
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    Kel wrote: »
    You also get them from PvE. Dungeons, trials, Maelstrom....its not just from PvP, that's just the most effective way.


    *** IT 500k crowns you get all trial skins, every skill line and skyshard, and why not? Let's throw in the emperor title too. Every character you make gets full cp and you get a golded out gear set of your choice with all maelstrom weapons and Dragonstar weapons.


    Then, you'll never actually have to play a moment of ESO...buy everything!





    This is getting ridiculous......🙄

    Playing a game is so 2018. Buy the game and all the achievements then move on to the next one
  • ZarkingFrued
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    It's funny to see pve ppl upset about having to pvp for something. Try being a pvp player and getting just about everything you need from pve dungeons and arenas when you dont enjoy pve. Try grinding Black Heart Haven for life to get bone pirate or Crypt of Hearts for lich when you just plain dont like doing dungeons. You'll be fine Cupcake
  • HowlKimchi
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    HaruKamui wrote: »
    Browiseth wrote: »
    How to buy Transmute Stones:

    1. Queue up for Cyrodiil
    2. Buy Wall Repair kits for gold
    3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.

    No PVP required.

    if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to add :) VaranisArano

    That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.

    That sounds like bad design then imo.

    From the perspective that says that transmute stones should be as convenient to obtain and use so that players can get the gear they want as quickly as possible...yes, that's terrible design.

    From the perspective of the Devs, who designed the transmute stones as a last resort alternative to grinding, not a replacement for grinding...actually it makes perfect sense. The inconvenience encourages players to not stack up geodes, which means players are more likely to have to farm for more geodes when they need them or farm more for the gear they want to avoid grinding for geodes.

    I'm really not sure why players expect everything in the game to be designed for their own benefit. Just look at the regular inventory management system and how its made deliberately inconvenient to encourage people to subscribe, buy extra housing storage, buy mule characters, buy riding capacity, etc, all things that cost gold (in-game time), crowns, or money. Or jewelry crafting, which is a master class in inconveniencing players, right down to requiring the use of transmutation stones to get most of the traits (Which is also by design, since it functions as a transmute stone sink for the players most likely to accumulate a bunch of stones AND use the new traits: PVPers and PVE trial runners).

    Regardless of the inconvenience of having a ton of mail filled with rewards of the worthy and unopened transmutation geodes (it doesn't really matter to me at all), I just said that i'm in favor of adding more ways to make playing pvp more lucrative. So I wouldn't mind being able to sell unopened transmutation geodes to PVE people.

    While we're at it, I also wouldn't mind it if dungeon sets become bind-on-equip again so I never have to touch dungeons ever again if I want to make a new build that I still don't have the armor for. Also gives dungeon people a way to make money doing what they want.

    But yeah, transmute crystals should *NEVER* be part of the crown store.
    Edited by HowlKimchi on May 6, 2019 4:28PM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Starlock
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    HaruKamui wrote: »
    HaruKamui wrote: »
    Browiseth wrote: »
    How to buy Transmute Stones:

    1. Queue up for Cyrodiil
    2. Buy Wall Repair kits for gold
    3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.

    No PVP required.

    if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to add :) VaranisArano

    That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.

    That sounds like bad design then imo.

    From the perspective that says that transmute stones should be as convenient to obtain and use so that players can get the gear they want as quickly as possible...yes, that's terrible design.

    From the perspective of the Devs, who designed the transmute stones as a last resort alternative to grinding, not a replacement for grinding...actually it makes perfect sense. The inconvenience encourages players to not stack up geodes, which means players are more likely to have to farm for more geodes when they need them or farm more for the gear they want to avoid grinding for geodes.

    I'm really not sure why players expect everything in the game to be designed for their own benefit. Just look at the regular inventory management system and how its made deliberately inconvenient to encourage people to subscribe, buy extra housing storage, buy mule characters, buy riding capacity, etc, all things that cost gold (in-game time), crowns, or money. Or jewelry crafting, which is a master class in inconveniencing players, right down to requiring the use of transmutation stones to get most of the traits (Which is also by design, since it functions as a transmute stone sink for the players most likely to accumulate a bunch of stones AND use the new traits: PVPers and PVE trial runners).

    Regardless of the inconvenience of having a ton of mail filled with rewards of the worthy and unopened transmutation geodes (it doesn't really matter to me at all), I just said that i'm in favor of adding more ways to make playing pvp more lucrative. So I wouldn't mind being able to sell unopened transmutation geodes to PVE people.

    While we're at it, I also wouldn't mind it if dungeon sets become bind-on-equip again so I never have to touch dungeons ever again if I want to make a new build that I still don't have the armor for. Also gives dungeon people a way to make money doing what they want.

    But yeah, transmute crystals should *NEVER* be part of the crown store.

    And I would buy them, because transmute crystals cannot be obtained from non-group PvE content. It’s stupid. Any argument that “zenimax intended this as a last resort to spare players grinding” flew out the window with jewelry crafting. Players cannot obtain dropped sets in other jewelry traits withit transmuting. They need to do one of three things: let players sell transmute stones, allow jewlery to drop in all traits, or add non-group PvE sources of crystals.
  • VaranisArano
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    Starlock wrote: »
    HaruKamui wrote: »
    HaruKamui wrote: »
    Browiseth wrote: »
    How to buy Transmute Stones:

    1. Queue up for Cyrodiil
    2. Buy Wall Repair kits for gold
    3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.

    No PVP required.

    if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to add :) VaranisArano

    That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.

    That sounds like bad design then imo.

    From the perspective that says that transmute stones should be as convenient to obtain and use so that players can get the gear they want as quickly as possible...yes, that's terrible design.

    From the perspective of the Devs, who designed the transmute stones as a last resort alternative to grinding, not a replacement for grinding...actually it makes perfect sense. The inconvenience encourages players to not stack up geodes, which means players are more likely to have to farm for more geodes when they need them or farm more for the gear they want to avoid grinding for geodes.

    I'm really not sure why players expect everything in the game to be designed for their own benefit. Just look at the regular inventory management system and how its made deliberately inconvenient to encourage people to subscribe, buy extra housing storage, buy mule characters, buy riding capacity, etc, all things that cost gold (in-game time), crowns, or money. Or jewelry crafting, which is a master class in inconveniencing players, right down to requiring the use of transmutation stones to get most of the traits (Which is also by design, since it functions as a transmute stone sink for the players most likely to accumulate a bunch of stones AND use the new traits: PVPers and PVE trial runners).

    Regardless of the inconvenience of having a ton of mail filled with rewards of the worthy and unopened transmutation geodes (it doesn't really matter to me at all), I just said that i'm in favor of adding more ways to make playing pvp more lucrative. So I wouldn't mind being able to sell unopened transmutation geodes to PVE people.

    While we're at it, I also wouldn't mind it if dungeon sets become bind-on-equip again so I never have to touch dungeons ever again if I want to make a new build that I still don't have the armor for. Also gives dungeon people a way to make money doing what they want.

    But yeah, transmute crystals should *NEVER* be part of the crown store.

    And I would buy them, because transmute crystals cannot be obtained from non-group PvE content. It’s stupid. Any argument that “zenimax intended this as a last resort to spare players grinding” flew out the window with jewelry crafting. Players cannot obtain dropped sets in other jewelry traits withit transmuting. They need to do one of three things: let players sell transmute stones, allow jewlery to drop in all traits, or add non-group PvE sources of crystals.

    Again, I'm going to point out the benefits the Devs get out of the status quo.

    "I have to PVP or run PVE group content to get transmute stones."
    Yes, that would be the Devs encouraging you to do different types of content if you want ALL of the rewards. This is nothing new. Nor do you need to transmute anything, as we all managed fine for years with only 3 jewelry traits...especially if you aren't doing the type of content that would get you transmute stones.

    "But I have to transmute in order to get new traits on dropped jewelry sets."
    Yes. From the Devs' perspective, this is an excellent sink for excess transmute stones that targets primarily the players who are most likely to have an excess of stones - PVPers and PVE trial runners.

    "That's terrible design."
    Yes, Jewelry Crafting seems to have been designed as an inconvenience to players in a lot of ways. I think it could do with an overhaul. That being said, not all sinks are bad. ZOS certainly doesnt want transmute stones to be a quick and convenient alternative to farming for gear, which changing how the stones work just for jewelry crafting would cause problems in other areas.

    "Okay. I don't run PVP. I don't run PVE group content. So ZOS needs to give me an alternative to get transmute stones!"
    Why?
    No seriously, why? They pretty clearly use transmute stones to direct players to different types of PVP and group PVE content. Why should they change that just because some people don't run that level of content.
    Moreover, there's no overland content that requires transmuted Jewelry - I say, having farmed for mats for years in my boring Robust jewelry.


    Merely explaining that you the player would benefit from a particular change is not sufficient for a game change to be implemented. We have to look at the whole picture, and see the benefits the Devs get from the status quo, and the pros and cons of changing it.

    The only suggestion of yours I think has merit in the wider picture is that ZOS should really revamp all of Jewelry Crafting if they make Summerset a DLC and make Jewelry Crafting a base game update. Once/If they do that, I think jewelry crafting should not require transmutation (but we'll see how useful it is to have it as a sink for excess transmutation stones, I guess.)
  • SoLooney
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    Skwor wrote: »
    This would be P2W. Please no!

    U really dont know what pay to win is do you?

    U mean pay for convenience
  • zaria
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    It's funny to see pve ppl upset about having to pvp for something. Try being a pvp player and getting just about everything you need from pve dungeons and arenas when you dont enjoy pve. Try grinding Black Heart Haven for life to get bone pirate or Crypt of Hearts for lich when you just plain dont like doing dungeons. You'll be fine Cupcake
    This, I'm 90% PvE and clearly see the PvP point here.
    I even think that the tire 1 requirement is to low, 3 as was firstly known would be more fitting.
    Zergs in cyrodil is pretty much like normal trial pugs, I prefer sota sil as no cp is more causal.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Bouldercleave
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    Kel wrote: »
    Oh
    My
    Goodness......



    I guess when you open pandoras box, she doesn't go back in.

    You all were warned - this is where we go from here out. It starts with something small like crown skyshards, and the next thing you know we wonder when the exact moment was that the game went PTW and collapsed.

  • zaria
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    Kel wrote: »
    Oh
    My
    Goodness......



    I guess when you open pandoras box, she doesn't go back in.

    You all were warned - this is where we go from here out. It starts with something small like crown skyshards, and the next thing you know we wonder when the exact moment was that the game went PTW and collapsed.
    Horse training is more P2W than skyshards as horse riding is behind an hard time gate and is an serious advantage in Cyrodil.
    No I don't approve, crafting is no issue as you can always buy crafted stuff.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kiralyn2000
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    Skwor wrote: »
    This would be P2W. Please no!

    ...what would you be winning?

    Seems more like "pay to speed up" or "pay to waste money", given that getting stones in-game isn't truly that hard. Just time consuming.
  • Mitrenga
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    It is SO easy earn TC, i mean... the game is already dumbed down to a level that no MMO should have been experienced. ESO is slowly becoming a single player live service game rather than an MMO.
    Edited by Mitrenga on May 6, 2019 9:19PM
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