russelmmendoza wrote: »Hm does nirnhoned sell for?
Just curious.
on PC NA, easy sell for 10k, can go up to ~14k.
They should allow people to craft Retrait Stones at an enchant table, 50 Crystals + 25 Rekuta = 1 Retrait Stone.
Emma_Overload wrote: »ESO's economy will flourish when players are allowed to spend their time doing what they like and trading the resources they accumulate for the other things they need.
VaranisArano wrote: »How to buy Transmute Stones:
1. Queue up for Cyrodiil
2. Buy Wall Repair kits for gold
3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.
No PVP required.
VaranisArano wrote: »How to buy Transmute Stones:
1. Queue up for Cyrodiil
2. Buy Wall Repair kits for gold
3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.
No PVP required.
if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to addVaranisArano
VaranisArano wrote: »VaranisArano wrote: »How to buy Transmute Stones:
1. Queue up for Cyrodiil
2. Buy Wall Repair kits for gold
3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.
No PVP required.
if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to addVaranisArano
Because that's not really what ZOS wants to do with transmute crystals. They are supppsed to be a last resort for changing traits, not something you have a ton of or use all the time to skip yhe need to grind for the gear you want. That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.
But if you want to look at the cost...
Each wall repair kit gets you roughly 60 AP, unless you use the AP buff.
Wall repair kits cost 90 gold.
Cost of 25k AP worth of repairs: 37, 500ish gold (and boredom from pressing the quickslot key 400+ times)
So could ZOS let us sell geodes?
Sure. They could.
Are they going to?
No, not unless they change their vision for how transmute stonea are supppsed to be a last resort, not a replacement for farming for items.
What should the OP do if they want more transmute stones but hate PVP?
Either farm more for their item in the desired trait, or run more geode granting PVE content, or buy wall repair kits and repair with minor risk of PVP if they pay attention.
VaranisArano wrote: »VaranisArano wrote: »How to buy Transmute Stones:
1. Queue up for Cyrodiil
2. Buy Wall Repair kits for gold
3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.
No PVP required.
if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to addVaranisArano
Because that's not really what ZOS wants to do with transmute crystals. They are supppsed to be a last resort for changing traits, not something you have a ton of or use all the time to skip yhe need to grind for the gear you want. That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.
But if you want to look at the cost...
Each wall repair kit gets you roughly 60 AP, unless you use the AP buff.
Wall repair kits cost 90 gold.
Cost of 25k AP worth of repairs: 37, 500ish gold (and boredom from pressing the quickslot key 400+ times)
So could ZOS let us sell geodes?
Sure. They could.
Are they going to?
No, not unless they change their vision for how transmute stonea are supppsed to be a last resort, not a replacement for farming for items.
What should the OP do if they want more transmute stones but hate PVP?
Either farm more for their item in the desired trait, or run more geode granting PVE content, or buy wall repair kits and repair with minor risk of PVP if they pay attention.
that sounds like a bit of a double standard to me
This would be P2W. Please no!
VaranisArano wrote: »VaranisArano wrote: »How to buy Transmute Stones:
1. Queue up for Cyrodiil
2. Buy Wall Repair kits for gold
3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.
No PVP required.
if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to addVaranisArano
That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.
VaranisArano wrote: »VaranisArano wrote: »How to buy Transmute Stones:
1. Queue up for Cyrodiil
2. Buy Wall Repair kits for gold
3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.
No PVP required.
if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to addVaranisArano
That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.
That sounds like bad design then imo.
You also get them from PvE. Dungeons, trials, Maelstrom....its not just from PvP, that's just the most effective way.
*** IT 500k crowns you get all trial skins, every skill line and skyshard, and why not? Let's throw in the emperor title too. Every character you make gets full cp and you get a golded out gear set of your choice with all maelstrom weapons and Dragonstar weapons.
Then, you'll never actually have to play a moment of ESO...buy everything!
This is getting ridiculous......🙄
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »How to buy Transmute Stones:
1. Queue up for Cyrodiil
2. Buy Wall Repair kits for gold
3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.
No PVP required.
if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to addVaranisArano
That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.
That sounds like bad design then imo.
From the perspective that says that transmute stones should be as convenient to obtain and use so that players can get the gear they want as quickly as possible...yes, that's terrible design.
From the perspective of the Devs, who designed the transmute stones as a last resort alternative to grinding, not a replacement for grinding...actually it makes perfect sense. The inconvenience encourages players to not stack up geodes, which means players are more likely to have to farm for more geodes when they need them or farm more for the gear they want to avoid grinding for geodes.
I'm really not sure why players expect everything in the game to be designed for their own benefit. Just look at the regular inventory management system and how its made deliberately inconvenient to encourage people to subscribe, buy extra housing storage, buy mule characters, buy riding capacity, etc, all things that cost gold (in-game time), crowns, or money. Or jewelry crafting, which is a master class in inconveniencing players, right down to requiring the use of transmutation stones to get most of the traits (Which is also by design, since it functions as a transmute stone sink for the players most likely to accumulate a bunch of stones AND use the new traits: PVPers and PVE trial runners).
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »How to buy Transmute Stones:
1. Queue up for Cyrodiil
2. Buy Wall Repair kits for gold
3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.
No PVP required.
if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to addVaranisArano
That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.
That sounds like bad design then imo.
From the perspective that says that transmute stones should be as convenient to obtain and use so that players can get the gear they want as quickly as possible...yes, that's terrible design.
From the perspective of the Devs, who designed the transmute stones as a last resort alternative to grinding, not a replacement for grinding...actually it makes perfect sense. The inconvenience encourages players to not stack up geodes, which means players are more likely to have to farm for more geodes when they need them or farm more for the gear they want to avoid grinding for geodes.
I'm really not sure why players expect everything in the game to be designed for their own benefit. Just look at the regular inventory management system and how its made deliberately inconvenient to encourage people to subscribe, buy extra housing storage, buy mule characters, buy riding capacity, etc, all things that cost gold (in-game time), crowns, or money. Or jewelry crafting, which is a master class in inconveniencing players, right down to requiring the use of transmutation stones to get most of the traits (Which is also by design, since it functions as a transmute stone sink for the players most likely to accumulate a bunch of stones AND use the new traits: PVPers and PVE trial runners).
Regardless of the inconvenience of having a ton of mail filled with rewards of the worthy and unopened transmutation geodes (it doesn't really matter to me at all), I just said that i'm in favor of adding more ways to make playing pvp more lucrative. So I wouldn't mind being able to sell unopened transmutation geodes to PVE people.
While we're at it, I also wouldn't mind it if dungeon sets become bind-on-equip again so I never have to touch dungeons ever again if I want to make a new build that I still don't have the armor for. Also gives dungeon people a way to make money doing what they want.
But yeah, transmute crystals should *NEVER* be part of the crown store.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »How to buy Transmute Stones:
1. Queue up for Cyrodiil
2. Buy Wall Repair kits for gold
3. Repair walls until you have 25k AP to reach tier 1 of the alliance rewards.
No PVP required.
if that's so easy why not just allow OP's suggestion, since it apparently wouldn't be that big of a problem to addVaranisArano
That's why managing them is such a pain - you can either store a small amount as currency or the geodes stack up in your inventory and get annoying that way.
That sounds like bad design then imo.
From the perspective that says that transmute stones should be as convenient to obtain and use so that players can get the gear they want as quickly as possible...yes, that's terrible design.
From the perspective of the Devs, who designed the transmute stones as a last resort alternative to grinding, not a replacement for grinding...actually it makes perfect sense. The inconvenience encourages players to not stack up geodes, which means players are more likely to have to farm for more geodes when they need them or farm more for the gear they want to avoid grinding for geodes.
I'm really not sure why players expect everything in the game to be designed for their own benefit. Just look at the regular inventory management system and how its made deliberately inconvenient to encourage people to subscribe, buy extra housing storage, buy mule characters, buy riding capacity, etc, all things that cost gold (in-game time), crowns, or money. Or jewelry crafting, which is a master class in inconveniencing players, right down to requiring the use of transmutation stones to get most of the traits (Which is also by design, since it functions as a transmute stone sink for the players most likely to accumulate a bunch of stones AND use the new traits: PVPers and PVE trial runners).
Regardless of the inconvenience of having a ton of mail filled with rewards of the worthy and unopened transmutation geodes (it doesn't really matter to me at all), I just said that i'm in favor of adding more ways to make playing pvp more lucrative. So I wouldn't mind being able to sell unopened transmutation geodes to PVE people.
While we're at it, I also wouldn't mind it if dungeon sets become bind-on-equip again so I never have to touch dungeons ever again if I want to make a new build that I still don't have the armor for. Also gives dungeon people a way to make money doing what they want.
But yeah, transmute crystals should *NEVER* be part of the crown store.
And I would buy them, because transmute crystals cannot be obtained from non-group PvE content. It’s stupid. Any argument that “zenimax intended this as a last resort to spare players grinding” flew out the window with jewelry crafting. Players cannot obtain dropped sets in other jewelry traits withit transmuting. They need to do one of three things: let players sell transmute stones, allow jewlery to drop in all traits, or add non-group PvE sources of crystals.
This, I'm 90% PvE and clearly see the PvP point here.ZarkingFrued wrote: »It's funny to see pve ppl upset about having to pvp for something. Try being a pvp player and getting just about everything you need from pve dungeons and arenas when you dont enjoy pve. Try grinding Black Heart Haven for life to get bone pirate or Crypt of Hearts for lich when you just plain dont like doing dungeons. You'll be fine Cupcake
Oh
My
Goodness......
I guess when you open pandoras box, she doesn't go back in.
Horse training is more P2W than skyshards as horse riding is behind an hard time gate and is an serious advantage in Cyrodil.Bouldercleave wrote: »Oh
My
Goodness......
I guess when you open pandoras box, she doesn't go back in.
You all were warned - this is where we go from here out. It starts with something small like crown skyshards, and the next thing you know we wonder when the exact moment was that the game went PTW and collapsed.