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I’m not good enough for dlc dungeons means I can’t queue in random

  • Mr_Walker
    Mr_Walker
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    daemonios wrote: »
    daemonios wrote: »
    Sure you can use group finder. Just queue for specific dungeons instead of random. Yes those give more xp, but it's only a once a day thing.

    That said, I'm not opposed to an option to leave out DLC dungeons from random queue. I just don't think it's a priority.

    It still feels like I’m missing out on a feature by supporting the game beyond a initial purchase which I do feel is backwards. I’ve only just levelled up after years of owning the game to where the dlc dungeons show up in the queue and the difference on random is night and day.

    Look, this is probably going to be controversial, but normal DLC dungeons are perfectly feasible on low level toons. The problem IMHO is much more about the community than the dungeons (both elitism from good players and unwillingness to prepare and learn from bad ones).

    Seriously, get a couple of full sets adequate to your role, jump on that random normal and if you get a DLC dungeon explain that you're inexperienced and/or grab a quick guide on the internet. You may be surprised how fun it can be to overcome one of those instead of cheesing through the same old base game dungeons. Of course if you don't want to risk a group of strangers you'll be better of joining a guild or pre-forming a group specifically to train those dungeons.

    When ping gets above 300 all those "clever" one shot mechanics become "very difficult to avoid" one shot mechanics....

    Just reminding folk. :)
  • bmnoble
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    From my experience of being a tank, I have queued and ended up joining plenty of groups that have been abandoned by their last tank.

    All the groups needed was someone to hold them up at the boss, give them a basic run down of the fight mechanics, if someone does not understand, I take them through the fight, they will either adapt to the mechanics or get killed by what I was trying to explain to them before the boss fight.

    We might wipe on that fight or we might muddle through, either way the group learns what to look for during that boss fight. The next time we attempt we succeed or we wipe again if it takes a few wipes for a group of new players to get the hang of the mechanic so be it.

    If the dungeon takes an hour instead of 20 - 30 minutes not the end of the world but not hanging around for 2+ hrs for any normal dungeon.

    I make sure they learn the fight and we get through the dungeon, that way the next time they know the mechanics and can teach others or get a good group and just play their role and enjoy the dungeon.

    I only abandon a group if I feel they are not yet ready, eg: poorly equipped, not learnt a basic rotation yet, don't have all their basic skills leveled yet. And that's only after judging the group in boss fights, if I see them struggling in every fight not going to spend all night on the one dungeon, if the group is not ready for it.



    Took a couple DPS through there first time in Fungal grotto 1,they were both about level 15 ish, had a CP400+ healer and me CP 600+ tank got to the end the healer leaves, I hang around to give them time to turn in the quest. One of them just stays in the dungeon, I ask him if he turned in the quest.

    He doesn't know what I am talking about, spend about 10 minutes explaining to him about the dungeon quests, how they give skill points, that you need to turn them in before the group disbands etc.. He thanked me and then asked how to get out of the dungeon.

    Been happening a lot lately been walking groups of players through the DLC dungeons having to explain the mechanics of each fight. Then again probably my own fault for being that rare tank that queues for a few extra random dungeons each day.
  • MaleAmazon
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    @bmnoble

    That's very nice of you. I used to help people more, explaining mechanics and such, but lately I've gotten kind of tired of it. Unfortunately.

    At one point I guess I just got fed up with 80% of DLC PUGs being people who 'just wanted easy reward', insta-ported to FG1, or just wouldn't communicate in chat.

    In general I don't necessarily like dividing playerbases but I feel like it might be beneficial for ESO at the moment.

    They could separate dungeons in 2 or more difficulty tiers and have you queue for only one tier.

    Another option I can think of is actually to post clearer info / hints about mechanics and shove them in your face when you die. Basically have death recap ON as default.

    Currently I get the impression that the playerbase is being pulled apart, you have people keeping up with the meta train and farming vet content, while others want to actually opt out of normal content they paid for... :o
  • startstriker
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    daemonios wrote: »
    Vet City of Ash 2, vet Crypt of Hearts 2, vet Direfrost Keep are too much for some groups to this day. Should you be able to opt out?

    Vet Vaults of Madness is much longer than vet Fungal 1. Should you be able to opt out?

    I don't particularly enjoy dungeon X. Should I be able to opt out?

    It's supposed to be random. You get rewards for doing what you're served. If you can pick and choose it's no longer random, is it?

    While I agree my issue is anyone who just bought the game and none of the dlc or eso plus has a smaller queue so shouldn’t someone who owns it be able to have the same queue if they want to?
  • LordTareq
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    Ended up in Veteran Marshes of Sacrifice, never tanked it as I don't have the DLC. What a horrible dungeon. After wiping 5 times at the Indrik boss where I'm apparently supposed to survive the ridiculous high damage, interrupt the Indrik, keep it taunted while its teleporting all over the place, keep the adds taunted as well as evade all the AOE that is everywhere, everyone in my group left without saying a word.
    Such joy....
  • kwando
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    You need to keep trying and google about the dungeon read up about it there's this guy who made video's about every dungeon and their mechanic. You at least wanna be 300 cp+ to do dlc dungeon's imo learn how to rotate and you'll be fine.
    Now I have setup a discord for each platform where people can create their own voice channel and group up with people. It's not taking off but I am spreading the word so people see the benefit in what I made.

    Links:
    https://www.youtube.com/channel/UC-rM-3hfqAOSLSP3w_W57Iw/videos (Is the guy for video's)
    https://discord.gg/dNcPx9x
  • karekiz
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    Mr_Walker wrote: »

    When ping gets above 300 all those "clever" one shot mechanics become "very difficult to avoid" one shot mechanics....

    Just reminding folk. :)

    OP talking normal not vet. Normal doesn't have a lot of them if any.

    Just reminding folks

    He also said said tank:

    Taunt - Run full max block reduction - All sturdy <Don't even need to bother max resist cap> - He shouldn't even get to 50%. Just hold block and reapply pierce armor. Turn mobs away.

    If your DK use Green dragon blood as a heal. Equip a defensive ult for youself. Don't bother with warhorn, your in normal and non optimized group 8 seconds of crit isn't going to change anything, and the extra resources only mean something if people use them correctly. Chances are you in a group of Training gear level 1 players so probably not. If you feel uneasy slot DK God mode or Sword and Board ult for sustain defensive.

    @LordTareq - Slot a charge - Charge the boss -> Interrupt -> Hold block and taunt. Don't play fancy. Just block and taunt. CC adds if you can, but don't kill yourself trying. When the deer goes on a rampage back off rinse and repeat. If needed slot full on tank gear there is nothing wrong with not slotting alkosh but plague doctor instead. If your wiping due to dmg on tank anyway extra DPS doesn't exactly help.
    Edited by karekiz on May 5, 2019 2:49PM
  • SirLeeMinion
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    daemonios wrote: »
    Vet City of Ash 2, vet Crypt of Hearts 2, vet Direfrost Keep are too much for some groups to this day. Should you be able to opt out? ... If you can pick and choose it's no longer random, is it?

    While I agree my issue is anyone who just bought the game and none of the dlc or eso plus has a smaller queue so shouldn’t someone who owns it be able to have the same queue if they want to?
    I agree, Startstriker. More to the point, for any lurking ZOS representatives: during the last dungeon DLC, know what I bought? Nothing. Know why I only sub during crafting intensive events? Yep, I want to use the random finder without pulling a painful group experience in a DLC.

    For reference I pull over 40K on a 6M dummy; have solo'd all the non-DLC normal dungeons and over half of the vet ones; have flawless vMA clears on multiple classes, etc... it's not about git gud. It is about real life time limits, PUGs that don't care to learn mechanics, lfm in guild chat that yields little to no response, and the fact that I can control all of this by not spending and not by simply opting out of DLC dungeons in the random finder.

  • Kali_Despoine
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    It’s sad to think that spending money on dlc has put me in a position where I’m at a disadvantage in simply not good enough yet to complete dlc dungeons on normal without holding the group back which means I can’t queue in random anymore shouldn’t someone who’s bought the content have a say in if it’s in the queue?

    Edit: to clarify it’s the random queue I’m talking about.
    If you pay attention to the adds and mini-bosses you will see every mechanic tought to you through out each dungeon

    Ok here is what you do
    Make a healer, grps are forgiving to healers
    Get some one to make you Kagernac's (spelling?) in heavy
    Farm lich jewery and staves. super easy.
    Get a monster helm from Eden Hollow 1 or 2
    Just heal and buff the group
    Healers play a low role in mechanics
    I do like to pre-heal but that will come after you know the way
    Once you know the way you can bring your dps or tank in for a go.

    REMEMBER [yellow] sparkles block [red] sparkles interupt/bash

    Truely once you know they are all easy
    Edited by Kali_Despoine on May 5, 2019 3:17PM
  • Delpi
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    How about a toggle on/off for DLC dungeons? I don't sub neither buy a dlc dungeon because of this. (I can clear DLC dungeons but they are longer than original ones and my playtime is limited so...)

    "I used to be an adventurer like you. Then I took an arrow in the knee..."
  • kmcaj
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    The 'Sorry. I don't know this. Just looking for quick random. Please kick.' message then walking out the dungeon exit door works for me when not in the mood for random dlc. Just que as tank or healer so you don't have a long wait. Would be nice to toggle option but have to work with what you're given.
  • daemonios
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    kmcaj wrote: »
    The 'Sorry. I don't know this. Just looking for quick random. Please kick.' message then walking out the dungeon exit door works for me when not in the mood for random dlc. Just que as tank or healer so you don't have a long wait. Would be nice to toggle option but have to work with what you're given.

    There's a slight catch. You queue as tank and walk out the door, you leave 3 people stranded looking for a new tank. Which may take a while. And if they disband/leave group they get a penalty. So no, that's not really a good solution IMHO.
  • RodneyRegis
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    I bought batman on the Gameboy when I was 8 but i couldn't beat level 6 or something, I would have liked to have had an option to skip to the final boss.
    Edited by RodneyRegis on May 5, 2019 6:38PM
  • Meesha1170
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    The problem is there doesn’t exist any content for roles to practice on solo. If they had a solo dungeon that you do where you have to learn how to dps, tank and heal and the game assigns the other roles to run it with you.

    They could have several types of dungeons that get progressively harder with some of the mechanics you may run into and tips on which type of skills you should use.

    Afterwards they could allow you to pick some trial type gear that you want that is just shy of endgame gear but competent enough to clear a veteran dungeon or trial. This would give new players a chance to feel confident enough to engage in difficult content and not burden experienced players.
  • worrallj
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    MaleAmazon wrote: »
    They could separate dungeons in 2 or more difficulty tiers and have you queue for only one tier.

    Lol. You mean like vet/normal?? Haha this made me chuckles.
    Edited by worrallj on May 5, 2019 8:35PM
  • daemonios
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    Meesha1170 wrote: »
    Afterwards they could allow you to pick some trial type gear that you want that is just shy of endgame gear but competent enough to clear a veteran dungeon or trial. This would give new players a chance to feel confident enough to engage in difficult content and not burden experienced players.

    Like crafted gear? It's perfectly possible to clear veteran dungeons and trials on crafted gear alone.
  • RodneyRegis
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    Seriously though op, have you tried running as a healer or a tank? Normal dlc dungeons are so easy in those roles. I love this game, but I am really, really bad at it. Sure I have cp, but I ran normal march of sacrifices olthe other day on a lvl46 sorc wearing lvl 4
    non-set training gear with a battleground skill setup. You can run most dlc on normal spamming healing springs and breath of life. Run a werewolf in fortified, a one bar petsorc etc. Normal dlcs are mostly pretty easy if you have a forgiving setup. They just take practice.
  • D0PAMINE
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    daemonios wrote: »
    Meesha1170 wrote: »
    Afterwards they could allow you to pick some trial type gear that you want that is just shy of endgame gear but competent enough to clear a veteran dungeon or trial. This would give new players a chance to feel confident enough to engage in difficult content and not burden experienced players.

    Like crafted gear? It's perfectly possible to clear veteran dungeons and trials on crafted gear alone.

    I do Vet DLC with Julianos and War Maiden. No issues here.
  • MaleAmazon
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    Lol. You mean like vet/normal?? Haha this made me chuckles.

    No, I (obviously) mean the normal dungeons need to be tiered. The current level req doesnt work since people WTB skyreach carry to lvl 50 and are clueless in a place that requires a modicum of attention.

    Glad to entertain though ;)
    Edited by MaleAmazon on May 6, 2019 11:50AM
  • Thoragaal
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    It’s sad to think that spending money on dlc has put me in a position where I’m at a disadvantage in simply not good enough yet to complete dlc dungeons on normal without holding the group back which means I can’t queue in random anymore shouldn’t someone who’s bought the content have a say in if it’s in the queue?

    Edit: to clarify it’s the random queue I’m talking about.

    Here's some advice: Try a build, with gear, that gets you as close as possible to a "meta" build. Then remove abilities until you hit a comfortable level to play at.
    You can do the same for sets; If one set is too annoying to get, then try get another set that's easier to obtain.

    You're a tank, your main objective is to hold aggro without dying.
    Second to that is to position mobs properly.
    Only after that do you need to focus on debuffs/buffs/off-heals (vigor).

    Start out slow. But DLC dungeons are indeed on a different skill level.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
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