why I, as a long time PvP'r, want a PvE version of cyrodiil (oh here we go!)

  • max_only
    max_only
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    I approve this message.
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  • barney2525
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    sp_korshun wrote: »
    I have a dream, that one day we will have 3 versions of Cyro.
    Version 1. True PvP. As OP said without all PvE delves, skyshards etc. with smaller map of the similar shape, to make war more active and fast, maybe even with "special" PvP version of skills, for separating PvP and PvE balances.
    Version 2. True PvE. All PvE from Old Cyro is here. Maybe with "upgraded" mobs nd hurtfull enviroment to make it more hard. No AP, no PvP achievements (like emperor, pvp ranks, killing of smn, capturing etc.), no PvP sets, rewards and golden vendor.
    Version 3. True Cyro Restoration (PvE Chapter). The war is ended, and we need to restore our Empire, to rebuilt our cities and to kill some new monsters in new trials, dungeons, delves, open world etc.
    But it's only a dream :'(

    IMHO

    The Dream is shooting itself in the foot

    You would be dividing the PvP playerbase into 3 groups. This gives you many less players to fight at any given time.

    There would be loud complaints about the Lack of PvP because there was no one around to fight.

  • Liww
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    I'd rather have more pve stuff in cyrodiil. ie unique resources to help the war effort, more daedric incursions with special rewards, etc.

    fighting for keeps is boring.
  • bmnoble
    bmnoble
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    All they need to do is add an option like SWTOR has you can choose in settings to flag your character for PVP just about everywhere out side of instanced content. ( the only reason it works poorly in SWTOR is due to the games engine limitations, does not handle large groups in open world PVP well, Cyrodill is proof that ESO can handle it)

    Any like minded players could choose the PVP setting and fight anywhere they want in the game, just make it so towns are off limits.

    PVE players could travel around Cyrodill with something like the setting to not attack neutral NPC's preventing players and faction NPC's from being able to attack the PVE players and the PVE players being unable to attack PVP players and NPC faction guards. But still be attacked by the PVE enemies Daedra, Imperials, wildlife etc...


    While flagged players can't earn AP, benefit from Alliance war Passives and have to exit the campaign and re queue to unflag from the PVE setting.

    But PVE players are still limited to the Transitus shrines like everyone else/still have to choose a spawn point when they die, giving them some incentive in wanting their faction to actually control the map to reduce ride times and still have to wait for their faction to open the enemy's gates to get the last 4 Skyshards.

    That's my 2 cents.




    And just a side note, put the Golden Vendor next to the Battlegrounds merchants in addition to the ones in Cyrodill so we don't all have to port to Cyrodill every weekend.
  • Steelriver
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    If you played on PS4 you would want this 100%. Especially the part about people in the sewers not counting toward your cap. That cripples my alliance. 70s que with a bunch of pve farmers down in emp city *** bagging around.
  • Exalted_Goose
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    Nestor wrote: »
    But you don't do any PvP to take down a dolman or grab a skyshard or gather books. These things are not locked behind keep walls and you don't have to go through other players to get to them. So, these are PvE Activites, no matter what zone they are in.

    Not getting any AP? Sure, that makes sense. The rest of the stuff is not based on PVP.

    In the instance of Skyshards, this isn't true. What makes the Skyshard Hunter achievement tough to get is the 4 Skyshards locked behind enemy scroll gates - to open them, PvP is inherently required.

    The argument isn't that there's no PvP in taking down Dolmens or finding Lorebooks, but that there's a risk of PvP for people who don't want to do it. Therefore, there is an innate - and intended - danger in travelling through Cyrodiil to find this stuff, and in my opinion that's the way it should be. I also don't want to see separated Cyrodiil instances to ease server load as a cheap placeholder for proper performance/lag fixes, because it wouldn't address the core issue.
    "One fine day in the middle of the night. Two dead Kings got up to fight. Back to back they faced each other, drew their bows... and stabbed themselves...".
  • DaveMoeDee
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    Ertosi wrote: »
    No thank you. Cyrodiil is a PvP zone and all of the rewards it contains require the risks of PvP to obtain. Cyrodiil is a wartorn zone so any other version of it would not be lore friendly and has no place in ESO; trying to spin it as for "performance" reasons isn't going to change this.

    Even if any version of Cyrodill were to ever exist without the risks of PvP, it would need to be a rewardless zone. No skyshards. No set drops. No quest completion rewards. No achievements.


    There's quite a bit of different content in this game. People need to have fun with the content they enjoy and stop trying to force the rest of it to conform to their narrow perspectives.

    I have used town quests to level alts in the past and it is far too XP lucrative to have no risk.

    I would be fine though with fishing achievements in a PvE version because the risk is way to unbalanced based on what alliance you are in.
  • Nimrhys
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    Yes, I would like to do the story and such in Cyrodiil but I despise PvP so I won’t be touching it with a barge pole.
  • Aimora
    Aimora
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    I have been wishing for this since the beginning of the game - I have tried PvP time and time again - but it just doesn’t do it for me at all - a PvE Cyrodiil would be perfect :)
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  • Salvas_Aren
    Salvas_Aren
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    Sell PvE-Cyro for crowns. :trollface:
  • max_only
    max_only
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    Sell PvE-Cyro for crowns. :trollface:

    You joke but we carebears would pay for it.
    #FiteForYourRite Bosmer = Stealth
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    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Kalgert
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    Sell PvE-Cyro for crowns. :trollface:
    I wouldn't mind dropping one or two crown grand on access to PvE Cyrodiil.

    2k for Cyrodiil, 1k for PvE Imperial City? Sounds like a good deal to me.
    Edited by Kalgert on May 5, 2019 7:16PM
  • max_only
    max_only
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    1. Killing delve bosses grants an AP buff. Those are PVP objectives.

    2. Three towns have flags and transit points, the other two are close to scroll run routes. Their quests ALL have to do with living in a war torn environment and are super simple because the threat comes from PVP. Those are PVP objectives.

    3. Skyshards are located behind enemy gates, in PVP towns, in delves, and in lots of places that are all PVP objectives.

    Without PVP, Cyrodiil is an empty, boring landscape with practically no content.

    Finally, if it were not for Master Angler - that most PVE of PVE achievements - I would never have set foot in a PVP zone. But I wanted those fish, so I went into Cyrodiil. Eventually I came back to try out PVP for itself and became a PVPer.

    I'm not in favor of a PVE Cyrodiil - unless it offers NONE of the rewards and achievements you get from a PVP Cyrodiil that are intended to be gained with the risk of PVP. Which, since the entire zone is a PVP zone, is ALL of the rewards and achievements.

    1. Weak. Remove the buff.
    2. There are still guards guarding those objectives even without opposite faction players. This would be the one pve place where you can’t just waltz into DC land like my AD can waltz into Stormhaven like a tourist.
    3. See 2. Also, Delves are not pvp objectives.

    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Kalgert
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    max_only wrote: »
    1. Killing delve bosses grants an AP buff. Those are PVP objectives.

    2. Three towns have flags and transit points, the other two are close to scroll run routes. Their quests ALL have to do with living in a war torn environment and are super simple because the threat comes from PVP. Those are PVP objectives.

    3. Skyshards are located behind enemy gates, in PVP towns, in delves, and in lots of places that are all PVP objectives.

    Without PVP, Cyrodiil is an empty, boring landscape with practically no content.

    Finally, if it were not for Master Angler - that most PVE of PVE achievements - I would never have set foot in a PVP zone. But I wanted those fish, so I went into Cyrodiil. Eventually I came back to try out PVP for itself and became a PVPer.

    I'm not in favor of a PVE Cyrodiil - unless it offers NONE of the rewards and achievements you get from a PVP Cyrodiil that are intended to be gained with the risk of PVP. Which, since the entire zone is a PVP zone, is ALL of the rewards and achievements.

    1. Weak. Remove the buff.
    2. There are still guards guarding those objectives even without opposite faction players. This would be the one pve place where you can’t just waltz into DC land like my AD can waltz into Stormhaven like a tourist.
    3. See 2. Also, Delves are not pvp objectives.

    Don't think you can reason or convince the guy otherwise, even though you make a pretty good point in how little validity his points have.
  • VaranisArano
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    max_only wrote: »
    1. Killing delve bosses grants an AP buff. Those are PVP objectives.

    2. Three towns have flags and transit points, the other two are close to scroll run routes. Their quests ALL have to do with living in a war torn environment and are super simple because the threat comes from PVP. Those are PVP objectives.

    3. Skyshards are located behind enemy gates, in PVP towns, in delves, and in lots of places that are all PVP objectives.

    Without PVP, Cyrodiil is an empty, boring landscape with practically no content.

    Finally, if it were not for Master Angler - that most PVE of PVE achievements - I would never have set foot in a PVP zone. But I wanted those fish, so I went into Cyrodiil. Eventually I came back to try out PVP for itself and became a PVPer.

    I'm not in favor of a PVE Cyrodiil - unless it offers NONE of the rewards and achievements you get from a PVP Cyrodiil that are intended to be gained with the risk of PVP. Which, since the entire zone is a PVP zone, is ALL of the rewards and achievements.

    1. Weak. Remove the buff.
    2. There are still guards guarding those objectives even without opposite faction players. This would be the one pve place where you can’t just waltz into DC land like my AD can waltz into Stormhaven like a tourist.
    3. See 2. Also, Delves are not pvp objectives.

    I object primarily to players trying to claim that there are sections of Cyrodiil that are "PVE-only objectives". No, everything in Cyrodiil is designed to take place in a PVP zone and indeed ties into PVP in some way.

    Could ZOS change that? Sure, anything's possible. Still, I find it instructive to look at how the currently implemented objectives play into PVP in Cyrodiil.

    1. I mean, sure. ZOS could remove the buff. Still, that AP buff plays an important role for players racing for Emperorship, so they'd need to replace it with another buff. This also indicates that, yes, the devs do actually intend to give PVP players a reason to go into delves. Take a break from your regularly scheduled fights at the keeps to kill a delve boss = get more AP. Currently, that AP buff makes delves a viable target for PVPers.

    2. You are correct that the towns that have alliance war flags do have Alliance specific guards watching two of the flags. But as I've said, thanks to the flags, the transit, and the location of the remaining two towns along scroll running routes to and from the home keeps of DC and EP, all the towns are viable PVP locations. All five of the towns have a role to play in the Alliance war. Chorrol has a handy lava pit I've witnessed multiple groups throw scrolls into, while Cheydinhal is close to an EP scroll running route. Moreover, the quests are simple and designed to be done with the threat coming from PVP, many of which cross into PVP travel lanes. There are no safe zones, nor could safe zones for questers be added to those towns without impacting regular PVP.

    3. Getting to the skyshards behind enemy gates requires capturing a minimum of two keeps per skyshard. Towns are PVP objectives. So are delves, as ZOS clearly encourages PVP players to go to delves to gain a PVP AP buff, see #1. Not to mention that having enemy players running around near home keeps is not a great thing for PVPers, even if they are just questers looking for skyshards.


    If you want to discuss an imaginary PVE-only Cyrodiil in which ZOS has removed all PVP elements and made the towns, delves, and gates open to everyone, that's fine. Discuss away.

    But if you want to argue that the towns, delves, and skyshards of Cyrodiil are currently designed to be PVE-only objectives that should be made safe for questers, I'm going to have to disagree. Actually, Cyrodiil was designed as a base game PVP zone and all its objectives are intended to be done in a PVP zone, with no "PVE safe zones", and its objectives tie back into PVP in a lot of ways.

    Personally, I doubt that ZOS is going to release a PVE-only Cyrodiil as long as they are trying to balance PVE and PVP together at the same time. As long as they do that, they get too much benefit out of getting the majority of players to try out both types of gameplay via gating rewards behind each type, even if some players walk away hating either type after trying them.

    Essentially:
    Would a PVE-only Cyrodiil (without rewards) appeal to a lot of players? No. It'd be the most boring zone to ever be boring unless ZOS seriously reworked it.
    Would a PVE-only Cyrodiil (with rewards) appeal to a lot of players? Heck yes! Who doesn't love rewards with none of the intended risk? That's pretty much why everyone wants a PVE-only Cyrodiil.

    Would a PVE-only Cyrodiil (with rewards) appeal enough to the Devs to make up for losing the method they consistently use to bring players into trying out Cyrodiil while balancing PVP and PVE together? Hey, your guess is as good as mine. I suspect not, as long as the Devs are committed to balancing PVP and PVE together.
  • Cerra
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    I'd rather they just remove all PVE achivements from the PVP zones.
  • Dunning_Kruger
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    Wing wrote: »
    I want my pvp to run smooth, and I want to pvp against other pvp players, to that end (and another world reason) I really want a pve version of Cyrodill

    first the pvp side:

    I want pve'rs out of my pvp zone, I don't want people taking up pop cap on any faction just so they can go do quests, get skyshards, do dungeons, etc. the same reason imperial city is getting its own queue, overland pvp wants the players exclusively in it and contributing to the alliance war in some fashion (or AFK in keeps, you do you)

    to this end I would like it if in the pvp version of cyrodiil:
    -dungeon access was removed
    -overland mobs were removed
    -resource nodes were removed

    this is all pve stuff that does have an effect on performance (remember the great deer purge to reduce lag) just get all that stuff out, remove those calculations on the server and let us just fight.

    for the pve side

    I want the pve version of cyrodiil to not be an alliance war queue but a part of the overworld map and the gates opened up on those respective zones connecting to cyrodiil, I want to be able to walk from eastmarch, down into the rift, into cyro, through cyro, down to the rawl gate, into rawl, to malbal tor, and into greenshade. it would be really cool to be able to actually TRAVERSE through the world to various alliances without having to use shrine, I really think this needs to be a goal for the zones going forward (except where you HAVE to take a boat, obviously) its called one tamriel, make it so!

    this version can have dungeon access, the overland mobs, resources, town quests, etc.

    Hmm 🤔
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  • Dark_Lord_Kuro
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    Oh i know
    Pve cyrodiil as reward for rank 11 assault skill line via achievement (like that undaunted title)
    Pveer are happy
    They atleast tried pvp a bit to get it

    It contain no ap or pvp related reward

    Zone set would be whatever drop on delve boss/dolmen

    Npc would attack you depending on alliance (ep guard would only attack if you are ad or dc)

    World boss would be in front of gates, if they arent yours they only open when he is dead

    (To those who would remove any set from a pve cyrodiil by your logic the golden shoun't have any set that drop in pve including monster mask since those reward are balanced around pve)
  • russelmmendoza
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    So they should make 3 instances of eso.
    Pve.
    Pvp.
    Pts.
    ?
    Edited by russelmmendoza on May 6, 2019 3:58AM
  • Marcus684
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    If new players are going to come into Cyrodiil, I want it to be for something that actually drives them to participate in the Alliance War, not just be a target dummy for mid-tier gankers. Get rid of the fetch quests. We already have achievements for real PvP activities. Let that be the draw like it already is. Questers getting pounded trying to do pointless quests for pointless achievements just drives them out of Cyrodiil as fast as they can, never to return.
    Edited by Marcus684 on May 6, 2019 5:28AM
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