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I’m not good enough for dlc dungeons means I can’t queue in random

startstriker
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It’s sad to think that spending money on dlc has put me in a position where I’m at a disadvantage in simply not good enough yet to complete dlc dungeons on normal without holding the group back which means I can’t queue in random anymore shouldn’t someone who’s bought the content have a say in if it’s in the queue?

Edit: to clarify it’s the random queue I’m talking about.
Edited by startstriker on May 4, 2019 1:00PM
  • daemonios
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    Sure you can use group finder. Just queue for specific dungeons instead of random. Yes those give more xp, but it's only a once a day thing.

    That said, I'm not opposed to an option to leave out DLC dungeons from random queue. I just don't think it's a priority.
  • Starlock
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    It sounds like you are mistaken about something.

    Having DLC dungeons in no way prevents players from using group finder. It means if they want to avoid DLC dungeons they are ill-advised queue for RANDOM dungeons using group finder. Even then, you still can... and leave if DLC pops.
  • startstriker
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    daemonios wrote: »
    Sure you can use group finder. Just queue for specific dungeons instead of random. Yes those give more xp, but it's only a once a day thing.

    That said, I'm not opposed to an option to leave out DLC dungeons from random queue. I just don't think it's a priority.

    It still feels like I’m missing out on a feature by supporting the game beyond a initial purchase which I do feel is backwards. I’ve only just levelled up after years of owning the game to where the dlc dungeons show up in the queue and the difference on random is night and day.
    Starlock wrote: »
    It sounds like you are mistaken about something.

    Having DLC dungeons in no way prevents players from using group finder. It means if they want to avoid DLC dungeons they are ill-advised queue for RANDOM dungeons using group finder. Even then, you still can... and leave if DLC pops.

    I think I’ll have to do as you say and leave any that pop up which is a shame as people will be set back a player each time this happens
    Edited by startstriker on May 4, 2019 1:04PM
  • Facefister
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    Getting into a guild will help you alot.
  • Prof_Bawbag
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    Yeah, I have no idea why dlc dungeons don't have a toggle off, toggle on. Seems some people are penalised for buy the dlc or subbing. Buy neither and the worst you'll get hit with is CoA2 or DS2 (only because of the Netch and last boss with randoms)

    Even some players can't see the sense in this. Some come on here and complain about scrubs in dlc dungeons, but sometimes the same people appear in these very threads stating it shouldn't be at least a toggle option. They can't have it both ways.
  • daemonios
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    daemonios wrote: »
    Sure you can use group finder. Just queue for specific dungeons instead of random. Yes those give more xp, but it's only a once a day thing.

    That said, I'm not opposed to an option to leave out DLC dungeons from random queue. I just don't think it's a priority.

    It still feels like I’m missing out on a feature by supporting the game beyond a initial purchase which I do feel is backwards. I’ve only just levelled up after years of owning the game to where the dlc dungeons show up in the queue and the difference on random is night and day.

    Look, this is probably going to be controversial, but normal DLC dungeons are perfectly feasible on low level toons. The problem IMHO is much more about the community than the dungeons (both elitism from good players and unwillingness to prepare and learn from bad ones).

    Seriously, get a couple of full sets adequate to your role, jump on that random normal and if you get a DLC dungeon explain that you're inexperienced and/or grab a quick guide on the internet. You may be surprised how fun it can be to overcome one of those instead of cheesing through the same old base game dungeons. Of course if you don't want to risk a group of strangers you'll be better of joining a guild or pre-forming a group specifically to train those dungeons.
  • startstriker
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    daemonios wrote: »
    daemonios wrote: »
    Sure you can use group finder. Just queue for specific dungeons instead of random. Yes those give more xp, but it's only a once a day thing.

    That said, I'm not opposed to an option to leave out DLC dungeons from random queue. I just don't think it's a priority.

    It still feels like I’m missing out on a feature by supporting the game beyond a initial purchase which I do feel is backwards. I’ve only just levelled up after years of owning the game to where the dlc dungeons show up in the queue and the difference on random is night and day.

    Look, this is probably going to be controversial, but normal DLC dungeons are perfectly feasible on low level toons. The problem IMHO is much more about the community than the dungeons (both elitism from good players and unwillingness to prepare and learn from bad ones).

    Seriously, get a couple of full sets adequate to your role, jump on that random normal and if you get a DLC dungeon explain that you're inexperienced and/or grab a quick guide on the internet. You may be surprised how fun it can be to overcome one of those instead of cheesing through the same old base game dungeons. Of course if you don't want to risk a group of strangers you'll be better of joining a guild or pre-forming a group specifically to train those dungeons.

    I managed to cheese my first dlc dungeon scale caller peak but i didn’t feel in control of it I’m sure I could and will get better as things go but wiping several times and having the group disbanding in part because of yourself isn’t what I play eso for.
  • CMDR_Un1k0rn
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    Facefister wrote: »
    Getting into a guild will help you alot.

    Agreed. I joined a great guild, and suddenly I'm able to clear content I was never able to on Xbox.

    Social play is great, and I'm saying this as an agoraphobic! I hate people LOL.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • VaranisArano
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    ZOS doesn't seem that interested in removing the DLC dungeons from the random queue. Probably because the daily random queue is an important part of how they backfill partial groups queuing for dungeon. They recently nerfed some of the harder fights instead.

    Your best bet is to practice your role and learn the mechanics until you are comfortable with getting a DLC for your random dungeon. This probably means going in with a guild group or asking in zone for a group that's willing to teach you.

    If you are a DD and struggling with a rotation rather than mechanics, try looking up a build for your class and practicing your rotation at a training dummy. Many guilds have those, but with the new ESO Logs tool you'll be able to look at any fight for where you can make improvements.
  • sionIV
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    I started playing during the release of Morrowind. The first dungeon I got into when I was level 12, was Ruins of Mazzatun. It was difficult (even coming from a background with 10+ years of MMOs), but we managed to complete it. While I agree that you should be able to pick if you want to queue up for DLC dungeons or not, most of them are possible to complete. On the other hand, if we had gotten Moon Hunter Keep back then, I doubt we would have gotten past the first boss.
  • r34lian
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    It’s sad to think that spending money on dlc has put me in a position where I’m at a disadvantage in simply not good enough yet to complete dlc dungeons on normal without holding the group back which means I can’t queue in random anymore shouldn’t someone who’s bought the content have a say in if it’s in the queue?

    Edit: to clarify it’s the random queue I’m talking about.

    It's better to que with guildie or friend :^
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • idk
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    The wise course of action for attempting dungeons that are new to you is to go with a group of guildies to learn the dungeon together. If they happen to know the dungeon well that is a plus because they can help explain things for you.

    This has multiple advantages. Guildies are generally more patient and they may have suggestions for you based on what they see. This is a great way to learn and improve.

    Every single complaint about the players people get paired with in GF is self inflicted.
  • itehache
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    I would recommend you to join a pve guid. Normal DLC dungeons are doable also with low level characters =)
  • zaria
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    daemonios wrote: »
    daemonios wrote: »
    Sure you can use group finder. Just queue for specific dungeons instead of random. Yes those give more xp, but it's only a once a day thing.

    That said, I'm not opposed to an option to leave out DLC dungeons from random queue. I just don't think it's a priority.

    It still feels like I’m missing out on a feature by supporting the game beyond a initial purchase which I do feel is backwards. I’ve only just levelled up after years of owning the game to where the dlc dungeons show up in the queue and the difference on random is night and day.

    Look, this is probably going to be controversial, but normal DLC dungeons are perfectly feasible on low level toons. The problem IMHO is much more about the community than the dungeons (both elitism from good players and unwillingness to prepare and learn from bad ones).

    Seriously, get a couple of full sets adequate to your role, jump on that random normal and if you get a DLC dungeon explain that you're inexperienced and/or grab a quick guide on the internet. You may be surprised how fun it can be to overcome one of those instead of cheesing through the same old base game dungeons. Of course if you don't want to risk a group of strangers you'll be better of joining a guild or pre-forming a group specifically to train those dungeons.
    This, it tend to be so many higher cp players running random normal to grind xp anyway its usually smooth runs.
    Normals fail because an weak team not an weak player.
    Random veteran dungeon is an trap and pretty much an waste unless its also an non pledge.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • karekiz
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    It’s sad to think that spending money on dlc has put me in a position where I’m at a disadvantage in simply not good enough yet to complete dlc dungeons on normal without holding the group back which means I can’t queue in random anymore shouldn’t someone who’s bought the content have a say in if it’s in the queue?

    Edit: to clarify it’s the random queue I’m talking about.

    What role?
    What Level/CP?
    What gear?

    This info can really help out yourself by posting. You don't need to strive for raid meta in normals either.
  • AlnilamE
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    daemonios wrote: »
    daemonios wrote: »
    Sure you can use group finder. Just queue for specific dungeons instead of random. Yes those give more xp, but it's only a once a day thing.

    That said, I'm not opposed to an option to leave out DLC dungeons from random queue. I just don't think it's a priority.

    It still feels like I’m missing out on a feature by supporting the game beyond a initial purchase which I do feel is backwards. I’ve only just levelled up after years of owning the game to where the dlc dungeons show up in the queue and the difference on random is night and day.

    Look, this is probably going to be controversial, but normal DLC dungeons are perfectly feasible on low level toons. The problem IMHO is much more about the community than the dungeons (both elitism from good players and unwillingness to prepare and learn from bad ones).

    Seriously, get a couple of full sets adequate to your role, jump on that random normal and if you get a DLC dungeon explain that you're inexperienced and/or grab a quick guide on the internet. You may be surprised how fun it can be to overcome one of those instead of cheesing through the same old base game dungeons. Of course if you don't want to risk a group of strangers you'll be better of joining a guild or pre-forming a group specifically to train those dungeons.

    I managed to cheese my first dlc dungeon scale caller peak but i didn’t feel in control of it I’m sure I could and will get better as things go but wiping several times and having the group disbanding in part because of yourself isn’t what I play eso for.

    DLC Dungeons (and all dungeons, really) get much easier once you know the fights. It takes some muscle memory and you start reacting to the cues much faster because you know what's coming.

    Now, what exactly makes you think you are not good enough for DLC normal dungeons?
    The Moot Councillor
  • Strider__Roshin
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    Git gud

    As in look up mechanics, practice rotations, and reflect on mistakes.

    What platform do you play on?
  • Jeremy
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    It’s sad to think that spending money on dlc has put me in a position where I’m at a disadvantage in simply not good enough yet to complete dlc dungeons on normal without holding the group back which means I can’t queue in random anymore shouldn’t someone who’s bought the content have a say in if it’s in the queue?

    Edit: to clarify it’s the random queue I’m talking about.


    I've always maintained that DLC dungeons should be separated from the baseline dungeons. And not simply because they are harder, but because they follow a different design philosophy all together.

    Even back when City of Ash 2 and Dark Shade Caverns 2 were quite difficult, they didn't rely on one-shot mechanisms the same way many DLC dungeons do. Their challenge was rooted in the game's core gameplay. For example: the Netch was difficult because damage dealers weren't killing the adds well enough - or the Engine Guardian was difficult because the healer wasn't healing good enough to keep people alive through the poison mist (or whatever it is) or the tank wasn't picking up the adds good enough. The challenge was based on the individual performance of the character's combat role.

    That's not the case with many of the DLC dungeons - which have gimmicks galore that one-shot players irregardless of how well they play their combat role. For example: you can be the best damage dealer in the world but still die instantly in Frost Vault if you don't dodge the lasers. You can be the best healer in the world but still die instantly in Scale Caller Peak if you don't dodge the Dragon Statue. You can be the best tank in the world but still die instantly in Depths of Malator if you don't dodge the sword ghosts.

    The base line dungeons had some of this. But they were more forgiving and easier to dodge. In DLC dungeons they are basically the main challenge of every fight and the core game play takes a backseat. It really doesn't matter how good of a healer you are, or how good of a damage dealer you are, or how good of a tank you are. In the end all that mostly matters is how experienced you at dodging or learning the patterns of their silly gimmicks during the boss fights. And that's ultimately why pugging these dungeons is such a pain. Because you really aren't singing up to a be a healer, tank, or damage dealer. You are signing up to play some mini game you've likely never done before that's going to keep one shotting you until you learn to do it perfectly. It's lazy and gimmicky trial and error game play that used to be around a lot back during the 1980's before it went extinct. Why the developers of this game are trying to revive it is anyone's guess.
    Edited by Jeremy on May 4, 2019 8:17PM
  • SoLooney
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    You can queue for randoms, just port to fg1 and problem solved
  • startstriker
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    I’m currently in a tank just hit lv 50 cp10 a little after making this thread i was using the dungeon random queue for fast xp I’m not a meta build and play more casually than most on Xbox I think for now at least I’ll stick to the first random each day and specific dungeons for sets now i can start collecting cp.
  • Strider__Roshin
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    I’m currently in a tank just hit lv 50 cp10 a little after making this thread i was using the dungeon random queue for fast xp I’m not a meta build and play more casually than most on Xbox I think for now at least I’ll stick to the first random each day and specific dungeons for sets now i can start collecting cp.

    Give it time bud. You just started out, don't have this woe is me attitude; instead view these dlc dungeons as a goal.
  • Riejael
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    I’m currently in a tank just hit lv 50 cp10 a little after making this thread i was using the dungeon random queue for fast xp I’m not a meta build and play more casually than most on Xbox I think for now at least I’ll stick to the first random each day and specific dungeons for sets now i can start collecting cp.

    If you're queuing for normal, your gear will be fine as long as its a sword and board and plate. Your job is to keep the attention of the boss, block, and refill your resources with heavy attacks once in a while.

    The healer will keep you topped off, the dps will keep everything dead.

    As long as the boss isn't killing dps or healer, you're fine. On trash pulls, you can't really hold agro on everything and the DPS should kill everything before you can even attempt to.

    You're build does not really matter outside of what I mentioned above. Anyone who says otherwise is setting ridiculous requirements and are probably much worse at the game than you think you are.

    Things change in Vet dungeons. But you know your limitation there. But normal is so easy nowadays that you should be fine. You do need to pay attention to some mechanics, but its nothing you can't handle. ESO's mechanics are some of the easiest in the industry.
  • Wandering_Immigrant
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    Only way to get better is to keep trying, if you start avoiding content now you'll be avoiding it for a long as you play the game.

    Based on your most recent comment it sounds like you're just now starting to look into sets, which is fine, but you'll notice a huge difference once you have a couple 5 piece sets equipped. Especially as a tank, even the worst heavy equip sets will usually at least have health bonuses.

    One thing I would suggest for general improvement, with you playing as a tank, is to solo some world bosses. DPS hit dummies to get better, tanks solo world bosses. There's some pretty easy ones out there, and while it won't teach you specific dungeon mechanics, you'll learn to sustain and survive, and it'll help point out any flaws in your build. It'll also help your reflexes as a players for making those split decisions on when to block, when to bash, when to dodge, and when you should just take a shot to face for the sake of getting in a heavy attack. And you can get some gear in the process.

    I suggest going to deshaan to start with. There's 2 world bosses who are very easy, the abomination to the SW and a guar (I forget it's name) to the NW. They drop plague doctor's set. Not the best but a great crutch set for learning as it gives you a ton of health. Run back and forth between them until you have the body head and legs (shouldn't take long as this set seems to drop much more frequently than the other 2). There's even a delve with an easy boss right in between them that you can stop at on your way, to try for the waist and boots. You can also mix in the dolmen for the jewelry as there's one just to the east of the guar WB.
  • daemonios
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    I’m currently in a tank just hit lv 50 cp10 a little after making this thread i was using the dungeon random queue for fast xp I’m not a meta build and play more casually than most on Xbox I think for now at least I’ll stick to the first random each day and specific dungeons for sets now i can start collecting cp.

    A few pointers not every player seems to pick up while leveling:

    White lines flickering over an enemy means it's charging a heavy attack. Block it. Or dodge roll it. In any vet and most DLC dungeons, unblocked heavy attacks HURT. And they knock you down, leaving you open to more damage.

    Similarly, red lines flickering means an enemy is channeling. This usually means they're doing high damage over time, pinning down a team mate, or charging an attack that may be a one-shot. Interrupt those, usually by bashing.

    Taunt any large trash (colossi, minotaurs, 2-h weapon-wielding enemies) and turn then away from the group. They often have front-facing attacks that damage anyone standing in front of them, often one-shotting all but a blocking tank.

    Crowd control helps a bunch. If you stack large groups of trash, the DDs can melt them faster with AoE skills in addition to single target skills. Options range from stuns and roots to keep tight groups from spreading out, to DK chains or Warden portals to leash in ranged enemies. You can also use line of sight to force some enemies to move that are immune to those skills, e.g. if you move behind an obstacle the enemy will move and try to regain line of sight. A fun place to use this is in Banished Cells 2, the twin harvesters. If you taunt both then move behind one of the pillars beside the stairs to the last boss, the farthest twin will move and practically stack with the nearest one, making AoE skills much more effective.

    In DLC dungeons, pay attention to what the quest NPCs say during boss fights, as well as your death recap. These explain most boss fight mechanics, e.g. how to avoid certain attacks or progress through a fight stage.
  • sharquez
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    You'd be surprised what you are capable of, I've gotten couple of my friends, who parse on a 3m dummy under 15k through both Vet-BRF and Vet-MoS It's a matter of grit, patience, and willingness to learn. Sure hitting 40-60k per dps would have been great but as long as you are willing to learn the basic things you are required to do as your role and apply them even marginally you can complete vet content.
  • FierceSam
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    I really don’t get this lack of choice for ESO+ subscribers

    There should clearly be an option to allow people NOT to do DLC dungeon content.

    There must be many ESO+ subbers who are in the same position as the OP. Even more who would like the option of choosing whether they want to do DLC dungeons when they queue for a random.

    It seems moronic that the only way to avoid being forced into DLC random dungeons is to become an ESO+ snubber.

    You can argue about whether there should be greater rewards for doing DLC dungeons as randoms, but clearly the CHOICE of doing them should be down to the player.

    It would benefit the OP and, just as importantly, it would be good for everyone who actively DOES want to do DLC dungeons, but with an equally motivated and experienced group.
  • daemonios
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    Vet City of Ash 2, vet Crypt of Hearts 2, vet Direfrost Keep are too much for some groups to this day. Should you be able to opt out?

    Vet Vaults of Madness is much longer than vet Fungal 1. Should you be able to opt out?

    I don't particularly enjoy dungeon X. Should I be able to opt out?

    It's supposed to be random. You get rewards for doing what you're served. If you can pick and choose it's no longer random, is it?
  • bigelle.x3_ESO
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    You are good enough. Believe in yourself (and read a guide).
    Edited by bigelle.x3_ESO on May 5, 2019 11:33AM
  • KhajiitFelix
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    If you are on PC EU you can always play with me I don't have any dlc dungeons nor eso +
  • mobicera
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    DLC dungeons have a little steeper learning curve and require a little bit of practice to get the hang of but I feel anyone that truely wants to run them will learn what is required. You are good enough it just takes some practice.
    When I first started playing DLC dungeons I thought I wasn't good enough either, but with a little bit of practice and adjustment to my toons I am now able to complete them and often times even in pugs. Even got myself some skins. I believe in you OP just don't get discouraged!
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