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Stealth in PVP is it fair? should it have a cool down?

Sunstone
Sunstone
Stealth in PVP is it fair? should it have a cool down?
  • Deathlord92
    Deathlord92
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    No
  • ZarkingFrued
    ZarkingFrued
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    Well I dont like it, and streak has an increased cost per cast based on how effective and unique it is. I'll go that far.
  • kaithuzar
    kaithuzar
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    Who said life/games are supposed to be fair?
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  • Browiseth
    Browiseth
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    kaithuzar wrote: »
    Who said life/games are supposed to be fair?

    @kaithuzar for most people video games aren't their entire life, most people are able to recognise the disconnect between the game and reality. most people recognise that a game, sport or other competitive activity needs to adhere to a certain standard of even rules across all those involved in the activity, otherwise what's the point in calling it a competition if one player is more likely to be the victor due to artificially inserted clauses or handicaps? unfortunate circumstances or literal handicaps on potential players notwithstanding, of course.

    i only hope i've made you realise how needlessly contrarian your post was, thank you.
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  • Banana
    Banana
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    If ya cant beat em join em
    Edited by Banana on May 5, 2019 8:59AM
  • TrinityBreaker
    TrinityBreaker
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    There is a cooldown. Its actively being in combat, and if you are not a NB or have stealth pots then you can't go back into stealth as easily.
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  • DarkShadowFax
    DarkShadowFax
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    Theres counters against it. Magelight, flares, ground AoEs. Hell you can even dawnbreaker a cloaker out of stealth if you have a decent idea of where they are.
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  • VaranisArano
    VaranisArano
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    Stealth is ESO is pretty balanced.

    Its completely OP if you use none of the available counters.
    It's completely useless if you use any of the available counters.

    Use a counter. It doesn't need a cool down beyond the individual player's ability to sustain their own stealth.
  • Firstmep
    Firstmep
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    To be honest ESO is the first MMO i have played where you can go invisible multiple times over.

    Most games tend to restrict stealth mechanics beacuse of the power/opportunity it provides.

    Other games may allow you to get back to stealth/become invisible, but it usually comes with conditions/cooldowns.

    Its just a byproduct of ESO not having a cooldown on skills, so ones that are more powerful cant really be balanced out well.
  • zyk
    zyk
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    I very much enjoy stealth gameplay in AvA regardless of which side of the fence I'm on.
  • Shushu_H
    Shushu_H
    I say yes its fair but no cooldown please.. Stam blades right now are a much harder to deal with than magblades, and magblades are the only ones that can really spam it indefinitely. Magblades are squishier and cant build heavy armor like stam as effectively or as versatile. Invis pots are interesting but no one really uses them either for reasons. There are lots of ways to break stealth also. Even pots break stealth. While streak moves you far away from your target at your ideal sorc range and can move you even farther in like a second. Gap closers can close in on that making it almost ineffective. The cost increase on streeak to me is crazy but maybe its necessary. I just dont think anything like that on nightblade will be good.

    My noobie perspective but I think it makes sense.
    Edited by Shushu_H on May 5, 2019 1:06PM
  • LdoubleTG
    LdoubleTG
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    Op this is clearly a l2p issue
  • Chilly-McFreeze
    Chilly-McFreeze
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    Nah, a cooldown is way too much.
  • exeeter702
    exeeter702
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    Ok here me out here........ just a toilet thought..

    Shadowy disguise
    This ability now removes the cost of sneaking while slotted. Activating this ability causes you to immediately enter sneak and grants minor
    expedition for 6 seconds. Magicka cost is unchanged.

    Death stroke renamed Vanish
    This ability has been redesigned. Upon activation, you immediately cloak yourself in shadows, making you completely invisible, removing all damage over time effects from yourself and removes your detection radius completely for 5 seconds. The stealth provided by this ability is not sneak and is not effected by detection spells, items or broken from ground or player based area of effect damage. After activation, this ability becomes Shadow Strike. Shadow strike deals x damage and stuns the target for y seconds.
    This ability now costs 120 utlimate

    morph 1 death stroke
    now deals disease damage and applies
    major defile to the target for 4 seconds
    morph 2 sinister strike
    now deals magic damage and
    gain x ultimate every time you deal
    damage for 4 seconds




    .............Ill see myself out
    Edited by exeeter702 on May 5, 2019 5:45PM
  • Strider__Roshin
    Strider__Roshin
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    Well I dont like it, and streak has an increased cost per cast based on how effective and unique it is. I'll go that far.

    Streak is reliable, cloak is not. I do agree that invisibility is too effective (when it works) though.

    Pretty useless against sorcs and Templars though so it could use some revaluation and meet somewhere in the middle.
    Edited by Strider__Roshin on May 5, 2019 6:15PM
  • bardx86
    bardx86
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    Daus wrote: »
    Well I dont like it, and streak has an increased cost per cast based on how effective and unique it is. I'll go that far.

    Streak is reliable, cloak is not. I do agree that invisibility is too effective (when it works) though.

    Pretty useless against sorcs and Templars though so it could use some revaluation and meet somewhere in the middle.

    Streak is far from reliable. However I don't believe cloak needs a cool down.
  • Dojohoda
    Dojohoda
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    There are many ways to counter cloak. That said, an experienced nightblade might outplay your efforts. That's fair.
    Fan of playing magblade since 2015. (PC NA)
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  • Gilvoth
    Gilvoth
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    does Not need a cooldown.
    that would destroy nightblade.
    sneak, invis casting, cloak casting is our only defense as nightblades.
    but if you refuse to let us survive and forcefully remove our defenses then lets keep it consistant, put cool downs on tanking and heals and sorc shields as well.
    Edited by Gilvoth on May 5, 2019 8:00PM
  • InvictusApollo
    InvictusApollo
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    I facepalmed after seeing this thread.
  • Emma_Overload
    Emma_Overload
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    kaithuzar wrote: »
    Who said life/games are supposed to be fair?

    People who aren't Nightblades.
    #CAREBEARMASTERRACE
  • Strider__Roshin
    Strider__Roshin
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    kaithuzar wrote: »
    Who said life/games are supposed to be fair?

    People who aren't Nightblades.

    Says the magsorc.
  • MattT1988
    MattT1988
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    Being able to just turn completely invisible right in front of your opponents face is too OP in any PvP video game setting in my view.

    BUT

    In saying that, with the amount of counters available in the game, it does make it manageable to deal with. I don’t know if it’s balanced in its current state because I haven’t PvP’d in a while, but I think the game does an ok job at usually due to just how hard it is to make it fair for both sides when it comes to stealth gameplay.
  • idk
    idk
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    Sunstone wrote: »
    Stealth in PVP is it fair? should it have a cool down?

    None of our skills have cooldowns and the devs have stated that is there intent so the question becomes a solid no from teh start.

    Zos did give you the means to induce a cooldown. There are a variety of skills that are both PBAoE and ranged AoE that work well. It takes getting used to using them which is more than just pressing a button since we are talking PvP which has the unpredictable behavior of your opponent. I know they work well because I use them.

    It is great forcing their reveal right before your eyes and killing them.
  • Xogath
    Xogath
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    1. Use Caltrops or any comparably-large ground-based AoE.
    2. DoT up the offender when their Stealth is inevitably broken.
    3. ???
    4. Respawn because you're that bad and they killed you anyway.
  • universal_wrath
    universal_wrath
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    Xogath wrote: »
    1. Use Caltrops or any comparably-large ground-based AoE.
    2. DoT up the offender when their Stealth is inevitably broken.
    3. ???
    4. Respawn because you're that bad and they killed you anyway.
    Xogath wrote: »
    1. Use Caltrops or any comparably-large ground-based AoE.
    2. DoT up the offender when their Stealth is inevitably broken.
    3. ???
    4. Respawn because you're that bad and they killed you anyway.

    1-Spamming aoes to find someone at the end of the map, seems pretty darn stupid to me. Lots of nb are vamps so they can utilize the sneak speed passive in stealth effectivly.
    2-you have to find the offender before you can dot them down, provided they don't stealth again and negate all your dots.
    3- as much is stealth is countered, so is streak, is espacially next patch since they are buff the gap closer speeds. An example of counters to streak are: dots, stuns, gap closers, magor epxedition, chains and pulls, any range channeled ability like lightening HA, radaint and so on. Ball of lightening morph only mitigate dirct range attack while streak leaves you susibtable to all kinds of attacks.
    4-had streak been like it use to be 4 tears ago where you basiclly be out of players reach, the cost penalty increase would be understandable, but now all you have to do is just run to sorcs who streak because they only 10m away from you now.

    Having said that. I don't mind nb to be almost as it is, just removed garnted crit strike, stun, and make dots get to them, just like the can use hots as well.
  • Luckylancer
    Luckylancer
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    I rhink stealth balance is ok now. They can counter you hard but they are countered hard by s2w, other aoes and snares.

    Stealth will be stronger next patch. Rip s2w so they have less hard counters, half of stam chracters can make cloak useless. Blur/psijic snare immunity will make the main cloakers(magblades) way stronger. Magnb will make a good comeback.
  • Jagdkommando
    Jagdkommando
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    Sure, you are right, just delete all stealth skills.
  • Juhasow
    Juhasow
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    Stealth playstyle in MMO as an idea is ok but ZoS execution of it in ESO isn't.
    Edited by Juhasow on May 6, 2019 7:40PM
  • Juhasow
    Juhasow
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    Daus wrote: »
    Well I dont like it, and streak has an increased cost per cast based on how effective and unique it is. I'll go that far.

    Streak is reliable, cloak is not. I do agree that invisibility is too effective (when it works) though.
    Streak is reliable...on flat terrain without any obstacles and when sorc is not immobilized and enemy dont have gap closers. Streak "is too effective (when it works) though".
  • universal_wrath
    universal_wrath
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    Sure, you are right, just delete all stealth skills.

    Keep it, just tune it down a bit, it's very strong if used either offensivly or defensivly. And it offers a lot. Speaking about nightblade cloak only, regular sneak and potion a hard earned. Both require some sort of sacrifice. Regular sneak ulyiu have to be outside of combat to use it, and stealth potions require use to waste a potion will 45secz cooldown to use instead of using for example tri stat potion for sustain.
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