What I don't understand is why PvP Players want PvE Players in the same instance? Padding stats?
PvP folks are so deadset against giving PvE their own instance. Usually the argument is given, it will reduce the population for PvP?
How? PvE dont go there to fight others. If I am in Cyrodiil, no PvP player sees me (I know how to avoid other players) so how does my presence benefit them?
What I don't understand is why PvP Players want PvE Players in the same instance? Padding stats?
PvP folks are so deadset against giving PvE their own instance. Usually the argument is given, it will reduce the population for PvP?
How? PvE dont go there to fight others. If I am in Cyrodiil, no PvP player sees me (I know how to avoid other players) so how does my presence benefit them?
What I don't understand is why PvP Players want PvE Players in the same instance? Padding stats?
PvP folks are so deadset against giving PvE their own instance. Usually the argument is given, it will reduce the population for PvP?
How? PvE dont go there to fight others. If I am in Cyrodiil, no PvP player sees me (I know how to avoid other players) so how does my presence benefit them?
No, the argument is that most PvE players want to get everything in Cyrodiil (achievements, skyshards, skill lines, etc) without actually playing PvP, whereas PvP players would still need to do PvE (from item sets to sky shards to Undaunted 9 to Guild skill lines etc).
I doubt actual PvP players would oppose a Cyrodiil for PvE players that doesn’t give any goodies.
What I don't understand is why PvP Players want PvE Players in the same instance? Padding stats?
PvP folks are so deadset against giving PvE their own instance. Usually the argument is given, it will reduce the population for PvP?
How? PvE dont go there to fight others. If I am in Cyrodiil, no PvP player sees me (I know how to avoid other players) so how does my presence benefit them?
No, the argument is that most PvE players want to get everything in Cyrodiil (achievements, skyshards, skill lines, etc) without actually playing PvP, whereas PvP players would still need to do PvE (from item sets to sky shards to Undaunted 9 to Guild skill lines etc).
I doubt actual PvP players would oppose a Cyrodiil for PvE players that doesn’t give any goodies.
No thank you. Cyrodiil is a PvP zone and all of the rewards it contains require the risks of PvP to obtain. Cyrodiil is a wartorn zone so any other version of it would not be lore friendly and has no place in ESO; trying to spin it as for "performance" reasons isn't going to change this.
Even if any version of Cyrodill were to ever exist without the risks of PvP, it would need to be a rewardless zone. No skyshards. No set drops. No quest completion rewards. No achievements.
There's quite a bit of different content in this game. People need to have fun with the content they enjoy and stop trying to force the rest of it to conform to their narrow perspectives.
VaranisArano wrote: »What I don't understand is why PvP Players want PvE Players in the same instance? Padding stats?
PvP folks are so deadset against giving PvE their own instance. Usually the argument is given, it will reduce the population for PvP?
How? PvE dont go there to fight others. If I am in Cyrodiil, no PvP player sees me (I know how to avoid other players) so how does my presence benefit them?
I'm want PVEers in the same instance because because reducing the amount of players who ever try out PVP is not a good way to get new players out of their PVE comfort zone and into PVP.
Kiralyn2000 wrote: »No, the argument is that most PvE players want to get everything in Cyrodiil (achievements, skyshards, skill lines, etc) without actually playing PvP, whereas PvP players would still need to do PvE (from item sets to sky shards to Undaunted 9 to Guild skill lines etc).
On the other hand, if I went to Cyro to do "PvE" things (I would like to explore/experience it someday. But I also said that about raids in WoW, and never ended up seeing them.), I wouldn't be PvPing..... because I don't consider periodically getting killed by some wandering damage as "PvP". I wouldn't be fighting back, I wouldn't be providing any actual entertainment or challenge for the PvPer who killed me, I wouldn't be interacting with them at all except in being a larger looking 'critter' that they stomped without effort.
VaranisArano wrote: »What I don't understand is why PvP Players want PvE Players in the same instance? Padding stats?
PvP folks are so deadset against giving PvE their own instance. Usually the argument is given, it will reduce the population for PvP?
How? PvE dont go there to fight others. If I am in Cyrodiil, no PvP player sees me (I know how to avoid other players) so how does my presence benefit them?
I'm want PVEers in the same instance because because reducing the amount of players who ever try out PVP is not a good way to get new players out of their PVE comfort zone and into PVP.
No. Go to Coldharbour you N'wah.
Just because you happened to fall in love with PvP, doesn't mean everyone else will, and it's likely nit many people actually will step in to Cyrodiil as folks who don't like PvP, and magically become PvP lovers. To think that is living an idealistic fantasy.
I thought I was gonna enjoy Cyrodiil. Turns out I didn't, and I have no interest being in it due to it being PvP only. So it getting a PvE variant so PvE players can get out of the way of the hardest of core PvP players sounds like a win for both sides.
... Unless you hate the idea of both sides benefiting from something, in which case you're a selfish N'wah.
VaranisArano wrote: »What I don't understand is why PvP Players want PvE Players in the same instance? Padding stats?
PvP folks are so deadset against giving PvE their own instance. Usually the argument is given, it will reduce the population for PvP?
How? PvE dont go there to fight others. If I am in Cyrodiil, no PvP player sees me (I know how to avoid other players) so how does my presence benefit them?
I'm want PVEers in the same instance because because reducing the amount of players who ever try out PVP is not a good way to get new players out of their PVE comfort zone and into PVP.
No. Go to Coldharbour you N'wah.
Just because you happened to fall in love with PvP, doesn't mean everyone else will, and it's likely nit many people actually will step in to Cyrodiil as folks who don't like PvP, and magically become PvP lovers. To think that is living an idealistic fantasy.
I thought I was gonna enjoy Cyrodiil. Turns out I didn't, and I have no interest being in it due to it being PvP only. So it getting a PvE variant so PvE players can get out of the way of the hardest of core PvP players sounds like a win for both sides.
... Unless you hate the idea of both sides benefiting from something, in which case you're a selfish N'wah.
Goregrinder wrote: »I want a PVP version of Vet Dungeons and Trials. I'd definitely love to never have to PVE in order to get gear for PVP.
VaranisArano wrote: »What I don't understand is why PvP Players want PvE Players in the same instance? Padding stats?
PvP folks are so deadset against giving PvE their own instance. Usually the argument is given, it will reduce the population for PvP?
How? PvE dont go there to fight others. If I am in Cyrodiil, no PvP player sees me (I know how to avoid other players) so how does my presence benefit them?
I'm want PVEers in the same instance because because reducing the amount of players who ever try out PVP is not a good way to get new players out of their PVE comfort zone and into PVP.
This comes from my own experience. I was a PVE-only Skyrim player who didnt even like grouping up for dungeons. PVP terrified me. But I wanted those Master Angler fish. So I went into Cyrodiil, not intending to fight but prepared to die when PVP found me in a PVP zone.
I got my fish. I got ganked a couple times, as expected. I even got my first kill - a vamp jumped my MagDK and I Burning Embersed them to death.
I still hated Cyrodiil. But I still wanted those rewards. Skyshards. Delve bosses. Dolmens.
Eventually, I went back to Cyrodiil to try out PVP for itself. I sucked, I got better, I found a PVP guild and with their training and friendship, I became a PVPer.
It all started from ZOS' design of expecting players to play ALL of the game if they want ALL of the rewards. I'm in favor of that design. Certainly, getting me out of my PVE comfort zone worked, and brought me into a whole new form of gameplay I'd initially dismissed and has since brought me over two years of enjoyment.
Not everyone has that experience, certainly. But I see the value in expecting players to be in a PVP zone if they want the rewards of that PVP zone. It's about getting players to experience ALL that the game has to offer, even if they don't like that form of gameplay. Not every player will try and not ever player will stay, but enough players discover that "Huh, this isnt so bad" or "Okay, this is fun" that it brings in new blood (and this is true of all types of content, which we see with the festivals now - dungeons, arenas, and trials included.)
VaranisArano wrote: »VaranisArano wrote: »What I don't understand is why PvP Players want PvE Players in the same instance? Padding stats?
PvP folks are so deadset against giving PvE their own instance. Usually the argument is given, it will reduce the population for PvP?
How? PvE dont go there to fight others. If I am in Cyrodiil, no PvP player sees me (I know how to avoid other players) so how does my presence benefit them?
I'm want PVEers in the same instance because because reducing the amount of players who ever try out PVP is not a good way to get new players out of their PVE comfort zone and into PVP.
No. Go to Coldharbour you N'wah.
Just because you happened to fall in love with PvP, doesn't mean everyone else will, and it's likely nit many people actually will step in to Cyrodiil as folks who don't like PvP, and magically become PvP lovers. To think that is living an idealistic fantasy.
I thought I was gonna enjoy Cyrodiil. Turns out I didn't, and I have no interest being in it due to it being PvP only. So it getting a PvE variant so PvE players can get out of the way of the hardest of core PvP players sounds like a win for both sides.
... Unless you hate the idea of both sides benefiting from something, in which case you're a selfish N'wah.
Someone's roleplaying a hostile Dunmer today, I see.
I pointed out that not everyone likes PVP. That's not really the point. The point is that more players try it out.
ZOS looks at the overall game population, and over all the game, they want players to try new things to get out of their comfort zone. Maybe they like it and stay, maybe they hate it forever and leave, maybe they dabble...but lots of players won't ever try unless they are forced. Usually it's the fear of missing out that forces them out of their comfort zone.
And we see ZOS using this more and more. Think about all the festivals we've had since the Indrik was introduced and how ZOS keeps expecting us to do ALL of the game modes if we want ALL of the rewards. The festivals, and the majority of the Cyrodiil rewards fall into two categories:
A. You have to play ALL of the base game if you want the rewards for playing ALL of the base game - and that includes Cyrodiil as the base game PVP zone
B. You don't "have" to play PVP modes like Cyrodiil or BGs or do the festivals involving them...as long as you can stand missing out on the rewards for doing so. This one applies to all PVE content too, like trials and arenas.
Its less about what I want - though I approve of this design - as much as this design works in ZOS' favor, getting players to get out of their comfort ZOS,e and maybe find new things they enjoy about the game.
If you reply, drop the insults. I've got no interest in debating with you further if you can't stay civil.
VaranisArano wrote: »VaranisArano wrote: »What I don't understand is why PvP Players want PvE Players in the same instance? Padding stats?
PvP folks are so deadset against giving PvE their own instance. Usually the argument is given, it will reduce the population for PvP?
How? PvE dont go there to fight others. If I am in Cyrodiil, no PvP player sees me (I know how to avoid other players) so how does my presence benefit them?
I'm want PVEers in the same instance because because reducing the amount of players who ever try out PVP is not a good way to get new players out of their PVE comfort zone and into PVP.
No. Go to Coldharbour you N'wah.
Just because you happened to fall in love with PvP, doesn't mean everyone else will, and it's likely nit many people actually will step in to Cyrodiil as folks who don't like PvP, and magically become PvP lovers. To think that is living an idealistic fantasy.
I thought I was gonna enjoy Cyrodiil. Turns out I didn't, and I have no interest being in it due to it being PvP only. So it getting a PvE variant so PvE players can get out of the way of the hardest of core PvP players sounds like a win for both sides.
... Unless you hate the idea of both sides benefiting from something, in which case you're a selfish N'wah.
Someone's roleplaying a hostile Dunmer today, I see.
I pointed out that not everyone likes PVP. That's not really the point. The point is that more players try it out.
ZOS looks at the overall game population, and over all the game, they want players to try new things to get out of their comfort zone. Maybe they like it and stay, maybe they hate it forever and leave, maybe they dabble...but lots of players won't ever try unless they are forced. Usually it's the fear of missing out that forces them out of their comfort zone.
And we see ZOS using this more and more. Think about all the festivals we've had since the Indrik was introduced and how ZOS keeps expecting us to do ALL of the game modes if we want ALL of the rewards. The festivals, and the majority of the Cyrodiil rewards fall into two categories:
A. You have to play ALL of the base game if you want the rewards for playing ALL of the base game - and that includes Cyrodiil as the base game PVP zone
B. You don't "have" to play PVP modes like Cyrodiil or BGs or do the festivals involving them...as long as you can stand missing out on the rewards for doing so. This one applies to all PVE content too, like trials and arenas.
Its less about what I want - though I approve of this design - as much as this design works in ZOS' favor, getting players to get out of their comfort ZOS,e and maybe find new things they enjoy about the game.
If you reply, drop the insults. I've got no interest in debating with you further if you can't stay civil.
Well, it's more forum appropriate than if I were to say "Go to Hell you pompous idiot", but I digress.
Yes, that is the point you tried to make. And I consider the point to be absolutely stupid, as many folks have most likely pointed out (And as I pointed out): if people REALLY don't like something, then they will either avoid it entirely, or do it once for something and never ever go back to it again. And I will still think that people suddenly falling in love with the PvP because they go to Cyrodiil for PvE centered purposes is a fantasy devised by a madman.
Zenimax Online Software's free to "Inspire people to try everything out" (Although how that effective is, I don't know...), and I am free to take their PvP and take a crap all over it.
Also, I farted after reading your last paragraph. That's how much I respect the notion of "Debating" with you (Although hard to call this debating, as you didn't put forward any good points *shrug emoji*)
I want my pvp to run smooth, and I want to pvp against other pvp players, to that end (and another world reason) I really want a pve version of Cyrodill
first the pvp side:
I want pve'rs out of my pvp zone, I don't want people taking up pop cap on any faction just so they can go do quests, get skyshards, do dungeons, etc. the same reason imperial city is getting its own queue, overland pvp wants the players exclusively in it and contributing to the alliance war in some fashion (or AFK in keeps, you do you)
to this end I would like it if in the pvp version of cyrodiil:
-dungeon access was removed
-overland mobs were removed
-resource nodes were removed
this is all pve stuff that does have an effect on performance (remember the great deer purge to reduce lag) just get all that stuff out, remove those calculations on the server and let us just fight.
for the pve side
I want the pve version of cyrodiil to not be an alliance war queue but a part of the overworld map and the gates opened up on those respective zones connecting to cyrodiil, I want to be able to walk from eastmarch, down into the rift, into cyro, through cyro, down to the rawl gate, into rawl, to malbal tor, and into greenshade. it would be really cool to be able to actually TRAVERSE through the world to various alliances without having to use shrine, I really think this needs to be a goal for the zones going forward (except where you HAVE to take a boat, obviously) its called one tamriel, make it so!
this version can have dungeon access, the overland mobs, resources, town quests, etc.