Twice is a pretty high difference
Stupid question but Are the weapons traits and quality the same?
Morgha_Kul wrote: »Twice is a pretty high difference
Stupid question but Are the weapons traits and quality the same?
Pretty close. They're different levels, so the Templar would have the advantage, being higher level.
Ya, twice seems awfully high, which is why I'm baffled. I expected a little variation, but this is odd.
Could you post a combat metrics log of each?
Morgha_Kul wrote: »The sets they use are similar, but not identical. I usually use one defensive and one offensive set for each. In each case it's Stamina on one set and health on the other. For weapons, I usually use something that has a critical bonus as the 2 part bonus (since I won't get more than that, having 5 in each of the armours).
Both use the critical mundus... Thief, I think it is?
A difference is that the Warden uses medium armour, while the Templar is in heavy. That's about the only difference though.
I'll see about posting some metrics, and I believe I'll try stripping them down to no armour and using a basic bow with no stat bonuses, to see if it's something in the gear.
ShadowKyuubi wrote: »Morgha_Kul wrote: »The sets they use are similar, but not identical. I usually use one defensive and one offensive set for each. In each case it's Stamina on one set and health on the other. For weapons, I usually use something that has a critical bonus as the 2 part bonus (since I won't get more than that, having 5 in each of the armours).
Both use the critical mundus... Thief, I think it is?
A difference is that the Warden uses medium armour, while the Templar is in heavy. That's about the only difference though.
I'll see about posting some metrics, and I believe I'll try stripping them down to no armour and using a basic bow with no stat bonuses, to see if it's something in the gear.
That difference in Heavy and Medium armor is huge. Medium armor increase your weapon critical and weapon damage. Combine that with the fact that Bosmer's are more suited for stamina classes. These two reasons are more than enough to cause such a large disparity between damage. Use medium armor on your Templar and you will see a large increase damage.
Siohwenoeht wrote: »How far apart in levels are they? The scaling system essentially causes you to lose power as you level, assuming that you make it up with new gear, passives etc. That's why for new players it's quite a shock to go from 49 to 50, then 50 to cp160. They lose that last bit of scaling from being sub 50.
You shouldn't be ...Morgha_Kul wrote: »Ok!
Sent the two characters out into Malabal Tor with ONLY a normal, unenchanted bow equipped. No armour, no jewelry, nothing.
That means they're identically equipped, and have exactly the same CP arrangement. They have both split their characteristic points the same way (ie. a small amount in health, the rest in stamina. The proportions are about the same). The only differences are race and level.
The templar is level 50 (plus CP), and the warden is L15 (not 20, my mistake, but has spent his CP).
The templar's basic heavy attack does about 4000 damage per shot (with some variation). A critical hit will do around 6000.
The warden's basic heavy attack does around 7000 damage per shot. A critical hit does around 11000.
So, I'm still baffled.
Morgha_Kul wrote: »That's what I figured, but I didn't think it would be so large a difference.
Waffennacht wrote: »Dungeons use to scale to weakest member in group, then didn't scale, (people taking advantage of the system) areas use to be certain levels vr11 etc
This is the end result of all the changes prior
Ok so to sum it up
Different levels
Different gear
Different armor
And you are surprised the result is different?
That s normal
Morgha_Kul wrote: »Ok so to sum it up
Different levels
Different gear
Different armor
And you are surprised the result is different?
That s normal
Did you read my last posts? I took off all the gear and armour, they were totally unequipped except for a regular, untraited, unenchanted bow... and the difference was that the lower level character did twice as much damage with the same attack (ie. heavy bow shot).
So, yeah. I was surprised. I would have expected the higher level character to do more damage, what with his higher stats and skills. I didn't think the scaling effect would be so drastic.