kollege14a5 wrote: »Disagree. Most of the time it is pretty much a L2P issue.
DeadlyRecluse wrote: »I agree absolutely, in theory.
I am unconvinced, in practice, that the population supports any more divisions within the queue. I'd love to be proven wrong, though.
DeadlyRecluse wrote: »I agree absolutely, in theory.
I am unconvinced, in practice, that the population supports any more divisions within the queue. I'd love to be proven wrong, though.
i'm intrigued.
can you explain?
i think clear division - like random dungeons separated veteran and normal - would be beneficial in general. (minus the DPS claiming to be tank coz of longer queues...)
DeadlyRecluse wrote: »But if there are only 20 people queueing at a given moment (within a given MMR range), and it's 2 teams of 4 and 12 solos...how does the queue match them up?
oxygen_thief wrote: »DeadlyRecluse wrote: »But if there are only 20 people queueing at a given moment (within a given MMR range), and it's 2 teams of 4 and 12 solos...how does the queue match them up?
what? their servers are melting under the amount of playing people. do you really believe there are not enough players for battlegrounds? id rather believe there are not enough professional devs in zos. they cant write a proper matchmaking system or fix existing one
DeadlyRecluse wrote: »I agree absolutely, in theory.
I am unconvinced, in practice, that the population supports any more divisions within the queue. I'd love to be proven wrong, though.
psychotic13 wrote: »DeadlyRecluse wrote: »I agree absolutely, in theory.
I am unconvinced, in practice, that the population supports any more divisions within the queue. I'd love to be proven wrong, though.
This, the population on my server wouldnt deal with that well, a group wouldnt be able to get a game for ages.
psychotic13 wrote: »DeadlyRecluse wrote: »I agree absolutely, in theory.
I am unconvinced, in practice, that the population supports any more divisions within the queue. I'd love to be proven wrong, though.
This, the population on my server wouldnt deal with that well, a group wouldnt be able to get a game for ages.
the needs of the many outweigh the needs of the few.
solo bg's are life. cyrodiil is your group fix. there is a reason group ques in bg's wouldn't be successful. most don't group que. it is why the few that do relish the opportunity - their competition already weaker, the deck already stacked.
seek your skill equal in the mindless zergs of cyrodiil. or lobby for a group vs. group que. all other options display only your cowardness. so it is written...
oxygen_thief wrote: »DeadlyRecluse wrote: »But if there are only 20 people queueing at a given moment (within a given MMR range), and it's 2 teams of 4 and 12 solos...how does the queue match them up?
what? their servers are melting under the amount of playing people. do you really believe there are not enough players for battlegrounds? id rather believe there are not enough professional devs in zos. they cant write a proper matchmaking system or fix existing one
oxygen_thief wrote: »DeadlyRecluse wrote: »But if there are only 20 people queueing at a given moment (within a given MMR range), and it's 2 teams of 4 and 12 solos...how does the queue match them up?
what? their servers are melting under the amount of playing people. do you really believe there are not enough players for battlegrounds? id rather believe there are not enough professional devs in zos. they cant write a proper matchmaking system or fix existing one
Yes, because those in the top MMR brackets are matching with themselves back to back, to the point where you can join a match, hit F5 to look at who's in there, and you recognise most if not all names. That tells me that at the least there isn't enough players in the top brackets to support a queue split.
BGs are non CP that's a no go for a vast majority of the Population. There is a host of other reasons why Bgs are struggling...
oxygen_thief wrote: »DeadlyRecluse wrote: »But if there are only 20 people queueing at a given moment (within a given MMR range), and it's 2 teams of 4 and 12 solos...how does the queue match them up?
what? their servers are melting under the amount of playing people. do you really believe there are not enough players for battlegrounds? id rather believe there are not enough professional devs in zos. they cant write a proper matchmaking system or fix existing one
Joy_Division wrote: »oxygen_thief wrote: »DeadlyRecluse wrote: »But if there are only 20 people queueing at a given moment (within a given MMR range), and it's 2 teams of 4 and 12 solos...how does the queue match them up?
what? their servers are melting under the amount of playing people. do you really believe there are not enough players for battlegrounds? id rather believe there are not enough professional devs in zos. they cant write a proper matchmaking system or fix existing one
The servers are melting with players who quest, do PvE content, and other things not PvP related.
PvP population is not big and once you get a medium MMR, it's a small pool where everyone pretty much knows everyone.
once again. if you are playing with same people it doesnt mean there are no more people at all. you dont know how it picks up players for a fight. you dont know how accurate its assessment of your playing skill and how accurate the system compares you with others. maybe there is no sense in mmr because its based on a time spend in game and we can play all together.Joy_Division wrote: »oxygen_thief wrote: »DeadlyRecluse wrote: »But if there are only 20 people queueing at a given moment (within a given MMR range), and it's 2 teams of 4 and 12 solos...how does the queue match them up?
what? their servers are melting under the amount of playing people. do you really believe there are not enough players for battlegrounds? id rather believe there are not enough professional devs in zos. they cant write a proper matchmaking system or fix existing one
The servers are melting with players who quest, do PvE content, and other things not PvP related.
PvP population is not big and once you get a medium MMR, it's a small pool where everyone pretty much knows everyone.
oxygen_thief wrote: »DeadlyRecluse wrote: »But if there are only 20 people queueing at a given moment (within a given MMR range), and it's 2 teams of 4 and 12 solos...how does the queue match them up?
what? their servers are melting under the amount of playing people. do you really believe there are not enough players for battlegrounds? id rather believe there are not enough professional devs in zos. they cant write a proper matchmaking system or fix existing one
Yes, because those in the top MMR brackets are matching with themselves back to back, to the point where you can join a match, hit F5 to look at who's in there, and you recognise most if not all names. That tells me that at the least there isn't enough players in the top brackets to support a queue split.