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If you're going to make adjustments to the Justice system due to new Necromancer class...

arena25
arena25
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...at least do it right and consider the following:

1: Allow bounty removers (such as Counterfeit Pardon Edict, obtainable via fully completing certain Tip Board quests and also occasionally found in Thieves Troves) to be sellable on the guild store market. Lord Arena25 know that the bounty removers are a great way to help wipe away the bounty and heat you get from the occasional assassination in which you fail to fully check your surroundings before hitting the kill button, but as Arena25 grew better at this game, he's found he needs these bounty removers less and less. That said, Lord Arena25 knows that when Necromancer gets released, lots of new players are going to try out the necromancer and quickly rack up a very high bounty that they cannot pay because they forget that Necromancer abilties are tied in with the Justice system. Sellable bounty removers will help bail these guys out.

2: Offer bounty removers as quest rewards for quests in Elsweyr...the bounty value removed doesn't have to be big, it just needs to be there. For the same reason as number 1 (bail new necromancers out), but also because this is the land of the Khajiit, and as Lord Arena25 knows, the Khajiit aren't exactly clean as a whistle when it comes to their criminal ways. In fact, Lord Arena25 JUST got done explaining to his scribe (and to his pet cat) how Arena25 has deduced his pet cat and his scribe had broken into and ate the leftover fish like he told them not to.

The above 2 suggestions are just a start. Feel free to add more as you see fit.

Questions, comments, concerns, insults?

Signed,

Lord Arena25
If you can't handle the heat...stay out of the kitchen!
  • Kel
    Kel
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    You'll definitely need something.

    Watched a few streamers dueling near a city on the PTS like they normally do. Both Necromancers.

    Thier bounty was skyrocketing.

    Might force duels away from wayshrine areas, so I'm conflicted on how I feel about this..
    Edited by Kel on April 29, 2019 10:22PM
  • TheShadowScout
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    I always thought they should allow you to buy those forget pardon scrolls in the outlaw refugee anyhow. Would only make sense the thieves sell those to less skilled fellows, right?

    What I would like to see way more would be a removal of lockpicks from all those random furniture loot tables, and making them purchasable in the outlaw refugee only. I mean... who has lockpicks in their nightstand anyhow? Is everyone in Tamriuel into bondage and those are a backup in case they loose the shackle keys or what???
  • jainiadral
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    Oh boy. How are you supposed to do all the in-town story quests without racking up a bounty? The DC areas have several combat-in-town quests. Could swear there are a couple in the Pact as well.
  • prof-dracko
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    Agreed on buying them in refuges, maybe for a slight markup so as not to make them too convenient. Then I could stop hauling around the ones I don't need but don't want to get rid of in case something screws up.
  • Taleof2Cities
    Taleof2Cities
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    Sounds like someone wants to play Necromancer ... but totally wants to bypass the Thieves Guild quest line.

    I was wondering when this thread would show up. Just didn’t think it would be before the patch dropped ...
  • Intextio
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    jainiadral wrote: »
    Oh boy. How are you supposed to do all the in-town story quests without racking up a bounty? The DC areas have several combat-in-town quests. Could swear there are a couple in the Pact as well.

    Not all necro abilites are criminal. Just the overtly necromantic ones, like corpse summoning. Just don't start summoning bodies left and right in a city and you're fine.
  • DisgracefulMind
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    It's really not hard to just not...summon a necro pet lol
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • jainiadral
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    Intextio wrote: »
    jainiadral wrote: »
    Oh boy. How are you supposed to do all the in-town story quests without racking up a bounty? The DC areas have several combat-in-town quests. Could swear there are a couple in the Pact as well.

    Not all necro abilites are criminal. Just the overtly necromantic ones, like corpse summoning. Just don't start summoning bodies left and right in a city and you're fine.

    Good to know, thanks :) Was planning on leveling a necro at some point down the line. Are the criminal abilities labeled?
  • navystylz_ESO
    navystylz_ESO
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    jainiadral wrote: »
    Intextio wrote: »
    jainiadral wrote: »
    Oh boy. How are you supposed to do all the in-town story quests without racking up a bounty? The DC areas have several combat-in-town quests. Could swear there are a couple in the Pact as well.

    Not all necro abilites are criminal. Just the overtly necromantic ones, like corpse summoning. Just don't start summoning bodies left and right in a city and you're fine.

    Good to know, thanks :) Was planning on leveling a necro at some point down the line. Are the criminal abilities labeled?

    Yes
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