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What spell penetration is needed for vet dungeons?

Ohjay82
Ohjay82
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I am fairly noob, was wearing Julianos and spinners on my magden, decided to try swapping out spinners for mother's sorrow. Now my spell crit has drastically improved, but im doing much less dps. The only thing that I can see that went down was my spell penetration. It dropped from around 10.5k down to 6500.

Does it make sense that spell penetration would have that big of an effect? If so, what spell penetration would you consider to be minimum for vet dungeons? (That's really the only content I do).

I know there are a few things I can do to help penetration, such as cp and enchants, I kind of want to stay away from switching to lover mundus because using shadow is pretty important with mother's sorrow but I don't even know really what target to shoot for.

Best Answers

  • AcadianPaladin
    AcadianPaladin
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    I would aim for about 9k. Overland has ~9.1 resist and dungeons/bosses have ~18.2. Count on major breach and group debuffs to help make up the difference in dungeons. You or your group are running major breach on significant foes, right?

    As a mag dd, you should be able to get almost 5k from your light armor passives and the other 4k from about 55 points into spell erosion CP.
    PC NA(no Steam), PvE, mostly solo
    Answer ✓
  • idk
    idk
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    SoLooney wrote: »
    Dungeons and trials are 18200 pen

    The resistance is 18200 but that is not the penetration OP needs to have.

    To OP, it really depends on the group you run with and your build. In a dungeon you should expect a tank to provide Major Fracture and Breach which provide 5280 penetration. Then you know what your spinners provides so you are on a good start.

    It is great to see you testing your dps and paying attention. I would suggest testing it with Weakness to Elements morphs. One will auto refresh when the target takes damage. That will provide you the 5280 penetration a tank would normally provide. Test with that as it will not alter your rotation. The other morph does provide a magicka return which you can have a friend apply that instead of you doing the application.

    With organized groups you will find even more penetration. Alkosh is often used by tanks and provides 3k and infused crusher adds 2100 more.

    Probably TMI but since you are asking and testing your DPS you are ahead of the game.
    Answer ✓
  • SoLooney
    SoLooney
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    Dungeons and trials are 18200 pen
  • spacebandit
    spacebandit
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    As a Magden I would run deep fissure, you can achieve close to 100% uptime in major breach and it hits like a truck. Also if you are running bear Necropotence is the best set and you can farm it in rivenspire.



  • SoLooney
    SoLooney
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    idk wrote: »
    SoLooney wrote: »
    Dungeons and trials are 18200 pen

    The resistance is 18200 but that is not the penetration OP needs to have.

    To OP, it really depends on the group you run with and your build. In a dungeon you should expect a tank to provide Major Fracture and Breach which provide 5280 penetration. Then you know what your spinners provides so you are on a good start.

    It is great to see you testing your dps and paying attention. I would suggest testing it with Weakness to Elements morphs. One will auto refresh when the target takes damage. That will provide you the 5280 penetration a tank would normally provide. Test with that as it will not alter your rotation. The other morph does provide a magicka return which you can have a friend apply that instead of you doing the application.

    With organized groups you will find even more penetration. Alkosh is often used by tanks and provides 3k and infused crusher adds 2100 more.

    Probably TMI but since you are asking and testing your DPS you are ahead of the game.

    I just gave the OP the exact number for resistances, obviously op isn't gonna need 18200 on his own if hes doing group content

    He didnt ask for group content, he said what he needs, honestly dont know why you even quoted me lmao
  • idk
    idk
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    SoLooney wrote: »
    idk wrote: »
    SoLooney wrote: »
    Dungeons and trials are 18200 pen

    The resistance is 18200 but that is not the penetration OP needs to have.

    To OP, it really depends on the group you run with and your build. In a dungeon you should expect a tank to provide Major Fracture and Breach which provide 5280 penetration. Then you know what your spinners provides so you are on a good start.

    It is great to see you testing your dps and paying attention. I would suggest testing it with Weakness to Elements morphs. One will auto refresh when the target takes damage. That will provide you the 5280 penetration a tank would normally provide. Test with that as it will not alter your rotation. The other morph does provide a magicka return which you can have a friend apply that instead of you doing the application.

    With organized groups you will find even more penetration. Alkosh is often used by tanks and provides 3k and infused crusher adds 2100 more.

    Probably TMI but since you are asking and testing your DPS you are ahead of the game.

    I just gave the OP the exact number for resistances, obviously op isn't gonna need 18200 on his own if hes doing group content

    He didnt ask for group content, he said what he needs, honestly dont know why you even quoted me lmao

    I was clarifying since your post did say 18200 pen (penetration) and that is not how much they need. Being OP is a new player and an answer to his question about how much penetration is needed stating 18200 might cause some confusion.

    Sorry if you got offended. Maybe be clear and more specific as to what you are suggesting.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Ohjay82 wrote: »
    I am fairly noob, was wearing Julianos and spinners on my magden, decided to try swapping out spinners for mother's sorrow. Now my spell crit has drastically improved, but im doing much less dps. The only thing that I can see that went down was my spell penetration. It dropped from around 10.5k down to 6500.

    Does it make sense that spell penetration would have that big of an effect? If so, what spell penetration would you consider to be minimum for vet dungeons? (That's really the only content I do).

    I know there are a few things I can do to help penetration, such as cp and enchants, I kind of want to stay away from switching to lover mundus because using shadow is pretty important with mother's sorrow but I don't even know really what target to shoot for.

    Not surprising at all. When you are well below the PVE pen cap of 18.2k, penetration is almost always your best means of boosting damage. There are diminishing returns as you get closer. Spinners is not a great trial set, because most groups coordinate penetration buffs and it becomes unnecessary. Just like MS is a great trial set, because crit generally scales very well with most most raid buffs.

    In 4 man or even when solo, sets like spinners/spriggans become much more appealing. Unless you have very good support, you are likely going to be pretty far below the pen cap most of the time.
  • WrathOfInnos
    WrathOfInnos
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    It depends a lot of the group composition and debuffs. In a perfect scenario (Elemental Drain, Power of the Light, Alkosh, Infused Torugs Crusher) you only need 965 additional Spell Penetration, or about 8-9 points in Spell Erosion CP.

    Even in less ideal circumstances, Spinners is probably overkill. I’d recommend just putting 27-33 points in Spell Erosion. You won’t always be at the penetration cap, but you also won’t be wasting many Champion Points or set bonuses if you end up in a good group.
  • luccerton
    luccerton
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    Try to get around 8-10k without breach and you should be fine.
    Also known as pyroxius, fanatic twitch fan and youtube content creator!
    https://youtube.com/channel/UC5o2wbJtblWL3v5FRaoiNkA?view_as=subscriber
  • SoLooney
    SoLooney
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    idk wrote: »
    SoLooney wrote: »
    idk wrote: »
    SoLooney wrote: »
    Dungeons and trials are 18200 pen

    The resistance is 18200 but that is not the penetration OP needs to have.

    To OP, it really depends on the group you run with and your build. In a dungeon you should expect a tank to provide Major Fracture and Breach which provide 5280 penetration. Then you know what your spinners provides so you are on a good start.

    It is great to see you testing your dps and paying attention. I would suggest testing it with Weakness to Elements morphs. One will auto refresh when the target takes damage. That will provide you the 5280 penetration a tank would normally provide. Test with that as it will not alter your rotation. The other morph does provide a magicka return which you can have a friend apply that instead of you doing the application.

    With organized groups you will find even more penetration. Alkosh is often used by tanks and provides 3k and infused crusher adds 2100 more.

    Probably TMI but since you are asking and testing your DPS you are ahead of the game.

    I just gave the OP the exact number for resistances, obviously op isn't gonna need 18200 on his own if hes doing group content

    He didnt ask for group content, he said what he needs, honestly dont know why you even quoted me lmao

    I was clarifying since your post did say 18200 pen (penetration) and that is not how much they need. Being OP is a new player and an answer to his question about how much penetration is needed stating 18200 might cause some confusion.

    Sorry if you got offended. Maybe be clear and more specific as to what you are suggesting.

    OP asked what pen he should shoot for, its 18200. That means either if hes solo or group, that's what the aim is

    Again, dont know why you quoted me. If he really wanted to do the math, he would add all the pen from himself and the group

    But sure, if you want to be the sole expert on this topic, that's all you 😂😂😂
  • SoLooney
    SoLooney
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    SoLooney wrote: »
    idk wrote: »
    SoLooney wrote: »
    idk wrote: »
    SoLooney wrote: »
    Dungeons and trials are 18200 pen

    The resistance is 18200 but that is not the penetration OP needs to have.

    To OP, it really depends on the group you run with and your build. In a dungeon you should expect a tank to provide Major Fracture and Breach which provide 5280 penetration. Then you know what your spinners provides so you are on a good start.

    It is great to see you testing your dps and paying attention. I would suggest testing it with Weakness to Elements morphs. One will auto refresh when the target takes damage. That will provide you the 5280 penetration a tank would normally provide. Test with that as it will not alter your rotation. The other morph does provide a magicka return which you can have a friend apply that instead of you doing the application.

    With organized groups you will find even more penetration. Alkosh is often used by tanks and provides 3k and infused crusher adds 2100 more.

    Probably TMI but since you are asking and testing your DPS you are ahead of the game.

    I just gave the OP the exact number for resistances, obviously op isn't gonna need 18200 on his own if hes doing group content

    He didnt ask for group content, he said what he needs, honestly dont know why you even quoted me lmao

    I was clarifying since your post did say 18200 pen (penetration) and that is not how much they need. Being OP is a new player and an answer to his question about how much penetration is needed stating 18200 might cause some confusion.

    Sorry if you got offended. Maybe be clear and more specific as to what you are suggesting.

    Whether it is solo or group, in the end, the aim is to hit 18200 pen

    Again, dont know why you quoted me. If he really wanted to do the math, he would add all the pen from himself and the group

    But sure, if you want to be the sole expert on this topic, that's all you 😂😂😂

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