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Can we please have the option to remove DLC dungeons from random Queue?

  • cascarrabias
    cascarrabias
    Soul Shriven
    From the point of view of a newbie, the way people runs dungeons is horrid. Its a complete madness rush, you do not have time to even notice the dungeon scenery not to talk about reading quest text. There is absolutely no fun in playing like this.
  • thorwyn
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    From the point of view of a newbie, the way people runs dungeons is horrid. Its a complete madness rush, you do not have time to even notice the dungeon scenery not to talk about reading quest text. There is absolutely no fun in playing like this.

    That's in the nature of the game. Most people are playing random dungeons for the quick XP boost and the majority of people has been playing all the dungeons dozends of times and they just don't pay attention anymore.
    I'm using random dungeon finder a lot and whenever I port in, I'll check the level of my teammates and if I see someone who might be in the level range for that specific dungeon, I'll ask if he is playing the quest. If he does, I'm running at his pace and try to explain stuff if neccessary.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • AlnilamE
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    thorwyn wrote: »
    It would be nice to have three or four tiers of dungeons. Normal non dlc, normal dlc, vet non DLC, vet DLC but given my limited experience with other MMOs I don't think it would actually improve much. Most people would still run the easy ones for the easy rewards and the hard queues would still mostly be ghost towns with no increased chance of success.

    Reward is never a factor when queueing for a random dungeon. The deciding factor is always the XP bonus or just boredom or they want to push their luck and get the xp bonus AND the pledge at once. People who are in need of certain items will queue for the specific dungeons. But yes, I agree, a filter to the random queue would probably leave the DLC-part empty forever.

    Those are also rewards. If they weren't, people wouldn't use the random group finder.
    The Moot Councillor
  • AlnilamE
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    From the point of view of a newbie, the way people runs dungeons is horrid. Its a complete madness rush, you do not have time to even notice the dungeon scenery not to talk about reading quest text. There is absolutely no fun in playing like this.

    Have you considered forming your own group with like-minded people from zone or one of your guilds?

    I've run most of the dungeons enough times that I can recite the dialogue along with the NPCs, so I mostly pay attention to the good parts, but this weekend, we took a guildie who doesn't like rushing through a couple of dungeons and took it slow so he could appreciate them.
    The Moot Councillor
  • KhajiitFelix
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    If you can't complete these dungeons then you don't deserve the reward.
  • thorwyn
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    Those are also rewards. If they weren't, people wouldn't use the random group finder.

    That's correct of course.
    I was talking about rewards as in loot.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • VaranisArano
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    zaria wrote: »
    Given that:
    A. The daily random is one way ZOS backfills partial groups or groups that lose a member (which is very likely in DLC dungeons)

    B. ZOS just adjusted the difficulty of several DLC fights that were roadblocks to progress

    C. Less people queuing for DLC dunfeons means a longer wait for those who want to do it, if potentially a better chance to get people who actually want to do them

    D. Its the daily Random dungeon, not the daily Guaranteed Quick and Easy dungeon, despite what the FG1 folks want you to think

    I don't expect ZOS to change it.

    Mostly for reason A, while reason B is their attempted solution.
    This, one option is to reduce the xp gain if you don't include the dlc.
    And no I rarely pug vet dlc, only time is then in good group and we agree on go for the dlc pledge.

    You'll get some weird edge cases.

    Like me. I own the IC dungeons and none of the others. Do I get the same xp gain as an ESO subscriber?

    Moreover, any splitting of the queues is going to lower the population of players available to backfill DLC dungeon groups, which is an important function of groupfinder. Theoretically, it would be longer wait, but a higher percentage of capable players. In practice, I expect a long wait for players who arent really more capable than they are now.
  • Helric
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    Separate the queues and give a better reward for the dlc.
  • bmnoble
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    All I want for the DLC dungeons is a minimum level, requirement for them.

    I am not asking them to be removed from the random queue, just remove them for players queuing random dungeons under CP 160

    (and that's being more than generous I think, seen plenty of CP 160's who are not yet geared for end game or have not yet learnt their rotations/how to play their characters, since they leveled at the dolmens or Skyreach)

    I play a tank, if I am doing a DLC dungeon and get a group with a lot of members below CP 160 I will give them a go, if they start getting killed by the ads or repeatedly wipe to the bosses I leave.

    Got no problem carrying one lower level group member but not a whole group.

    Not going to spend hours in a dungeon, with people who's characters are not yet ready for them, no matter how enthusiastic they may be or how much fun they have wiping out. Just because they happen, to have been dumped there by the random group finder queue.
  • VaranisArano
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    bmnoble wrote: »
    All I want for the DLC dungeons is a minimum level, requirement for them.

    I am not asking them to be removed from the random queue, just remove them for players queuing random dungeons under CP 160

    (and that's being more than generous I think, seen plenty of CP 160's who are not yet geared for end game or have not yet learnt their rotations/how to play their characters, since they leveled at the dolmens or Skyreach)

    I play a tank, if I am doing a DLC dungeon and get a group with a lot of members below CP 160 I will give them a go, if they start getting killed by the ads or repeatedly wipe to the bosses I leave.

    Got no problem carrying one lower level group member but not a whole group.

    Not going to spend hours in a dungeon, with people who's characters are not yet ready for them, no matter how enthusiastic they may be or how much fun they have wiping out. Just because they happen, to have been dumped there by the random group finder queue.

    The normal DLCs unlock at level 45, which could be players with anywhere from 0 CP to 810 CP.

    The vet DLCs unlock at CP 300.
  • RodneyRegis
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    Don't get it. If you are endgame you don't need the xp, unless you are levelling. If you are levelling, you only get a few levels of dlc, and you get the xp on normal. If you are chasing CP then run a bg for the xp boost, and 3 more will get the same xp as a daily dungeon. 3 bgs takes far less time than a dlc dungeon.

    If you want the xp boost, you need to take what you get. As said before, if they allowed non-dlc then NOBODY would pug dlc for the daily, and the group finder would be ruined for dlc dungeons.
    Edited by RodneyRegis on April 29, 2019 2:50PM
  • MikaHR
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    As said before, if they allowed non-dlc then NOBODY would pug dlc for the daily, and the group finder would be ruined for dlc dungeons.

    No, it would actually do the opposite and let those who WANT to run DLC dungeons queue for them, and thos who dont to opt out of them....which would be better for everyone involved.
    Edited by MikaHR on April 29, 2019 3:16PM
  • zaria
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    thorwyn wrote: »
    From the point of view of a newbie, the way people runs dungeons is horrid. Its a complete madness rush, you do not have time to even notice the dungeon scenery not to talk about reading quest text. There is absolutely no fun in playing like this.

    That's in the nature of the game. Most people are playing random dungeons for the quick XP boost and the majority of people has been playing all the dungeons dozends of times and they just don't pay attention anymore.
    I'm using random dungeon finder a lot and whenever I port in, I'll check the level of my teammates and if I see someone who might be in the level range for that specific dungeon, I'll ask if he is playing the quest. If he does, I'm running at his pace and try to explain stuff if neccessary.
    This, now this week might be the worst to do dungeons for the quests.
    First its double XP as Thorwyn says, pledges also give special reward boxes who are farmed.
    However you are free to listen to quest and then run up to group.

    its pretty common for high level players to kill the mob up to next boss while other listen to quest.
    Yes it stress out new players but many veterans has forgotten this.
    You can also drop quest if you did not get an good experience. No you do not get the skill point from it but can always do it later.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kuramas9tails
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    Given that:
    A. The daily random is one way ZOS backfills partial groups or groups that lose a member (which is very likely in DLC dungeons)

    B. ZOS just adjusted the difficulty of several DLC fights that were roadblocks to progress

    C. Less people queuing for DLC dunfeons means a longer wait for those who want to do it, if potentially a better chance to get people who actually want to do them

    D. Its the daily Random dungeon, not the daily Guaranteed Quick and Easy dungeon, despite what the FG1 folks want you to think

    I don't expect ZOS to change it.

    Mostly for reason A, while reason B is their attempted solution.

    I queued for nWGT and one of the players immediately left. Made it the whole way without dying nor having a storm atro spawn nor the bubble of NPCs on Kena because the DPS was that good. She was down in seconds, literally.

    They missed out since it was also the daily.
    Edited by Kuramas9tails on April 29, 2019 4:16PM
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    • SoLooney
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      SRTtoZ wrote: »
      It's ridiculous. As a healer who is CP ~300 there are so many 1 shot mechanics even while buffed on NORMAL difficulty. I get that for Vet dungeons but cmon. And the worst is when they pair you with a bunch of underleveled/undergeared people. I have no issues with the players, I think these dungeons are balanced so poorly. Don't get me wrong, I think the vanilla dungeons are too easy but there needs to be a middle ground between too easy and being 1 shot and not completing the dungeon due to people not knowing the mechanics. It's poorly designed if after a couple deaths you still can't figure out the right mechanics. People just want to log in and have some fun in a dungeon. If they want more of a challenge that's why they have Veteran dungeons. Rant over.

      What normal dungeon mechanic one shots you? Just curious, if that happens, you're either naked or dont have food or both


      If it was from some boss or elite add, then that's a tanking/awareness problem
      Edited by SoLooney on April 29, 2019 4:47PM
    • todokete
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      No. that would make dlc dungeons empty and 2+ hours of queueing
    • redspecter23
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      idk wrote: »
      It is a great idea and I have suggested the solution to random rewards that would be perfect, and probably what Zos would do if they made this change.

      There would be three tiers of daily random rewards, Legendary, Epic and Common. Basically this would add Legendary rewards.

      Legendary - Random Dungeon where DLCs are part of the selection. Requires access to X number of DLC dungeons. This is a new top tier reward for Randoms.
      Epic - Random Dungeons excluding DLCs or player does not have access to enough DLCs for Legendary or for second run that includes DLC dungeons. This is same as the best rewards currently available for randoms.
      Common - Currently the lesser reward granted for second of a random and would be the reward for second run that excludes non-DLCs.

      This rewards risk and does not take anything way from those who do not want to deal with DLC dungeons. So it is a win/win solution.

      An interesting idea but still broken. Under that proposal. I'll grab 3 friends (all ESO+) and queue for the legendary tier. If we get a DLC dungeon, we'll just all swap toons and try again until we don't. We still get the legendary rewards without any of this risk you're talking about. Depending on the dungeon, this could very often end up being faster even if you include the loading screens for relogging multiple times. Any fix comes with edge cases and min/max mindsets that will still find the easiest route to rewards.
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