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Will we ever get addons for console?

Devil_Keyz
Devil_Keyz
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Will we? I mean they finally got some mods for Skyrim after years of its release, would be so good to get them on Xbox/ps4
  • ThanatosXR
    ThanatosXR
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    Doubtful
  • DisgracefulMind
    DisgracefulMind
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    It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Devil_Keyz
    Devil_Keyz
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    Damn I’d even pay crowns for addons 😂 just saw a mini map addons I was like daaammnn I wanna play on pc but spent so much money on my Xbox 1 eso acc making the change would be too much for me
  • ArenGesus
    ArenGesus
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    It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.

    They did nothing to make things easier for console. Some of the improvements are to make the first few days of playtime better and more intuitive for new players so they stay longer. The rest have nothing to do with console in the slightest - guild finder, trader search, skill respec, etc. None of those things were specific to console. I honestly can't think of a single console-related improvement that has been made in the last two years - except maybe the addition of HDR support, which was subsequently broken and to the best of my ability to tell never repaired.

    In fact, they've basically levying a tax on console players instead. On PC and don't want to have to go find all of a gazillion lorebooks again? Get an addon. Don't want to track down the location of all the skyshards again? Use an addon. Want to know your dps? Use an addon.

    On console - buy shyshards you've already earned from the crownstore. Nothing else. You may not get a true picture of your dps, except for what a target dummy will summarize for you (yet - will they add a special dummy to the store at some point?). You will NOT travel directly to lorebook locations you've already found (yet - that IS coming to the store eventually). They have not and will not release improvements to the game specifically to make qol easier for console users.

    The actual base features of the game available on pc are not available on console. You can't classify your inventory on console to make it easier not to accidentally deconstruct good gear or vendor it. The group encounter logging feature will not be available for console. The other day I learned that on pc you can change your slotted skills while riding a horse - I tried it, can't be done on console. That might sound useless anyway, but it's not if you hang in horse simulator a lot. I don't know what else doesn't exist on console, but I bet there are a few little things here and there and that is frustrating to no end. Not only do they do nothing to help console users, they actually didn't do as much as they have for pc users (who have the mod support to get it done anyway) AND charge a premium to get something that isn't really even kind of the same thing as what pc users have with their mods (skyshards/lorebooks map).

    But you say Zos doesn't have the freedom to allow addons for console. Bethesda can have mod support on console and yet for some reason it's not under ZOS's control for their own game? That doesn't make sense to me in the slightest. Obviously they can do whatever they want, so long as the actual consoles support it - and they clearly do because Bethesda does it today.

    But either way, the answer is the same - no. I think they just don't really care. Console servers weren't called out in the recent announcement of overloading and consequent new hardware installation for a reason - because we're not as big of a market. Not as important a market. There would be a cost associated with either QoL improvements or supporting mods and the odds of either happening are (in my opinion) slim to none. It's the same reason our Aussie friends are going to continue to get the shaft on ping. It's not that there isn't a solution - I guarantee ZoS would have communicated that if it were the case, just to shed the blame off on somebody and close the matter. But they've said absolutely nothing.

    Incidentally, you will never be able to transfer to pc either. You can spend everything you've spent all over again and begin from scratch or you can stay on console or you can quit the game. But that one shiny mount you were so lucky to pluck from a crate 3 years ago... that one probably just can never be obtained if you do move. That is their stance. I've just said it more plainly than they, for obvious reasons. But nobody from ZOS will comment on this thread to tell me I'm wrong either.
  • Devil_Keyz
    Devil_Keyz
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    I’m from New Zealand so I feel that ping worse then the bros in Aussie 😂😂 but why you said Aren is 💯 and I appreciate the time it took for you to write that, sad they won’t port my Xbox acc to pc though as even though I’ve only been playing for 4 months , I’ve spent easily 5grand plus ( I know to some people this is nothing but I work hard for my moneys , and love the game and lore ) & would love to eventually port to PC when I move back to my home town in 2 more years ( I have a PC in my hometown at my brothers but is too big to ship to where I live eg. I moved from the north island of New Zealand to a. Remote place in the South Island of Aotearoa )
  • MJallday
    MJallday
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    The add on question is easily answers for console - no, because of the MS/Sony issue

    However since as mentioned above console doesn’t even have base PC version elements thats the first thing to sort out

    Also worth mentioning is that any dev company worth their salt would take a look at the add one and make them standard game features
  • DisgracefulMind
    DisgracefulMind
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    ArenGesus wrote: »
    It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.

    They did nothing to make things easier for console. Some of the improvements are to make the first few days of playtime better and more intuitive for new players so they stay longer. The rest have nothing to do with console in the slightest - guild finder, trader search, skill respec, etc. None of those things were specific to console. I honestly can't think of a single console-related improvement that has been made in the last two years - except maybe the addition of HDR support, which was subsequently broken and to the best of my ability to tell never repaired.

    In fact, they've basically levying a tax on console players instead. On PC and don't want to have to go find all of a gazillion lorebooks again? Get an addon. Don't want to track down the location of all the skyshards again? Use an addon. Want to know your dps? Use an addon.

    On console - buy shyshards you've already earned from the crownstore. Nothing else. You may not get a true picture of your dps, except for what a target dummy will summarize for you (yet - will they add a special dummy to the store at some point?). You will NOT travel directly to lorebook locations you've already found (yet - that IS coming to the store eventually). They have not and will not release improvements to the game specifically to make qol easier for console users.

    The actual base features of the game available on pc are not available on console. You can't classify your inventory on console to make it easier not to accidentally deconstruct good gear or vendor it. The group encounter logging feature will not be available for console. The other day I learned that on pc you can change your slotted skills while riding a horse - I tried it, can't be done on console. That might sound useless anyway, but it's not if you hang in horse simulator a lot. I don't know what else doesn't exist on console, but I bet there are a few little things here and there and that is frustrating to no end. Not only do they do nothing to help console users, they actually didn't do as much as they have for pc users (who have the mod support to get it done anyway) AND charge a premium to get something that isn't really even kind of the same thing as what pc users have with their mods (skyshards/lorebooks map).

    But you say Zos doesn't have the freedom to allow addons for console. Bethesda can have mod support on console and yet for some reason it's not under ZOS's control for their own game? That doesn't make sense to me in the slightest. Obviously they can do whatever they want, so long as the actual consoles support it - and they clearly do because Bethesda does it today.

    But either way, the answer is the same - no. I think they just don't really care. Console servers weren't called out in the recent announcement of overloading and consequent new hardware installation for a reason - because we're not as big of a market. Not as important a market. There would be a cost associated with either QoL improvements or supporting mods and the odds of either happening are (in my opinion) slim to none. It's the same reason our Aussie friends are going to continue to get the shaft on ping. It's not that there isn't a solution - I guarantee ZoS would have communicated that if it were the case, just to shed the blame off on somebody and close the matter. But they've said absolutely nothing.

    Incidentally, you will never be able to transfer to pc either. You can spend everything you've spent all over again and begin from scratch or you can stay on console or you can quit the game. But that one shiny mount you were so lucky to pluck from a crate 3 years ago... that one probably just can never be obtained if you do move. That is their stance. I've just said it more plainly than they, for obvious reasons. But nobody from ZOS will comment on this thread to tell me I'm wrong either.

    I didn't say they were successful in any of their attempts. You're typing a novel to the wrong person.

    You realize that they have to go through the companies that own the consoles, and gain their permission, correct?

    I do agree with you on your points, and I do agree they should allow console transfers.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • eso_lags
    eso_lags
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    ArenGesus wrote: »
    It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.

    They did nothing to make things easier for console. Some of the improvements are to make the first few days of playtime better and more intuitive for new players so they stay longer. The rest have nothing to do with console in the slightest - guild finder, trader search, skill respec, etc. None of those things were specific to console. I honestly can't think of a single console-related improvement that has been made in the last two years - except maybe the addition of HDR support, which was subsequently broken and to the best of my ability to tell never repaired.

    In fact, they've basically levying a tax on console players instead. On PC and don't want to have to go find all of a gazillion lorebooks again? Get an addon. Don't want to track down the location of all the skyshards again? Use an addon. Want to know your dps? Use an addon.

    On console - buy shyshards you've already earned from the crownstore. Nothing else. You may not get a true picture of your dps, except for what a target dummy will summarize for you (yet - will they add a special dummy to the store at some point?). You will NOT travel directly to lorebook locations you've already found (yet - that IS coming to the store eventually). They have not and will not release improvements to the game specifically to make qol easier for console users.

    The actual base features of the game available on pc are not available on console. You can't classify your inventory on console to make it easier not to accidentally deconstruct good gear or vendor it. The group encounter logging feature will not be available for console. The other day I learned that on pc you can change your slotted skills while riding a horse - I tried it, can't be done on console. That might sound useless anyway, but it's not if you hang in horse simulator a lot. I don't know what else doesn't exist on console, but I bet there are a few little things here and there and that is frustrating to no end. Not only do they do nothing to help console users, they actually didn't do as much as they have for pc users (who have the mod support to get it done anyway) AND charge a premium to get something that isn't really even kind of the same thing as what pc users have with their mods (skyshards/lorebooks map).

    But you say Zos doesn't have the freedom to allow addons for console. Bethesda can have mod support on console and yet for some reason it's not under ZOS's control for their own game? That doesn't make sense to me in the slightest. Obviously they can do whatever they want, so long as the actual consoles support it - and they clearly do because Bethesda does it today.

    But either way, the answer is the same - no. I think they just don't really care. Console servers weren't called out in the recent announcement of overloading and consequent new hardware installation for a reason - because we're not as big of a market. Not as important a market. There would be a cost associated with either QoL improvements or supporting mods and the odds of either happening are (in my opinion) slim to none. It's the same reason our Aussie friends are going to continue to get the shaft on ping. It's not that there isn't a solution - I guarantee ZoS would have communicated that if it were the case, just to shed the blame off on somebody and close the matter. But they've said absolutely nothing.

    Incidentally, you will never be able to transfer to pc either. You can spend everything you've spent all over again and begin from scratch or you can stay on console or you can quit the game. But that one shiny mount you were so lucky to pluck from a crate 3 years ago... that one probably just can never be obtained if you do move. That is their stance. I've just said it more plainly than they, for obvious reasons. But nobody from ZOS will comment on this thread to tell me I'm wrong either.

    But on the bright side PC players are getting eso logs in elsweyr.. Even though there are already add ons that do the same thing. Yikes. And we still don't have lorebooks and sky shards built into the base game. Zos views console players as second rate, that's just how it is.
  • LordLomax
    LordLomax
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    eso_lags wrote: »
    ArenGesus wrote: »
    It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.

    They did nothing to make things easier for console. Some of the improvements are to make the first few days of playtime better and more intuitive for new players so they stay longer. The rest have nothing to do with console in the slightest - guild finder, trader search, skill respec, etc. None of those things were specific to console. I honestly can't think of a single console-related improvement that has been made in the last two years - except maybe the addition of HDR support, which was subsequently broken and to the best of my ability to tell never repaired.

    In fact, they've basically levying a tax on console players instead. On PC and don't want to have to go find all of a gazillion lorebooks again? Get an addon. Don't want to track down the location of all the skyshards again? Use an addon. Want to know your dps? Use an addon.

    On console - buy shyshards you've already earned from the crownstore. Nothing else. You may not get a true picture of your dps, except for what a target dummy will summarize for you (yet - will they add a special dummy to the store at some point?). You will NOT travel directly to lorebook locations you've already found (yet - that IS coming to the store eventually). They have not and will not release improvements to the game specifically to make qol easier for console users.

    The actual base features of the game available on pc are not available on console. You can't classify your inventory on console to make it easier not to accidentally deconstruct good gear or vendor it. The group encounter logging feature will not be available for console. The other day I learned that on pc you can change your slotted skills while riding a horse - I tried it, can't be done on console. That might sound useless anyway, but it's not if you hang in horse simulator a lot. I don't know what else doesn't exist on console, but I bet there are a few little things here and there and that is frustrating to no end. Not only do they do nothing to help console users, they actually didn't do as much as they have for pc users (who have the mod support to get it done anyway) AND charge a premium to get something that isn't really even kind of the same thing as what pc users have with their mods (skyshards/lorebooks map).

    But you say Zos doesn't have the freedom to allow addons for console. Bethesda can have mod support on console and yet for some reason it's not under ZOS's control for their own game? That doesn't make sense to me in the slightest. Obviously they can do whatever they want, so long as the actual consoles support it - and they clearly do because Bethesda does it today.

    But either way, the answer is the same - no. I think they just don't really care. Console servers weren't called out in the recent announcement of overloading and consequent new hardware installation for a reason - because we're not as big of a market. Not as important a market. There would be a cost associated with either QoL improvements or supporting mods and the odds of either happening are (in my opinion) slim to none. It's the same reason our Aussie friends are going to continue to get the shaft on ping. It's not that there isn't a solution - I guarantee ZoS would have communicated that if it were the case, just to shed the blame off on somebody and close the matter. But they've said absolutely nothing.

    Incidentally, you will never be able to transfer to pc either. You can spend everything you've spent all over again and begin from scratch or you can stay on console or you can quit the game. But that one shiny mount you were so lucky to pluck from a crate 3 years ago... that one probably just can never be obtained if you do move. That is their stance. I've just said it more plainly than they, for obvious reasons. But nobody from ZOS will comment on this thread to tell me I'm wrong either.

    But on the bright side PC players are getting eso logs in elsweyr.. Even though there are already add ons that do the same thing. Yikes. And we still don't have lorebooks and sky shards built into the base game. Zos views console players as second rate, that's just how it is.

    Even though console players out number pc players four to one.
  • Rex-Umbra
    Rex-Umbra
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    I don't see why they can't allow pre approved mods similar to skyrim.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    LordLomax wrote: »
    eso_lags wrote: »
    ArenGesus wrote: »
    It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.

    They did nothing to make things easier for console. Some of the improvements are to make the first few days of playtime better and more intuitive for new players so they stay longer. The rest have nothing to do with console in the slightest - guild finder, trader search, skill respec, etc. None of those things were specific to console. I honestly can't think of a single console-related improvement that has been made in the last two years - except maybe the addition of HDR support, which was subsequently broken and to the best of my ability to tell never repaired.

    In fact, they've basically levying a tax on console players instead. On PC and don't want to have to go find all of a gazillion lorebooks again? Get an addon. Don't want to track down the location of all the skyshards again? Use an addon. Want to know your dps? Use an addon.

    On console - buy shyshards you've already earned from the crownstore. Nothing else. You may not get a true picture of your dps, except for what a target dummy will summarize for you (yet - will they add a special dummy to the store at some point?). You will NOT travel directly to lorebook locations you've already found (yet - that IS coming to the store eventually). They have not and will not release improvements to the game specifically to make qol easier for console users.

    The actual base features of the game available on pc are not available on console. You can't classify your inventory on console to make it easier not to accidentally deconstruct good gear or vendor it. The group encounter logging feature will not be available for console. The other day I learned that on pc you can change your slotted skills while riding a horse - I tried it, can't be done on console. That might sound useless anyway, but it's not if you hang in horse simulator a lot. I don't know what else doesn't exist on console, but I bet there are a few little things here and there and that is frustrating to no end. Not only do they do nothing to help console users, they actually didn't do as much as they have for pc users (who have the mod support to get it done anyway) AND charge a premium to get something that isn't really even kind of the same thing as what pc users have with their mods (skyshards/lorebooks map).

    But you say Zos doesn't have the freedom to allow addons for console. Bethesda can have mod support on console and yet for some reason it's not under ZOS's control for their own game? That doesn't make sense to me in the slightest. Obviously they can do whatever they want, so long as the actual consoles support it - and they clearly do because Bethesda does it today.

    But either way, the answer is the same - no. I think they just don't really care. Console servers weren't called out in the recent announcement of overloading and consequent new hardware installation for a reason - because we're not as big of a market. Not as important a market. There would be a cost associated with either QoL improvements or supporting mods and the odds of either happening are (in my opinion) slim to none. It's the same reason our Aussie friends are going to continue to get the shaft on ping. It's not that there isn't a solution - I guarantee ZoS would have communicated that if it were the case, just to shed the blame off on somebody and close the matter. But they've said absolutely nothing.

    Incidentally, you will never be able to transfer to pc either. You can spend everything you've spent all over again and begin from scratch or you can stay on console or you can quit the game. But that one shiny mount you were so lucky to pluck from a crate 3 years ago... that one probably just can never be obtained if you do move. That is their stance. I've just said it more plainly than they, for obvious reasons. But nobody from ZOS will comment on this thread to tell me I'm wrong either.

    But on the bright side PC players are getting eso logs in elsweyr.. Even though there are already add ons that do the same thing. Yikes. And we still don't have lorebooks and sky shards built into the base game. Zos views console players as second rate, that's just how it is.

    Even though console players out number pc players four to one.

    I keep seeing this claim. Where is the source? Not attacking, but I've never actually seen the source.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Daedric_NB_187
    Daedric_NB_187
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    As dude said above, never. We are third class citizens to Zos. Hell. I'd be happy with just getting the pc base game ui. But Zos will never comment on this except for a forum mod to say to keep it civil.
  • LjAnimalchin
    LjAnimalchin
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    LordLomax wrote: »
    eso_lags wrote: »
    ArenGesus wrote: »
    It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.

    They did nothing to make things easier for console. Some of the improvements are to make the first few days of playtime better and more intuitive for new players so they stay longer. The rest have nothing to do with console in the slightest - guild finder, trader search, skill respec, etc. None of those things were specific to console. I honestly can't think of a single console-related improvement that has been made in the last two years - except maybe the addition of HDR support, which was subsequently broken and to the best of my ability to tell never repaired.

    In fact, they've basically levying a tax on console players instead. On PC and don't want to have to go find all of a gazillion lorebooks again? Get an addon. Don't want to track down the location of all the skyshards again? Use an addon. Want to know your dps? Use an addon.

    On console - buy shyshards you've already earned from the crownstore. Nothing else. You may not get a true picture of your dps, except for what a target dummy will summarize for you (yet - will they add a special dummy to the store at some point?). You will NOT travel directly to lorebook locations you've already found (yet - that IS coming to the store eventually). They have not and will not release improvements to the game specifically to make qol easier for console users.

    The actual base features of the game available on pc are not available on console. You can't classify your inventory on console to make it easier not to accidentally deconstruct good gear or vendor it. The group encounter logging feature will not be available for console. The other day I learned that on pc you can change your slotted skills while riding a horse - I tried it, can't be done on console. That might sound useless anyway, but it's not if you hang in horse simulator a lot. I don't know what else doesn't exist on console, but I bet there are a few little things here and there and that is frustrating to no end. Not only do they do nothing to help console users, they actually didn't do as much as they have for pc users (who have the mod support to get it done anyway) AND charge a premium to get something that isn't really even kind of the same thing as what pc users have with their mods (skyshards/lorebooks map).

    But you say Zos doesn't have the freedom to allow addons for console. Bethesda can have mod support on console and yet for some reason it's not under ZOS's control for their own game? That doesn't make sense to me in the slightest. Obviously they can do whatever they want, so long as the actual consoles support it - and they clearly do because Bethesda does it today.

    But either way, the answer is the same - no. I think they just don't really care. Console servers weren't called out in the recent announcement of overloading and consequent new hardware installation for a reason - because we're not as big of a market. Not as important a market. There would be a cost associated with either QoL improvements or supporting mods and the odds of either happening are (in my opinion) slim to none. It's the same reason our Aussie friends are going to continue to get the shaft on ping. It's not that there isn't a solution - I guarantee ZoS would have communicated that if it were the case, just to shed the blame off on somebody and close the matter. But they've said absolutely nothing.

    Incidentally, you will never be able to transfer to pc either. You can spend everything you've spent all over again and begin from scratch or you can stay on console or you can quit the game. But that one shiny mount you were so lucky to pluck from a crate 3 years ago... that one probably just can never be obtained if you do move. That is their stance. I've just said it more plainly than they, for obvious reasons. But nobody from ZOS will comment on this thread to tell me I'm wrong either.

    But on the bright side PC players are getting eso logs in elsweyr.. Even though there are already add ons that do the same thing. Yikes. And we still don't have lorebooks and sky shards built into the base game. Zos views console players as second rate, that's just how it is.

    Even though console players out number pc players four to one.

    Actually, the only data that's publicly available on that subject is statements from Zenimax themselves, where they state that the population is fairly evenly split across the platforms, and the most popular platform is PC EU. So it would be two to one, at most, and that's if you combine both of the consoles.

    The reason you guys don't have these things built into the game is simple: performance. ESO struggles just as the base game on console. Adding stuff like combat metrics would literally drag your fps down into the low single digits in a lot of fights on console.
  • ArenGesus
    ArenGesus
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    LordLomax wrote: »
    Even though console players out number pc players four to one.

    I don't know the statistics or if yours is accurate, but there is no question the PC user base (especially in Europe) is far larger than console. This is a big part of my reasoning when I say no updates are pending. Lets just imagine what would happen if Elsweyr dropped and in the patch notes were 5 or 6 console-exclusive features. And then further imagine that the group finder is still broken (which it absolutely will be) or that PVPers everywhere are still running through Cyrodiil instead of galloping because they're 'stuck in combat' (which they will be). These are global problems and for some reason console was put before everybody. At least when they release new content (with the exception of the encounter logs) it is for everybody. There would be a lot of backlash if they were to spend a lot of their dev time on a minority subset of players exclusively when ALL players are struggling with the same basic issues that they have been for years.

    Also, they just don't have to. They spend their resources where they'll get the biggest return on investment. ZoS is looking at some BI reports that say there is no ROI in QoL improvements for console.

    Rex-Umbra wrote: »
    I don't see why they can't allow pre approved mods similar to skyrim.

    Nor do I, but I suspect some type of development, even if it's not direct game coding, is required to get it done. If I understand how skyrim works correctly, addons for console can only be installed if they are pulled from the Bethesda mod site. That means a site exists, and somebody made it, and somebody certified with MS/Sony that it meets whatever criteria for security and whatever other things, etc. That means investment, which brings us to my point above - I think we're just not worth it to them.

    I didn't say they were successful in any of their attempts. You're typing a novel to the wrong person.

    You realize that they have to go through the companies that own the consoles, and gain their permission, correct?

    I do agree with you on your points, and I do agree they should allow console transfers.

    I responded to you specifically because you specifically are the one who said that ZoS was making console-specific QoL improvements to address the lack of mods, to which I say there is no evidence whatsoever. And also because you said that ZoS does not have the freedom to decide whether mods can be used on console. But they do have that freedom. Yes, they need to make it work agreeably for MS/Sony - but Bethesda has done that very thing for other games, therefore it is entirely possible for Zos to do the same.

    Also - I didn't write my novel to you. I wrote it to ZoS and fellow console players. You just provided the right prequel to follow.

    I do agree with you on your points, and I do agree they should allow console transfers.

    In my opinion, this is where the console community should spend 100% of its lobbying efforts. Let's just acknowledge that we're not getting improvements that will make our experience similar to PC's. Instead, let's push on them relentlessly to provide a server transfer. At least give us just one method that allows us to get around the lack of QoL. I would be sad to leave my current guilds and I have a really great xbox setup in my home that would be nearly impossible to replicate with a PC, so it would still suck to do it - but I would in a heartbeat if I could.
  • oxygen_thief
    oxygen_thief
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    i cant imagine how do you people play without addons. to create 200 potions i need to open addon, choose a recipe from my favorites list, type 50, press craft and wait till everything is done. how do you do it? do you sit and mash your gamepad buttons 50 times?
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    The mistake people made was playing an MMO on consoles.

    This genre is just better on PC.

    DISCLAIMER: I come from Xbox, and lost everything to start anew on PC.

    No regrets.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • therift
    therift
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    LordLomax wrote: »
    eso_lags wrote: »
    ArenGesus wrote: »
    It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.

    They did nothing to make things easier for console. Some of the improvements are to make the first few days of playtime better and more intuitive for new players so they stay longer. The rest have nothing to do with console in the slightest - guild finder, trader search, skill respec, etc. None of those things were specific to console. I honestly can't think of a single console-related improvement that has been made in the last two years - except maybe the addition of HDR support, which was subsequently broken and to the best of my ability to tell never repaired.

    In fact, they've basically levying a tax on console players instead. On PC and don't want to have to go find all of a gazillion lorebooks again? Get an addon. Don't want to track down the location of all the skyshards again? Use an addon. Want to know your dps? Use an addon.

    On console - buy shyshards you've already earned from the crownstore. Nothing else. You may not get a true picture of your dps, except for what a target dummy will summarize for you (yet - will they add a special dummy to the store at some point?). You will NOT travel directly to lorebook locations you've already found (yet - that IS coming to the store eventually). They have not and will not release improvements to the game specifically to make qol easier for console users.

    The actual base features of the game available on pc are not available on console. You can't classify your inventory on console to make it easier not to accidentally deconstruct good gear or vendor it. The group encounter logging feature will not be available for console. The other day I learned that on pc you can change your slotted skills while riding a horse - I tried it, can't be done on console. That might sound useless anyway, but it's not if you hang in horse simulator a lot. I don't know what else doesn't exist on console, but I bet there are a few little things here and there and that is frustrating to no end. Not only do they do nothing to help console users, they actually didn't do as much as they have for pc users (who have the mod support to get it done anyway) AND charge a premium to get something that isn't really even kind of the same thing as what pc users have with their mods (skyshards/lorebooks map).

    But you say Zos doesn't have the freedom to allow addons for console. Bethesda can have mod support on console and yet for some reason it's not under ZOS's control for their own game? That doesn't make sense to me in the slightest. Obviously they can do whatever they want, so long as the actual consoles support it - and they clearly do because Bethesda does it today.

    But either way, the answer is the same - no. I think they just don't really care. Console servers weren't called out in the recent announcement of overloading and consequent new hardware installation for a reason - because we're not as big of a market. Not as important a market. There would be a cost associated with either QoL improvements or supporting mods and the odds of either happening are (in my opinion) slim to none. It's the same reason our Aussie friends are going to continue to get the shaft on ping. It's not that there isn't a solution - I guarantee ZoS would have communicated that if it were the case, just to shed the blame off on somebody and close the matter. But they've said absolutely nothing.

    Incidentally, you will never be able to transfer to pc either. You can spend everything you've spent all over again and begin from scratch or you can stay on console or you can quit the game. But that one shiny mount you were so lucky to pluck from a crate 3 years ago... that one probably just can never be obtained if you do move. That is their stance. I've just said it more plainly than they, for obvious reasons. But nobody from ZOS will comment on this thread to tell me I'm wrong either.

    But on the bright side PC players are getting eso logs in elsweyr.. Even though there are already add ons that do the same thing. Yikes. And we still don't have lorebooks and sky shards built into the base game. Zos views console players as second rate, that's just how it is.

    Even though console players out number pc players four to one.

    I keep seeing this claim. Where is the source? Not attacking, but I've never actually seen the source.

    The data comes from a letter published by either Matt Firor or Rich Lambert (might be Rob Garrett) that listed a number of interesting facts about the player base. It's fairly recent, perhaps published after the Psijiic Villa event, but I cannot locate a link for you.

    However, I clearly recollect the statement that the populations of PC vs PS4 vs Xbox are roughly equal. I had expected console populations to be less than PC, considering Europe's preference for PC gaming over console. It was surprising to learn that console players outnumber PC 2:1.

    The letter has been linked in several posts referencing various 'interesting facts', so it's still available... somewhere.
  • Miswar
    Miswar
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    Semi functional servers would be nice start.. as for addons I doubt it. Only concern is the crownstore.

    As mr Fior said they " keeping an eye on console servers..." = No improvements incoming.
  • ArenGesus
    ArenGesus
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    i cant imagine how do you people play without addons. to create 200 potions i need to open addon, choose a recipe from my favorites list, type 50, press craft and wait till everything is done. how do you do it? do you sit and mash your gamepad buttons 50 times?

    Yeah, it's rough. I play on console because a friend got me to start playing so we could raid together and he was already on xbox. In fact, when I resisted, he found a used copy of the base game and bought it for me. I got sucked in and am now pretty heavily invested. It's really hard to just drop everything and leave it to start over. But also - it's insulting af. Why should I have to do that? I've got real money tied into this thing, not just time (which is more valuable than money anyway, in my case). There truly is no reason ZoS can't let us transfer.

    But to answer your question directly - yeah, pretty much. Mash mash mash mash mash mash mash mash. If you want a skyshard, you have to balance your iphone on your knee with an app that displays their location (ironically on a map that is crazy good by comparison to the one in-game on console).
  • prototypefb
    prototypefb
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    Devil_Keyz wrote: »
    Will we? I mean they finally got some mods for Skyrim after years of its release, would be so good to get them on Xbox/ps4

    have you actually tried installing addons on your console game, i mean differences between console and pc game client should't be that huge. console is just a terrible pc
  • ArenGesus
    ArenGesus
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    Devil_Keyz wrote: »
    Will we? I mean they finally got some mods for Skyrim after years of its release, would be so good to get them on Xbox/ps4

    have you actually tried installing addons on your console game, i mean differences between console and pc game client should't be that huge. console is just a terrible pc

    True, but it's not a pc with an open file system - or even the same file system (I think). To install an addon, don't you just drop the file package into a predefined folder or something?
  • prototypefb
    prototypefb
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    ArenGesus wrote: »
    Devil_Keyz wrote: »
    Will we? I mean they finally got some mods for Skyrim after years of its release, would be so good to get them on Xbox/ps4

    have you actually tried installing addons on your console game, i mean differences between console and pc game client should't be that huge. console is just a terrible pc

    True, but it's not a pc with an open file system - or even the same file system (I think). To install an addon, don't you just drop the file package into a predefined folder or something?

    gaining access to files shouldn't be a problem with developer tool progs, which are fairly easy to get, tho idk if client supports addons, some tech savvy person with time on their hands can try and make it happen for the rest of peeps, if it's not done already, idk since i play pc and couldn't care less about console xD
    Edited by prototypefb on April 28, 2019 4:53PM
  • ArenGesus
    ArenGesus
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    ArenGesus wrote: »
    Devil_Keyz wrote: »
    Will we? I mean they finally got some mods for Skyrim after years of its release, would be so good to get them on Xbox/ps4

    have you actually tried installing addons on your console game, i mean differences between console and pc game client should't be that huge. console is just a terrible pc

    True, but it's not a pc with an open file system - or even the same file system (I think). To install an addon, don't you just drop the file package into a predefined folder or something?

    gaining access to files shouldn't be a problem with developer tool progs, which are fairly easy to get, tho idk if client supports addons, some tech savvy person with time on their hands can try and make it happen for the rest of peeps, if it's not done already, idk since i play pc and couldn't care less about console xD

    That might be true. I did look quickly at the dev program and apparently you can use it for free on your retail xbox. So in theory, I could develop my own xbox one app.

    However, I'm uncertain that it gives you unfettered access to the file system. It may be that the games published to the xbox are stored in an encrypted format or something - so having access to the file system doesn't necessarily mean having the ability to drop addons in to somebody else's game. And there isn't a way to know whether the console version will auto-load addon packages in the console version.

    I might take some time to explore this, but something tells me there will be an MS roadblock built in somewhere. Sure would be nice if ZoS would just tell us whether this is possible so I wouldn't have to go to the trouble for potentially nothing though.
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