DisgracefulMind wrote: »It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.
DisgracefulMind wrote: »It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.
They did nothing to make things easier for console. Some of the improvements are to make the first few days of playtime better and more intuitive for new players so they stay longer. The rest have nothing to do with console in the slightest - guild finder, trader search, skill respec, etc. None of those things were specific to console. I honestly can't think of a single console-related improvement that has been made in the last two years - except maybe the addition of HDR support, which was subsequently broken and to the best of my ability to tell never repaired.
In fact, they've basically levying a tax on console players instead. On PC and don't want to have to go find all of a gazillion lorebooks again? Get an addon. Don't want to track down the location of all the skyshards again? Use an addon. Want to know your dps? Use an addon.
On console - buy shyshards you've already earned from the crownstore. Nothing else. You may not get a true picture of your dps, except for what a target dummy will summarize for you (yet - will they add a special dummy to the store at some point?). You will NOT travel directly to lorebook locations you've already found (yet - that IS coming to the store eventually). They have not and will not release improvements to the game specifically to make qol easier for console users.
The actual base features of the game available on pc are not available on console. You can't classify your inventory on console to make it easier not to accidentally deconstruct good gear or vendor it. The group encounter logging feature will not be available for console. The other day I learned that on pc you can change your slotted skills while riding a horse - I tried it, can't be done on console. That might sound useless anyway, but it's not if you hang in horse simulator a lot. I don't know what else doesn't exist on console, but I bet there are a few little things here and there and that is frustrating to no end. Not only do they do nothing to help console users, they actually didn't do as much as they have for pc users (who have the mod support to get it done anyway) AND charge a premium to get something that isn't really even kind of the same thing as what pc users have with their mods (skyshards/lorebooks map).
But you say Zos doesn't have the freedom to allow addons for console. Bethesda can have mod support on console and yet for some reason it's not under ZOS's control for their own game? That doesn't make sense to me in the slightest. Obviously they can do whatever they want, so long as the actual consoles support it - and they clearly do because Bethesda does it today.
But either way, the answer is the same - no. I think they just don't really care. Console servers weren't called out in the recent announcement of overloading and consequent new hardware installation for a reason - because we're not as big of a market. Not as important a market. There would be a cost associated with either QoL improvements or supporting mods and the odds of either happening are (in my opinion) slim to none. It's the same reason our Aussie friends are going to continue to get the shaft on ping. It's not that there isn't a solution - I guarantee ZoS would have communicated that if it were the case, just to shed the blame off on somebody and close the matter. But they've said absolutely nothing.
Incidentally, you will never be able to transfer to pc either. You can spend everything you've spent all over again and begin from scratch or you can stay on console or you can quit the game. But that one shiny mount you were so lucky to pluck from a crate 3 years ago... that one probably just can never be obtained if you do move. That is their stance. I've just said it more plainly than they, for obvious reasons. But nobody from ZOS will comment on this thread to tell me I'm wrong either.
DisgracefulMind wrote: »It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.
They did nothing to make things easier for console. Some of the improvements are to make the first few days of playtime better and more intuitive for new players so they stay longer. The rest have nothing to do with console in the slightest - guild finder, trader search, skill respec, etc. None of those things were specific to console. I honestly can't think of a single console-related improvement that has been made in the last two years - except maybe the addition of HDR support, which was subsequently broken and to the best of my ability to tell never repaired.
In fact, they've basically levying a tax on console players instead. On PC and don't want to have to go find all of a gazillion lorebooks again? Get an addon. Don't want to track down the location of all the skyshards again? Use an addon. Want to know your dps? Use an addon.
On console - buy shyshards you've already earned from the crownstore. Nothing else. You may not get a true picture of your dps, except for what a target dummy will summarize for you (yet - will they add a special dummy to the store at some point?). You will NOT travel directly to lorebook locations you've already found (yet - that IS coming to the store eventually). They have not and will not release improvements to the game specifically to make qol easier for console users.
The actual base features of the game available on pc are not available on console. You can't classify your inventory on console to make it easier not to accidentally deconstruct good gear or vendor it. The group encounter logging feature will not be available for console. The other day I learned that on pc you can change your slotted skills while riding a horse - I tried it, can't be done on console. That might sound useless anyway, but it's not if you hang in horse simulator a lot. I don't know what else doesn't exist on console, but I bet there are a few little things here and there and that is frustrating to no end. Not only do they do nothing to help console users, they actually didn't do as much as they have for pc users (who have the mod support to get it done anyway) AND charge a premium to get something that isn't really even kind of the same thing as what pc users have with their mods (skyshards/lorebooks map).
But you say Zos doesn't have the freedom to allow addons for console. Bethesda can have mod support on console and yet for some reason it's not under ZOS's control for their own game? That doesn't make sense to me in the slightest. Obviously they can do whatever they want, so long as the actual consoles support it - and they clearly do because Bethesda does it today.
But either way, the answer is the same - no. I think they just don't really care. Console servers weren't called out in the recent announcement of overloading and consequent new hardware installation for a reason - because we're not as big of a market. Not as important a market. There would be a cost associated with either QoL improvements or supporting mods and the odds of either happening are (in my opinion) slim to none. It's the same reason our Aussie friends are going to continue to get the shaft on ping. It's not that there isn't a solution - I guarantee ZoS would have communicated that if it were the case, just to shed the blame off on somebody and close the matter. But they've said absolutely nothing.
Incidentally, you will never be able to transfer to pc either. You can spend everything you've spent all over again and begin from scratch or you can stay on console or you can quit the game. But that one shiny mount you were so lucky to pluck from a crate 3 years ago... that one probably just can never be obtained if you do move. That is their stance. I've just said it more plainly than they, for obvious reasons. But nobody from ZOS will comment on this thread to tell me I'm wrong either.
DisgracefulMind wrote: »It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.
They did nothing to make things easier for console. Some of the improvements are to make the first few days of playtime better and more intuitive for new players so they stay longer. The rest have nothing to do with console in the slightest - guild finder, trader search, skill respec, etc. None of those things were specific to console. I honestly can't think of a single console-related improvement that has been made in the last two years - except maybe the addition of HDR support, which was subsequently broken and to the best of my ability to tell never repaired.
In fact, they've basically levying a tax on console players instead. On PC and don't want to have to go find all of a gazillion lorebooks again? Get an addon. Don't want to track down the location of all the skyshards again? Use an addon. Want to know your dps? Use an addon.
On console - buy shyshards you've already earned from the crownstore. Nothing else. You may not get a true picture of your dps, except for what a target dummy will summarize for you (yet - will they add a special dummy to the store at some point?). You will NOT travel directly to lorebook locations you've already found (yet - that IS coming to the store eventually). They have not and will not release improvements to the game specifically to make qol easier for console users.
The actual base features of the game available on pc are not available on console. You can't classify your inventory on console to make it easier not to accidentally deconstruct good gear or vendor it. The group encounter logging feature will not be available for console. The other day I learned that on pc you can change your slotted skills while riding a horse - I tried it, can't be done on console. That might sound useless anyway, but it's not if you hang in horse simulator a lot. I don't know what else doesn't exist on console, but I bet there are a few little things here and there and that is frustrating to no end. Not only do they do nothing to help console users, they actually didn't do as much as they have for pc users (who have the mod support to get it done anyway) AND charge a premium to get something that isn't really even kind of the same thing as what pc users have with their mods (skyshards/lorebooks map).
But you say Zos doesn't have the freedom to allow addons for console. Bethesda can have mod support on console and yet for some reason it's not under ZOS's control for their own game? That doesn't make sense to me in the slightest. Obviously they can do whatever they want, so long as the actual consoles support it - and they clearly do because Bethesda does it today.
But either way, the answer is the same - no. I think they just don't really care. Console servers weren't called out in the recent announcement of overloading and consequent new hardware installation for a reason - because we're not as big of a market. Not as important a market. There would be a cost associated with either QoL improvements or supporting mods and the odds of either happening are (in my opinion) slim to none. It's the same reason our Aussie friends are going to continue to get the shaft on ping. It's not that there isn't a solution - I guarantee ZoS would have communicated that if it were the case, just to shed the blame off on somebody and close the matter. But they've said absolutely nothing.
Incidentally, you will never be able to transfer to pc either. You can spend everything you've spent all over again and begin from scratch or you can stay on console or you can quit the game. But that one shiny mount you were so lucky to pluck from a crate 3 years ago... that one probably just can never be obtained if you do move. That is their stance. I've just said it more plainly than they, for obvious reasons. But nobody from ZOS will comment on this thread to tell me I'm wrong either.
But on the bright side PC players are getting eso logs in elsweyr.. Even though there are already add ons that do the same thing. Yikes. And we still don't have lorebooks and sky shards built into the base game. Zos views console players as second rate, that's just how it is.
DisgracefulMind wrote: »It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.
They did nothing to make things easier for console. Some of the improvements are to make the first few days of playtime better and more intuitive for new players so they stay longer. The rest have nothing to do with console in the slightest - guild finder, trader search, skill respec, etc. None of those things were specific to console. I honestly can't think of a single console-related improvement that has been made in the last two years - except maybe the addition of HDR support, which was subsequently broken and to the best of my ability to tell never repaired.
In fact, they've basically levying a tax on console players instead. On PC and don't want to have to go find all of a gazillion lorebooks again? Get an addon. Don't want to track down the location of all the skyshards again? Use an addon. Want to know your dps? Use an addon.
On console - buy shyshards you've already earned from the crownstore. Nothing else. You may not get a true picture of your dps, except for what a target dummy will summarize for you (yet - will they add a special dummy to the store at some point?). You will NOT travel directly to lorebook locations you've already found (yet - that IS coming to the store eventually). They have not and will not release improvements to the game specifically to make qol easier for console users.
The actual base features of the game available on pc are not available on console. You can't classify your inventory on console to make it easier not to accidentally deconstruct good gear or vendor it. The group encounter logging feature will not be available for console. The other day I learned that on pc you can change your slotted skills while riding a horse - I tried it, can't be done on console. That might sound useless anyway, but it's not if you hang in horse simulator a lot. I don't know what else doesn't exist on console, but I bet there are a few little things here and there and that is frustrating to no end. Not only do they do nothing to help console users, they actually didn't do as much as they have for pc users (who have the mod support to get it done anyway) AND charge a premium to get something that isn't really even kind of the same thing as what pc users have with their mods (skyshards/lorebooks map).
But you say Zos doesn't have the freedom to allow addons for console. Bethesda can have mod support on console and yet for some reason it's not under ZOS's control for their own game? That doesn't make sense to me in the slightest. Obviously they can do whatever they want, so long as the actual consoles support it - and they clearly do because Bethesda does it today.
But either way, the answer is the same - no. I think they just don't really care. Console servers weren't called out in the recent announcement of overloading and consequent new hardware installation for a reason - because we're not as big of a market. Not as important a market. There would be a cost associated with either QoL improvements or supporting mods and the odds of either happening are (in my opinion) slim to none. It's the same reason our Aussie friends are going to continue to get the shaft on ping. It's not that there isn't a solution - I guarantee ZoS would have communicated that if it were the case, just to shed the blame off on somebody and close the matter. But they've said absolutely nothing.
Incidentally, you will never be able to transfer to pc either. You can spend everything you've spent all over again and begin from scratch or you can stay on console or you can quit the game. But that one shiny mount you were so lucky to pluck from a crate 3 years ago... that one probably just can never be obtained if you do move. That is their stance. I've just said it more plainly than they, for obvious reasons. But nobody from ZOS will comment on this thread to tell me I'm wrong either.
But on the bright side PC players are getting eso logs in elsweyr.. Even though there are already add ons that do the same thing. Yikes. And we still don't have lorebooks and sky shards built into the base game. Zos views console players as second rate, that's just how it is.
Even though console players out number pc players four to one.
DisgracefulMind wrote: »It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.
They did nothing to make things easier for console. Some of the improvements are to make the first few days of playtime better and more intuitive for new players so they stay longer. The rest have nothing to do with console in the slightest - guild finder, trader search, skill respec, etc. None of those things were specific to console. I honestly can't think of a single console-related improvement that has been made in the last two years - except maybe the addition of HDR support, which was subsequently broken and to the best of my ability to tell never repaired.
In fact, they've basically levying a tax on console players instead. On PC and don't want to have to go find all of a gazillion lorebooks again? Get an addon. Don't want to track down the location of all the skyshards again? Use an addon. Want to know your dps? Use an addon.
On console - buy shyshards you've already earned from the crownstore. Nothing else. You may not get a true picture of your dps, except for what a target dummy will summarize for you (yet - will they add a special dummy to the store at some point?). You will NOT travel directly to lorebook locations you've already found (yet - that IS coming to the store eventually). They have not and will not release improvements to the game specifically to make qol easier for console users.
The actual base features of the game available on pc are not available on console. You can't classify your inventory on console to make it easier not to accidentally deconstruct good gear or vendor it. The group encounter logging feature will not be available for console. The other day I learned that on pc you can change your slotted skills while riding a horse - I tried it, can't be done on console. That might sound useless anyway, but it's not if you hang in horse simulator a lot. I don't know what else doesn't exist on console, but I bet there are a few little things here and there and that is frustrating to no end. Not only do they do nothing to help console users, they actually didn't do as much as they have for pc users (who have the mod support to get it done anyway) AND charge a premium to get something that isn't really even kind of the same thing as what pc users have with their mods (skyshards/lorebooks map).
But you say Zos doesn't have the freedom to allow addons for console. Bethesda can have mod support on console and yet for some reason it's not under ZOS's control for their own game? That doesn't make sense to me in the slightest. Obviously they can do whatever they want, so long as the actual consoles support it - and they clearly do because Bethesda does it today.
But either way, the answer is the same - no. I think they just don't really care. Console servers weren't called out in the recent announcement of overloading and consequent new hardware installation for a reason - because we're not as big of a market. Not as important a market. There would be a cost associated with either QoL improvements or supporting mods and the odds of either happening are (in my opinion) slim to none. It's the same reason our Aussie friends are going to continue to get the shaft on ping. It's not that there isn't a solution - I guarantee ZoS would have communicated that if it were the case, just to shed the blame off on somebody and close the matter. But they've said absolutely nothing.
Incidentally, you will never be able to transfer to pc either. You can spend everything you've spent all over again and begin from scratch or you can stay on console or you can quit the game. But that one shiny mount you were so lucky to pluck from a crate 3 years ago... that one probably just can never be obtained if you do move. That is their stance. I've just said it more plainly than they, for obvious reasons. But nobody from ZOS will comment on this thread to tell me I'm wrong either.
But on the bright side PC players are getting eso logs in elsweyr.. Even though there are already add ons that do the same thing. Yikes. And we still don't have lorebooks and sky shards built into the base game. Zos views console players as second rate, that's just how it is.
Even though console players out number pc players four to one.
Even though console players out number pc players four to one.
I don't see why they can't allow pre approved mods similar to skyrim.
DisgracefulMind wrote: »I didn't say they were successful in any of their attempts. You're typing a novel to the wrong person.
You realize that they have to go through the companies that own the consoles, and gain their permission, correct?
I do agree with you on your points, and I do agree they should allow console transfers.
DisgracefulMind wrote: »I do agree with you on your points, and I do agree they should allow console transfers.
CMDR_Un1k0rn wrote: »DisgracefulMind wrote: »It's not something ZoS has the freedom to allow to happen, which is why they've been adding things in the game ui to make it easier for console.
They did nothing to make things easier for console. Some of the improvements are to make the first few days of playtime better and more intuitive for new players so they stay longer. The rest have nothing to do with console in the slightest - guild finder, trader search, skill respec, etc. None of those things were specific to console. I honestly can't think of a single console-related improvement that has been made in the last two years - except maybe the addition of HDR support, which was subsequently broken and to the best of my ability to tell never repaired.
In fact, they've basically levying a tax on console players instead. On PC and don't want to have to go find all of a gazillion lorebooks again? Get an addon. Don't want to track down the location of all the skyshards again? Use an addon. Want to know your dps? Use an addon.
On console - buy shyshards you've already earned from the crownstore. Nothing else. You may not get a true picture of your dps, except for what a target dummy will summarize for you (yet - will they add a special dummy to the store at some point?). You will NOT travel directly to lorebook locations you've already found (yet - that IS coming to the store eventually). They have not and will not release improvements to the game specifically to make qol easier for console users.
The actual base features of the game available on pc are not available on console. You can't classify your inventory on console to make it easier not to accidentally deconstruct good gear or vendor it. The group encounter logging feature will not be available for console. The other day I learned that on pc you can change your slotted skills while riding a horse - I tried it, can't be done on console. That might sound useless anyway, but it's not if you hang in horse simulator a lot. I don't know what else doesn't exist on console, but I bet there are a few little things here and there and that is frustrating to no end. Not only do they do nothing to help console users, they actually didn't do as much as they have for pc users (who have the mod support to get it done anyway) AND charge a premium to get something that isn't really even kind of the same thing as what pc users have with their mods (skyshards/lorebooks map).
But you say Zos doesn't have the freedom to allow addons for console. Bethesda can have mod support on console and yet for some reason it's not under ZOS's control for their own game? That doesn't make sense to me in the slightest. Obviously they can do whatever they want, so long as the actual consoles support it - and they clearly do because Bethesda does it today.
But either way, the answer is the same - no. I think they just don't really care. Console servers weren't called out in the recent announcement of overloading and consequent new hardware installation for a reason - because we're not as big of a market. Not as important a market. There would be a cost associated with either QoL improvements or supporting mods and the odds of either happening are (in my opinion) slim to none. It's the same reason our Aussie friends are going to continue to get the shaft on ping. It's not that there isn't a solution - I guarantee ZoS would have communicated that if it were the case, just to shed the blame off on somebody and close the matter. But they've said absolutely nothing.
Incidentally, you will never be able to transfer to pc either. You can spend everything you've spent all over again and begin from scratch or you can stay on console or you can quit the game. But that one shiny mount you were so lucky to pluck from a crate 3 years ago... that one probably just can never be obtained if you do move. That is their stance. I've just said it more plainly than they, for obvious reasons. But nobody from ZOS will comment on this thread to tell me I'm wrong either.
But on the bright side PC players are getting eso logs in elsweyr.. Even though there are already add ons that do the same thing. Yikes. And we still don't have lorebooks and sky shards built into the base game. Zos views console players as second rate, that's just how it is.
Even though console players out number pc players four to one.
I keep seeing this claim. Where is the source? Not attacking, but I've never actually seen the source.
oxygen_thief wrote: »i cant imagine how do you people play without addons. to create 200 potions i need to open addon, choose a recipe from my favorites list, type 50, press craft and wait till everything is done. how do you do it? do you sit and mash your gamepad buttons 50 times?
Devil_Keyz wrote: »Will we? I mean they finally got some mods for Skyrim after years of its release, would be so good to get them on Xbox/ps4
prototypefb wrote: »Devil_Keyz wrote: »Will we? I mean they finally got some mods for Skyrim after years of its release, would be so good to get them on Xbox/ps4
have you actually tried installing addons on your console game, i mean differences between console and pc game client should't be that huge. console is just a terrible pc
prototypefb wrote: »Devil_Keyz wrote: »Will we? I mean they finally got some mods for Skyrim after years of its release, would be so good to get them on Xbox/ps4
have you actually tried installing addons on your console game, i mean differences between console and pc game client should't be that huge. console is just a terrible pc
True, but it's not a pc with an open file system - or even the same file system (I think). To install an addon, don't you just drop the file package into a predefined folder or something?
prototypefb wrote: »prototypefb wrote: »Devil_Keyz wrote: »Will we? I mean they finally got some mods for Skyrim after years of its release, would be so good to get them on Xbox/ps4
have you actually tried installing addons on your console game, i mean differences between console and pc game client should't be that huge. console is just a terrible pc
True, but it's not a pc with an open file system - or even the same file system (I think). To install an addon, don't you just drop the file package into a predefined folder or something?
gaining access to files shouldn't be a problem with developer tool progs, which are fairly easy to get, tho idk if client supports addons, some tech savvy person with time on their hands can try and make it happen for the rest of peeps, if it's not done already, idk since i play pc and couldn't care less about console xD