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Vamps need a buff

  • MaxJrFTW
    MaxJrFTW
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    Vampires can definitely use some buffs. At this point being a vampire is more detrimental than helpful.

    Good luck to anyone staying vampire after next patch. Magdks are getting some juicy buffs and no doubt there will be more of them around.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • MrGraves
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    I would like to see more of a rebalance rather than a buff. if that makes sense. Like adding skills and making the drain skill either more useful or make it less clunky. Passives could be reduced but add some more skills so it's a full skill line. Not to be OP just to make it more fun and make the player feel more... idk. more like a vampire. I personally would not mind if mist form got a lil nerf too but make the rest make up for it. I actually like the ult ability (that gives health back) but I don't really like anything else with it. I see how mist form has uses though I don't really use it. the drain skill though is just... It's pretty much just there as a way to further your stage easily. I don't think it should be made into a spammable just make it like more of an option to bring. IMO alot of skills in this game need to be made so that people will want to maybe choose them. they dont have to be the BEST but maybe the pros could outway a the cons. (mostly in the case of well. limited slots for skills. some skills just aren't gonna be used bc they dont do much of anything and just take up space on the bar)
  • Gatviper
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    IMO they were fine until the fire damage increase with Wrathstone. Now I’m not convinced the 10% recovery outweighs the vulnerability.
    Wait a sec, vampires have been hit with that invulnerability even more than before? Guess I won't be getting back into the game with ESO+ after all then.
    Personally I think Vampires should be just as in all other Elder Scrolls games - very strong, but also cursed and spurned everywhere. Power should have a hefty price as drawbacks, but also good benefits. ESO so far never managed to get even close to such offset, watering it all down too much in fear of player reaction and trying to make good for everyone. Figures.
    Life is a ride, like days in a train, cities rush by, like ghosts in the night.
    The rhythm of wheels, time fades away, stations of a journey, destination unknown.
  • TheShadowScout
    TheShadowScout
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    itscompton wrote: »
    Meaning any MDK or flame reach spamming Sorc absolutely crushes you in PvP.
    Well, that's Rötschreck for ya! :p;)
    And now you know why the angry villagers always come with -torches- when going to the vampires castle!
  • Knootewoot
    Knootewoot
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    So I play a (breton) vampire for 5 years in stage 4 and never complained. Here comes a 1 day vamp and let the complaints roll in.

    The passives are great. Yeah the skills are few and hardly used, but unlike a werewolf, we can use all class and weapon skills.

    Fire damage is harsh in pvp and pve as are the fighterguild skills in pvp, but then there should be a drawback as a vampire, else everyone would be one just for the passives.
    Edited by Knootewoot on April 27, 2019 5:36AM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • JumpmanLane
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    Vamp got nerfed a LONG time ago. Perhaps enough time has passed and ZOS will revisit it.

    On a Dunmer MagDk vamp ain’t bad. Per se. Mist is great. Bats is still a good ulti if enough dummies stand in it. And the recovery and undeath are useful.

    Dawnbreakers HURT however. A vamp DK vs a MagDk can be bit trying. Fire burns ya know. Lol.
  • Jeremy
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    Hi well I have recently become a vampire, after randomly helping another player, and being offered a bite.

    I thought it would be a good boost to my skills after being one in Skyrim, how ever I finding it to be a bit of a pain in the neck ha ha,

    most of the skills seem underpowered, except maybe the vanish one, the drain is very weak compared to Skyrim, as is bat swam , you cant fly and

    the debuffs are very harsh, 75 percent health loss and major fire damage increase in stage 4, the only stage the fast sneak thing works
    and the health regain under 50% thing is a joke by the time it kicks in you're one crit from dying anyway.

    dungeons and boss fights you need to be at stage one or you die to easy, least I have, I changed to a dark elf, thanks to someone generously giving me
    race / alliance pack.
    but I feel the vampire needs a little more love , maybe increase the buffs a little and decrease the debuffs a bit.

    I mainly play pve and run the odd dungeon, I don't do much pvp as I kind of suck at it. any advice from other vamps would be welcome as how I could

    get more out of it, thanks , I'm actually starting to wonder if I should remain one. ps I'm already level ten, but haven't unlocked the morphs yet

    It's not worth it for PvE. So if you're not into PvP I wouldn't bother with it. Maybe do it for the achievements then get cured.

    It can be useful in PvP - mainly because their abilities can be be useful there. But you're right - for PvE it would need significant buffs to be worth it. All I can think is maybe only if you're really big into criminal activity. The increased stealth speed can aid you in stealing and mist form is handy for escaping guards. But that's really all I can think of.
    Edited by Jeremy on April 27, 2019 6:25AM
  • MLGProPlayer
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    They're already incredibly strong. +10% resource regen with almost no drawbacks makes them mandatory for any min-maxer already.

    If anything, they need a rework so that not every single player in the game is a vampire.
    Edited by MLGProPlayer on April 27, 2019 6:26AM
  • Jeremy
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    They're already incredibly strong. +10% resource regen with almost no drawbacks makes them mandatory for any min-maxer already.

    If anything, they need a rework so that not every single player in the game is a vampire.

    I almost always feed my vampire to stage 1 now before I do any PvE content.

    The increased fire damage you take is way more noticeable than that 10% more regen, especially on dungeons where fire damage is abundant (and there are plenty of those).
    Edited by Jeremy on April 27, 2019 6:35AM
  • twilightwarrick
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    Hi see this active again well to sum it up for me Vamps seem to have good escape, defensive skills
    but offensively they are s hit they really really really need a good hard hitting damage attack/spell
    I hardy use the tree, unless its a thief's or dark brotherhood quest.
    thought they might have got some love with the elswyer up dates ….no
    Edited by twilightwarrick on April 27, 2019 6:39AM
  • MizoreReyes
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    Keep in mind that werewolves got buffed on the release of Wolfhunter DLC since it wasn't keeping up to par with Vampire passives and that we're probably going to get a Vampire Lord update or something in the future...
  • Anhedonie
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    Vampirism doesn't need a buff, it needs rework. So it would be a good skill line with identity and not a gimmick for 10% regen and white skin.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Kadoin
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    No they don't need a buff. If you don't like the fire damage, then alter you build to reduce it or don't be a vampire. If anything, non-vamps and werewolves are the ones needing a buff considering sustain and skill costs are apparently balanced with vampire and werewolf in mind. Oh wait...
  • Peekachu99
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    Is this parody? Vampires remain a top notch choice for tanks, dps and healers.

    The fire damage in laughable with CP investment and/ or shields. You can see that nearly every build recommends them for the sustain. Mist Form remains invaluable in PVP (and you can do some funny stuff with it in PVE too). I’m not sure what else they need other than a visual/ gfx pass. The ugliness is over-written by many of the latest skins, too, so you don’t even have to worry about that anymore.
  • JumpmanLane
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    Peekachu99 wrote: »
    Is this parody? Vampires remain a top notch choice for tanks, dps and healers.

    The fire damage in laughable with CP investment and/ or shields. You can see that nearly every build recommends them for the sustain. Mist Form remains invaluable in PVP (and you can do some funny stuff with it in PVE too). I’m not sure what else they need other than a visual/ gfx pass. The ugliness is over-written by many of the latest skins, too, so you don’t even have to worry about that anymore.

    Dawnbreakers and MagDk’s Lol. Dawnbreakers and MagDk’s...
  • Peekachu99
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    Peekachu99 wrote: »
    Is this parody? Vampires remain a top notch choice for tanks, dps and healers.

    The fire damage in laughable with CP investment and/ or shields. You can see that nearly every build recommends them for the sustain. Mist Form remains invaluable in PVP (and you can do some funny stuff with it in PVE too). I’m not sure what else they need other than a visual/ gfx pass. The ugliness is over-written by many of the latest skins, too, so you don’t even have to worry about that anymore.

    Dawnbreakers and MagDk’s Lol. Dawnbreakers and MagDk’s...

    MagDKs are a running joke as you should be running Reactive in PVP anyway. I’ve eaten about three of them at once on my Breton Magplar (all points in magika, reactive, warrior-poet). Also, as mentioned, you can just shield and Mistform. Lots of options for vampire toons. The good ones rarely if ever die outside of a concentrated Zerging.
  • Lord-Otto
    Lord-Otto
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    No one's running Reactive, Pika. Nor Warrior-Poet since the nerf.
    Mag DKs are incredibly opressive to vamps and there are times you HAVE to fight them. You can't just mist away when they're standing on the flag.
    Dawnbreaker is also incredibly overpowered against vampires. Doesn't help that the skill itself is so good that 95% of stamina players are using it.

    Vampirism is typically used to cover weaknesses in a class, mobility primarily. Other classes, especially stamina, get that built-in without the nasty drawbacks. That's not balanced at all.

    SUGGESTIONS:
    - make Vampiric Drain CC through block (and dodge). If block cancelled, that'll become a very needed discount Fossilize/Fear for all classes, but balanced by no damage or side effects.
    - make Clouding Bats (or whatever the non-lifesteal bats morph is called now) an instant burst damage ult. A magical Dawnbreaker of sorts. That would help some classes quite a bit.
    - slightly buff Undeath passive. It requires quite the weakness to fire and really doesn't do much in this burst meta to justify it. You should start feeling it at 50% health and it should be at its peak at 25%. Basically, make the scaling curve a bit shorter and steeper. But carefully. Don't overbuff it!
  • Unit117
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    Honestly I want them to get a rework like werewolves did. I think it’s dumb they only get 2 abilities and a ultimate to choose from. There should be more abilities. And the ult has been nerfed to irrelevance. I don’t remember the last time I saw someone use a vampire ult.
    Edited by Unit117 on April 27, 2019 12:36PM
  • Deathlord92
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    Unit117 wrote: »
    Honestly I want them to get a rework like werewolves did. I think it’s dumb they only get 2 abilities and a ultimate to choose from. There should be more abilities. And the ult has been nerfed to irrelevance. I don’t remember the last time I saw someone use a vampire ult.
    True actually Magplar use to use it and occasional mag dk but now there are just better options for both classes
    Edited by Deathlord92 on April 27, 2019 2:23PM
  • JumpmanLane
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    Peekachu99 wrote: »
    Peekachu99 wrote: »
    Is this parody? Vampires remain a top notch choice for tanks, dps and healers.

    The fire damage in laughable with CP investment and/ or shields. You can see that nearly every build recommends them for the sustain. Mist Form remains invaluable in PVP (and you can do some funny stuff with it in PVE too). I’m not sure what else they need other than a visual/ gfx pass. The ugliness is over-written by many of the latest skins, too, so you don’t even have to worry about that anymore.

    Dawnbreakers and MagDk’s Lol. Dawnbreakers and MagDk’s...

    MagDKs are a running joke as you should be running Reactive in PVP anyway. I’ve eaten about three of them at once on my Breton Magplar (all points in magika, reactive, warrior-poet). Also, as mentioned, you can just shield and Mistform. Lots of options for vampire toons. The good ones rarely if ever die outside of a concentrated Zerging.

    I AM a MagDk. Vamps better be glad I ain’t running Sun lol.
  • Banana
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    Ive only just joined team suck head. The undeath things great.
  • Aznarb
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    I still don't know why vampire got more power when they're hungry.
    Doesn't make any sense. Vampire become powerful after feeding.

    Change this would be a good buff I think and made think more logic.
    The more you feed the best passive/skill you get and the less vulnerability harm you.

    I don't plan to be vampire, but this always bother me, so I point it out.
    [ PC EU ]

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  • ThePlayer
    ThePlayer
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    Vampire works only if you stay in stage 2 or 1 right now, otherwise fire dmg going to kill them quick.
    Well was too much vampire in the game anyway, now is better.
  • StormeReigns
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    Only thing I can see with a Re-Vamp, is Mist needs a stam morph, or at least make Baleful Mist worth taking in comparison that scales to either Stam / Mag. Outside of that... Vamp is fine.

    Idea.
    Old - Dissolve into a dark mist, reducing your damage taken by 75% and dealing [x] Magic Damage to nearby enemies every 1 second for 4 seconds. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
    New effect
    Also deals damage to nearby enemies.

    New - Dissolve into a dark mist, reducing your damage taken by 50% and dealing [x] Physical/Magical Damage to nearby enemies every 1 second for 4 seconds, leeching 50% of total damage to heal yourself. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed from any other sources while in mist form and your Stamina/Magicka Recovery is disabled. This ability is scaled with which ever is (Stamina/Magicka) higher
    New effect
    Deals damage and Drains the health of nearby enemies.

    Aznarb wrote: »
    I still don't know why vampire got more power when they're hungry.
    Doesn't make any sense. Vampire become powerful after feeding.

    Change this would be a good buff I think and made think more logic.
    The more you feed the best passive/skill you get and the less vulnerability harm you.

    I don't plan to be vampire, but this always bother me, so I point it out.
    Stages are not meant nor listed as Power, but more Civil vs. Feral with minor increases to a few passives with in the skill line based on the preferred stage the player likes. Really the only down side is the Stage juggling.
    DPS isn't stronger in stages 3 or 4, nor is DPS weaker in stages 1 or 2. Each stage has their own benefits and determinants. Plus ESO vampires are not Bram Stroker's Dracula, Anne Rice Vamps or Twilight sparkles, or other vamps found in the ES lore, they are Lamea's Children.
    Edited by StormeReigns on April 28, 2019 6:46AM
  • Jeremy
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    Peekachu99 wrote: »
    Is this parody? Vampires remain a top notch choice for tanks, dps and healers.

    The fire damage in laughable with CP investment and/ or shields. You can see that nearly every build recommends them for the sustain. Mist Form remains invaluable in PVP (and you can do some funny stuff with it in PVE too). I’m not sure what else they need other than a visual/ gfx pass. The ugliness is over-written by many of the latest skins, too, so you don’t even have to worry about that anymore.

    Which is probably the only reason people believe the 10% more regen is so great and a must have - because internet sites recommend it so people just believe it.

    But as someone who has played as a Vampire in PvE - I can tell you from experience that incoming fire damage makes a huge difference (it's not laughable trust me, even with CP and shields).

    For PvP it can be worth it since Vampire abilities are actually useful there as you say. But taking 15 ~ 25% more fire damage for just a mere 10% more regen is a poor trade off. It hurts you more than it helps.
    Edited by Jeremy on April 28, 2019 9:43AM
  • Jeremy
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    Aznarb wrote: »
    I still don't know why vampire got more power when they're hungry.
    Doesn't make any sense. Vampire become powerful after feeding.

    Change this would be a good buff I think and made think more logic.
    The more you feed the best passive/skill you get and the less vulnerability harm you.

    I don't plan to be vampire, but this always bother me, so I point it out.

    It depends how you look at it.

    Feeding reduces their weakness to fire, so in that sense they do become more powerful. If there was a way I could keep my Vampire at stage 1 all the time and still spam my Vampire abilities in PvP I would do it in a heartbeat. But I also don't play as a stealth class. So that merits mentioning.
    Edited by Jeremy on April 28, 2019 9:44AM
  • dragonz868
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    I never feed my vamps.. They all stay stage four and yes I do DLC content. I find you loose to much when you feed. The SO CALLED down falls of a stage 4 vamp is nothing to worry about when all your passives are full.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    In my opinion, Vampires need the "Wolfhunter" treatment.
  • silentxthreat
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    i would just be happy if they made them less ugly...
  • Rygonix
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    With the latest buffs to Race against Time being a vampire is nothing more than a detriment, most especially in pvp. The 10% regen is peanuts, and you need to be nearly dead to get the full bonus of Undeath. With the latest buffs to magdk it will be a living nightmare as a vamp in Cyrodiil.

    Either one of two things need to happen: race against time reverted to how it is on live, or vamps need a buff in some (or many) department(s). The cards are simply stacked to highly against them for it to be practical as it currently stands.
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
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