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Account wide bounty for more of a challenge

  • dazee
    dazee
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    Minyassa wrote: »
    Because characters are characters, not the player? That's where the Role-Playing Game part of MMORPG comes in. It would be pretty creepy if we were role-playing ourselves.
    Are saying that I’m NOT a giant Orc warrior??!!

    I am a ridiculously strong, aedric spear wielding, badass nord woman in real life who drinks way too much mead! prove me wrong! :D
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • DenMoria
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    DenMoria wrote: »
    Besides - one account, one family. :)
    Account is not family.
    It could be IF someone does it that way. Make all their characters part of one family as part of their backstory... even tho it'd be a bit silly, just think about the family dinner "I beat Molag Bal" - "no, that was me!" - "No, me!" - "Me!"...

    But many more will have loads of characters who are completely unconnected to each other. That former dunmer servant girl and the orc paladin-wannabe, the altmer priestess with questionable past and the breton vampire, the nord mountain man and the redguard desert bandit... no connection whatsoever!

    That's what the OP is suggesting though.

    One account - one family.

    I'm not sure how my Breton, Dunmer, Khajit, Orc and Altmer are related, but, apparently, according to the OP, Tamriel is one giant incestuous festival.

    Hmm...
  • DenMoria
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    dazee wrote: »
    Yeah makes so much sense. Becuase if I murdered someone, my cousin bob needs to go to jail.

    I've met you cousin Bob. Any excuse would work for me.
  • MartiniDaniels
    MartiniDaniels
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    As somebody mentioned, some kind of PVP bounty hunting in PVE overland will be interesting idea. For example you pick bounty hunter daily quests. You automatically receive information about all characters with bounty around and can initiate "duel" by simply attacking them. On the other side all characters with bounty will see people with bounty quest too and can initiate duel in same way. Other criminals and bounty hunters can join this duel at will (first hit deals zero damage and just activates battle spirit and PVP rule set).
  • jainiadral
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    "Hold Sera! A moment!"

    How close did you feel to a crime?

    LOL, the reason I'm almost out of Counterfeit Pardon Edicts after Jesters' :D

    Editing: no thank you. The crime system is annoying enough already.
    Edited by jainiadral on April 27, 2019 12:58AM
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    As somebody mentioned, some kind of PVP bounty hunting in PVE overland will be interesting idea. For example you pick bounty hunter daily quests. You automatically receive information about all characters with bounty around and can initiate "duel" by simply attacking them. On the other side all characters with bounty will see people with bounty quest too and can initiate duel in same way. Other criminals and bounty hunters can join this duel at will (first hit deals zero damage and just activates battle spirit and PVP rule set).
    So basically an open world PvP

    No. Thank. You.
  • ArchangelIsraphel
    ArchangelIsraphel
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    As somebody mentioned, some kind of PVP bounty hunting in PVE overland will be interesting idea. For example you pick bounty hunter daily quests. You automatically receive information about all characters with bounty around and can initiate "duel" by simply attacking them. On the other side all characters with bounty will see people with bounty quest too and can initiate duel in same way. Other criminals and bounty hunters can join this duel at will (first hit deals zero damage and just activates battle spirit and PVP rule set).

    Bad idea. Getting ganked by a bunch of pvpers who simply enjoy griefing people would make the justice system...well...an injustice system. A thief won't be able to count on having other thieves around 100% of the time to mitigate groups of bounty hunters, and I really, really don't want to see stealing become a group activity. There's enough issues with group content. No thank you!

    Not to mention, if a bounty hunter can take your stolen items and bounty? They'd be the ones actually stealing from another, real player, where as the theif is simply taking an object from an NPC that causes harm to no one in reality. Imagine how frustrating and irritating that would be from the point of view of someone simply trying to make gold.
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • bearbelly
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    I'm really starting to question Lisa's taste in men.
  • BrianLovesLisa
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    bearbelly wrote: »
    I'm really starting to question Lisa's taste in men.

    she agreed with the idea o:)
  • Mr_Walker
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    As somebody mentioned, some kind of PVP bounty hunting in PVE overland will be interesting idea. For example you pick bounty hunter daily quests. You automatically receive information about all characters with bounty around and can initiate "duel" by simply attacking them. On the other side all characters with bounty will see people with bounty quest too and can initiate duel in same way. Other criminals and bounty hunters can join this duel at will (first hit deals zero damage and just activates battle spirit and PVP rule set).

    Or, if I want to do PvP, I could just go to Cyrodiil!
  • thedovahmon
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    Minyassa wrote: »
    Because characters are characters, not the player? That's where the Role-Playing Game part of MMORPG comes in. It would be pretty creepy if we were role-playing ourselves.
    Are saying that I’m NOT a giant Orc warrior??!!

    No but you certainly smell like one.
    "Voted most likely to reply with a reaction image. According to the Mournhold High School Yearbook."
  • TheShadowScout
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    As somebody mentioned, some kind of PVP bounty hunting in PVE overland will be interesting idea...
    ...and one they originally had plans for, known and referred to as "the PvP part of the justice system" but then changed their mind on the idea, and dropped it for good as they decided they do not wish to mix PvP into their PvE regions, and that it was too iffy with griefing options and all that.
    They made their choice.
    So... let's move on, this horse is not even dead, its banished to the void!

    There still could and should be some improvements as at the moment, justice is painfully lacking... but it won't be inviting PvP gankmasters to grief those who just try to do their TG and DB advancement questings I reckon...
  • barney2525
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    Minyassa wrote: »
    Because characters are characters, not the player? That's where the Role-Playing Game part of MMORPG comes in. It would be pretty creepy if we were role-playing ourselves.


    I create characters from the concepts of people I have met who I do not like.

    That way, I am glad when they die over and over due to my lack of skills


    8)
  • MattT1988
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    As somebody mentioned, some kind of PVP bounty hunting in PVE overland will be interesting idea. For example you pick bounty hunter daily quests. You automatically receive information about all characters with bounty around and can initiate "duel" by simply attacking them. On the other side all characters with bounty will see people with bounty quest too and can initiate duel in same way. Other criminals and bounty hunters can join this duel at will (first hit deals zero damage and just activates battle spirit and PVP rule set).

    Can people stop suggesting this? It isn’t going to happen and it shouldn’t. Forced PvP in PvE zones should never ever be a thing in this game.
  • BrianLovesLisa
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    Okay, everyone relax, it was only a joke thread anyways.
  • MartiniDaniels
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    MattT1988 wrote: »
    As somebody mentioned, some kind of PVP bounty hunting in PVE overland will be interesting idea. For example you pick bounty hunter daily quests. You automatically receive information about all characters with bounty around and can initiate "duel" by simply attacking them. On the other side all characters with bounty will see people with bounty quest too and can initiate duel in same way. Other criminals and bounty hunters can join this duel at will (first hit deals zero damage and just activates battle spirit and PVP rule set).

    Can people stop suggesting this? It isn’t going to happen and it shouldn’t. Forced PvP in PvE zones should never ever be a thing in this game.

    What's forced? Don't get a bounty and don't walk around like you don't have it. Also this system of course will require higher rewards for stealing.. though you are right this will never happen, so stealing/thieving will be one of the weakest and pointless features in ESO as soon as you realize other activities bring you more money with less fuss.
  • MattT1988
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    MattT1988 wrote: »
    As somebody mentioned, some kind of PVP bounty hunting in PVE overland will be interesting idea. For example you pick bounty hunter daily quests. You automatically receive information about all characters with bounty around and can initiate "duel" by simply attacking them. On the other side all characters with bounty will see people with bounty quest too and can initiate duel in same way. Other criminals and bounty hunters can join this duel at will (first hit deals zero damage and just activates battle spirit and PVP rule set).

    Can people stop suggesting this? It isn’t going to happen and it shouldn’t. Forced PvP in PvE zones should never ever be a thing in this game.

    What's forced? Don't get a bounty and don't walk around like you don't have it. Also this system of course will require higher rewards for stealing.. though you are right this will never happen, so stealing/thieving will be one of the weakest and pointless features in ESO as soon as you realize other activities bring you more money with less fuss.

    Yes it is forced because your ripping off people who purchased both the thieves guild and Dark Brotherhood DLC’s under the correct impression that they were PVE only content. These DLC’s centre heavily around crime. Your effectively turning these DLC’s into PvP DLC’s therefore ripping off the people who paid real money for his content.

    So no it should never happen and I wish people would stop bringing it up.
  • dazee
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    Keep all the open world pvp in Cyrodil thank you we dont want or need it anywhere else.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • alanmatillab16_ESO
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    I don't see how you can just change to an alt, and pretend you did not just rack up hundreds of thousands of gold in a bounty, and get away with it lets make Bounties account wide, after all the characters are known by an account name so why don't they share a bounty o:)>:)

    By now you will have seen the other reasons to not have your idea. Heres another: I go on a murder spree on one character, log off, log in on a throwaway alt, get arrested on that character, bounty cleared...profit.


  • BrianLovesLisa
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    I don't see how you can just change to an alt, and pretend you did not just rack up hundreds of thousands of gold in a bounty, and get away with it lets make Bounties account wide, after all the characters are known by an account name so why don't they share a bounty o:)>:)

    By now you will have seen the other reasons to not have your idea. Heres another: I go on a murder spree on one character, log off, log in on a throwaway alt, get arrested on that character, bounty cleared...profit.


    Wrong you "get killed" and bounty does not go away, unless you have the gold to pay for it. More time doing crime and less time in the Console versions and you would know this.
  • Gilvoth
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    no thank you
  • ArenGesus
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    barney2525 wrote: »
    Minyassa wrote: »
    Because characters are characters, not the player? That's where the Role-Playing Game part of MMORPG comes in. It would be pretty creepy if we were role-playing ourselves.


    I create characters from the concepts of people I have met who I do not like.

    That way, I am glad when they die over and over due to my lack of skills


    8)

    Joffry, Cersei, Walder Frey, Meryn Trant, Tywin Lannister, The Red Woman, Beric Dondarrion...
  • DaveMoeDee
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    Or simply remove bounty decrease over time. Or make your bank "frozen" account wide while you have bounty. There are ton of ways to make this game immersive and engaging, but unfortunately majority of players prefer potato field with dailies and running from one quest marker to other.

    I got a friend, experienced gamer from the 199x, when there were no quest markers and google. And even such veterans became lazy. I bite him to become WW and he didn't know what big animal to kill to bring to Hircine, so he was killing smaller ones and raged at me that quest is stupid. I specially was silent so he figured it on his own.. after long rage he finally killed mammoth and said this was stupidest and worst quest in ESO he met (though he greatly adores ESO's quests overall)

    That isn't engaging. It also isn't fun or even particularly entertaining.

    And how is stuff like that carrying over to a completely different character in a completely different location immersive?

    But, sure. When people don't like your bad ideas, it is because there is a problem with them.
  • KRBMMO
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    Why do people always try to make ESO the game it was never intended to be?

    I don't think the developers ever envisioned this as being a "hard" game.
    Everything about it is easy peasy and intended to appeal to the masses - the 99% that just want to play a game and experience the MMO experience but not actually have any real frustrations or extreme difficulties to overcome. Mindnumbing grinding - yes. Real actual increased difficulty - no.

    They also designed it to be specifically THEIR game that expresses THEIR vision. Other games let you make your own server with your own rules and mods but ESO isn't that game - the Devs chose to have strict control over all aspects of play and style.

    It is what it is.
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