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Vamps need a buff

  • Thannazzar
    Thannazzar
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    The only thing vamps need is an animation change similar to blade of woe where you bite and drain rather than telekinetically ripping the blood from your victim.
  • NyassaV
    NyassaV
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    Less fire damage and no one shot dawnbreaker is the only buff vampire needs
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Skwor
    Skwor
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    NyassaV wrote: »
    Less fire damage and no one shot dawnbreaker is the only buff vampire needs

    What they need is a nerf. Remove speed bonus and remove either CC imunity or damage reduction from mistform.
  • Mudcrabber
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    They did get an unannounced nerf in the Wrathstone update, with the fire vulnerability now bypassing "damage taken %" reductions.

    But otherwise the Undeath and Unnatural Resistance go pretty far to soften the penalty. And except for Fighter's Guild abilities you can manage the penalties by carrying some Double Bloody Mara.

    What bothers me more is the appearance. Vampire NPC's often have good, normal skin and eyes, but you're stuck looking white-as-the-sun, and glowing yellow eyes. Even if you started with a solid-black khajiit, now you're the exact opposite.
  • NinchiTV
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    I really, REALLY want to transform into a vampire lord with its own skills.
  • Nemesis7884
    Nemesis7884
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    still hoping for a dawnguard storyline with a dawnguard skill line and extension of the vampire skill line into a full one :-)
  • JumpmanLane
    JumpmanLane
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    Bats ain’t a bad ulti on a MagDk fighting a large group of people. Mist is a great snare removal. The recovery ain’t bad but dawnbreakers HURT.
  • Noxavian
    Noxavian
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    I can very much agree, personally I feel like vampire needs a full on rework. The fact they're good just for their passives is a horrible design choice when they have so much lore they could work with in terms of abilities.
  • Chronocidal
    Chronocidal
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    +1 vamps need more work

    I dont min/max so the passive buffs for regen dont seem to accomplish much IMHO, by which I mean I cant even notice the difference between my vamp characters and non-vamp characters in that regard

    I dont really feel a burning need to break CC/snare in my playstyle so mist form never gets slotted,

    I dont really feed so the drains dont get slotted since the health drain/stun is minimal compared to skills like vigor or other active CC's with longer ranges

    bat swarms expensive so I slot cheaper ulti's

    basically I only use vamp for the dark stalker/undeath passives
    Edited by Chronocidal on March 15, 2019 9:29AM
  • DoonerSeraph
    DoonerSeraph
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    Balance wise I don't think they are too weak or too strong, the active skills may need a bit of work and expansion (more active skills, rework of drain, baleful mist, clouding swarm)

    The vampire drain has a short range and its a channel, although it stuns through block and heals a % of HP, I think the channel is a bit clunky, it could be a buff like Leeching Strikes of the Nightblade, but inflicting Minor Lifesteal on enemy and buffing the user with Minor Expedition or Heroism (depending on morph) after 3 strikes on the same target. The 3rd strike could also restore some % of missing HP and cause moderate damage, to reward pressure over a target.

    Baleful Mist could turn the vampire partially into mist, granting immunity to snares but not CC, allowing the to still fight and not lose recovery or healing, and reducing damage by only 10 or 5% to counterbalance, this could help magicka specs on this snare-heavy PvP situation.

    I have no ideas for clouding swarm, I use it on my vampire MagNB but its just for jumping on people with Materialize and scare the c... out of them 😆
  • Alucardo
    Alucardo
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    As the Australians would say - "Yeah, nah".
  • technohic
    technohic
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    Raammzzaa wrote: »
    Must form is seriously OP though. That 75% damage reduction along with CC and snare immunity and removal are really, really outstanding.

    Yeah there would have to be some trade offs. I'm sure a lot of magicka characters would give up the damage reduction and stun immunity to just have the speed and root snare immunity with less damage penalties. But you would then have everyone vamp.
  • DoonerSeraph
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    Mudcrabber wrote: »
    They did get an unannounced nerf in the Wrathstone update, with the fire vulnerability now bypassing "damage taken %" reductions.

    But otherwise the Undeath and Unnatural Resistance go pretty far to soften the penalty. And except for Fighter's Guild abilities you can manage the penalties by carrying some Double Bloody Mara.

    What bothers me more is the appearance. Vampire NPC's often have good, normal skin and eyes, but you're stuck looking white-as-the-sun, and glowing yellow eyes. Even if you started with a solid-black khajiit, now you're the exact opposite.


    Hah, if this nerf accounts Mist Form, I'm pretty sure I know the reasoning behind that. Some playtester decided to cheese the Vault Protector laser (whit is fire damage) with mist form, and as a reaction they made fire damage pierce damage reductions xD
  • Tan9oSuccka
    Tan9oSuccka
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    Royaji wrote: »
    Give me a reason to not go get a bite immediately after I create a new character (beyond PvP only "Dawnbreaker-in-the-face actually hurts" one) and we can talk about buffs to vampire. Majority of players are vampires. Vampirism needs no buffs.

    Exactly. Vampires need no buffs.

    I think they had them right at the beginning. Fire was an actual threat.

    Now, it’s all benefit with no consequences/drawbacks other than having a mug that “only a mother could love”.
  • Kulvar
    Kulvar
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    Vampire don't need a buff.
    Vampire need a rework to make it interesting and less passive.
    Coward Argonian scholar of the Ebonheart Pact
  • Itzmichi
    Itzmichi
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    Hi well I have recently become a vampire, after randomly helping another player, and being offered a bite.

    I thought it would be a good boost to my skills after being one in Skyrim, how ever I finding it to be a bit of a pain in the neck ha ha,

    most of the skills seem underpowered, except maybe the vanish one, the drain is very weak compared to Skyrim, as is bat swam , you cant fly and

    the debuffs are very harsh, 75 percent health loss and major fire damage increase in stage 4, the only stage the fast sneak thing works
    and the health regain under 50% thing is a joke by the time it kicks in you're one crit from dying anyway.

    dungeons and boss fights you need to be at stage one or you die to easy, least I have, I changed to a dark elf, thanks to someone generously giving me
    race / alliance pack.
    but I feel the vampire needs a little more love , maybe increase the buffs a little and decrease the debuffs a bit.

    I mainly play pve and run the odd dungeon, I don't do much pvp as I kind of suck at it. any advice from other vamps would be welcome as how I could

    get more out of it, thanks , I'm actually starting to wonder if I should remain one. ps I'm already level ten, but haven't unlocked the morphs yet

    You run vampire only for its passives anyways and maybe mist Form. The only thing that needs a buff is the ugly looks of stage 4.
    Here, have a chill pill 💊!
  • Defilted
    Defilted
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    Vampire stats are perfectly fine. There is almost no downside to being a vampire with the exception of dawnbreaker.

    If you choose Dark elf which is a powerhouse PVP race IMO now you have even less issue with fire damage.

    Please leave Vampire alone.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Skwor
    Skwor
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    Itsmichi wrote: »
    Hi well I have recently become a vampire, after randomly helping another player, and being offered a bite.

    I thought it would be a good boost to my skills after being one in Skyrim, how ever I finding it to be a bit of a pain in the neck ha ha,

    most of the skills seem underpowered, except maybe the vanish one, the drain is very weak compared to Skyrim, as is bat swam , you cant fly and

    the debuffs are very harsh, 75 percent health loss and major fire damage increase in stage 4, the only stage the fast sneak thing works
    and the health regain under 50% thing is a joke by the time it kicks in you're one crit from dying anyway.

    dungeons and boss fights you need to be at stage one or you die to easy, least I have, I changed to a dark elf, thanks to someone generously giving me
    race / alliance pack.
    but I feel the vampire needs a little more love , maybe increase the buffs a little and decrease the debuffs a bit.

    I mainly play pve and run the odd dungeon, I don't do much pvp as I kind of suck at it. any advice from other vamps would be welcome as how I could

    get more out of it, thanks , I'm actually starting to wonder if I should remain one. ps I'm already level ten, but haven't unlocked the morphs yet

    You run vampire only for its passives anyways and maybe mist Form. The only thing that needs a buff is the ugly looks of stage 4.

    Yep, vampire needs to look worse in all stages.
  • Emma_Overload
    Emma_Overload
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    Vampires are WEAK AF and need a complete overhaul as well as buffs.

    Remember when people used to be scared of bats? I don't even notice it anymore, that's how weak it hits.

    Also, where are the other 3 spells? It's been FIVE YEARS, and ZOS still can't flesh out the skill line!
    #CAREBEARMASTERRACE
  • Jeremy
    Jeremy
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    Hi well I have recently become a vampire, after randomly helping another player, and being offered a bite.

    I thought it would be a good boost to my skills after being one in Skyrim, how ever I finding it to be a bit of a pain in the neck ha ha,

    most of the skills seem underpowered, except maybe the vanish one, the drain is very weak compared to Skyrim, as is bat swam , you cant fly and

    the debuffs are very harsh, 75 percent health loss and major fire damage increase in stage 4, the only stage the fast sneak thing works
    and the health regain under 50% thing is a joke by the time it kicks in you're one crit from dying anyway.

    dungeons and boss fights you need to be at stage one or you die to easy, least I have, I changed to a dark elf, thanks to someone generously giving me
    race / alliance pack.
    but I feel the vampire needs a little more love , maybe increase the buffs a little and decrease the debuffs a bit.

    I mainly play pve and run the odd dungeon, I don't do much pvp as I kind of suck at it. any advice from other vamps would be welcome as how I could

    get more out of it, thanks , I'm actually starting to wonder if I should remain one. ps I'm already level ten, but haven't unlocked the morphs yet

    Despite what the "min/max" crowd on this forum will tell you (for some reason they think because the passive regen lets them do a tiny bit more damage that makes them OMG OP) it's pretty weak so I can understand you being unimpressed by it. All of their moves have been nerfed to the point they are next to useless in PvE and don't really justify the penalties. Especially since in order to get the stealth speed increase you have to be stage 4. So if you plan on just doing PvE I recommend regularly feeding to avoid the weakness to fire.

    For PvP their abilities have some uses. Mist Form can be useful for short term escapes and their drain move stuns and can work decently with high health builds. So if you plan on doing PvP I would hang on to your vampire. It might come in handy for that. But again: it's nothing amazing so I wouldn't expect too much. It's not nearly so good as many of the people on this forum make it out to be. It's almost as if there is some conspiracy going on to exaggerate its effectiveness to encourage nerfs. And from the looks of it - it's been a successful one.
    Edited by Jeremy on March 15, 2019 2:24PM
  • Digiman
    Digiman
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    can drain essence be interruptible? if So increase the healing on that significantly
  • Chims
    Chims
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    There are a few things that need changing:

    Baleful mist - No one uses this skill ever. I would prefer one of the following changes:

    1 - Damage boost. It doesn't do enough damage to warrant its use.
    2 - Less damage reduction but can use skills
    3 - Can be healed at a reduced rate
    4 - Can use Vampire only skills while active

    Accelerating drain - No one really uses this either. The 10% movement speed is too low. Here are a couple ideas for a better morph:

    1 - Increased damage/Less healing
    2 - No channel.
    3 - Major Defile
    4 - Increased damage on multiple uses on the same target.
    5 - AOE damage

    More skills. This is the main problem. There are 3 skills and pretty much all of them are defensive. I am fine with the line having some tanking options but we need some good DPS skills here to chose from.

    Crap Sets - Look at the WW sets like blood moon and how much it changes the WW. We have vampire cloak and vampire lord. Neither which are that great. They need some updated changes.

    Batspam - This is the reason they were nerfed into oblivion. People running multiple ult cost reduction sets and using invigorating drain to spam bats. I think its current state is fine if the other skills were more useful.
  • Jeremy
    Jeremy
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    Digiman wrote: »
    can drain essence be interruptible? if So increase the healing on that significantly

    It can be interrupted and dodged.
  • Deathlord92
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    Vampire passives are very good m8 what I would like to see tho is clouding swarm do disease or poison damage and scale with stamina as every magic build will use devouring swarm
    Edited by Deathlord92 on April 26, 2019 7:38PM
  • TheShadowScout
    TheShadowScout
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    but I feel the vampire needs a little more love , maybe increase the buffs a little and decrease the debuffs a bit.
    Nope.
    They were stronger, once. Then everyone and their granny vamped up for cyrodil. Yet fighters guild silver botls shredded them, so often enough a fight was decided by who slotted that one...

    Now, the fighters guild skills have been debuffed, and vampires have been debuffed, and its more all gameplay within the same general range...

    Me, I would prefer to see more "flavor" stuff for vamps!

    I said it before, I think vampires should gain some "Masquerade" toggleable skill that allows them to lower their appearance by one stage... so when well-fed at stage 1 they could appear completely mortal... at the cost of having to give up a skill slot for it.
    And then... the guards should pay attention to monsters pretending to be human with a "vampire detection chance" dependent on vampirism stage... say, 25% at stage one, 50% at stage two, 75% at stage three and automatic at stage four! And detected vampires get killed on sight, cannot use vendors who would justr screech at the bloodsucking fiend, etc. And of course no detection chance at (appearant) stage 0 (as lowered by the masquerade skill), to make people want to try and pass for mortal, just like count ravenwatch does when we first meet him...

    Oh... and to fulfill some other classic vampire cliché... I think vampires should also have a chance of auto-attacking innocnets when on stage four. Just a "overwhelming bloodthirst" thing if blood-starved... makes sense, yes?

    And while we are talking cliché... let them swim at a vastly reduced rate, as to avoid "running water"... ;)

    Of course, there should be balances for all that.

    Like, for starters, giving them the same teleport attack bloodfiends use. Only fair for players to have it too, right.

    Perhaps also make all bloodfiends know their place, and become non-hostile to player vampires...

    And... they really could use a "charm" skill or passive, to allow them to nibble at civilians without it being all crime-ish (as long as noone else sees it, of course)

    And there could be special alchemically treated "blood vials" to store a feeding worth if feeding at full, for later. The better to control their stage with!

    And also there ought to be a whole vampire sanctuary, where they can let their beast hang out without fear, use vampy-specific crafting stations and buy vampy-specific gear, RP with other vampy players and snack from pomme-de-sang NPCs... no mortals allowed (they could for example resuse and expand the "initiation quest" map for this...)

    Oh, well. Maybe someday.
  • Liww
    Liww
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    the damage reduction ontop of CP damage reductions is already insane tbh making their offensive toolkit stronger will simply make them mandatory
    Edited by Liww on April 26, 2019 9:09PM
  • Goregrinder
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    You go Vampire to accent a build with their passives. You don't need them, but they can help certain builds. But the fact that a lot of people run Vampire, is an indication that it is good enough right now the way it is.
  • itscompton
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    Malprave wrote: »
    The only drawback is increased fire damage, which there are multiple ways to offset, my favorite of which is to simply be a Dunmer.

    That seems like a rather partial offset, unless I'm very wrong on the numbers, or unless a big part of the damage actually comes (directly or indirectly) via the burning condition.

    Yep the amount of extra fire resistance Dunmer receive is 2310, which only mitigates around 4%, so even as a Dunmer you take 21% extra damage from all sources of flame damage as a stage 4 vamp. Meaning any MDK or flame reach spamming Sorc absolutely crushes you in PvP.
  • Destyran
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    The only reason anyone is a vampire is because mist form that’s it it’s trash otherwise.
  • Deathlord92
    Deathlord92
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    Destyran wrote: »
    The only reason anyone is a vampire is because mist form that’s it it’s trash otherwise.
    I play vampire just because I like it and think it looks awesome passives are nice to. I always play vampire in elder scrolls games 🙂
    Edited by Deathlord92 on April 26, 2019 11:32PM
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