FleetwoodSmack wrote: »It's not so much an exploit as it's just poor design. They could honestly have made the inside of the houses where it gives a full immunity buff for everyone that enters regardless of faction.
Waffennacht wrote: »
They don't have doors anymore because it's not an exploit, if it was an exploit the doors would remain and players would be banned.
Them removing doors is a prime example of them changing a design rather than proof of an exploit
That's some of the most tortured logic I've seen on a forum. Care to explain how killing players as they are stuck in a load screen is not an exploit? Is there some amazing trick that enables a solo player to roll-dodge and leap through aoes and dots whilst they are in a load screen? If so, please, tell me now, load screens are littered throughout cyro and I for one am sick of getting ganked by them. Some days I think my death recap should be:
Loading Screen: 9,874 damage.
Loading Screen: 8,659 damage.
Loading Screen: 9,598 damage.
Hint: Try and avoid loading screens.
Exploit, mate. You know it, I know it.
https://en.m.wikipedia.org/wiki/Video_game_exploit
I linked above the definition of a “video game exploit” per Wikipedia. One can make the argument that this is in no way an exploit since no change to the program, or external program is being used. Personally, I think this comes down to whether you think the developers intended this game mechanic, or not.
I have never seen the developers comment on it one way, or another. They definitely are aware of all the ways players farm each other in Cyrodiil, and I’ve never heard them suggest that anyone doing a scroll farm is exploiting. Personally, it’s crossed my mind that some of them may in fact find these threads as hilarious as I do.
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.
I was that guy who make you die with aoe in house.
Got 100-150k ap without lowpop bonus for 10 min.
It was fun, after 10 min farming blues come to house in 30ppl same time and kill us 5 hard.
Next time i would use few meatbags and coldharbour ballistas inside.
And tbh it's the funniest pvp content that devs provide us since summerset launch.
FleetwoodSmack wrote: »It's not so much an exploit as it's just poor design. They could honestly have made the inside of the houses where it gives a full immunity buff for everyone that enters regardless of faction.
That about sums it up.
If an advantage exists, someone will exploit it. Even if it pretty pathetic, like killing people during load screens.
They aren’t breaking any rules though. This one is on ZOS.
VvardeFellow wrote: »DISCLAIMER: I despise PVP. I despise it because no one, ever, in the history of gaming has ever been able to control "greifers" and bad behavior disguised as "play".
That said, like many, many "tourists" who do not PVP, I went to the holy grail of Cyrodil this week, to get my boxes. First time there. Pretty place. Expected to die every second, but as I was there and stumbled into "dailies", and started doing those, it took awhile for someone, somewhere in the boonies to jump me. Shrug it off, learn the spawn and transit system.
So on day two, in Bruma, in what I think is a quest giver house, upon entering, I am immediately killed by what I later learn from those who know such things, as persistent AOE from a group of opposing faction players, although I hesitate to call them players because why insult the term players?
Anyway. some said it was an exploit, some said it was just your ordinary grief-er , and of course some said "git gud", as if bad spelling was somehow an antidote to anything.
I don't really care about getting grief-ed, after the second time and learning, I stayed away from the house. But, which is it? Exploit or what?
Waffennacht wrote: »
They don't have doors anymore because it's not an exploit, if it was an exploit the doors would remain and players would be banned.
Them removing doors is a prime example of them changing a design rather than proof of an exploit
That's some of the most tortured logic I've seen on a forum. Care to explain how killing players as they are stuck in a load screen is not an exploit? Is there some amazing trick that enables a solo player to roll-dodge and leap through aoes and dots whilst they are in a load screen? If so, please, tell me now, load screens are littered throughout cyro and I for one am sick of getting ganked by them. Some days I think my death recap should be:
Loading Screen: 9,874 damage.
Loading Screen: 8,659 damage.
Loading Screen: 9,598 damage.
Hint: Try and avoid loading screens.
Exploit, mate. You know it, I know it.
https://en.m.wikipedia.org/wiki/Video_game_exploit
I linked above the definition of a “video game exploit” per Wikipedia. One can make the argument that this is in no way an exploit since no change to the program, or external program is being used. Personally, I think this comes down to whether you think the developers intended this game mechanic, or not.
I have never seen the developers comment on it one way, or another. They definitely are aware of all the ways players farm each other in Cyrodiil, and I’ve never heard them suggest that anyone doing a scroll farm is exploiting. Personally, it’s crossed my mind that some of them may in fact find these threads as hilarious as I do.
From your own link:In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.
From the same link you provide, what has been experienced is 'Griefing'.
moonsugar66 wrote: »I was that guy who make you die with aoe in house.
Got 100-150k ap without lowpop bonus for 10 min.
It was fun, after 10 min farming blues come to house in 30ppl same time and kill us 5 hard.
Next time i would use few meatbags and coldharbour ballistas inside.
And tbh it's the funniest pvp content that devs provide us since summerset launch.
When you’re ready for some truly challenging PVP come to spots with the big Xs and play with us grownups.
Ya, its mostly people with little pvp skill and it makes them feel good to get some kills, or just people wanting to *** others off (We all know people like this.) Real pvpers rarely mess with capturing towns because they are rarely strategically significant. And its not about the AP, telvar, or whatever. You get way more of that capturing keeps/resources and fighting big groups.Can we stop pretending that killing players 6v1 as they zone into a building is PvP? It's taking advantage of game mechanics to defeat players who can't fight back, and it's pathetic. It's like walking into a daycare, smacking around the toddlers there, and then bragging about your fighting skills.
You also had the old trick of hiding in the tower at resources.Waffennacht wrote: »
They don't have doors anymore because it's not an exploit, if it was an exploit the doors would remain and players would be banned.
Them removing doors is a prime example of them changing a design rather than proof of an exploit
That's some of the most tortured logic I've seen on a forum. Care to explain how killing players as they are stuck in a load screen is not an exploit? Is there some amazing trick that enables a solo player to roll-dodge and leap through aoes and dots whilst they are in a load screen? If so, please, tell me now, load screens are littered throughout cyro and I for one am sick of getting ganked by them. Some days I think my death recap should be:
Loading Screen: 9,874 damage.
Loading Screen: 8,659 damage.
Loading Screen: 9,598 damage.
Hint: Try and avoid loading screens.
Exploit, mate. You know it, I know it.
https://en.m.wikipedia.org/wiki/Video_game_exploit
I linked above the definition of a “video game exploit” per Wikipedia. One can make the argument that this is in no way an exploit since no change to the program, or external program is being used. Personally, I think this comes down to whether you think the developers intended this game mechanic, or not.
I have never seen the developers comment on it one way, or another. They definitely are aware of all the ways players farm each other in Cyrodiil, and I’ve never heard them suggest that anyone doing a scroll farm is exploiting. Personally, it’s crossed my mind that some of them may in fact find these threads as hilarious as I do.
From your own link:In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.
From the same link you provide, what has been experienced is 'Griefing'.
Yes, exactly. So the point is did the developers intend this, or not?
For certain, they have known about scroll farming since the launch of the game. In case you do not, this is where a scroll is taken into one of these houses, winery, etc. as bait. You stack the door, drop AoEs and nuke other players from the enemy faction as they enter. It’s basically what is being called out in this thread except the bait in question is a scroll vs. a quest npc. So since they have known about players camping doors and killing enemies as they enter for years and have not addressed it, it seems likely that they want it to be that way, and this is “working as intended” as they say.
The more I think about this I think there is what could be considered an Exploit here.
As I stated in another thread, I don't remember seeing the town go into a battle state as long as the players were just inside the buildings. I remember being able to port directly back into the town every time at least until the fighting spilled outside.
If this was the case, the exploit would be that players don't get the heads up on the map that enemies are in the area fighting as they would if they were outside fighting near at or near a location.
The more I think about this I think there is what could be considered an Exploit here.
As I stated in another thread, I don't remember seeing the town go into a battle state as long as the players were just inside the buildings. I remember being able to port directly back into the town every time at least until the fighting spilled outside.
If this was the case, the exploit would be that players don't get the heads up on the map that enemies are in the area fighting as they would if they were outside fighting at or near a location.
The more I think about this I think there is what could be considered an Exploit here.
As I stated in another thread, I don't remember seeing the town go into a battle state as long as the players were just inside the buildings. I remember being able to port directly back into the town every time at least until the fighting spilled outside.
If this was the case, the exploit would be that players don't get the heads up on the map that enemies are in the area fighting as they would if they were outside fighting near at or near a location.
So by that logic every time someone goes to a keep that is not flagged and encounters another player that wants to fight them the other player is an exploiter?
Cyrodiil is an open world PvP zone. As soon as you step foot inside you are game anywhere in the zone. It makes no difference if the location you are in is flagged, or not.
As I stated in another thread, I don't remember seeing the town go into a battle state as long as the players were just inside the buildings. I remember being able to port directly back into the town every time at least until the fighting spilled outside.
I bolded what I consider to be the issue: is it intended to be able to kill players while they are facing a loading screen?In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.
Since we're having a discussion if this is an exploit or not, here's my 2 cents.
So, we need to define what is an exploit:
For my argument, I'll use the previous definition from this thread, which was from Wikipedia article.I bolded what I consider to be the issue: is it intended to be able to kill players while they are facing a loading screen?In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.
Yes, Cyrodiil is intended to be a PVP zone. PVP zone is a place where you can fight against other players. To my understanding, you cannot fight or react/defend when you're stuck in a loading screen, so it's debatable if you truly are fighting against someone or not. As others have stated in this thread: in a similar situation (resource tower doors) designers went and changed the doors so it couldn't happen there, it makes me believe this situation isn't intended either.
Now, if it is not intended to be able to kill players who are not able to control their character, it is an exploit and thus town building farmers are exploiters.
And of course, we can try to propose some changes to prevent further exploiting: because the problem is inability to control your character while being killed, I propose adding an immunity to players in a loading screen. This way the developers can reuse old functions to add the fix: the immunity is already in game on the safe zones.
You all need to slot some impen and stop heading into strange buildings where weirdos lay an wait lol.
Inside the building is where the objective ends. This is why they took doors off of towers and give invulnerability after loading screen in Imperial City. Did you read any of the thread?
Waffennacht wrote: »To me; the only time "exploit" (the word) is used, is in the sense of a Bannable offense or not.
If you are not going to be banned; you are not exploiting the game.
If the word "exploit" is being used in any manner other than "bannable offense" it is not being used correctly on the forums.
DeadlyRecluse wrote: »The more I think about this I think there is what could be considered an Exploit here.
As I stated in another thread, I don't remember seeing the town go into a battle state as long as the players were just inside the buildings. I remember being able to port directly back into the town every time at least until the fighting spilled outside.
If this was the case, the exploit would be that players don't get the heads up on the map that enemies are in the area fighting as they would if they were outside fighting at or near a location.
Fighting inside or outside has nothing to do with "battle state." The town only goes into "battle state" if a flag is being flipped.
You can even have one blue and two yellow flags, and if it goes a couple minutes without a flag starting to flip, it'll unflag--you can fight in a town all day without flagging it, if you don't want to.
Back then you wanted to get the empiror we had issue other arriving at the "fight" ruining it.The more I think about this I think there is what could be considered an Exploit here.
As I stated in another thread, I don't remember seeing the town go into a battle state as long as the players were just inside the buildings. I remember being able to port directly back into the town every time at least until the fighting spilled outside.
If this was the case, the exploit would be that players don't get the heads up on the map that enemies are in the area fighting as they would if they were outside fighting near at or near a location.
So by that logic every time someone goes to a keep that is not flagged and encounters another player that wants to fight them the other player is an exploiter?
Cyrodiil is an open world PvP zone. As soon as you step foot inside you are game anywhere in the zone. It makes no difference if the location you are in is flagged, or not.
No because the game will put up a symbol that there is a fight going on once you start fighting. I'm saying I don't think this happened when the fighting was inside of a building within a town like it should have.
IzzyStardust wrote: »
Since we're having a discussion if this is an exploit or not, here's my 2 cents.
So, we need to define what is an exploit:
For my argument, I'll use the previous definition from this thread, which was from Wikipedia article.I bolded what I consider to be the issue: is it intended to be able to kill players while they are facing a loading screen?In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.
Yes, Cyrodiil is intended to be a PVP zone. PVP zone is a place where you can fight against other players. To my understanding, you cannot fight or react/defend when you're stuck in a loading screen, so it's debatable if you truly are fighting against someone or not. As others have stated in this thread: in a similar situation (resource tower doors) designers went and changed the doors so it couldn't happen there, it makes me believe this situation isn't intended either.
Now, if it is not intended to be able to kill players who are not able to control their character, it is an exploit and thus town building farmers are exploiters.
And of course, we can try to propose some changes to prevent further exploiting: because the problem is inability to control your character while being killed, I propose adding an immunity to players in a loading screen. This way the developers can reuse old functions to add the fix: the immunity is already in game on the safe zones.
you can also deny them their pvp by not going into the door. Are you then also engaging in exploiting them by making them not PVP through the act of not pressing "E"?
Its a bad gameplay design nothing more lol.
You all need to slot some impen and stop heading into strange buildings where weirdos lay an wait lol.
Inside the building is where the objective ends. This is why they took doors off of towers and give invulnerability after loading screen in Imperial City. Did you read any of the thread?
Id argue the main objective in PVP is to kill your targets, then PVE quest.
If you can't kill because of a door mechanic, stop walking through doors. Wait them out on the other side or find another location lol.
Cyro is your oyster.
Since we're having a discussion if this is an exploit or not, here's my 2 cents.
So, we need to define what is an exploit:
For my argument, I'll use the previous definition from this thread, which was from Wikipedia article.I bolded what I consider to be the issue: is it intended to be able to kill players while they are facing a loading screen?In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.
Yes, Cyrodiil is intended to be a PVP zone. PVP zone is a place where you can fight against other players. To my understanding, you cannot fight or react/defend when you're stuck in a loading screen, so it's debatable if you truly are fighting against someone or not. As others have stated in this thread: in a similar situation (resource tower doors) designers went and changed the doors so it couldn't happen there, it makes me believe this situation isn't intended either.
Now, if it is not intended to be able to kill players who are not able to control their character, it is an exploit and thus town building farmers are exploiters.
And of course, we can try to propose some changes to prevent further exploiting: because the problem is inability to control your character while being killed, I propose adding an immunity to players in a loading screen. This way the developers can reuse old functions to add the fix: the immunity is already in game on the safe zones.
you can also deny them their pvp by not going into the door. Are you then also engaging in exploiting them by making them not PVP through the act of not pressing "E"?
Its a bad gameplay design nothing more lol.
No, if no one goes trough the door, no one ends up in a state where they can be killed without having a control over their character and thus there is no exploiting happening.You all need to slot some impen and stop heading into strange buildings where weirdos lay an wait lol.
Inside the building is where the objective ends. This is why they took doors off of towers and give invulnerability after loading screen in Imperial City. Did you read any of the thread?
Id argue the main objective in PVP is to kill your targets, then PVE quest.
If you can't kill because of a door mechanic, stop walking through doors. Wait them out on the other side or find another location lol.
Cyro is your oyster.
Actually, I would like to argue that the main objective or focus is not PVP in Cyrodiil. It is an objective and a focus, but not the main. We get hints about these by the reward structure: if you do something right, you get rewarded.
We have 2 leaderboards in a campaign: one based on an individual performance and the other based on alliance's performance. Your end of campaign rewards gets higher the higher your alliance scored. Being a lone huge reward, it puts a major significance on it.
Now, you are rewarded in a minor way by doing quests and killing players. These objectives only affect your individual scoring, they do not count for the alliance scoring. To me, it seems they are on an equal level of significance. You are also rewarded in a minor way when you capture objectives like resources, keeps and scrolls. These tough also affects your alliance scoring and individual scoring, so I think they are more significant than questing or killing players.
If its an group inside that gear you are solo don't matter much, tank builds works well but don't have serious burst damage.IzzyStardust wrote: »
I did. Stop going into buildings and instead wait for them to go outside. Then fight+kill them.
They are only there because they know PVE players are going in with divines/infused gear lol.
If its an group inside that gear you are solo don't matter much, tank builds works well but don't have serious burst damage.IzzyStardust wrote: »
I did. Stop going into buildings and instead wait for them to go outside. Then fight+kill them.
They are only there because they know PVE players are going in with divines/infused gear lol.
Yes sending in the tank first then rest of group should probably work, however some of this setups sounds way overkill for killing questers more something like the scroll trap.
Yes they know they run into PvP groups sooner or later but still.