Deathlord92 wrote: »Lmao adapt ok cool I hope thy remove shields next sorc shields included and breath of life from templar when people start getting salty because there class was butchered like my nb especially mag nb I will lol like you are in there face and say adapt 😡
Deathlord92 wrote: »Lmao adapt ok cool I hope thy remove shields next sorc shields included and breath of life from templar when people start getting salty because there class was butchered like my nb especially mag nb I will lol like you are in there face and say adapt 😡
you don't know butchered. sorcs have been for 2 years. get real.
5 armor master 5 spinners pets to for mag sorc thank me later this pvp srry not sure if ur pvp or pve but pvp this is strong Magblade got it far worse thn any class absolutely no survive ability and ffs don’t say cloak it is only useful if you can dodge roll a thousand times which magblade can’t you come across a templar cloak won’t work same with detect pot sorc hurricane there so many counters lol 😂Deathlord92 wrote: »Lmao adapt ok cool I hope thy remove shields next sorc shields included and breath of life from templar when people start getting salty because there class was butchered like my nb especially mag nb I will lol like you are in there face and say adapt 😡
you don't know butchered. sorcs have been for 2 years. get real.
Hyperion616 wrote: »So, having just started playing this game six days ago how often do classes receive changes?
Obviously, you don't play NB much enough to understand how severe the nerfs are and what will be the consequence of those nerfs.LamaDellaTempesta97 wrote: »Let's start with the first Class
-The Nightblade ... suffered a nice nerf with this patch. The incapable was the time to make it a normal skill, it was exaggeratedly strong, one of the strongest of the game if we can say. Removing the minor berserker is right, to do damage does not need it so because having to increase even more the damage of a class that already does several, it also applies the off-balance sheet that causes monstrous damage. The removal of the major fracture from the surprise attack is right it already has another skill that applies a major fracture so it makes no sense to have 2 abilities with the same purpose when the surprise attack already has exaggerated damage and can be spammed without problems. One thing I noticed was that with this patch the skill that makes you invisible now lasts 1 second instead of 2.5, it doesn't make sense. It's a class that lives thanks to the invisibility to remove 1 second and a half, it means to destroy completely this class ... If I don't find this class funny but simply hateful, it's not fair, maybe it's just a bug it will be solved at least I hope but staying 1 second is ridiculous.
Tommy_The_Gun wrote: »Obviously, you don't play NB much enough to understand how severe the nerfs are and what will be the consequence of those nerfs.LamaDellaTempesta97 wrote: »Let's start with the first Class
-The Nightblade ... suffered a nice nerf with this patch. The incapable was the time to make it a normal skill, it was exaggeratedly strong, one of the strongest of the game if we can say. Removing the minor berserker is right, to do damage does not need it so because having to increase even more the damage of a class that already does several, it also applies the off-balance sheet that causes monstrous damage. The removal of the major fracture from the surprise attack is right it already has another skill that applies a major fracture so it makes no sense to have 2 abilities with the same purpose when the surprise attack already has exaggerated damage and can be spammed without problems. One thing I noticed was that with this patch the skill that makes you invisible now lasts 1 second instead of 2.5, it doesn't make sense. It's a class that lives thanks to the invisibility to remove 1 second and a half, it means to destroy completely this class ... If I don't find this class funny but simply hateful, it's not fair, maybe it's just a bug it will be solved at least I hope but staying 1 second is ridiculous.
Currently on live NB is good at PvE DPS role and good at PvP.
It is trash when it comes to tank role and more or less trash for a healer role.
After those changes go live, NB will be behind other classes when it comes to PvE DPS and will no longer be good at PvP as it is now (especially stamNB, because we all know how amazingly bad magNB already is). Your average ganker min-maxer will most likely switch to other class and will still be able to gank players successfully. Also the there will be no "reward" anymore as NB is a easy to learn the basic but "hard-to-master" class.
As for the tanking & healing role (that I mentioned are already trash on live server) will be nerfed further. So they will simply stop to exist.
The point is, there will simply be no use for Nightblade class in eso.
Finally, only hardcore fans of this class (or casuals, who only do questing) will probably still play it. But even they will start to struggle as many of the NB tools will be gone.
Tommy_The_Gun wrote: »Finally, only hardcore fans of this class (or casuals, who only do questing) will probably still play it. But even they will start to struggle as many of the NB tools will be gone.
For all the crying DKs and Nbs out there: Adapt
For the Sorcs and Templars: Rejoice!
For the warden: Better luck next time =/
Deathlord92 wrote: »Lmao adapt ok cool I hope thy remove shields next sorc shields included and breath of life from templar when people start getting salty because there class was butchered like my nb especially mag nb I will lol like you are in there face and say adapt 😡
Deathlord92 wrote: »Lmao adapt ok cool I hope thy remove shields next sorc shields included and breath of life from templar when people start getting salty because there class was butchered like my nb especially mag nb I will lol like you are in there face and say adapt 😡
you don't know butchered. sorcs have been for 2 years. get real.
Ye, that was kinda my point. Only ppl who don't care about what their build is, what quality their gear is etc. will still play as a NB (questing & RP). But even those ppl will most likely see some bumped - up difficulty when doing overland content.Tommy_The_Gun wrote: »Finally, only hardcore fans of this class (or casuals, who only do questing) will probably still play it. But even they will start to struggle as many of the NB tools will be gone.
As if casuals will even read patchnotes or notice the changes while questing...
For all the crying DKs and Nbs out there: Adapt
f047ys3v3n wrote: »
You nerfed purple food and drink that was already mathematically almost 20% weaker than blue food. You really should learn basic math. Also, isn't purple food supposed to be better? Now it will be much worse than both basic blue food and blue Wrothgar food. Just because people were using it doesn't mean it was actually stronger.
Tommy_The_Gun wrote: »Obviously, you don't play NB much enough to understand how severe the nerfs are and what will be the consequence of those nerfs.LamaDellaTempesta97 wrote: »Let's start with the first Class
-The Nightblade ... suffered a nice nerf with this patch. The incapable was the time to make it a normal skill, it was exaggeratedly strong, one of the strongest of the game if we can say. Removing the minor berserker is right, to do damage does not need it so because having to increase even more the damage of a class that already does several, it also applies the off-balance sheet that causes monstrous damage. The removal of the major fracture from the surprise attack is right it already has another skill that applies a major fracture so it makes no sense to have 2 abilities with the same purpose when the surprise attack already has exaggerated damage and can be spammed without problems. One thing I noticed was that with this patch the skill that makes you invisible now lasts 1 second instead of 2.5, it doesn't make sense. It's a class that lives thanks to the invisibility to remove 1 second and a half, it means to destroy completely this class ... If I don't find this class funny but simply hateful, it's not fair, maybe it's just a bug it will be solved at least I hope but staying 1 second is ridiculous.
Currently on live NB is good at PvE DPS role and good at PvP.
It is trash when it comes to tank role and more or less trash for a healer role.
After those changes go live, NB will be behind other classes when it comes to PvE DPS and will no longer be good at PvP as it is now (especially stamNB, because we all know how amazingly bad magNB already is). Your average ganker min-maxer will most likely switch to other class and will still be able to gank players successfully. Also the there will be no "reward" anymore as NB is a easy to learn the basic but "hard-to-master" class.
As for the tanking & healing role (that I mentioned are already trash on live server) will be nerfed further. So they will simply stop to exist.
The point is, there will simply be no use for Nightblade class in eso.
Finally, only hardcore fans of this class (or casuals, who only do questing) will probably still play it. But even they will start to struggle as many of the NB tools will be gone.
LamaDellaTempesta97 wrote: »Let's start with the first Class
-The DragonKnight ... with this patch receives a nice buff for the damage and for the cure all in all there is a class made to resist damage more than to the right ... the nerf to the wings I I'm sorry it's not a 'skill so bad only that a class of magic has no chance to make it against a magik dk because it reflects bullets (not many, but if it is spammed it becomes almost immune) and in zerg it is hateful to see people who only spit their wings.
-The Nightblade ... suffered a nice nerf with this patch. The incapable was the time to make it a normal skill, it was exaggeratedly strong, one of the strongest of the game if we can say. Removing the minor berserker is right, to do damage does not need it so because having to increase even more the damage of a class that already does several, it also applies the off-balance sheet that causes monstrous damage. The removal of the major fracture from the surprise attack is right it already has another skill that applies a major fracture so it makes no sense to have 2 abilities with the same purpose when the surprise attack already has exaggerated damage and can be spammed without problems. One thing I noticed was that with this patch the skill that makes you invisible now lasts 1 second instead of 2.5, it doesn't make sense. It's a class that lives thanks to the invisibility to remove 1 second and a half, it means to destroy completely this class ... If I don't find this class funny but simply hateful, it's not fair, maybe it's just a bug it will be solved at least I hope but staying 1 second is ridiculous.
-The sorcerer ... it seemed to me that we increased the damage on one side and reduced on the other. There is a change that the Daedric curse has made that doesn't make much sense: << has solved a problem in which the AoE detonation of this ability and its morphs could be blocked >>. Why remove the block of this aoe and instead put the block on the guardian's scorch? I'll never understand how they reason ...
-The Templar ... seems to have increased damage and it just didn't have many
-The Warden ... The scorch block I don't know if it's really good I hope, even if now I wonder how to kill a sorcerer with shields and even a scorch block, this means a reduction in the damage of this not indifferent class . Why block the scorch and not the daedrica explosion? The other changes can only be an improvement.
-Cleave ..... one of the most useless skills in terms of damage in the game.
-Uppercut ... no comment ... this skill for some stamina classes is bread. Witchcraft I think is one of the classes that has seen more nerf in the history of the game than all the others, also diminish the damage of this ability that we end up destroying both the sorcerer and warden of sub-assault...
-Befouled in CP ... 55 to 35 is the most sensible thing about this patch.
For the rest nothing to say was just my thoughts on this patch, I hope they change something otherwise they will destroy 3 classes just because the necromancer is coming out.
Please comment on the 5.0 patch
Sorry for the English but I don't speak it well
Couldn’t agree more let’s hope tht zos is listening to us 🙏Tommy_The_Gun wrote: »Obviously, you don't play NB much enough to understand how severe the nerfs are and what will be the consequence of those nerfs.LamaDellaTempesta97 wrote: »Let's start with the first Class
-The Nightblade ... suffered a nice nerf with this patch. The incapable was the time to make it a normal skill, it was exaggeratedly strong, one of the strongest of the game if we can say. Removing the minor berserker is right, to do damage does not need it so because having to increase even more the damage of a class that already does several, it also applies the off-balance sheet that causes monstrous damage. The removal of the major fracture from the surprise attack is right it already has another skill that applies a major fracture so it makes no sense to have 2 abilities with the same purpose when the surprise attack already has exaggerated damage and can be spammed without problems. One thing I noticed was that with this patch the skill that makes you invisible now lasts 1 second instead of 2.5, it doesn't make sense. It's a class that lives thanks to the invisibility to remove 1 second and a half, it means to destroy completely this class ... If I don't find this class funny but simply hateful, it's not fair, maybe it's just a bug it will be solved at least I hope but staying 1 second is ridiculous.
Currently on live NB is good at PvE DPS role and good at PvP.
It is trash when it comes to tank role and more or less trash for a healer role.
After those changes go live, NB will be behind other classes when it comes to PvE DPS and will no longer be good at PvP as it is now (especially stamNB, because we all know how amazingly bad magNB already is). Your average ganker min-maxer will most likely switch to other class and will still be able to gank players successfully. Also the there will be no "reward" anymore as NB is a easy to learn the basic but "hard-to-master" class.
As for the tanking & healing role (that I mentioned are already trash on live server) will be nerfed further. So they will simply stop to exist.
The point is, there will simply be no use for Nightblade class in eso.
Finally, only hardcore fans of this class (or casuals, who only do questing) will probably still play it. But even they will start to struggle as many of the NB tools will be gone.
I don't understand the people saying Templars are useless BEFORE the patch. I started one a little bit ago and it seems to be the easiest class I have played and "built in unkillable" so far.
Where do people believe they are lacking?