The end damage of 300% is additive with champion points, this leads to the following-
First i took all my percent amps off, including my champion points and vicious ophidian. this resulted in this tooltip-
and then i did a quick parse and got these numbers-
base hit was 656 and the final hit was 2625 and 2625/656 is 4.00 this is the correct way the game ought to scale the skill, as was recently pointed out to me by
@glavius.
I then put 13% into mighty and got this tooltip-
and then I parsed again.
this is where things got a little tricky, base damage went up and so did the final hit but as you can see, base is 741 and the final blow is 2709 and 2709/741 is 3.65, not 4, like with no other percent amps. but 2709/656 is 4.129. so the game is taking the 300% and adding it to the 13% from mighty, multiplying by the base and then adding the base damage back in, like this (656*313%)+656. this seem to not be the way that would be intended.
another parse, i added 20% into thaumaturge.
tooltip
Parse-
again, the base damage and the tooltip went up, by the correct amount, 872 in the parse. But the final blow is 2841 and 2841/872 is 3.25, Again not 4. But 2841/656 is 4.33. and it is additive on the last hit. I believe that the calculation looks like this, (656*333%)+656. The calculation ought to look like this, in my opinion, (872*300%)+872, taking the tool tip number and simply multiplying the 300% and then adding it back in. this would bring the damage up to 3488. Without the math working like this, the skill is around 10% weaker then it seems it ought to be, at my champion points and would only get weaker the more you add percent amps to it. This is very counterintuitive.
Edited by Lightspeedflashb14_ESO on October 22, 2018 2:58AM