I sort of wonder if it does decay on its own, over time. A while back there were a lot of high MMR players that were complaining of always having >= 20 minute queues, even when solo, while mine were basically instant. Perhaps I did have fewer games than those people did, but I was still always against high MMR players and premades. The main, obvious difference is that I had quit playing for several months at a time on a few occasions, and I'm pretty sure they (and you) didn't. 'Course, that's not proof of anything; it's possible that my MMR simply stayed stagnant while the other high MMR players continued raising theirs, leaving the system to generally favor putting me in the games over some other players.MMR never resets
We have reason to believe that it doesn’t go down either, but have heard reports that it might go down if you come in 3rd place.
MMR never resets
We have reason to believe that it doesn’t go down either, but have heard reports that it might go down if you come in 3rd place.
How i can know my MMR?
It's kind of hard to have a real MMR system with 3 sides though. Like how would that work? In a usual competitive enviroment there's 2 sides/teams.
Say you're in the MMR bracket you're supposed to be in, that means you win as much as you lose and break even (50% winrate). You're MMR stays about the same. But in a XvXvX that winrate would only be 1 in 3. That's a negative winrate. This means you're MMR would keep dropping until you're against far less experienced players again.
Maybe this is why they mentioned somewhere that our MMR doesn't drop, it only goes up? If anyone can give me an example of a competitive game with more than 2 sides with an actual ladder/ranking/elo rating so I can take a look.