I don't see how any of these changes actually helps magwarden's PvE performance. No thank you to all 3.
I mean... who are these changes supposed to help other than the few who just want to have a wolf pet following them around for (I'm guessing) RP reasons?Wolf_Watching wrote: »
I mean... who are these changes supposed to help other than the few who just want to have a wolf pet following them around for (I'm guessing) RP reasons?Wolf_Watching wrote: »
Also, a permanent wolf pet that will have to be double barred in the place of the netch? Yikes.
Literally none of the proposed changes improves gameplay in any way though. #1 is simply a nerf for all builds that don't use the bear. #2 is a meaningless change that only makes Falcon's Swiftness an unnecessarily overloaded skill that ZOS will eventually nerf down the road. #3 actually makes gameplay worse because permanent pets require double-barring.Wolf_Watching wrote: »I mean... who are these changes supposed to help other than the few who just want to have a wolf pet following them around for (I'm guessing) RP reasons?Wolf_Watching wrote: »
Also, a permanent wolf pet that will have to be double barred in the place of the netch? Yikes.
People who want the nature class to play like one. Gameplay not just aesthetics.
I mean... who are these changes supposed to help other than the few who just want to have a wolf pet following them around for (I'm guessing) RP reasons?
Also, a permanent wolf pet that will have to be double barred in the place of the netch? Yikes.
#1 is simply a nerf for all builds that don't use the bear. #2 is a meaningless change that only makes Falcon's Swiftness an unnecessarily overloaded skill that ZOS will eventually nerf down the road. #3 actually makes gameplay worse because permanent pets require double-barring.
Did you check the PTS patch notes? With 6 seconds of major expedition Falcon's Swiftness is now one of the two abilities in the game that grant more than 4 seconds of the speed buff, not to mention the cost reduction. Bird of Prey is also the only ability in the game that passively grants minor berserk. It is already a great skill--giving it the netch treatment will put it over the top imo.#1 is simply a nerf for all builds that don't use the bear. #2 is a meaningless change that only makes Falcon's Swiftness an unnecessarily overloaded skill that ZOS will eventually nerf down the road. #3 actually makes gameplay worse because permanent pets require double-barring.
These three are very good points.
Could you possibly clarify in what way Falcon's Swiftness would be overloaded? I have to say I'm quite disappointed in the ability since the nerf to expedition, although I still slot it. I'd love for something to happen that would make it interesting to use again. (Not sure what that would be.)
Did you check the PTS patch notes? With 6 seconds of major expedition Falcon's Swiftness is now one of the two abilities in the game that grant more than 4 seconds of the speed buff, not to mention the cost reduction. Bird of Prey is also the only ability in the game that passively grants minor berserk. It is already a great skill--giving it the netch treatment will put it over the top imo.#1 is simply a nerf for all builds that don't use the bear. #2 is a meaningless change that only makes Falcon's Swiftness an unnecessarily overloaded skill that ZOS will eventually nerf down the road. #3 actually makes gameplay worse because permanent pets require double-barring.
These three are very good points.
Could you possibly clarify in what way Falcon's Swiftness would be overloaded? I have to say I'm quite disappointed in the ability since the nerf to expedition, although I still slot it. I'd love for something to happen that would make it interesting to use again. (Not sure what that would be.)
Literally none of the proposed changes improves gameplay in any way though. #1 is simply a nerf for all builds that don't use the bear. #2 is a meaningless change that only makes Falcon's Swiftness an unnecessarily overloaded skill that ZOS will eventually nerf down the road. #3 actually makes gameplay worse because permanent pets require double-barring.Wolf_Watching wrote: »I mean... who are these changes supposed to help other than the few who just want to have a wolf pet following them around for (I'm guessing) RP reasons?Wolf_Watching wrote: »
Also, a permanent wolf pet that will have to be double barred in the place of the netch? Yikes.
People who want the nature class to play like one. Gameplay not just aesthetics.
I'd much rather ZOS just offer an option to reskin the Warden pets because they're ugly af. But the changes OP is proposing are bad.
Did you check the PTS patch notes?
With 6 seconds of major expedition Falcon's Swiftness is now one of the two abilities in the game that grant more than 4 seconds of the speed buff, not to mention the cost reduction. Bird of Prey is also the only ability in the game that passively grants minor berserk. It is already a great skill--giving it the netch treatment will put it over the top imo.
Wolf_Watching wrote: »I mean... who are these changes supposed to help other than the few who just want to have a wolf pet following them around for (I'm guessing) RP reasons?Wolf_Watching wrote: »
Also, a permanent wolf pet that will have to be double barred in the place of the netch? Yikes.
People who want the nature class to play like one. Gameplay not just aesthetics.
ESO_Nightingale wrote: »Wolf_Watching wrote: »I mean... who are these changes supposed to help other than the few who just want to have a wolf pet following them around for (I'm guessing) RP reasons?Wolf_Watching wrote: »
Also, a permanent wolf pet that will have to be double barred in the place of the netch? Yikes.
People who want the nature class to play like one. Gameplay not just aesthetics.
it's not just the nature class. it's the nature and ice class and we need more than even just 5 damage skills like OP is suggesting. Winter's Embrace is the place, i'm sorry.
This is either very poorly thought out, or very premium quality bait.
Either way, this would make no sense to want because it results in 3 nerfs to dps wardens and a singular "buff" to tanks, if you could even call it a buff.
Regardless, your rp should not be making balance changes.
GrumpyDuckling wrote: »ESO_Nightingale wrote: »Wolf_Watching wrote: »I mean... who are these changes supposed to help other than the few who just want to have a wolf pet following them around for (I'm guessing) RP reasons?Wolf_Watching wrote: »
Also, a permanent wolf pet that will have to be double barred in the place of the netch? Yikes.
People who want the nature class to play like one. Gameplay not just aesthetics.
it's not just the nature class. it's the nature and ice class and we need more than even just 5 damage skills like OP is suggesting. Winter's Embrace is the place, i'm sorry.
I would absolutely love to see more ice damage skills. I don't know if ZOS would be game to put it in the ice line because they seem intent on keeping it as a mostly tanky skill line.
Maybe we could meet halfway and have the wolf summon have an ice wolf that does ice damage for the magicka morph?
Luckylancer wrote: »Nust remove the squid. Wasp, pixie, falcon, wolf etc. Make is customisable and that would be fun.
New prey seems good. Netch is nice other than animations, bear can have a damage buff. That will force them to slot bear tho.