What thoughts i have got after reading such posts.
1) Make vMA weapon parts (or smth) as reward (quest item or currency). Each vMA completion will reward us 2-20 pieces of wepon, depending on score. And later we could exchange them for required weapon. 1 weapon = 100 pieces. or less, depends on achievements you got.
2) remove random from final chest. and let system loop through all weapon types each time you open the chest. for ex: 1-st completion you can get a bow. Next: 1-h and shield. Next: ice staff. etc.... until you pass all weapon types.
3) keep track of the final chest rewards and implement a "statistical", fair random. It could be 3-4 tries per each weapon. And worst case is: 4 * max_weapon_types (6) = 24 tries, which is NOT 60, NOT 200, just 24...
Parthrax0923 wrote: »reading all of this depresses me LOL. So the staff has a lower chance of dropping than other items? That's sorta messed up.
What thoughts i have got after reading such posts.
1) Make vMA weapon parts (or smth) as reward (quest item or currency). Each vMA completion will reward us 2-20 pieces of wepon, depending on score. And later we could exchange them for required weapon. 1 weapon = 100 pieces. or less, depends on achievements you got.
2) remove random from final chest. and let system loop through all weapon types each time you open the chest. for ex: 1-st completion you can get a bow. Next: 1-h and shield. Next: ice staff. etc.... until you pass all weapon types.
3) keep track of the final chest rewards and implement a "statistical", fair random. It could be 3-4 tries per each weapon. And worst case is: 4 * max_weapon_types (6) = 24 tries, which is NOT 60, NOT 200, just 24...
I'm 100% for a system like this even though I've done hundreds of VMA runs and have multiples of every weapon type. The current system is just soul crushing. No need for newer players to suffer the same BS.What thoughts i have got after reading such posts.
1) Make vMA weapon parts (or smth) as reward (quest item or currency). Each vMA completion will reward us 2-20 pieces of wepon, depending on score. And later we could exchange them for required weapon. 1 weapon = 100 pieces. or less, depends on achievements you got.
2) remove random from final chest. and let system loop through all weapon types each time you open the chest. for ex: 1-st completion you can get a bow. Next: 1-h and shield. Next: ice staff. etc.... until you pass all weapon types.
3) keep track of the final chest rewards and implement a "statistical", fair random. It could be 3-4 tries per each weapon. And worst case is: 4 * max_weapon_types (6) = 24 tries, which is NOT 60, NOT 200, just 24...
Parthrax0923 wrote: »I'm getting tired lol! I dread every single arena but I want the staff so bad.
How long did it take you guys to get the staff?