As a vanilla Blazing Shield Templar I'm all too used to my reflect damage being nerfed so I feel you DK bros..
I've discussed this skill many times with many people. I do agree to an extent that it creates some hard countering which is the argument against it mainly. I however don't agree with removing the reflect mechanic or making it too much like crystal shield (I don't support class mirroring in any case for multiple reasons). I don't personally have an issue with wings as it is but I see the the logic in the counterarguments.
To have good build diversity there should be as much counterplay as possible, yet as little hardcounters as possible.
I think the solution to this is to leave wings the same but add the mechanic that it cannot reflect projectiles from less than 8meters.
This would create counterplay for any ranged build to move in closer while not forcing every DK into a gap closer build. As well as not removing DK pvp tanks niche.
@SteelshivAs a magsorc, I know the pain that DKs are feeling related to having a major class skill nerfed.
Even though a lot of my burst gets reflected back at me in PvP when DKs spam wings I still wouldn't call for it's nerf. Cause the shield nerf sucked for me.
#dontnerfthings
#nerfsorcs
Savos_Saren wrote: »@SteelshivAs a magsorc, I know the pain that DKs are feeling related to having a major class skill nerfed.
Even though a lot of my burst gets reflected back at me in PvP when DKs spam wings I still wouldn't call for it's nerf. Cause the shield nerf sucked for me.
#dontnerfthings
#nerfsorcs
So after the initial knee-jerk nerf that ZOS did and then the reversion/change to the nerf- how do you like your sorc shield? Does it feel stronger than before now that it’s based off mitigation first?
Savos_Saren wrote: »@SteelshivAs a magsorc, I know the pain that DKs are feeling related to having a major class skill nerfed.
Even though a lot of my burst gets reflected back at me in PvP when DKs spam wings I still wouldn't call for it's nerf. Cause the shield nerf sucked for me.
#dontnerfthings
#nerfsorcs
So after the initial knee-jerk nerf that ZOS did and then the reversion/change to the nerf- how do you like your sorc shield? Does it feel stronger than before now that it’s based off mitigation first?
People keep saying "shields are stronger now! OMG ZOS made a mistake!"
Well no sh** they're stronger, we have to invest in health (8-10K more), crit resist, and 24K armor. Just like everyone else in the game. Even with shields down, we're harder to take out, you have mag sorcs with 28K health out there
We used to have better survivability, more bar space, a *lot* more damage, and we didn't depend on pets. I'm ok with the change, it had to happen, the class was broken OP before but now that's hard to argue except for a few busted LOS issues with pets.
Now will someone please fix my magblade?
Savos_Saren wrote: »@SteelshivAs a magsorc, I know the pain that DKs are feeling related to having a major class skill nerfed.
Even though a lot of my burst gets reflected back at me in PvP when DKs spam wings I still wouldn't call for it's nerf. Cause the shield nerf sucked for me.
#dontnerfthings
#nerfsorcs
So after the initial knee-jerk nerf that ZOS did and then the reversion/change to the nerf- how do you like your sorc shield? Does it feel stronger than before now that it’s based off mitigation first?
JumpmanLane wrote: »4 projectiles, 6 seconds is not op. Oh well, give me 50% less damage on all projectiles and my MagDk will still ghost fools.
I still think something along the lines of "reflects/deflects all projectiles cast from 12-15 meters or greater for 6 seconds" is a better alternative. Doesn't completely castrate a signature class skill, maintains the original intent of the skill (to protect the DK from ranged attacks, since the DK has nothing else to counter them; flat damage reduction is good, but doesn't protect against stuns and debuffs), and it provides an actual counter for those who are stuck with projectiles (magblade, mainly).
yes.As a vanilla Blazing Shield Templar I'm all too used to my reflect damage being nerfed so I feel you DK bros..
I've discussed this skill many times with many people. I do agree to an extent that it creates some hard countering which is the argument against it mainly. I however don't agree with removing the reflect mechanic or making it too much like crystal shield (I don't support class mirroring in any case for multiple reasons). I don't personally have an issue with wings as it is but I see the the logic in the counterarguments.
To have good build diversity there should be as much counterplay as possible, yet as little hardcounters as possible.
I think the solution to this is to leave wings the same but add the mechanic that it cannot reflect projectiles from less than 8meters.
This would create counterplay for any ranged build to move in closer while not forcing every DK into a gap closer build. As well as not removing DK pvp tanks niche.
As a vanilla Blazing Shield Templar I'm all too used to my reflect damage being nerfed so I feel you DK bros..
I've discussed this skill many times with many people. I do agree to an extent that it creates some hard countering which is the argument against it mainly. I however don't agree with removing the reflect mechanic or making it too much like crystal shield (I don't support class mirroring in any case for multiple reasons). I don't personally have an issue with wings as it is but I see the the logic in the counterarguments.
To have good build diversity there should be as much counterplay as possible, yet as little hardcounters as possible.
I think the solution to this is to leave wings the same but add the mechanic that it cannot reflect projectiles from less than 8meters.
This would create counterplay for any ranged build to move in closer while not forcing every DK into a gap closer build. As well as not removing DK pvp tanks niche.
Or you can still reflect the projectile, but you also take the dmg and debuffs, basically both DK and Caster get hit...
So basically, kite immunity on a root and dot class? This is just a sure fire way to get people into range where DK's become very strong, without the risks.
Magblades etc being mentioned, good luck out damaging a DK or staying out of their constant roots within an 8m radius - Would love to see it.
So basically, kite immunity on a root and dot class? This is just a sure fire way to get people into range where DK's become very strong, without the risks.
Magblades etc being mentioned, good luck out damaging a DK or staying out of their constant roots within an 8m radius - Would love to see it.
it already is a kite immunity right now....... remember this isn't a permanent block. there's magicka cost and it only reflects a few.
Any decent sorc can time out their damage when wings is down.
So basically, kite immunity on a root and dot class? This is just a sure fire way to get people into range where DK's become very strong, without the risks.
Magblades etc being mentioned, good luck out damaging a DK or staying out of their constant roots within an 8m radius - Would love to see it.
it already is a kite immunity right now....... remember this isn't a permanent block. there's magicka cost and it only reflects a few.
Any decent sorc can time out their damage when wings is down.
I've never played DK (Templar main) but I don't like this change. If you spec completely for ranged combat, which has the inherent advantage of safety at range, there should be hard counters. Everybody should have to either balance their build or choose their battles. This change and the eclipse nerf are gonna lead to more battles where zergs are just plinking at each other from 35m away.
tanks are not suppose to be able kill, DPS is whats spose to kill.
it should be very hard for tanks to kill.
it should be very hard to kill a tank.
you cant have BOTH. if you do, then that would be extreme overpowered, like it is right now with sorcerers. they are way to tank and they have too much damage. thats the description of a BOSS in eso Cave.