Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

No idea why PvE Nightblades are unhappy

MrBrownstone
MrBrownstone
✭✭✭✭✭
From a PvP perspective, yeah, ganking got a huge nerf. I don't know if it's balanced or underperforming now, we'll see. I mean yeah, gankblade was overpowered but now it might be overnerfed. Anyway, PvP Nightblade got a huge nerf for sure and are forced to go brawler instead of ganking. I understand PvP players that are frustrated if NB starts underperforming.

However, PvE players nearly lost nothing. Actually they got a small nerf and a small buff.

Incapacitating Strike:
- Loss of Major Defile. No effect in PvE anyway.

Relentless Focus:
- Loss of Minor Berserk. Healer provides it anyway. No loss.
- Loss of Minor Endurance. The only actual nerf. A small sustain nerf.
- Addition of healing. Small buff, not that big, maybe useful in PvP.
- Extended duration. Nice buff, makes the rotation easier.

Surprise Attack:
- Loss of Major Fracture. Tank provides it anyway. No loss.
- 5% Penetration. A small buff.

Of course, everything I stated here applies only if you're a DD. I think tanks got a huge nerf. NB Tanks weren't great anyway and now their healing is much worse. If they really wanted to nerf Dark Cloak, somehow they should have nerfed it only for PvP without affecting PvE. Actually they should buff NB Tanks.

Conclusion: PvE NBs got small nerfs but also some small buffs so there is nothing bad in a group setting. They were only nerfed in vMA (And maybe no healer runs). Trials & Dungeons are no different, actually they might be dealing a bit more damage than usual since all the nerfs are compensated by group members and they got some small buffs.

Unless you PvP, your complaining is nonsense.
Edited by MrBrownstone on April 17, 2019 5:58PM
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
    ✭✭✭✭✭
    ✭✭
    This is what I was thinking. I read through the patch notes and it didn't scream to me that my playstyle was about to completely dismantled.

    Maybe I'm wrong though. IDK.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • YOB
    YOB
    ✭✭✭
    gankblade nerf?...
    nah ppl are QQuing becuz lets be honest nightblades got f!cked big time.
    I personally don't care about the major defile or the major fracture nerf.

    But taking away grim focus minor berserk and the minor endurance and also their only burst heal , is a crime.(meanwhile DK burst heal got buffed lmao)
    I feel like they just want the class dead or something idk what's on their mind when it comes to balancing.
  • Tyrobag
    Tyrobag
    ✭✭✭✭✭
    ✭✭
    Major Fracture on surprise attack was very useful. Any time you had to break off to kill adds in a trial and such (meaning the tank isn't taunting it) it ment you still had your own personal fracture, making the adds go down much faster.

    All of the points where you say "no loss" seem to be assuming that you are running a raid group against a target dummy.. Real fights aren't that static, you aren't always stacked and there can be more than one target.

    I'm not saying its the Nightblade apocalypse, but these nerfs do have an effect. And NB tanks did get completely ****ed with the removal of their heal.
  • Huyen
    Huyen
    ✭✭✭✭✭
    From a PvP perspective, yeah, ganking got a huge nerf. I don't know if it's balanced or underperforming now, we'll see. I mean yeah, gankblade was overpowered but now it might be overnerfed. Anyway, PvP Nightblade got a huge nerf for sure and are forced to go brawler instead of ganking. I understand PvP players that are frustrated if NB starts underperforming.

    However, PvE players nearly lost nothing. Actually they got a small nerf and a small buff.

    Incapacitating Strike:
    - Loss of Major Defile. No effect in PvE anyway.

    Relentless Focus:
    - Loss of Minor Berserk. Healer provides it anyway. No loss.
    - Loss of Minor Endurance. The only actual nerf. A small sustain nerf.
    - Addition of healing. Small buff, not that big, maybe useful in PvP.
    - Extended duration. Nice buff, makes the rotation easier.

    Surprise Attack:
    - Loss of Major Fracture. Tank provides it anyway. No loss.
    - 5% Penetration. A small buff.

    Of course, everything I stated here applies only if you're a DD. I think tanks got a huge nerf. NB Tanks weren't great anyway and now their healing is much worse. If they really wanted to nerf Dark Cloak, somehow they should have nerfed it only for PvP without affecting PvE. Actually they should buff NB Tanks.

    Conclusion: PvE NBs got small nerfs but also some small buffs so there is nothing bad in a group setting. They were only nerfed in vMA (And maybe no healer runs). Trials & Dungeons are no different, actually they might be dealing a bit more damage than usual since all the nerfs are compensated by group members and they got some small buffs.

    Unless you PvP, your complaining is nonsense.

    Nightblade tanks are complaining about the upcomming nerf on cloak, that is our only burstheal.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Facefister
    Facefister
    ✭✭✭✭✭
    ✭✭
    Minor Berserk doesn't have 100% uptime when the healer slacks and/or the positioning isn't optimal.
    And to the NB tanks. Let's be honest guys, NB tanking was a niche thing already. Don't get me wrong, I really wish for more tanks that can rival DKs, but even Wardens don't close to DKs. Magma Shell alone makes the DK tank the only choice.
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    I love how Necro Warden and Stam DK all get to have Major Fracture
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • YOB
    YOB
    ✭✭✭
    From a PvP perspective, yeah, ganking got a huge nerf. I don't know if it's balanced or underperforming now, we'll see. I mean yeah, gankblade was overpowered but now it might be overnerfed. Anyway, PvP Nightblade got a huge nerf for sure and are forced to go brawler instead of ganking. I understand PvP players that are frustrated if NB starts underperforming.

    Trust me ganking will always be a thing

    the loss of minor berserk etc... won't hurt gankblades see for urself
    f1371b94d5cb981c4aabb91a5743499d.gif
  • Lab3360
    Lab3360
    ✭✭✭✭✭
    Huyen wrote: »
    From a PvP perspective, yeah, ganking got a huge nerf. I don't know if it's balanced or underperforming now, we'll see. I mean yeah, gankblade was overpowered but now it might be overnerfed. Anyway, PvP Nightblade got a huge nerf for sure and are forced to go brawler instead of ganking. I understand PvP players that are frustrated if NB starts underperforming.

    However, PvE players nearly lost nothing. Actually they got a small nerf and a small buff.

    Incapacitating Strike:
    - Loss of Major Defile. No effect in PvE anyway.

    Relentless Focus:
    - Loss of Minor Berserk. Healer provides it anyway. No loss.
    - Loss of Minor Endurance. The only actual nerf. A small sustain nerf.
    - Addition of healing. Small buff, not that big, maybe useful in PvP.
    - Extended duration. Nice buff, makes the rotation easier.

    Surprise Attack:
    - Loss of Major Fracture. Tank provides it anyway. No loss.
    - 5% Penetration. A small buff.

    Of course, everything I stated here applies only if you're a DD. I think tanks got a huge nerf. NB Tanks weren't great anyway and now their healing is much worse. If they really wanted to nerf Dark Cloak, somehow they should have nerfed it only for PvP without affecting PvE. Actually they should buff NB Tanks.

    Conclusion: PvE NBs got small nerfs but also some small buffs so there is nothing bad in a group setting. They were only nerfed in vMA (And maybe no healer runs). Trials & Dungeons are no different, actually they might be dealing a bit more damage than usual since all the nerfs are compensated by group members and they got some small buffs.

    Unless you PvP, your complaining is nonsense.

    Nightblade tanks are complaining about the upcomming nerf on cloak, that is our only burstheal.

    People forget Nightblade can tank.
  • Neoealth
    Neoealth
    ✭✭✭✭✭
    ✭✭
    YOB wrote: »
    From a PvP perspective, yeah, ganking got a huge nerf. I don't know if it's balanced or underperforming now, we'll see. I mean yeah, gankblade was overpowered but now it might be overnerfed. Anyway, PvP Nightblade got a huge nerf for sure and are forced to go brawler instead of ganking. I understand PvP players that are frustrated if NB starts underperforming.

    Trust me ganking will always be a thing

    the loss of minor berserk etc... won't hurt gankblades see for urself
    f1371b94d5cb981c4aabb91a5743499d.gif

    Things like that should never be allowed in a mmo. If the other person has no chance to even respond it's just silly.
  • Lab3360
    Lab3360
    ✭✭✭✭✭
    Huyen wrote: »
    From a PvP perspective, yeah, ganking got a huge nerf. I don't know if it's balanced or underperforming now, we'll see. I mean yeah, gankblade was overpowered but now it might be overnerfed. Anyway, PvP Nightblade got a huge nerf for sure and are forced to go brawler instead of ganking. I understand PvP players that are frustrated if NB starts underperforming.

    However, PvE players nearly lost nothing. Actually they got a small nerf and a small buff.

    Incapacitating Strike:
    - Loss of Major Defile. No effect in PvE anyway.

    Relentless Focus:
    - Loss of Minor Berserk. Healer provides it anyway. No loss.
    - Loss of Minor Endurance. The only actual nerf. A small sustain nerf.
    - Addition of healing. Small buff, not that big, maybe useful in PvP.
    - Extended duration. Nice buff, makes the rotation easier.

    Surprise Attack:
    - Loss of Major Fracture. Tank provides it anyway. No loss.
    - 5% Penetration. A small buff.

    Of course, everything I stated here applies only if you're a DD. I think tanks got a huge nerf. NB Tanks weren't great anyway and now their healing is much worse. If they really wanted to nerf Dark Cloak, somehow they should have nerfed it only for PvP without affecting PvE. Actually they should buff NB Tanks.

    Conclusion: PvE NBs got small nerfs but also some small buffs so there is nothing bad in a group setting. They were only nerfed in vMA (And maybe no healer runs). Trials & Dungeons are no different, actually they might be dealing a bit more damage than usual since all the nerfs are compensated by group members and they got some small buffs.

    Unless you PvP, your complaining is nonsense.

    Nightblade tanks are complaining about the upcomming nerf on cloak, that is our only burstheal.

    We Nightblade tanks did lose our only burst heal. Im probably going to get banned from the forums. Im not going to let this one go. I feel this whole reason for this change was very disingenuous.
  • YOB
    YOB
    ✭✭✭
    Neoealth wrote: »

    Things like that should never be allowed in a mmo. If the other person has no chance to even respond it's just silly.

    you haven't played many mmorpg then, there's worst playstyle than that
    Edited by YOB on April 17, 2019 7:10PM
  • Cundu_Ertur
    Cundu_Ertur
    ✭✭✭✭✭
    ✭✭
    Grim focus is useless now. No buff, you have to cast it twice to get any benefit, the heal only procs if you are in melee range (despite being 'a spectral bow'); what's the point of it? Dead skill that will come off of my bar when this hits live.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Dojohoda
    Dojohoda
    ✭✭✭✭✭
    ✭✭✭✭
    PVP on main toon: I have dropped relentless focus and am pvp'ing magblade "ESO-proper" as a stealth rogue.

    With my build, I can kill only one player at a time. If you get one combo on me, I am dead. My tool kit does not allow me to be both deadly and durable, unlike some other classes, I might add. :|
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Of course, everything I stated here applies only if you're a DD. I think tanks got a huge nerf. NB Tanks weren't great anyway and now their healing is much worse. If they really wanted to nerf Dark Cloak, somehow they should have nerfed it only for PvP without affecting PvE. Actually they should buff NB Tanks.
    @MrBumblefoot I was about to agree with you...until I read that...im sorry to disappoint you but nb tanks were great so far I did all hm raids as main/ot with ease and not a single struggle at all...so pls stop spreading personal opinion as being the general opinion...also this game is meant to have the unique "play the way you want" so all classes must be able to provide for every role within a basic parameter...right now they completely removed this from nb...no tank out there can be viable without a solid self heal and provide 100% group support(yes cuz that's how tanks in eso works for those who dont know...we aren't supposed to be walking mountains...no we must be DDs buff !@#$%)...oh well the rest I agree...nb got no real blowback on PVE side except the minor berserk which should be provided by healers(time to wake up and L2P...ur time has finally come so stop sleeping with ur head on springs button and do something useful.) and pvp wise...idk but seems people to like to copy/paste alcast/Gilliam and other random people builds...instead of experimenting with stuff and they would be amazed of the overperformance...yes stamblade ganker wont be the same...now its no longer for the common folk...but the change of other sets its spicy and im sure it will be really fun...I never play magblade though so im not sure how affected it is...could be far worse...could be nothing so I cant say on that matter.
    overall change is good and under no circumstance there should be 1 class that overperforms in terms of dps and put all others in to the darkness...so im ok with nbs loosing a bit of the dmg so we will be on par with the rest...

    so TL:DR
    STOP COMPLAINING, ADAPT AND OVERCOME OR QUIT AND GO CRY.
  • BlueRaven
    BlueRaven
    ✭✭✭✭✭
    ✭✭✭✭✭
    From a PvP perspective, yeah, ganking got a huge nerf. I don't know if it's balanced or underperforming now, we'll see. I mean yeah, gankblade was overpowered but now it might be overnerfed. Anyway, PvP Nightblade got a huge nerf for sure and are forced to go brawler instead of ganking. I understand PvP players that are frustrated if NB starts underperforming.

    However, PvE players nearly lost nothing. Actually they got a small nerf and a small buff.

    Incapacitating Strike:
    - Loss of Major Defile. No effect in PvE anyway.

    Relentless Focus:
    - Loss of Minor Berserk. Healer provides it anyway. No loss.
    - Loss of Minor Endurance. The only actual nerf. A small sustain nerf.
    - Addition of healing. Small buff, not that big, maybe useful in PvP.
    - Extended duration. Nice buff, makes the rotation easier.

    Surprise Attack:
    - Loss of Major Fracture. Tank provides it anyway. No loss.
    - 5% Penetration. A small buff.

    Of course, everything I stated here applies only if you're a DD. I think tanks got a huge nerf. NB Tanks weren't great anyway and now their healing is much worse. If they really wanted to nerf Dark Cloak, somehow they should have nerfed it only for PvP without affecting PvE. Actually they should buff NB Tanks.

    Conclusion: PvE NBs got small nerfs but also some small buffs so there is nothing bad in a group setting. They were only nerfed in vMA (And maybe no healer runs). Trials & Dungeons are no different, actually they might be dealing a bit more damage than usual since all the nerfs are compensated by group members and they got some small buffs.

    Unless you PvP, your complaining is nonsense.

    I like how basically the argument is;

    “Don’t worry other people are around to fix the classes shortcomings.”


    Like if a NB is trying to solo a public dungeon or world boss, they can magically make healers and tanks appear.

    Can you imagine if this was flipped around to PvP players? Hey don’t worry about being ganked, a dk will be nearby to pull the attacker off you, so your fine as is!
    Edited by BlueRaven on April 17, 2019 8:40PM
  • AuraNebula
    AuraNebula
    ✭✭✭✭✭
    Every class has its moments as top dps. NB pve characters have had a long go. It will be nice to see more diversity in trials than just everyone being a NB.
  • ku5h
    ku5h
    ✭✭✭✭✭
    BlueRaven wrote: »
    From a PvP perspective, yeah, ganking got a huge nerf. I don't know if it's balanced or underperforming now, we'll see. I mean yeah, gankblade was overpowered but now it might be overnerfed. Anyway, PvP Nightblade got a huge nerf for sure and are forced to go brawler instead of ganking. I understand PvP players that are frustrated if NB starts underperforming.

    However, PvE players nearly lost nothing. Actually they got a small nerf and a small buff.

    Incapacitating Strike:
    - Loss of Major Defile. No effect in PvE anyway.

    Relentless Focus:
    - Loss of Minor Berserk. Healer provides it anyway. No loss.
    - Loss of Minor Endurance. The only actual nerf. A small sustain nerf.
    - Addition of healing. Small buff, not that big, maybe useful in PvP.
    - Extended duration. Nice buff, makes the rotation easier.

    Surprise Attack:
    - Loss of Major Fracture. Tank provides it anyway. No loss.
    - 5% Penetration. A small buff.

    Of course, everything I stated here applies only if you're a DD. I think tanks got a huge nerf. NB Tanks weren't great anyway and now their healing is much worse. If they really wanted to nerf Dark Cloak, somehow they should have nerfed it only for PvP without affecting PvE. Actually they should buff NB Tanks.

    Conclusion: PvE NBs got small nerfs but also some small buffs so there is nothing bad in a group setting. They were only nerfed in vMA (And maybe no healer runs). Trials & Dungeons are no different, actually they might be dealing a bit more damage than usual since all the nerfs are compensated by group members and they got some small buffs.

    Unless you PvP, your complaining is nonsense.

    I like how basically the argument is;

    “Don’t worry other people are around to fix the classes shortcomings.”


    Like if a NB is trying to solo a public dungeon or world boss, they can magically make healers and tanks appear.


    Can you imagine if this was flipped around to PvP players? Hey don’t worry about being ganked, a dk will be nearby to pull the attacker off you, so your fine as is!

    That is exactly what NBs used to say when they parsed far above everyone else. "Don't worry, your party members will provide you with buffs we already have, it's no biggie!"

  • MrBrownstone
    MrBrownstone
    ✭✭✭✭✭
    BlueRaven wrote: »
    I like how basically the argument is;

    “Don’t worry other people are around to fix the classes shortcomings.”


    Like if a NB is trying to solo a public dungeon or world boss, they can magically make healers and tanks appear.

    Can you imagine if this was flipped around to PvP players? Hey don’t worry about being ganked, a dk will be nearby to pull the attacker off you, so your fine as is!

    You don't need those buffs in overland content anyway. Do you apply Minor Berserk on your Sorcerer when entering a Public Dungeon? :D

    Don't make arguments based on overland content. It can be done without any skills.
  • Girl_Number8
    Girl_Number8
    ✭✭✭✭✭
    ✭✭✭
    Huyen wrote: »
    From a PvP perspective, yeah, ganking got a huge nerf. I don't know if it's balanced or underperforming now, we'll see. I mean yeah, gankblade was overpowered but now it might be overnerfed. Anyway, PvP Nightblade got a huge nerf for sure and are forced to go brawler instead of ganking. I understand PvP players that are frustrated if NB starts underperforming.

    However, PvE players nearly lost nothing. Actually they got a small nerf and a small buff.

    Incapacitating Strike:
    - Loss of Major Defile. No effect in PvE anyway.

    Relentless Focus:
    - Loss of Minor Berserk. Healer provides it anyway. No loss.
    - Loss of Minor Endurance. The only actual nerf. A small sustain nerf.
    - Addition of healing. Small buff, not that big, maybe useful in PvP.
    - Extended duration. Nice buff, makes the rotation easier.

    Surprise Attack:
    - Loss of Major Fracture. Tank provides it anyway. No loss.
    - 5% Penetration. A small buff.

    Of course, everything I stated here applies only if you're a DD. I think tanks got a huge nerf. NB Tanks weren't great anyway and now their healing is much worse. If they really wanted to nerf Dark Cloak, somehow they should have nerfed it only for PvP without affecting PvE. Actually they should buff NB Tanks.

    Conclusion: PvE NBs got small nerfs but also some small buffs so there is nothing bad in a group setting. They were only nerfed in vMA (And maybe no healer runs). Trials & Dungeons are no different, actually they might be dealing a bit more damage than usual since all the nerfs are compensated by group members and they got some small buffs.

    Unless you PvP, your complaining is nonsense.

    Nightblade tanks are complaining about the upcomming nerf on cloak, that is our only burstheal.

    This^

    But it also is a heal in PvP for Magblades like me that don't ever go invisible and fight in plain sight 1 v X or 2 v X. This is a stupid nerf. I luv playing all the classes but this one is just lazy and is ruining tankys for pve and magblade dps for pvp that don't gank at all. It is hard class to play overland and doesn't have a single crutch. It actually requires skill to play it that way. Magblades needed a buff tbh. Cx

  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    I do think they should add more to surprise attack to make the skill more attractive to be used for the sake of build diversity...it just feels so...meh...now

    Making more and more of the few stamina class skills eveb blander so everyone will end up using the same weaponskills and classes dont matter anymore just seems like a bad strategy
    Edited by Nemesis7884 on April 17, 2019 9:16PM
  • Shantu
    Shantu
    ✭✭✭✭✭
    ✭✭
    I just wish they would get rid of this idea that balance = nerfs. If something is out of balance, give it a boost. And who with a rational mind thinks that collateral damage to PVE in the name of PVP balancing is a good idea? Maybe when every class is bland and boring, they'll get a clue.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    I haven't complained, and won't.... They'll be fine in pve, which is all I do.
  • Dalsinthus
    Dalsinthus
    ✭✭✭✭✭
    Title: nbs there’s no problem here
    First paragraph of op: actually if you pvp, you got nerfed pretty hard and there’s a problem here.
    Rest of op: in an optimal pve trials and dungeons group and under optimal everything conditions your nerfs will be fixed by other players.

    Yep you’re right op, everything is fine.
  • SoLooney
    SoLooney
    ✭✭✭✭✭
    Zos, if you're gonna kill merciless and relentless, at least make the stacks 4 again for the bow like in the past or make the bow cast free instead of half the cost. That's my only complaint

    And with the buffs to magplar, I dont mind them being Meta mag dps over mblade
    Edited by SoLooney on April 17, 2019 10:03PM
  • Goregrinder
    Goregrinder
    ✭✭✭✭✭
    ✭✭
    YOB wrote: »
    From a PvP perspective, yeah, ganking got a huge nerf. I don't know if it's balanced or underperforming now, we'll see. I mean yeah, gankblade was overpowered but now it might be overnerfed. Anyway, PvP Nightblade got a huge nerf for sure and are forced to go brawler instead of ganking. I understand PvP players that are frustrated if NB starts underperforming.

    Trust me ganking will always be a thing

    the loss of minor berserk etc... won't hurt gankblades see for urself
    f1371b94d5cb981c4aabb91a5743499d.gif

    Omg he went from "Hold on let me check my invent...." to 6 feet under in like 1.2 seconds. hahaha
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    But you are missing the point. The only content that matters is how fast you can kill a dummy, and in that context, its a really big nerf.

    How do I make a troll face....
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    YOB wrote: »
    From a PvP perspective, yeah, ganking got a huge nerf. I don't know if it's balanced or underperforming now, we'll see. I mean yeah, gankblade was overpowered but now it might be overnerfed. Anyway, PvP Nightblade got a huge nerf for sure and are forced to go brawler instead of ganking. I understand PvP players that are frustrated if NB starts underperforming.

    Trust me ganking will always be a thing

    the loss of minor berserk etc... won't hurt gankblades see for urself
    f1371b94d5cb981c4aabb91a5743499d.gif

    actually this is the only mmo that allows this and I was happy...I got pissed when they removed this cuz 2 many complains since people dont think...yes an assassin SHOULD 1 shot you if it caught you off guard...like that guy is afking in the middle of the road...sux to be him...so ok zos removed all stamina burst sets...dragonbones DLC comes and what they add? the worst and most cancerous magblade burst set ever..."Caluurion's Legacy"...so this set alone goes against the whole gankblade drama since its the only set that can proc a 15k hit on a spell skill...sure is it annoying? yes...is it counterable? ofc...how? 1st of all it has a 15 seconds cd if I remember right...or 10 seconds...something like that...you can always pay attention to your surroundings...and ok whatever im not gona explain how to properly counter this lame build but it is rly good that magblade at least can be gankblade since I as a stamblade I cant properly do this cuz no sets...and people forget the highest drawback of gankblades...they are 1 shot glass cannons...so sure he can 1 shot you but if you get over that and recover he is done fore...since 0 sustain and survivability...also due to the specific setup he will never be able to engage in a 2+ players combat...and everyone with half a brain can simply put a DoT on the nb if he will 1 shot his partner and then he is done for...why? shadowy disguise breaks the moment a dot ticks on you...not to mention the detect pots/flare/aoes/roots/stuns...so yes overall it comes to the l2p issue...is it annoying to be ganked and 1 shotted? yes...is it fun? yes...that's what an assassin should do...not take his 7/7 heavy armor with earthgore and 1h and shield and tank 20 people zergs until they get bored and leave or until a bunch of randoms start killing the zerg from behind cuz they are 2 focused to bulrush the undying tankblade….
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    YOB wrote: »
    gankblade nerf?...
    nah ppl are QQuing becuz lets be honest nightblades got f!cked big time.
    I personally don't care about the major defile or the major fracture nerf.

    But taking away grim focus minor berserk and the minor endurance and also their only burst heal , is a crime.(meanwhile DK burst heal got buffed lmao)
    I feel like they just want the class dead or something idk what's on their mind when it comes to balancing.

    When I tested my DK, the heal made no difference because it is always used with Frag Shield with Major Mending. It was a potent heal previously. I also tested my Tank, and well, I won't need a healer except in the tougher stuff. DK self sustain is crazy good.
  • BlueRaven
    BlueRaven
    ✭✭✭✭✭
    ✭✭✭✭✭
    BlueRaven wrote: »
    I like how basically the argument is;

    “Don’t worry other people are around to fix the classes shortcomings.”


    Like if a NB is trying to solo a public dungeon or world boss, they can magically make healers and tanks appear.

    Can you imagine if this was flipped around to PvP players? Hey don’t worry about being ganked, a dk will be nearby to pull the attacker off you, so your fine as is!

    You don't need those buffs in overland content anyway. Do you apply Minor Berserk on your Sorcerer when entering a Public Dungeon? :D

    Don't make arguments based on overland content. It can be done without any skills.

    I like how the argument here is;

    "My stuff is hard, your stuff is easy."

    Like Maelstrom arena isn't a thing.

    Why do pvper's worry about ganking? Don't you all just group up in a zergball and cast aoe's all day? :D"It can be done without any skills."
  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    I love how one of the arguments is "healers and tanks provide those buffs anyway."
    Um, you do know that PvE isn't just about group dungeons and trials, right?
Sign In or Register to comment.