Cundu_Ertur wrote: »While I agree with your diagnosis of the problem, just a quibble: using 'a modest proposal' is generally a flag that what will follow is an over-the-top humorous proposal that isn't meant seriously. See: https://en.wikipedia.org/wiki/A_Modest_Proposal.
That said, I think your proposals are reasonable and well thought out. Due to that, I doubt we'll see them.
Ectheliontnacil wrote: »That healing change really was beyond ***. Proves once again that the devs have very limited knowledge of their own game. Class reps failed to prevent this, so I really don't know what purpose they serve.
Good suggestions, but even if they changed merciless to one of the two options, it would still be a huge and unjustified nerf to magblade.
Maybe let mag morph keep the minor berserk or tie it to a really powerful heal over time (upon activation of merciless you are healed over 5s or something and when you fire the bow you get a burst heal, independent of range) to make up for the dark cloak nerf. This would allow magblades to retain some survivability.
But anyways the skill should have been left untouched.
Dalsinthus wrote: »Ectheliontnacil wrote: »That healing change really was beyond ***. Proves once again that the devs have very limited knowledge of their own game. Class reps failed to prevent this, so I really don't know what purpose they serve.
Good suggestions, but even if they changed merciless to one of the two options, it would still be a huge and unjustified nerf to magblade.
Maybe let mag morph keep the minor berserk or tie it to a really powerful heal over time (upon activation of merciless you are healed over 5s or something and when you fire the bow you get a burst heal, independent of range) to make up for the dark cloak nerf. This would allow magblades to retain some survivability.
But anyways the skill should have been left untouched.
I can't disagree. This was a core skill on my bar for years now and it is coming off when the changes go live. Based on past PTS feedback (e.g., Bosmer stealth nerf), I really doubt that ZOS is going to walk this back. I'm trying to maintain the general direction that ZOS is going with the changes while suggesting some improvements so that the skill won't be so awkward.
Ectheliontnacil wrote: »Dalsinthus wrote: »Ectheliontnacil wrote: »That healing change really was beyond ***. Proves once again that the devs have very limited knowledge of their own game. Class reps failed to prevent this, so I really don't know what purpose they serve.
Good suggestions, but even if they changed merciless to one of the two options, it would still be a huge and unjustified nerf to magblade.
Maybe let mag morph keep the minor berserk or tie it to a really powerful heal over time (upon activation of merciless you are healed over 5s or something and when you fire the bow you get a burst heal, independent of range) to make up for the dark cloak nerf. This would allow magblades to retain some survivability.
But anyways the skill should have been left untouched.
I can't disagree. This was a core skill on my bar for years now and it is coming off when the changes go live. Based on past PTS feedback (e.g., Bosmer stealth nerf), I really doubt that ZOS is going to walk this back. I'm trying to maintain the general direction that ZOS is going with the changes while suggesting some improvements so that the skill won't be so awkward.
@Dalsinthus
So you're a class rep?
Well I appreciate you giving zos your input. But as you said, if they didn't listen with the Bosmer changes, they probably won't listen now.
Still can't hurt to try.
Dalsinthus wrote: »Option 2: Make the skill more like crystal frags where it does not require an initial cast but instead procs when conditions are met (i.e., a certain number of light/heavies). This way nightblades would still slot the skill passively, much like cf on a sorc, but only cast when the proc was available. Again I would probably remove the melee range heal.
Nemesis7884 wrote: »why not give nb major savagery / prophecy for x seconds when they activate grim / relentless... that would fit
Dalsinthus wrote: »Nemesis7884 wrote: »why not give nb major savagery / prophecy for x seconds when they activate grim / relentless... that would fit
I'm pretty open minded about the buff they receive, but is there much precedent for that? Wardens get it through the lotus skill and DKs through Flames of Oblivion, but I can't think of other classes getting this. Brutality and Sorcery are more common buffs for class skill lines, with savagery and prophecy coming from guild skill lines in mage light and expert hunter. As I think about it, this does fit the NB class design and could be a nice benefit. Good idea. I like this.
TheShadower92 wrote: »I agree with your criticism, and think your suggestion is very smart.
They can remove the Minor Berserk, and add Major Brutality. This will result in an overall nerf to the skill (as players will get Major Brutality one way or another since it's a must, unlike Minor Berserk) while creating more skill and gear diversity.
Now, players will not be forced into using 2H weapon for Rally, as they will have Grim Focus as an alternative.
This opens up cool new builds, like dw/bow (which feels much more like an assassin, unlike using a huge ass 2h sword), or maybe even 1h and shield...
I really hope ZoS will consider this suggestion, as it seems like a very good step.
Lowering the dmg, while creating diversity.
Dalsinthus wrote: »Nemesis7884 wrote: »why not give nb major savagery / prophecy for x seconds when they activate grim / relentless... that would fit
I'm pretty open minded about the buff they receive, but is there much precedent for that? Wardens get it through the lotus skill and DKs through Flames of Oblivion, but I can't think of other classes getting this. Brutality and Sorcery are more common buffs for class skill lines, with savagery and prophecy coming from guild skill lines in mage light and expert hunter. As I think about it, this does fit the NB class design and could be a nice benefit. Good idea. I like this.
Ectheliontnacil wrote: »Thing is: the major fracture removal is pretty brutal already. Stamblades will go from having 100% uptime on one of the most powerful debuffs to having absolutely nothing. The 5% armour reduction IF attacking from the side/behind is absolutely insignificant.
This is talking about pvp ofc. In pve fracture is useless.
So why don't they see how this change will affect nbs in pvp, before coming in with another major nerf?
Besides magblades were the underdog already, so the mana morphs and dark cloak should have been left untouched anyways.
Keep Minor Berserk for both morphs. Remove the arrow for stamina morph if you feel an overwhelming need to nerf this skill in any way. This is the signature skill of NB's, it's depressing, upsetting and tiresome to see this even being suggested.