Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Nightblade changes feedback

colossalvoids
colossalvoids
✭✭✭✭✭
✭✭✭✭✭
Hey, i'm mostly (stamina sorcerer, where are you?) a blade main being both mag and stam in pve / pvp for quite some time. There will be a stream of consciousness i guess.

- Btw all this is my own bias and ofc feel free to not agree and shake your head on everything you reading. I'm not a self-proclaimed forum expert but just a man who plays in free time available and loving it. Aaand my english is ****, i know

So. Playing dunmer both specs i've never was addicted to redguard/altmer(and now breton) sustain and was forced to manage my resources properly in solo pve (dungeons/wb's and vmsa), vet trials and pvp. All the cost additions from previous patches (merciless/relentless, execute and so on) was l2p'ed but new grim focus is almost not worth using at all, on a 80+ parse the skill versus some passive slot one makes 1-2k difference (can be more with 90k+ and not 200+ ping) but makes room for casting more potent skills and makes sustain less of a problem (loss of endurance, even this amount can be felt actually on practice) and rotation becomes just boring mess as it's on some other classes (stamina sorcerer, i'm looking at you if you still exist for ZOS *sigh*). Or i can still use it to roleplay complicated (?) dynamic rotation but the cost is too much for what i'll get. Results ofc will be different on other skill level of exact players.
Before the changes you had something that you have payed resources for - ability to went from combat prayer or not wearing slimecraw, go do some mechanics withour really losing much offence from stacked group buffs. Same thing with surprise attack, you were able to went from your healer to do stuff and not being in need of tank to fracture everything but helping and being independent.

I can argue that we still need that 8% but if we've completely lost it to the nerf treads and making everyone happy we should not lose some built in sustain attached to it and heal feature is not even close of a compensation for all we have lost. Damage is too high? K, lets give it some utility like giving mag/stam on hit or some other (de)buff (one can dream of fracture Damage is too high? K, but we have so potent and much used Mark in this OP toolkit /s).

Arguments about heavy blades or gankers are quite misleading imo, as all the changes are promoting more heavy+s&b playstyle, you'll retain infinite defile and a fracture while being armed with some new debuffs as Minor Mangle, Vuln on top (slot some fresh lingering+heroism pots for flavour if i remember correct effect of new alchemy ingredient) in a toolkit to make life even easier. Slot low slash for more giggles.
Dark cloak was core issue for heavy? Not really, it's more of a heavy armor easy health stacking/tk problem but now all those 2-3 NB pve tanks remaining are in a questionable position to say the least.
Incap losing defile will never be a problem for heavy blades, why give other pretty unique debuff on top of Reverberating spam? Plus we'll see a lot more talk around tanks and healers in pvp due to medblades not able incaping them for you. Best decision imo was to reduce defile time but who am i to judge.

Don't even want to start on magblade state in pvp, probably it was totally forgotten.

And how it all will affect trial score pushing groups burning Rakkhat on pad 2 with 8-10 necro or solo/duo youtube gankers and 1vX'ers? Right. The only big hit will be on vMA pushers (welcome to nmg club), solo pve, 4 man dungeons/arenas, progression style groups (vAS+2 especially) and unexperienced (or just light, medium, dw+bow running) pvp players. I hope this will be at least a bit addressed in future pts iterations.

More of a vent than a discussion but thanks for reading and please feel free to sound your opinion on a subject if any.
(or bash me)
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    I can probably rephrase everything better and be more constructive / concrete, but anyway passing to the man himself (edit: but actually two of them in the end).

    @ZOS_Gilliam
    @ZOS_BrianWheeler
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    I dont they they will change anything, im lucky that Im late to resume my sub

    No more sub, thats my voice
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    ccfeeling wrote: »
    I dont they they will change anything, im lucky that Im late to resume my sub

    No more sub, thats my voice

    Same here, have no plans of resuming after this PC EU queue system plus this patch notes on top.
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Before the last major update I brought up a magblade and very much enjoyed her. What 'defined' her and made her fun and unique was that red twisty path that both damaged and healed - with blockade on top of it. When the update changed the red twisty path from heal and damage to a morph for each but not both, I retired her since the uniqueness that I enjoyed about her was gone. So NB lost me with the last update. Sad.
    PC NA(no Steam), PvE, mostly solo
  • Lab3360
    Lab3360
    ✭✭✭✭✭
    Yes OP, I am one of those rare Nightblade tanks. I was shocked to see the nerf to Dark Cloak. Definitely the core heal for Nightblade tanking. The skill is only good for tanks with hoghbhealth pool and because there are so few of us, the skill definitely was not a popular one thy would cause problems in Cyrodiil. So, I have to wonder, "What was the point?"

    Why nerf the only Nightblade burst heal?

    I think I am going to ask that question.
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lab3360 wrote: »
    Yes OP, I am one of those rare Nightblade tanks. I was shocked to see the nerf to Dark Cloak. Definitely the core heal for Nightblade tanking. The skill is only good for tanks with hoghbhealth pool and because there are so few of us, the skill definitely was not a popular one thy would cause problems in Cyrodiil. So, I have to wonder, "What was the point?"

    Why nerf the only Nightblade burst heal?

    I think I am going to ask that question.

    It was and is quite popular on live in bg's and cyro as stacking health is not a big problem with heavy and tri-stat glyphs but this change is straight up lazy. Saw vetSunspire tanking and have no idea how nb tank should recover at all in some situations (same for vhof and even mol hm I guess, wasn't there a lot of times to notice)
Sign In or Register to comment.