I've got at least one of each of your options and really stamsorc is the only one that doesn't feel whole.
Edit: I will say it's my most effective toon though, and I do use sorc abilities and weapon abilities both but it feels like an alternative NB in a lot of ways.
Edited by Siohwenoeht on April 17, 2019 2:49AM
"It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
In PVE quest content, I bring the flame-oriented DPS.
In PVE group content, I play a tank, so I'm using her class abilities All The Time. Armor, CCs, buffs...MagDK had it all.
In PVP, I play a healer. MagDK doesn't have a lot of abilities that heal, per se, but they do help like me a very tanky healer who can contribute to the group with CCs and DK buffs when I need to. I don't replace the templars or wardens, but I certainly complement them.
So yeah, I feel pretty comfortable with how my MagDK main plays, using a good number of my class abilities as I play. Of course, others who play differently than I may not feel that way. Certainly, I expect that MagDKs who want to play something other than a PVE tank may have vastly different experiences.
PVP - Rogue 1v1 assassin in medium armor with significantly reduced burst melee and ranged damage and no burst heals that can be pulled from stealth by big AOEs
PVE - Nerfed DPS
Makes sense!
Again just delete the class if half the changes in the PTS notes are implemented because it will no longer be fun or enjoyable to play.
What do you mean does the class have an identity? Do you mean the class skills fit together thematically and aren't just a mixed bag of random stuff? I'd say
Sorc: almost. Daedric spellcaster. Lightning line seems like a random choice to me. Doesn't seem very daedra-y. Not horrible I guess.
DK: yes- volcanic themed skills, everything seems to fit ok to me.
Templar: yes- aedra, specifically stendarr themed skills
Nightblade: yes- sithis themed skills
Warden: NO- ice skills seem completly counter to plant skills the two do not go together at all thematically. Budding seeds in a blizzard is DUMB.
Necro: I haven't seen enough yet.
Literally any class in-game currently that is complaining about "identity" is ridiculous and has no clue because Magicka Warden still doesn't have a proper direction, and isn't receiving one even with this "balance" update.
And, yeah, I've played all classes and specs at least until I had a good mastery of them, and Magicka Warden is legit still screwed lol.
Unfortunate magicka warden main. PC/NA Server Fairweather Friends Retired to baby bgs forever. Leave me alone.
No, Warden is a hodgepodge of all the other classes barely sewn together with giant neon sutures.
It’s even more obvious when they started removing stuff from Templar et al to bolster warden usage.
Also, they took away my nb’s Tanking identity. And the templar’s Tanking identity.
Edited by max_only on April 17, 2019 10:54AM
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Depends on what you mean? Thematic identity or gameplay identity?
Each of the classes have their thematic identities. Nightblade is shadows, subterfuge, assassination, and finesse. Templar is light, healing, spears, and Aedra. Sorcerer is lightning, dark magic, and daedric summoning. Dragonknight is dragons, fire, and earth. Warden is nature with ice, plants, and animals. Necromancer will be, well, a necromancer. All about corpses and the reanimation of them.
Now for gameplay identities many classes do not really have one, and those that do only have one for one role at the expense of other roles. For example nightblades shine at damage dealing that feels tricky like a rogue or assassin, or templars standing out as a healer having strong tools for supporting themselves and others. Others partially have an identity or lack one at all, such as Dragonknights which only really play well as tanks, but don't really feel rewarded for doing so or wardens that are jack-of-all trades but masters of none.
Now I understand that a lot of this stems from the "play how you want" mantra the game tries to pitch, and I won't knock it much as it makes the game accessible and provides a lot of options. I do think every class should be able to heal damage, take damage, and deal damage, but that this should be to varying degrees and come in different ways in order allow complexity and diversity. It would be nice though if each stam/mag DD and healer or tank aspects of a class had a defining skill or two that would help it to feel like It was playing a specific role and doing it uniquely. Things that stand out compared to other class and non-class alternatives for a role like nightblade dps' Grim Focus/Killer's Blade and templar healers' BoL/Shards would be great for making each class/role fun, viable, and unique.
Now I do not want homogenization. I want each class to be able to perform every role, but also for each class to feel unique when performing each role by emphasizing an aspect of that role through using a skill or two that is better than other classes have access to for that aspect of that role. Other classes have single target damage skills, but none have a skill that reduces the cost of their rotation and provides a damage burst like Relentless Focus/Merciless Resolve, and other classes have executes but Killer's Blade/Impale is the best. Other classes have self/off heals, but templar has the best single target burst heal with Breath of Life/Honor the Dead. Every class has access to Orbs to restore allies resources, but templar's Shards restores more. Other classes could do better to emphasize different aspects of a role.
Dragonknights already have damage over time abilities in their kit, more than others. Maybe dragonknight could have the best damage over time abilities? Other classes have DoTs, maybe DKs could have more in theirs that would reward them for using more/waiting for them to end/applying as many as possible. Sorcerers have a lot of area of effect abilities. Half their kit has one morph or both that hits multiple targets. Liquid Lightning, Volatile Familiar, Crystal Blast (lol does anyone even use it?), Daedric Mines, Negate. Maybe give them skill tweaks that reward them for hitting multiple targets, hitting the same target with multiple aoes, or something. I could pitch more ideas. Different aspects of a role that each class accentuate in different ways to have more/better skills. Aspects of roles to emphasize would be things like buffing allies or debuffing enemies, self buffs and group buffs, AoE and single target, burst and DoT, selfish and enabling, risk and reward vs. safe and consistent.
Magden... As for themes, alien animals, tropical plants, and tanking ice magic just don't work together at all... As for uniqueness, most of what is available to magden, stamden also has just with better weapon skills to fill in for the weaknesses of the class... As for functionality, Magden has far too few damaging abilities as Winters Embrace was made with only tanking in mind... As for PvP, pretty much its entire offensive toolkit has been nerfed to the point where all viable PvP builds clutch on masters shock staff and shock reach/clench spam instead of using tactics and combos to score kills... As for PvE, well... that goes without saying... heck
Templar has the theme of being passively more sturdy than the other classes, but has less mobility. The rune passive gives a ton of extra resists and minor protection is up a lot due to spears.
They are trying to remove major protection from templar ultimate but for now anyway this also makes a dps templar very tanky.
Dragonknights are the fire wielders, kinda plain and simple. Want to deal with fire as well as draconic abilities and earthern abilities, you go Dragonknight. The dragon part is what really got me hooked on the class.
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magDK is fine, but stamDK is a different story. Nowhere in the dragonknight skill books is it stated, that they use poison. It's all because they wanted a stamina equivalent to how magDK works with burning and thought, poison will fit just fine but it doesn't! It feels out of place. If they could just get rid of the damage types being tied to magicka or stamina and change the stamDK into a more physical aspect of the dragon, which would also go well with the earth theme, that would be great!
Only identity Nightblade has is getting nerfed every.single.patch
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My little rant I guess?:
One day Nightblades will get the buffs we desperately need and deserve, but so far, those buffs are not today.. The Elder Scrolls Online: Nightblade Nerfs Unlimited. Don't nerf you, don't nerf me, nerf the sorc behind the tree!.
Stam Sorc's identity is no identity. Outside of Hurricane you won't even feel anything like a class in PvE. PvP offense is 90% weapon and guild stuff. I could bite myself in the arse that I tested the Necro, now it seems like my main will gather some dust.