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Does your main class have an identity?

Runefang
Runefang
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It’s something ZOS like to ask about, am wondering what you think? Do you feel like your main’s class has a real identity?
Edited by Runefang on April 17, 2019 2:38AM

Does your main class have an identity? 133 votes

Templar - YES
15%
SolarikenSuddwrathStxOthniel327JD2013Ketarmishphaneub17_ESOVeiledCriticismBlacksmokeRainchaser DyingStarmantmbrinksKalik_GoldgeneralmyrickXajicStrychnosBahometZShalktoninSyukoAberrantNetch 20 votes
Templar - NO
0%
LiraTaurwen 1 vote
Sorcerer - YES
9%
KnightpantherLadyHeloiseLadislaologarifmikKeldheirChickenSuckerFur_like_snowPirateassassin3Artim_Xvalkyrie93Katlefiyaezio45Ethan312 13 votes
Sorcerer - NO
15%
mattc9306b14a_ESOJarndyceJoanOfOrcFearlessOne_2014TBoispandoraderomanusRebornV3xSnowZeniaSygil05Morgul667Chilly-McFreezecoop500RogueSharkDisturbedPuppyDarkPictureCrixus8000SiohwenoehtImperial_Voicer34lianHailSanta28 20 votes
Warden - YES
6%
tohopka_esoJenziNovaMarxAnti_VirusIntextioKurathaeleneCanned_Apples 8 votes
Warden - NO
8%
ZardayneTryxusDisgracefulMindCasulmax_onlyVizikul_Ahala_MooseKnuckles88SanguineMyBrotherGreystagFal_El 11 votes
Nightblade - YES
12%
SoupDragonJoker99xenowarrior92eb17_ESOstarkerealmbeckamayJustLivingLifekongkimlelink88BomblePantsArchMikemWolfkeksmoonpawcFang_of_LorkhajCuteKirbyDeathlord92darkblue5oddbasket 17 votes
Nightblade - NO
12%
HuyenRi_KhanRagnaroek93JunkogenKatahdinTheRealSnikerKalanteTyharVietfox_Salty_LupaiKoronachcolossalvoidsxAk_MoRRoWiNdxApostateHoboBlinkin8rilcavallo 17 votes
Dragonknight - YES
10%
WatchYourSixxRyknosSheezabeastStreegaVDoom1MjolnirVilkasJamdariusVioletVienceDocDovaOgouOdovacarRakeVermethysakillerninja6 14 votes
Dragonknight - NO
9%
asuzab16_ESOHelricCorpierMaxwellCGeorgeBlackMilitan1404SilverPawsRagnarock41GorenDragneel1207MonsieurDreadDaedroth 12 votes
  • Kurat
    Kurat
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    Warden - YES
    Magden being the bottom dps is their identity.
  • RogueShark
    RogueShark
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    Sorcerer - NO
    For myself, I feel like I have an identity as a sorc healer, due to twilight and negate. Also conduit and minor prophecy procs when applicable.

    I voted no, though, because stam sorcs are severely neglected in the 'class identity' area, and that really needs some attention.
    PC NA
    Will heal DPS for memes.
  • Ahlteffour
    Ahlteffour
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    Necromancer. 1000x Yes :)
    "Anyone can identify a problem. It takes hard work, dedication, patience and understanding to be a positive part of the solution"
  • TBois
    TBois
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    Sorcerer - NO
    As a stam sorc, nope
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Siohwenoeht
    Siohwenoeht
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    Sorcerer - NO
    I've got at least one of each of your options and really stamsorc is the only one that doesn't feel whole.

    Edit: I will say it's my most effective toon though, and I do use sorc abilities and weapon abilities both but it feels like an alternative NB in a lot of ways.
    Edited by Siohwenoeht on April 17, 2019 2:49AM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • VaranisArano
    VaranisArano
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    My main is a MagDK.

    In PVE quest content, I bring the flame-oriented DPS.
    In PVE group content, I play a tank, so I'm using her class abilities All The Time. Armor, CCs, buffs...MagDK had it all.
    In PVP, I play a healer. MagDK doesn't have a lot of abilities that heal, per se, but they do help like me a very tanky healer who can contribute to the group with CCs and DK buffs when I need to. I don't replace the templars or wardens, but I certainly complement them.

    So yeah, I feel pretty comfortable with how my MagDK main plays, using a good number of my class abilities as I play. Of course, others who play differently than I may not feel that way. Certainly, I expect that MagDKs who want to play something other than a PVE tank may have vastly different experiences.
  • ilcavallo
    ilcavallo
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    Nightblade - NO
    Let's see:

    PVP - Rogue 1v1 assassin in medium armor with significantly reduced burst melee and ranged damage and no burst heals that can be pulled from stealth by big AOEs

    PVE - Nerfed DPS

    Makes sense!

    Again just delete the class if half the changes in the PTS notes are implemented because it will no longer be fun or enjoyable to play.
    Edited by ilcavallo on April 17, 2019 3:01AM
  • Sylvermynx
    Sylvermynx
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    Other: I don't look at how much fun a class is to play, or whether it has an identity; All my girls have an identity. Nothing else matters to me.
  • Mr_Walker
    Mr_Walker
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    Yeah, I just look upon it as the next one to be nerfed.
  • SirAndy
    SirAndy
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    Can't vote, have 4 mains with 4 different classes ...
    dry.gif
  • worrallj
    worrallj
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    What do you mean does the class have an identity? Do you mean the class skills fit together thematically and aren't just a mixed bag of random stuff? I'd say

    Sorc: almost. Daedric spellcaster. Lightning line seems like a random choice to me. Doesn't seem very daedra-y. Not horrible I guess.
    DK: yes- volcanic themed skills, everything seems to fit ok to me.
    Templar: yes- aedra, specifically stendarr themed skills
    Nightblade: yes- sithis themed skills
    Warden: NO- ice skills seem completly counter to plant skills the two do not go together at all thematically. Budding seeds in a blizzard is DUMB.
    Necro: I haven't seen enough yet.
    Edited by worrallj on April 17, 2019 3:38AM
  • DisgracefulMind
    DisgracefulMind
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    Warden - NO
    Literally any class in-game currently that is complaining about "identity" is ridiculous and has no clue because Magicka Warden still doesn't have a proper direction, and isn't receiving one even with this "balance" update.

    And, yeah, I've played all classes and specs at least until I had a good mastery of them, and Magicka Warden is legit still screwed lol.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • max_only
    max_only
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    Warden - NO
    No, Warden is a hodgepodge of all the other classes barely sewn together with giant neon sutures.
    It’s even more obvious when they started removing stuff from Templar et al to bolster warden usage.


    Also, they took away my nb’s Tanking identity. And the templar’s Tanking identity.
    Edited by max_only on April 17, 2019 10:54AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • RebornV3x
    RebornV3x
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    Sorcerer - NO
    for the most part every class can do what a sorc can do but better
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Corpier
    Corpier
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    Dragonknight - NO
    Depends on what you mean? Thematic identity or gameplay identity?

    Each of the classes have their thematic identities. Nightblade is shadows, subterfuge, assassination, and finesse. Templar is light, healing, spears, and Aedra. Sorcerer is lightning, dark magic, and daedric summoning. Dragonknight is dragons, fire, and earth. Warden is nature with ice, plants, and animals. Necromancer will be, well, a necromancer. All about corpses and the reanimation of them.

    Now for gameplay identities many classes do not really have one, and those that do only have one for one role at the expense of other roles. For example nightblades shine at damage dealing that feels tricky like a rogue or assassin, or templars standing out as a healer having strong tools for supporting themselves and others. Others partially have an identity or lack one at all, such as Dragonknights which only really play well as tanks, but don't really feel rewarded for doing so or wardens that are jack-of-all trades but masters of none.

    Now I understand that a lot of this stems from the "play how you want" mantra the game tries to pitch, and I won't knock it much as it makes the game accessible and provides a lot of options. I do think every class should be able to heal damage, take damage, and deal damage, but that this should be to varying degrees and come in different ways in order allow complexity and diversity. It would be nice though if each stam/mag DD and healer or tank aspects of a class had a defining skill or two that would help it to feel like It was playing a specific role and doing it uniquely. Things that stand out compared to other class and non-class alternatives for a role like nightblade dps' Grim Focus/Killer's Blade and templar healers' BoL/Shards would be great for making each class/role fun, viable, and unique.

    Now I do not want homogenization. I want each class to be able to perform every role, but also for each class to feel unique when performing each role by emphasizing an aspect of that role through using a skill or two that is better than other classes have access to for that aspect of that role. Other classes have single target damage skills, but none have a skill that reduces the cost of their rotation and provides a damage burst like Relentless Focus/Merciless Resolve, and other classes have executes but Killer's Blade/Impale is the best. Other classes have self/off heals, but templar has the best single target burst heal with Breath of Life/Honor the Dead. Every class has access to Orbs to restore allies resources, but templar's Shards restores more. Other classes could do better to emphasize different aspects of a role.

    Dragonknights already have damage over time abilities in their kit, more than others. Maybe dragonknight could have the best damage over time abilities? Other classes have DoTs, maybe DKs could have more in theirs that would reward them for using more/waiting for them to end/applying as many as possible. Sorcerers have a lot of area of effect abilities. Half their kit has one morph or both that hits multiple targets. Liquid Lightning, Volatile Familiar, Crystal Blast (lol does anyone even use it?), Daedric Mines, Negate. Maybe give them skill tweaks that reward them for hitting multiple targets, hitting the same target with multiple aoes, or something. I could pitch more ideas. Different aspects of a role that each class accentuate in different ways to have more/better skills. Aspects of roles to emphasize would be things like buffing allies or debuffing enemies, self buffs and group buffs, AoE and single target, burst and DoT, selfish and enabling, risk and reward vs. safe and consistent.
    Edited by Corpier on April 18, 2019 11:57AM
    @Corpier | PC/NA CP1300+

    My Characters:
    AD
    A Príorí: Highelf - Magicka Sorcerer
    DC
    Corpier: Orc - Stamina Nightblade
    Corpier: Orc - Stamina Sorcerer
    EP
    A Fortiori: Darkelf - Magicka Nightblade
    A Posteriori: Darkelf - Magicka Dragonknight
    Bertha Ironsides: Imperial - Dragonknight Tank
    Corpier: Breton - Magicka Templar
    Corpíer: Orc - Stamina Templar
    CorpÌer: Orc - Stamina Warden
    Corpier: Orc - Stamina Necromancer
    Logen'Bloody-Nine'Fingers: Orc - Stamina Dragonknight
  • _Ahala_
    _Ahala_
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    Warden - NO
    Magden... As for themes, alien animals, tropical plants, and tanking ice magic just don't work together at all... As for uniqueness, most of what is available to magden, stamden also has just with better weapon skills to fill in for the weaknesses of the class... As for functionality, Magden has far too few damaging abilities as Winters Embrace was made with only tanking in mind... As for PvP, pretty much its entire offensive toolkit has been nerfed to the point where all viable PvP builds clutch on masters shock staff and shock reach/clench spam instead of using tactics and combos to score kills... As for PvE, well... that goes without saying... heck
  • Stx
    Stx
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    Templar - YES
    Templar has the theme of being passively more sturdy than the other classes, but has less mobility. The rune passive gives a ton of extra resists and minor protection is up a lot due to spears.

    They are trying to remove major protection from templar ultimate but for now anyway this also makes a dps templar very tanky.
  • Fang_of_Lorkhaj
    Fang_of_Lorkhaj
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    Nightblade - YES
    Nobody:

    Nightblade Class nerf 2019:

    Am I a JoKe tO YoU?!
    Edited by Fang_of_Lorkhaj on April 17, 2019 5:04AM
  • Crixus8000
    Crixus8000
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    Sorcerer - NO
    I main stamsorc so no, I use only 3 skills from my class and no ults, so basically everything I have is from weapon lines.
  • VDoom1
    VDoom1
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    Dragonknight - YES
    Dragonknights are the fire wielders, kinda plain and simple. Want to deal with fire as well as draconic abilities and earthern abilities, you go Dragonknight. The dragon part is what really got me hooked on the class.
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
    Altmer Templar | Dunmer Nightblade
    Khajiit Nightblade | Argonian Dragonknight
    Altmer Sorcerer | Breton Nightblade
    Nord Warden | Dunmer Sorcerer
    Guild - Priests Of Hircine
    ESO Since 2014
    PC - EU
  • therift
    therift
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    Templar, Yes

    Stamplar: Jabby-Jabby Smacky-Whacky

    Magplar: Jabby-Jabby Zappy-Zappy
  • Canned_Apples
    Canned_Apples
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    Warden - YES
    100% fun theme build for pvp.

    Generic no identity for vet
  • Goren
    Goren
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    Dragonknight - NO
    magDK is fine, but stamDK is a different story. Nowhere in the dragonknight skill books is it stated, that they use poison. It's all because they wanted a stamina equivalent to how magDK works with burning and thought, poison will fit just fine but it doesn't! It feels out of place. If they could just get rid of the damage types being tied to magicka or stamina and change the stamDK into a more physical aspect of the dragon, which would also go well with the earth theme, that would be great!
  • xAk_MoRRoWiNdx
    xAk_MoRRoWiNdx
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    Nightblade - NO
    Only identity Nightblade has is getting nerfed every.single.patch
    New to forums and stuff so I 99.9 percent probably won't see your response and such, so use the at symbol at me I guess? IDK :/. This BBCode stuff is really cool!! :D.
    Gamer from Alaska (907 Gamers, Alaskan Gamers Unite!).
    My little rant I guess?:
      One day Nightblades will get the buffs we desperately need and deserve, but so far, those buffs are not today.. The Elder Scrolls Online: Nightblade Nerfs Unlimited.
      Don't nerf you, don't nerf me, nerf the sorc behind the tree!.


      If you need help or advice, hit me up on Xbox: H4rry Poggers :D .
      Also open to talking on Discord!

      Ich kann Deutsch Sprechen bei der mittleren/zwischen Kenntnissen Ebene. Hallo! :D.

      CP level 1000+! Playing since 2015.

      My wishlist I suppose:
      • PLEASE PLEASE PLEEEEAAASSSEEE EITHER BUFF SIPHONING STRIKES OR REVERT IT BACK TO PRE MORROWIND!!.
      • Bring back purge cloak. But I guess the new heal cloak is more beneficial. Hmmm....
      • MAKE IMPERIAL CITY GREAT AGAIN, BRING BACK THOSE INCREDIBLE DAYS. My best experiences in ESO where in there!
      • Return Stam builds to the power we held in One Tamriel. Long Live Stamina builds!
      • Put Magplar and MagDK into their place. Magpsorc is a hopeless case.
      • Is there any chance that we could get an Ebonheart Pact nerf? #CullingTheHerds .

      My 10 characters:
      • AD - xak-Morrowindx - Khajiit Stamina Nightblade. Hours: 107 days, 19 hours (2,568 hours).
      • EP - Ich bin Groot - Orc Stamina Dragonknight. Hours: 2 days, 16 hours (64 hours).
      • DC - Who Took My Bleach - Orc Stamina Sorcerer. Hours: 3 days, 18 hours. (90 hours).
      • EP - Niada Zaennon - High Elf Magicka Nightblade. Hours: 15 days, 18 hours (378 hours).
      • AD - Healsyournoobazzwithmemes - Argonian Magicka Templar. Hours: 1 day, 9 hours (33 hours)
      • DC - Engulfing Traps - Dark Elf Magicka Dragonknight. Hours: 7 days, 17 hours (129 hours).
      • AD - Verführung - High Elf Magicka Sorcerer. Hours: 5 days, 9 hours (129 hours)
      • DC - Deadazz catch these birds - Nord Stamina Warden. Hours: 6 days, 21 hours (165 hours)
      • EP - So Bendy - Wood Elf Stamina Templar. Hours: 1 day, 15 hours (39 hours)
      • EP - Smash that mf Like button - Breton Magicka Warden. Hours: 20 hours, 20 minutes.

      Aldmeri Dominion Master-Faction!
    • Vietfox
      Vietfox
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      Nightblade - NO
      nvm
      Edited by Vietfox on April 17, 2019 9:24AM
    • Tryxus
      Tryxus
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      Warden - NO
      Magicka Warden, not anymore :(

      Our existence isn't even acknowledged by ZOS
      Edited by Tryxus on April 17, 2019 9:36AM
      "Stand strong, stay true and shelter all."
      Tryxus - Guardian of the Green - Warden - PC/EU
    • Rake
      Rake
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      Dragonknight - YES
      I identify as Dunmer, even though I am Dark Elf.
    • darkblue5
      darkblue5
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      Nightblade - YES
      Magblade identity is free AP :D
    • Chilly-McFreeze
      Chilly-McFreeze
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      Sorcerer - NO
      Stam Sorc's identity is no identity. Outside of Hurricane you won't even feel anything like a class in PvE. PvP offense is 90% weapon and guild stuff. I could bite myself in the arse that I tested the Necro, now it seems like my main will gather some dust.
    • Chaos2088
      Chaos2088
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      They think they are a god and looking at world domination one quest at a time.
      @Chaos2088 PC EU Server | AD-PvP
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