twilightwarrick wrote: »Hi well ill like to say I'm not blaming anyone but myself, however I feel the difficulty of some of these dungeons is only designed for players over cp 600
I'm really not enjoying myself anymore as a cp 320 night blade , not esp good at rotation yet, and un sure how much damage I can put out and sustain,
its becoming stressful and embarrassing, after having been kicked several times, from hard dungeons like white and gold, bloodroot, and a few others,
I'm only running them to get a few monster sets, however after being out of the game for over a year and coming back, it feels the difficulty for players
say between cp 200 and 600 has risen quite a bit, before even at cp 220 I could run a vet dungeon and get a monster helm without too much trouble
which is the time I got maybe 8 helms, in 15 runs now in the last month after returning I have only 2 out of maybe 15 runs, its seems dps is now a lot more demanding
for the new dlc dungeons , and if you cant provide a s hit ton you're out, I know they want to give the end game players more challenge, as many complained end game was too easy
however I now feel players under say well at least cp 400 are really between a rock and a hard place in some of these dungeons, actually I see people quitting before they even try
cause they know they don't have a s hit show.
so guess I,ll just run normal for keys for some of the masks I have, although i would like some of the new ones, it just too hard at the moment.
what bout you guys feel some of the vet dungeons are outta reach for players under cp 600
GoldenLight wrote: »I run Veteran dungeons with my friend who is champion 321 right now and we have gone through a lot of them to get his monster helms he wants. Just the two of us and not even a 4 man group. I did have to take out the Ilmbris Twins by myself when he died right off the bat (didn't stay clear of the blast) but beside carpal tunnel real bad we were able to get his helm. So if 2 of us are doing them, i am sure that a 4 man of 320's would do awesome!
If you’re not familiar with the individual dungeons, or simply want a refresher/alternate take on how to do them, Xynodegaming.com’s All About Mechanics videos on YouTube are really helpful.
You shouldn’t need spectacular dps to do them, it’s much more important to understand how they work, so you know how to defeat them.
Also do try some guilds, most people I’ve met that way have been super helpful and friendly.
Good luck getting your hats.
stevenyaub16_ESO wrote: »i didn't start doing the vet DLC dungeons until much later, the non-DLC ones are fine being oblivious to learning how to DPS/weave.
But it was not until I was getting 30k+ DPS on dummies did I start doing vet DLC.
I would stop doing DLC vet dungeons until you get yourself on a dummy and start improving your rotation (Light attack weaving) whilst continuing to do other stuff. You'll get there eventually CP does help but 300-400CP is enough if you know how to DPS efficiently. I'm sure theres plenty of other stuff you want to do beforehand.
Make sure you know all the mechanics from every dungeon, especially DLC ones. If you still struggle then switch to easier roles like tank or healer.
@Vietfox wrote:Make sure you know all the mechanics from every dungeon, especially DLC ones. If you still struggle then switch to easier roles like tank or healer.
Yeah, like tanking is a walk in the park...tanking is alot more demanding then plain dps...
@Vietfox wrote:Make sure you know all the mechanics from every dungeon, especially DLC ones. If you still struggle then switch to easier roles like tank or healer.
Yeah, like tanking is a walk in the park...tanking is alot more demanding then plain dps...
That being said i would like to ask you this (everyone else can reply if they want to):
In a vet dlc dungeon, where 2 are max cp and the other 2 just 300 cp, who would you like to be the highest cp ones, tank and healer or those 2 DDs?
@Vietfox wrote:Make sure you know all the mechanics from every dungeon, especially DLC ones. If you still struggle then switch to easier roles like tank or healer.
Yeah, like tanking is a walk in the park...tanking is alot more demanding then plain dps...
That being said i would like to ask you this (everyone else can reply if they want to):
In a vet dlc dungeon, where 2 are max cp and the other 2 just 300 cp, who would you like to be the highest cp ones, tank and healer or those 2 DDs?
As a max cp dps, when I do vet dlc dungeon I'd like to see max cp tank. Healer cp doesn't matter and I would rather go with 3 dps if the tank is good.
Kurat wrote:That being said i would like to ask you this (everyone else can reply if they want to):
In a vet dlc dungeon, where 2 are max cp and the other 2 just 300 cp, who would you like to be the highest cp ones, tank and healer or those 2 DDs?